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Kyphis the Bard

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Everything posted by Kyphis the Bard

  1. I hope this gets sorted out quickly...
  2. What do you mean by transporting?
  3. Add me to the list to be Auctioned, please.
  4. You can get Rustgolds for a little more than 50 credits in the shop, and the same applies to Reindrachs however you can only get them at Christmas. The other two are not in the MD Shop and will require you to trade with other players to get. Credits already on your account can't be transferred to someone else, only new credits can be transferred.
  5. 7 Gold for the Shade.
  6. Or.... you could just write in peoples PL and check those when doing trades?
  7. This would probably put a lot more strain on the servers, but I would suggest giving each location weather values (hidden of course) with a base for what that location contains (water, high mountains, etc. Inside a Building should have values that are very hard to change, ie very very low). Then I would decide a starting weather pattern for when this feature launched, based purely on those values. The base values would not change, however weather effects in place in an area would apply temporary modifiers/multipliers to the location. These temporary modifiers would have a lifespan, however this would be different for each weather effect (for example, strong winds would not die down as fast as rain, because rain is expending itself, and rain would last longer than storms, etc). Certain locations would also have multipliers to the length of certain weather effects, but that is not something for every location (ie the cliffs would have high winds more often, Golemus would have more storms, Necrovion would have far shorter rain etc). Weather that is already present in a location would also have a chance of raising the weather stats in other areas, which would be based both on the weather already present and the stats for that location. Lastly, I would determine an influence value for spells, and they would affect the immediate area with 100% influence, the surrounding (by map, not necessarily by ease of reach, although that may require each location have it set what its near locations are in the weather database) area by 65% influence, and the close areas (next ring out) by 20% influence. For example, lets say that the threshold for rain is 50 points. A spell might apply 60 points of influence, so the immediate location will begin to rain, but the surrounding area won't begin to rain unless they already have similar weather conditions there, and there is a low chance that further locations would also start raining. Changes to the weather values should be applied on the hour, with the exception of magically influenced weather. This would allow the weather to be logical, affect itself (high wind influence plus high rain influence is how you get a storm, etc), and still be able to be influenced by spells (opposite spells cancel each other, like spells increase the duration and chance to spread), as well as incorporating the later option to have different spell strengths (some with higher/lower influence than others, etc) The main problem with something like this is that it would take an insane amount of coding (even if it would be epic) But whatever, that's my idea.
  8. Indeed, I look forward to seeing you around the realm.
  9. Aramour. Only two of you know why, and that's the way I like it.
  10. When your fiance changes your SMS Tone to the PM Alert and it takes you a week to figure it out >_< Fun times at the workshop trying to find out who was playing MD....
  11. Have Achieved my goal, no longer buying Ani's. Please close this topic, thankyou.
  12. [quote name='xrieg' timestamp='1306097132' post='84897'] 1. _Everyone_ who is at MDP regularly must control their balance - or kill their crits or go into skilldagame. [/quote] I'm there a lot right now raising my Aramours, and I have had to do none of that. [quote name='xrieg' timestamp='1306097132' post='84897'] 2. About every off depends on combo about every def on priests. [/quote] Not mine. On another note (more ontopic), this idea actually has a lot of merit. The problem is, as has been stated, its not suitable for both alliance and non-alliance players. But that's just it: Why should it? From my experience, the Alliances where intended to have a very different combat style and targets than non-alliance. Loyalty, anyone? Or the lack of honour from (most) Alliance fights? I see no reason that the Alliance combat system shouldn't be further developed, with different balance targets and rewards compared to non-alliance fighting. Sure, yes, ideas based on that premise won't be of any use until a clearer difference is made between the two, but that's the same ask as getting the honour thing "fixed". One of the two main problems with Honour is it encourages people to stay out of balance. Other than that it has One real problem, and that's actually caused mostly by balance than anything else, anyway. Think of alternatives... stop walking back into the wooden box of pre-concieved notions... learn something about adapting from the story mode... Stop harping on the same lines, try something different and see if it works instead, since nothing has happened yet....
  13. Enjoy your lies. Delicious, puffy lies with Pink Icing sugar on top.
  14. [quote name='JacoAnd' timestamp='1305766933' post='84609'] Imperial aramor warrior age 716 aramor assassin age 718 Aramor assasin age 485 Imperial Aramor age 318 [/quote] 1 gold for these four (also known as 3.75 silver each, to abide by your bidding rules)
  15. [s]Still willing to buy the Ani's, until the beginning of June.[/s]
  16. And either a list of participants, or a link to such a list?
  17. Certain things like the Anniversary Gift that where given out recently won't be available (most likely), and I believe that there was something about unconfirmed accounts getting deleted after a short-ish interval (ask an LHO)
  18. I do that a lot when trying to reduce my Heat, and would definitely love to see such a button
  19. [quote name='xrieg' timestamp='1305128447' post='84342'] As trading for credits seems to be legal [/quote] Legal, yes. But also discouraged.
  20. Your going to have fun updating this with the 12 from the birthday contest soon, aren't you?
  21. Kyphis the Bard

    game

    Well, yes, but he IS in offtopic >.> Anyway, MD was made to be unique. I doubt you will ever find another game like it until someone rips off the idea. There are actually a lot of games with a basic foundation of the stuff you listed, but as far as I have ever seen those are all just text based, with no images anywhere. If you are after something like that, they aren't to hard to find, but the similarity to MD ends after you go past "has chat, use chat to RP, is a fantasy game"
  22. The Darklings are extremely rare and thus valuable. As of 2010-11-02 20:33:04 - Stage 10, there where only 31 in existance (this is more than the Morphs, tainted angiens, and Shades, mind you). You can look at that update to see how rare they might be
  23. Mur knows, that is a big part of the bug that CrazyMike, MRI, MRAlyon, a, and lone wolf pup got banned for abuseing Might still be worth sending your data on though, since I don't believe it is fully tested yet (still a few things I am trying it out with, myself)
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