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Everything posted by Kyphis the Bard
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Unless you have applied the MAGIC CTC, you are actually selling a tokened, aged, Loreroot Scout. Not a Master LR Archer
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Sadly, this is a side effect of the precautions to prevent alt abuses. There isn't really anything you can do about it now (unless you happen to both get a new internet provider and new computer, and even then it might not work), however don't quit just because of this. Combat is only one part of this game, and there are plenty of people to interact with, not just one friend. PS: You haven't committed a crime, and you aren't going to get thrown in gaol for it It's an automated restriction to prevent abuses, and while it has its downsides, for the most part it makes the game far better.
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Good luck, from those in the South. Kinda' unfair for you to be hit with Floods and Cyclones so close together.
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I'd play Ocarina (Zelda Nerd ftw), but Mel hates them.
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[quote name='Grido' timestamp='1295788637' post='77912'] @Kyphis, Replacing WP require would require a rework of the system as I know it, but not sure what I think about the association between credits and WPs anyway... [/quote] Note that all the things I suggested had a limited number of purchases, no regeneration on reset. So it would only allow one or two items per person to be created without wishpoints, and even then only if they met the supporter status first. (although yes, I do understand what you mean't being that the Wishpoints cost is a hard coded part and would need to be able to recognize the tokens, not just the Crafter accept it)
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[quote name='Muratus del Mur' timestamp='1295736997' post='77882'] This list should contain ONLY things you cant get in the shop or wp shop. [/quote] I am curious if this includes items that are not regenerated at a shop reset, for example Erolin Space? It would be interesting to see things like Equipment Pieces (there are still all those slots with no items associated to them) available there. The other thing I can think of would be "Limited Cast" spells. Essentially, what I mean is spells identical to what you would get in the Wish Shop, except their casts don't get reset when the normal spells are reset (ie, once you use it, its gone). I'd suggest having a limited number of purchases of this sort of thing, something low like 2 (which, if the shop is capable of being "reset", should not be regenerated) I doubt this would turn up in the shop, but what about Illusions? There are plenty of interesting things amongst them. (once again, temporary access stuff, since from my understanding Illusions are a special game stage ability ) Another thing might be single access passes to normally restricted areas (I'd put an MP limit on that for a lot of areas though), only able to be purchased once, granting access once, to specific areas (ie, Loreroot back entrance, Golemus bridge, Archives Balcony, Oak Fort, Sage's Keep, etc. Potentially Necrovion gate, but I'd personally disagree with that one since Necrovion is not exactly the same as the other lands) Items area also an interesting thing to consider. While I think the current system is great, I wonder what would happen if, at a high supporter status requirement, people where able to obtain a token that replaced the wishpoint requirement (but not materials) for creating an item? Something like that should be restricted to about two purchases ever (but one would probably be better, just depends on the supporter status required) Beh, I will add more when I think of them >.>
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[quote name='Pipstickz' timestamp='1295722407' post='77865'] I'm guessing you were marked as alts before that. [/quote] Shortly after that restriction was implemented, Mur reset the associations so that people who had been stupid in the past would have a second shot. So what he was marked as in the past should be irrelevant.
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And how would you determine who had access to editing this document? I would suggest the best option is to organize with someone who has clickies access to put up and maintain a calender in a public place, such as the GoE or MDP. Its simpler, and doesn't require Mur or the other coders to take time from other projects.
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Currently there is no Master Archivist for the MDA, so I would suggest the Alliance leaders, either Fyrd Argentus, or Innocence. Since the Archivists is the main alliance of the land, I'd suggest asking Innocence about it first. It will certainly be interesting to see the results of this initiative, Firsanthalas.
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Uh... I also don't know when the next story night is, and am waiting eagerly for its announcement >.> Although from the above, I can infer it is this weekend, probably mean't to be at the same time as the memorial >.> (By the way, isn't it Rensak, rather than Renavoid, who "died"? I haven't been following the story, so please PM me if you know rather than hi-jacking this thread with offtopic stuff >.>)
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Not a fan of Twitter. I'll probably pass on this quest >.> Good idea though, advertising wise.
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[quote name='Grido' timestamp='1295155219' post='77482'] What is good? [/quote] An arbitrary label, variable depending on far to many factors for a proper definition. [quote name='Grido' timestamp='1295155219' post='77482'] What is your best physical attribute? [/quote] My fiance [quote name='Grido' timestamp='1295155219' post='77482'] What is your best non-physical attribute? [/quote] My marriage (well, engagement, but bleh! Bleh I say!) [quote name='Grido' timestamp='1295155219' post='77482'] What do you value most? [/quote] My relationship with God [quote name='Grido' timestamp='1295155219' post='77482'] What is 2 + 2? [/quote] I am not certain, but I know it tasted good when I tried to cook it. [quote name='Grido' timestamp='1295155219' post='77482'] What do you know? [/quote] Very little.
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Mp4, Story Mode, No Acces To World
Kyphis the Bard replied to Mavac's topic in Questions and Answers
From memory, the MP4 story is the same as the MP3 story, however I haven't gone through all possibilities at each MP level so it is possible that some paths are longer at MP4 than they are at MP3 (just none of the ones I saw). MP5 is way bigger though. -
Sounds brilliant, count me as willing and eager. (EDIT: PM me for contact details, if you wish to include me in your study )
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Happy Birthday Mikey!
Kyphis the Bard replied to Darigan's topic in Say hello, Goodbye, or something else
Happy Birthday, Mike And thankyou for all your help with getting balanced. Without the likes as you, I would probably never manage it -
Happy Birthday, Metal Bunny!
Kyphis the Bard replied to nadrolski's topic in Say hello, Goodbye, or something else
Happy Birthday, Snoofle -
Due to the nature of the letters, K; Y; H; 9; J; X; Z; M; and W tend to be the easiest to read. All the rest tend to be a bit confusing on occasions, with O and 0 being the worst offenders A lot of these sort of captcha/barcoding systems only use certain letters/numbers from each pair. For example, since S and 5 can look extremely similar, it might only use one of them. And so on with all the other similar ones (1/I, 0/O, B/E/3, R/P, etc) The problem we have is that this system doesn't appear to use such exclusions, as well as having thin letters that allow parts to fade into the background (making recognition even worse). Still, I think 15 seconds of code refreshing is a fair price to pay to keep bots out, so I don't see a problem
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Its complicated, but this is my understanding: [color="#FF8C00"]<spoiler removed>[/color] (Bear in mind, since I have a very basic understanding of coding, that that is probably completely wrong as far as explaining the reason, but it does explain the symptoms and how to reproduce them, as well as how to avoid them, which was your initial question)
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Ah, but was it NO or N[Zero]
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1) Ravenstrider is MP5. This means he has passed both the learning stages, and his first tick in the "Experienced Player" box. 2) Once you reach ~80 days you aren't really new anymore, unless all you do is log in and out to get the active days (and the only people who do that are alts, who themselves aren't new). Players who are younger than ~80 days are still inclined to leave at the drop of a hat, but players who have spent 2.5 months in MD are significantly less so (hence why they are no longer considered new). They are also highly capable of being well known amongst their peers, and will for the most part already have a reputation in the community. Now, Ravenstrider is well known, plays almost every day, and seems to know exactly what he is doing, so that is another tick in the "Experienced Player" box. 3) He is in an alliance, and has been for a long time. Only a negligent alliance allows new members to stay inexperienced, and unless you want to call the Sentinels a negligent alliance who doesn't do their job, its pretty hard to argue he wouldn't have been taught enough to be considered experienced. Yet another tick in the "Experienced Player" box (unless you feel like disputing that one and calling the Sentinels negligent?) So.... we have three ticks in a box that needs one... Yeah, sorry, he's experienced.
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Musings on DNA
Kyphis the Bard replied to Kyphis the Bard's topic in Archives on Magic and secret stuff
[quote name='Kafuuka' timestamp='1294010165' post='76670'] You can write down the principles in alphabetic order and put a 0 if you don't have it, a 1 if you do have it and you have the same setup as the DNA format, except the number of bits is lower and there's currently a limit on the number of ones a person can have. If you'd need a higher number of bits, you can easily double them by adding the sequence of bits with 1 if the principle has the highest number of points, 0 otherwise. Repeat for second highest etc... [/quote] That's... essential what I mean when I say a DNA type system, different to Player DNA >.> But thankyou for the suggestion of a way to generate such a DNA <.< (I'm now considering going through my posts and change it from DNA to RNA, to make sure people know I mean something similar, yet different to, Player DNA) Anyone have any other ideas for how a system like this might be used? -
Some drawings by me
Kyphis the Bard replied to VonUngernSternberg's topic in MD Artworks (former Artisans Guild)
From some of the light reflections you can see around them, I would guess they are cutouts on a scanner. An interesting trick, which seems to have quite good results. -
Musings on DNA
Kyphis the Bard replied to Kyphis the Bard's topic in Archives on Magic and secret stuff
[quote name='Chewett' timestamp='1293989920' post='76646'] Also i think he wasnt nesscarily talking about if it matches, but if you have certain DNA parts. If it was based on matching dna then its prettymuch pointless [/quote] Aye, this is what I mean't when talking about "markers". For example, my Player DNA is: 10110111010011001101101111010101011 Say the marker A constituted the DNA from position 5 until position 8. That means anyone with the first 8 DNA of XXXX0111 would have a synergy with me. However, as I said before, while I use a similar name I am not talking about Player DNA, but "DNA" meaning something similar. For example, my "DNA" string might look like: 101C1011SR10100110F01101101Y11101010A1011; or it might look like 10110111010011001101101111010101011CSRFYA; or potentially just: CSRFYA. [quote name='Kafuuka' timestamp='1293994775' post='76653'] I don't get why you link adepts and worshippers. If you get up to 15 tiers, there's room to let adepts of mp5s get tier one, adepts of mp6 get tier 2+ depending on the mp6' level. Or you could leave it worshipper only. People to being adept and worshipper could be used to give a 'synergy' bonus or something. They all seem equally programmable options to me. [/quote] I'm not completely sure what you mean here, perhaps if you elucidate further? From what I understand, you mean why not just leave out adepts entirely and just have the bonus qualification to worshippers, however if a person is also the adept of someone increase the potency of their bonuses? The reason I elected to use adepts initially rather than worshippers is that it allows MP3 to participate, albiet at the minimum boost. However, your suggestion certainly has merit, in that: MP3 have no need for this as MP3 is mean't as a learning stage, and not being able to access it until MP4 would prove an incentive for people to advance. It's simpler and more elegant (And most likely, where it to ever be used, easier to code and less prone to bugs) This all said, do not forget this is not a topic trying to actually get something likes this implemented, just brainstorming the sort of uses and issues something like this may have. [quote name='Kafuuka' timestamp='1293994775' post='76653'] Instead of player DNA or a new DNA, I think principles are the natural choice for characteristics? You could even have funny effects like someone with high cyclicity score would have his boons cycle over time whereas someone with high entropy would see his boons diminish in effect (tier) but multiply in number. Let it be influenced by the characteristics of the worshippers too and you get a chaotic system. I vaguely remember some multi person combat influence principle proposal/idea being posted loooong ago, maybe this can be linked with that? [/quote] I have to agree here, that for the above example Principles would be a logical candidate for determining these sort of boosts. For example, tier 1 could be qualified for by having a single Principle Match, tier 2 by two, and so on. Considering the wide number of combinations available for principles, this would allow for a lot of different bonuses as well, and would allow players a fair bit more control over what they would receive. The reason that I didn't suggest Principles is that the DNA format is able to form the backbone of far more ideas than just the above. [quote name='Kafuuka' timestamp='1293994775' post='76653'] In your idea, more than 25% of an mp6's worshippers don't have any reason not to change to a newer protector. The sooner you can start praying, the more chance you'll reach the top 25% donors with better advantages albeit of a different nature. As such I don't think it changes much to the frequency of mp6 turnover. Of course the same % system favours people who don't have a life outside of MD. Not certain if that is a problem or intended. If you want to remedy it, impose a pray/day limit. [/quote] Aye, it was intended. While if it where implemented you would indeed find a lot of people competing for top worshiper status and boosts, the people on the bottom would always be looking for fresh MP6 that they might be able to become the top with. After a few months (about 8, by my estimation) the hype and excitement of the boosts will have worn off for almost everyone, and only a handful of players would still act as competitively for the top positions. However, in all likely hood, these players would be the same ones who already sacc insane amounts of heat. Another point to consider with this is that there is only so much competition worth pursuing, for example if you are already the top % and the next lowest person is 50K behind you, you can relax for a bit. Then of course, you may be the top of a highly advanced MP6 (say tier 6 for example) and wish to access the next tier up, you are going to spend as much time trying to get adepts for your protector as they might, carrying out a further sort of role for a "worshiper" Considering there is currently no such boost for worshiping, yet people still act competitively in it, I doubt that in the long term any change would be significant behavior wise. Although, the "pray/day" limit would be interesting, it would defeat the point of having the tiers accessible like that as you would always have the competitive group at identical heat values, and it would be extremely difficult to rank them for tiering. The only way I could think of to do it would be based on who reached the limit first each day, however this favors those in certain timezones and would result in people who have identical heat but not identical tier boosts, and would just cause far more hassle. Interesting observation about the way this suggestion would also not impact MP6 turn-over, I had not considered that aspect. It also means you will get intensely loyal worshipers who compete for the higher end heat values, and the newer worshipers who flit from place to place looking for one they are either comfortable with or able to compete within, de-stabilizing the top competers and causing them to join the lower ranks once more. -
Over the last few days I have been considering some of the applications of player DNA. The following are just some of my thoughts from these museings, and I would like to see what you can add to them. Consider this a research document. [i][b]This is not a topic trying to change anything about the game, or add any functions or the such.[/b][/i] This is purely a thought experiment, and anything that is discussed here that gets implemented is a coincidence and should not be expected. ______________________________________________________________________________________________ Firstly, we are not discussing the already implemented Player DNA, when "DNA" is used in this instance it is referring to a similar set of data which may or may not contain all the information that Player DNA gathers as well as additional data. As can be observed from the way Player DNA is gathered, the proposed applications may make this sort of "DNA" useless for the purposes that Player DNA is to be put. [b][u]Idea 1 - Patron Blessing[/u][/b] This was the idea that started this line of thought, and I posted it in the mood panel for those who saw. Essentially, the idea is that each player is capable of receiving bonuses ranging from heat multipliers, timer rates, regeneration rates, special aura's in combat (for example, 1% boost to VE), or similar things when they are an adept, and are also capable of giving the same set of bonuses when they are a protector. In addition to this, certain actions that a person takes may add markers that change the bonuses that they are of receiving, such as Jail time or spending excessive time at one of the learning MP levels (ie you have the DNA marker for a 2% boost to briskness, but spending more than 4 months at MP3 reduces this to 1%, and 6 months prevents you from receiving it at all even though you can still give this bonus when MP6) In this format, the bonus would be capable of applying regardless of who you where the adept of. [b]Idea 1.2 - Patrons Blessing[/b] ([i]Heat consideration[/i]) After a fair bit of musing on the previous thought, I began considering what role Heat sacrifice may play in this, and the following is the idea I came up with. Consider if each type of bonus has a place on a tier. For example, a straight 1% boost to a combat stats or a 3% boost to a non-combat stat is tier one; a 2% boost to combat stats or 5% boost to non-combat stats is tier 2; a combat enhancing Aura (creature type aura/token effect aura/whatever aura) is tier 3; and a timer adjusting boost (for example, faster combat or regeneration) or regeneration value adjustment is tier 4. (These tiers are preposterous values, they are purely for example to illustrate the idea and not to be treated as what I am actually suggesting. If this would be done them a combat aura would be more of a tier 15, for example.) In this system, the maximum tier available would be equal to the depth into MP6 that the protector has managed to reach. For example, if they are a new MP6 with only the minimum adepts and spells available, then only the first tier would be available as a bonus for their adepts. To determine what the maximum tier bonus you get would be, the amount of heat would be used to rank you. Taking the previous example of a tier one MP6, any adept they have that has tier 1 bonus matching their tier 1 bonus receives it, regardless of how much heat they have sacc. However, if the Protector is a tier 4 MP6, then based on how much heat they have sacced the top 25% would be able to receive the tier 1 through 4 bonuses for each bonus that their DNA allows them to receive; the adepts that have sacced enough to be in the top 50% but not the top 25% are capable of receiving whatever matches from tier 3 through tier one; the adepts that have sacced enough for the top 75% but not 50% receive upto tier 2, and the rest have access to tier 1. If you have not sacced any heat you are not included in the % cutoff calculations, and only receive tier 1 bonuses if applicable. In this format, adepts only receive bonuses if they are adepted to an MP6, are only be able to access the higher bonuses if you are also that MP6's worshiper, and also have to work for the better bonuses. The problem is that that means no-one will want to be the adept of any non-MP6 unless that person is trying to go MP6. [u][b]Problems and Solutions[/b][/u] This idea has a MAJOR flaw in that certain players who give very good bonuses would remain MP6 constantly, and there are not enough players to support very many MP6, preventing almost everyone from ever finding out what MP6 is like. The simplest way to combat this is to have a maximum time that you are able to remain MP6 (for example, 6 consecutive months) before you automatically drop, and when you drop from MP6 (through time up or loss of adepts) you have to wait half as long as you where last a protector before you are able to be one again (for example, if you where a protector for 7 days you would need to wait 3 days 12 hours, and if you where auto-dropped you would have to wait for 3 months). Personally, I think that is silly and defeats the point of MP6, since it is so hard to get those adepts in the first place loosing them like this so soon would make people less inclined to bother. A slightly more complex way to handle this would be to have the bonuses that are granted change every two weeks, at the same time spells are re-charged. For example, say there are 4 different tier 1 bonuses, and 4 markers associated (positively) with those bonuses. [b]Week 1/2[/b]======[b]Week 3/4[/b]======[b]Week 5/6[/b] [b]A - 1[/b]==========[b]A - 3[/b]==========[b]A - 1[/b] [b]B - 2[/b]==========[b]B - 2[/b]==========[b]B - 3[/b] [b]C - 3[/b]==========[b]C - 4[/b]==========[b]C - 4[/b] [b]D - 4[/b]==========[b]D - 1[/b]==========[b]D - 2[/b] And so on. The more bonuses or tiers you have the more combinations possible. Another thing to consider is multiple markers may be used for each bonus, meaning that you might need say markers ADE for bonus 1 while markers ABE give bonus 6. Using this method, it is possible to still have a low variety of bonuses and markers and still have an extremely high degree of combinations, preventing people from flocking to individual players for MP6 and having say 4 MP6 forever and no-one else able to try it. ______________________________________________________________________________________________ If you have any ideas for how a DNA system that factors in player choices may be used please leave a post, do not worry if it isn't as fleshed out as the above idea as this is a research document and anything that plants a thought seed is valuable. Please also leave any ideas for what sort of actions might be factored into such a DNA system, and if possible why, as that is likely to spark off more ideas. If doing so, remember that these would need to be factors that can apply to anyone (ie "[i]Spent 28 days in jail[/i]" would be valid, while "[i]Spent 28 days in jail for stealing creatures from Demo Account[/i]" would not, as it is too specific) If you can think of any aspect that might have been neglected in an idea, either a problem with it or something that it could also be applied to, please leave a comment. However, if illuminating an overlooked problem with an idea, please illustrate it clearly and try to suggest a possible solution if you are able to think of one.
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[quote name='dwil018' timestamp='1293865444' post='76568'] How do these mp3's get 500k crit xp without capping on personal? [/quote] Uh... why did you quote me :? Anyway... there is a Wish Shop wish that resets your personal experience to 0. MOST who have more than 320K experience at MP3 use this, however as I can attest to its not the only method, just the simplest. It is also the most wasteful. The MP4 cap is far more than even ten times that, and the wish can only be used twice. If you feel you really MUST use that wish before going into the big pond of MP5 (where all the best fighting is, you can taste it via alliance if you are lucky), then this is when it will be the most useful as the effect of using the wish twice amounts to using it thirty times at MP3. However, this said, I personally don't recommend doing this at all. Wishpoints are hard to get in number, and there are far, far better things to spend your hard won Wish Points on such as spells, special abilities, secret access', and items (which can themselves hold spells and many other special abilities not able to be accessed easily by any other means). The Main aspect of this wish that makes it a waste is that at MP5, you can reduce your personal experience quite easily without worrying about the more wasteful and occasionaly risky methods required at lower levels.