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Kyphis the Bard

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Everything posted by Kyphis the Bard

  1. It is an online retailer for PC Games, with quite a few interesting features and a propensity for insane sales (I have seen things worth $50 going for as cheap as Free o_O) [url="http://store.steampowered.com/about/"]You can find out more, or get it, here[/url]
  2. Kyphis the Bard

    Steam

    Just wondering how many MD users are on Steam, and if we might be able to get an MD group up and running? My username is (surprise surprise) Kyphis. Feel free to ask me to add you as a friend, but expect to be ignored unless you give me some means of knowing your from MD
  3. [url="http://magicduel.invisionzone.com/topic/9290-vp-function/"]VP as a Shop Requirement?[/url] (Poll only topic, please vote)
  4. I have noticed that after a certain amount of VP is reached, you can basically ignore that stat forever. Even with VP loss from loosing experience, I have not had to pay attention to my VP since I bought the last piece of equipment. I suggest that for more powerful items in the MD Shop (Or better yet, the spent credits shop), why not add a VP requirement and Cost to them? This would need to be scaled based on how many active days the item requires to be available, so that it would not disadvantage players grossly, however I do not think it would be hard to balance it. Please express your opinions in the Poll, I have locked the topic from replying.
  5. [quote name='Ravenstrider' timestamp='1300748580' post='81029'] As someone above me mentioned, the whole MD economy is based on the MD shop. Every coin trade is in fact a credits trade. The person who bought the coins bought them with credits. [/quote] Since it is most likely me you are referring to, I'd just like to clarify that I didn't say the whole economy was based on that. You also have Wishpoints and Creatures like TS/GG funding the MD Economy. However, yes, almost the whole economy does derive from the MD Shop.
  6. [quote name='Burns' timestamp='1300735607' post='81012'] But if you bought the drach for the usual 50 creds, that'd be 20 more for the game. The one bought by the potential seller already exists anyway, those 50 are spent and gone. If the new owner gets the old one for 30, that's 20 less than if he got a new one himself. [/quote] And what about in the instance that I illustrated, where you can only get it once per account? It is IMPOSSIBLE to buy it a second time. I already have a Reindrach. The ONLY way for me to get it is via another player. You can add to that list the Santa and Nutcracker as well. No matter what, the only way to have more than one is to buy off someone else. Thus, to trade with credits for these creatures INCREASES the amount of cash Mur gets. Then, when you consider the creatures you can't get from the shop (Dream Mutation, Mutant Drachorn, TS, GG), every credit is once again just pure profit. At no point is Mur taking a loss. The only creatures with the ultimate possibility of Mur taking a "loss" are the more common shop creatures, and excluding the SW and SS these are almost never sold for credits.
  7. All I want is your...

  8. I understand where you are coming from, but I have to disagree (me being one of the people who can afford whatever I want most of the time, of course I would) Consider this: MR Holy One just sold a Reindrach to me (Note: this is the FIRST creature I have EVER purchased from a player, for coins/credits/otherwise). To Unlock this creature from the MD shop it would cost ~55 credits, and it is only available at one time of year, once per account. I paid 30, his asking price was 25 (I just thought it was worth more than 25). Consider if someone less financially well off than me had wanted a reindrach. Normally, they would need to spend ~55 credits, AT THE RIGHT TIME OF YEAR, to get it. From this case, they could get it at LESS than half price, at any time of year. Then, let us consider if we DO ban purchase of things via credits. What do we use instead? Coins, creatures, and items. Items are almost always worth far more than even a rare creature, and very few people are willing to part with them due to the way they are normally created (wishpoint+materials to create a character specific item). So while it happens, Item trading is not very viable. Creatures are another case, with them being the main trade good. However, the majority of valuable creatures are obtained via the shop. This means that you are paying credits for them anyway, and as I showed in my above example with the reindrach, it is quite easy to get things cheaper as it currently stands. That means that being able to buy things via credits directly actually helps to make things fairer rather than unfair. Now we move to coins. How are coins generated in the first place? (excluding Murvine intervention, of course) Via the MDShop, ie credits once again. There are certainly many ways of getting coins, such as gifts, quests, the shop, and trading, and these do serve quite a valuable place in the market, but ultimately they are only created via the expense of credits. There are a further two benefits of the current system. The first is from a buyers perspective in gaining credits over coins, and the second is another way that this method is, in fact, fairer. Firstly and quite obviously, credits are a lot more versatile (which says something considering how versatile coins are in the first place). Part of the appeal is that, if you have just gotten deep enough in the MD shop for the Sword and Shield items, if you sell for credits rather than coins, you can then turn those credits into the coins you would have otherwise gotten, with a nice stat boost attached. The second aspect, which helps to keep things fair, is that players who themselves cant afford to buy credits can sell things to other players for credits. This helps even the playing field between those who have the disposable income to pay, and those who dont. Now, all of this said, the above only really applies to someone who can't afford to buy credits selling things to get them another way. There is certainly a problem when you have people buying things for credits from others who can also afford to buy credits, as then you have a case of the rich getting richer and the rest of the community has a harder time gaining any benefit from it. This is why I have NEVER sold any creature (I only give them away) for anything, and why I have only ever purchased one creature by any means (although I have made offers in the past, I only make one offer and never haggle). Overall, while the above is worrying, there is not too much you can do about it without making things more unfair in the big picture.
  9. I suspect it was more likely one of the advertisements on that site that was infected with a virus, rather than the site itself. Banner ads have become a rather effective random distribution device for viruses nowadays.
  10. [quote name='duxie' timestamp='1300654589' post='80957'] [size="2"][font="Verdana"]oh, damn... if i knew this 2wo days before... heh. gl everyone! [/font][/size] [/quote] Same, just went through two shop resets of tokens Ah well, good luck to all participants
  11. Not on mine, Trend Micro Internet Security.
  12. I'm going to be in the area in September/October for my Honeymoon, hoping to meet a few of you then...
  13. The notice is a bit short for team based stuff, isn't it? [s]If anyone needs a dancer to help act out a story/poem/song, feel free to drop me a line. [/s](Assira the black is also an excellent choice, but I can't speak for her of course ) Just realized this starts at 1am for me, so I won't be able to make it Happy to help with Choreography though.
  14. Happy birthday! You even got two topics, yay!
  15. I thought this topic was about trying to figure out a way to decrease the number of people who used the minimal payment option to increase the number of tickets they got, and as a result to decrease the amount of cash that was lost to transaction fees >.> I don't really see anyone here complaining "Hurr, tombola isn't fair!" >.> No one is complaining about the methods you have used, to segregate the tombola's by payment type (while this confused me until the event, even I think it is a great idea to keep things fair, now that I understand it). [NOTE: I am only commenting on what is in this topic, since you made your post here and therefor seem to be saying it about the people here. If people are saying that in the Realm, I haven't heard it, but I agree that it is unfair of them to do so. These aren't prizes after all, but gifts]
  16. [quote name='Rhaegar Targaryen' timestamp='1300271119' post='80736'] How about everyone who paid up the minimal amount of credits for Tombola, gets the equal chance for the main prize as anyone else who participates in the tombola (no matter the amount of money), while the biggest spenders also get secondary prizes for investing the most money during tombola... Like top 3 spenders. I think that would be correct for main-prize-equal-chance concept and it would be correct to those who invest more money [/quote] I've also been thinking along this line of thought, mainly in relation to the winners that aren't random but that mur picks himself. The other option is to have every $5 increment be worth 1 ticket (for paypal Tombola)/$10 increment be worth 1 ticket (PBC Tombola)/$5 over the first $50 be worth one ticket (Western Union). This should reduce the amount of people paying the minimal amount upto the amount they would otherwise have spent (A practice that I admit I am guilty of). One thing that I DON'T think would be a good idea is giving extra tickets to subscribers (for subscription payments), as this will lead people to join and cancel subscriptions just for tombolas. Subscription has its own benefits, which are quite impressive, and don't need any further benefit at all.
  17. Yeah, no. Leet speak is just annoying, even if you can read it, and there wouldn't be any point to it. In MD we are encouraged to work towards having propper spelling and grammar so that everyone can understand us, this doesn't exactly fit with that. If you look at everything else you listed, they have practical and RP reasons. Being the nature of leet speak, it doesn't have any place within a fantasy RP setting.
  18. Both H's are definetly Mangal. [s]If you give me an email address, I may be able to send you my copy of the font.[/s] It would seem I can't send them, as they are specially protected within windows, but for those users who do use windows this wiki article tells you how to get the font without having to pay $49 (!) for it. [url="http://en.wikipedia.org/wiki/Mangal_%28font%29"]Wiki Article[/url] Also, my version is Mangal 5.00 and that works perfectly. Apparently, Arial Unicode also includes these characters.
  19. If you want someone to "adopt" you and show you the ropes, BFH is looking
  20. I already have a list of the entire alphabet of silvertongue, I'll identify the fonts [s]when I get home from work (that will be about 12 hours from now,[/s] Ill make a complete list) EDIT: Or I'll get it done now aAbcdfiKlmNOQrSTuU=Cambria Math eE=Kalinga gGRyY=Plantagenet Cherokee hH=Mangal CFIjkoPqtvVwWzZ=Times New Roman Lnp=Sylfaen s=MV Boli xX=PMingLiU BDM=Euphemia J=Arial Unicode MS 156780=Cambria Math 2=Euphemia 3=Times New Roman 4=Sylfaen 9=Kalinga `~@#$%^&()<•>/?;⁝'[{]}|-_=+ [b]All Times New Roman[/b] ⁂〃 [b]MS Mincho[/b] ॰ [b]Mangal[/b]
  21. Early on in the Story (3rd chapter, I believe. When you are first in the carnival) You fall asleep and awake to find that the sun is in a different spot, so yes it does move. "A watched kettle doesn't boil", as they say
  22. There are already more than enough pubs in MD, adding a pub to the MDA would just be silly (especially considering the lands role) Other than that, the idea of having a scripted submission form is a very good one (thanks to MD Script, We can do this ourselves on clickies, and not bug Mur about it please)
  23. Actually, there is nightime in MD. Its just rare.
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