Images
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Screenshot_20230327_224813.jpg
Screenshot_20230327_224813.jpg
By Muratus del Mur ·
NFTs created from the new api, in md, from bestiary creatures. You can find them also on opensea.io where you can view there rarity and such.
Currently there is no way for anyone to create such nfts, but this is just because nobody showed any interest in this feature.
I will cobtinue working on in-game interfwces for this, or i will just use them for personal transfers and rewards..depends only on your feedback
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Screenshot_20230327_224828.jpg
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Screenshot_20230327_224835.jpg
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Screenshot_20230327_221129_AlphaWallet.jpg
Screenshot_20230327_221129_AlphaWallet.jpg
By Muratus del Mur ·
magicduel.com is not the official erc-20 (eth, polygon) address for md on the eth blockchain.
Magucduel.eth is also a valid ens domain name bound to the official address.
This is part of a series of experiments i do in the crypto direction
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Fyrd Stuff.jpg
Everything posted by Kyphis the Bard
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Types of sale threads, Auctions vs Offers
However, I would argue that in certain cases it is better to withdraw the bid. Myself, I have withdrawn from bidding (not withdrawing a bid) because I had made a deal with one of the other bidders, and we where bidding as a group. Another instance would be if the environment changes (for example BHC getting announced, or its price increasing), thus changing the way that your funds are allocated. In this instance, it would be far ruder to let your bid stand if you can't actually pay, and is actually a sign of good trading to let the seller know asap. A further instance is when the, purchase is for a specific cause (ie, the two examples you cited) and you are requested to stop bidding, due to either group consensus changing or development of a new plan, or some other change that results in your bid being a bad move instead. Again, leaving a bid in place that you no longer intend to fulfill, regardless of whether you intended to initially or not, would be quite rude and bad trading practice. It is much more polite to let the seller know asap that the situation has changed. And there are even further extensions of these instances that I won't go into right now... Also, eBay does have policies that allow for backing out of bids. Just generally not before the bidding ends (except in special cases).
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wts GG Glaive
Jason Vorhees (Golemian): 6gc 13sc
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wts GG Glaive
Aye, this is all true. I was not aware Jason, who held the highest bid, was a member of the Guerillas when I was requested to raise the bid, so I raised it. However, Jason and I have been in contact and since sorted it out, so unless someone outbids what he is willing to bid, he is aware of my reserve, and if either of our reserves are met we will discuss to what extent we can work together to increase that.
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Hello
Welcome to MD
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wts GG Glaive
6gc to see it in Golemus
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King's Court
I should probably point out that for an alpha test to occur it would only really need One king to agree to it >.> And that the point of idea threads is to get feedback to see if the idea can be worked into a form that fits the current incarnation of MD, not to hear peoples opinion on whether its a good idea or not (although those are valuable replies as well). Very few ideas will ever be presented in a way that already fits MD, but just because one part of it doesn't fit doesn't mean that the whole thing has to be discarded. Babies and Bathwater....
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King's Court
I like this idea, and am glad that something similar to this has been instated already with how approachable all the kings and queens have always worked to make themselves for those they deem appropriate to be available to.
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More fighting, more fun.
There is absolutely no need or benefit for further attackable NPCs in this game. Combat is another form of social interaction, as it should be. The NPCs that are in the game serve to teach specific things and hide many hidden secrets. Adding more NPC's would serve no purpose because a) they are not able to be interacted with other than combat b) you can fight hundreds of different people at each MP level c) they would detract from the messages of all the other NPC's (Such as the Land Guardian). This is an idea that has come up many times before, however due to the nature of MD new NPCs are only possible when major changes occur to the game in terms of the world itself, not how that world works.
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wts GG Glaive
And I'm willing to pay 4 gold to see it in the hands of a Golemian (Such as Burns )
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New ideas
[quote name='BFH' timestamp='1307108488' post='85667'] Not sure If it has been suggested before, but i don't have time to check I suggest the ability of renaming rituals [/quote] Maybe.... 50 or so times? Its a popular idea Also, you forgot to link to your [url="http://magicduel.invisionzone.com/topic/9844-rename-ritual/"]topic[/url], hope you don't mind me doing so for you.
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Might be gone for a bit...
I hope this gets sorted out quickly...
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Tribunal Transportation
What do you mean by transporting?
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MD Auction
Add me to the list to be Auctioned, please.
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Drach Price Checks
You can get Rustgolds for a little more than 50 credits in the shop, and the same applies to Reindrachs however you can only get them at Christmas. The other two are not in the MD Shop and will require you to trade with other players to get. Credits already on your account can't be transferred to someone else, only new credits can be transferred.
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WTS Various - gg, tainted included
7 Gold for the Shade.
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Trading System
Or.... you could just write in peoples PL and check those when doing trades?
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Weather Effects
This would probably put a lot more strain on the servers, but I would suggest giving each location weather values (hidden of course) with a base for what that location contains (water, high mountains, etc. Inside a Building should have values that are very hard to change, ie very very low). Then I would decide a starting weather pattern for when this feature launched, based purely on those values. The base values would not change, however weather effects in place in an area would apply temporary modifiers/multipliers to the location. These temporary modifiers would have a lifespan, however this would be different for each weather effect (for example, strong winds would not die down as fast as rain, because rain is expending itself, and rain would last longer than storms, etc). Certain locations would also have multipliers to the length of certain weather effects, but that is not something for every location (ie the cliffs would have high winds more often, Golemus would have more storms, Necrovion would have far shorter rain etc). Weather that is already present in a location would also have a chance of raising the weather stats in other areas, which would be based both on the weather already present and the stats for that location. Lastly, I would determine an influence value for spells, and they would affect the immediate area with 100% influence, the surrounding (by map, not necessarily by ease of reach, although that may require each location have it set what its near locations are in the weather database) area by 65% influence, and the close areas (next ring out) by 20% influence. For example, lets say that the threshold for rain is 50 points. A spell might apply 60 points of influence, so the immediate location will begin to rain, but the surrounding area won't begin to rain unless they already have similar weather conditions there, and there is a low chance that further locations would also start raining. Changes to the weather values should be applied on the hour, with the exception of magically influenced weather. This would allow the weather to be logical, affect itself (high wind influence plus high rain influence is how you get a storm, etc), and still be able to be influenced by spells (opposite spells cancel each other, like spells increase the duration and chance to spread), as well as incorporating the later option to have different spell strengths (some with higher/lower influence than others, etc) The main problem with something like this is that it would take an insane amount of coding (even if it would be epic) But whatever, that's my idea.
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Just to say hi :-)
Indeed, I look forward to seeing you around the realm.
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If you were a MD Creature..
Aramour. Only two of you know why, and that's the way I like it.
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Happy Birthday, Sasha the Ghost!
Happy Birthday.
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You know you've been on MD too much when...
When your fiance changes your SMS Tone to the PM Alert and it takes you a week to figure it out >_< Fun times at the workshop trying to find out who was playing MD....
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WTB Anniverary Aramors
Have Achieved my goal, no longer buying Ani's. Please close this topic, thankyou.
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Balance - Combo Connection
[quote name='xrieg' timestamp='1306097132' post='84897'] 1. _Everyone_ who is at MDP regularly must control their balance - or kill their crits or go into skilldagame. [/quote] I'm there a lot right now raising my Aramours, and I have had to do none of that. [quote name='xrieg' timestamp='1306097132' post='84897'] 2. About every off depends on combo about every def on priests. [/quote] Not mine. On another note (more ontopic), this idea actually has a lot of merit. The problem is, as has been stated, its not suitable for both alliance and non-alliance players. But that's just it: Why should it? From my experience, the Alliances where intended to have a very different combat style and targets than non-alliance. Loyalty, anyone? Or the lack of honour from (most) Alliance fights? I see no reason that the Alliance combat system shouldn't be further developed, with different balance targets and rewards compared to non-alliance fighting. Sure, yes, ideas based on that premise won't be of any use until a clearer difference is made between the two, but that's the same ask as getting the honour thing "fixed". One of the two main problems with Honour is it encourages people to stay out of balance. Other than that it has One real problem, and that's actually caused mostly by balance than anything else, anyway. Think of alternatives... stop walking back into the wooden box of pre-concieved notions... learn something about adapting from the story mode... Stop harping on the same lines, try something different and see if it works instead, since nothing has happened yet....
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Happy BDay Shadowseeker & Dragonrider
Enjoy your lies. Delicious, puffy lies with Pink Icing sugar on top.
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WTS all my creatures...
[quote name='JacoAnd' timestamp='1305766933' post='84609'] Imperial aramor warrior age 716 aramor assassin age 718 Aramor assasin age 485 Imperial Aramor age 318 [/quote] 1 gold for these four (also known as 3.75 silver each, to abide by your bidding rules)