Everything posted by Samon
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Internal Server Error
It's the red button from Eagle Eye's post. [spoiler][/spoiler]
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Internal Server Error
Well, that's unfortunate. I didn't expect Chewett to be serious when talking about dropping the players table.
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Quest: Dom-Second Encounter
Samon Movelock stone
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Stage 11 overview
Happy new stage all! Time to take a look at what changed during the last stage! Be careful, it's a long list. [spoiler] Stage 11 started way back on 2011 - 08 - 20 with the announcement of the clues project (research and connections) which got implemented week later, along with the research achievements. (However due to a bug clues are now inaccessible) While there already were a few shared items back in stage 10 many new have been added during stage 11. The Golemus lab became a new item dispatch location, and the lab in the Tribunal got unlocked in order to hold more shared items (but never got filled.) The voices on the forum got appointed to represent the council. Fight causes and land legislator items got created. Land loyalty started affecting AP cost. Public roles gained thrust points. As a result of the absurdly blind day of justice (among other things) the jump links got created. The Elu made it's way to MD, soon followed by creature resources (coloured paper and Grasan resources.) Trading limitations for (shared items) items got implemented. Wiiya resource was created. The Age of Kings came to an end. Shared pass papers were added. The 200th creature level got created. Chewett surpassed Mur in AD. The summon by tag spell was made. Slavery, in its current form with leashes, found its way to MD for the first time. Heat voting got acknowledged as the result of a continues effort to use it to revive Seigheart. The Drachorn lair was opened. Kake! Limitations for alts to become adepts were put in place. Items started to expire. The calendar got completed. Citizenship now gets decided by vote. Major/minor tags got created. Part of the archives got closed off. And finally public items, item combining and creature totems got created to start of stage 12. [/spoiler] It's a long list, and I'm sure there are many more things that aren't in there (like the end of the CoT.) The realm changed quite a lot and is still moving on.
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Reputation - Like Buttons
I don't like likes, but people should be willing to take responsibility for their votes. Therefore I'll vote for a transparent +/- rep system.
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Golden Chains
1) Samon 2) One week for each silver you bit (but min 4, max 12) 3) Try and you'll see :) 4) 10% rounded up, the rest will be used for quest rewards/other types of charity. 5) I may not be all that active all the time, if I'm away for a longer period we'll work something out for the duration
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You know you've been on MD too much when...
When autocorrect does know your in game name, but not your real one.
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Happy birthday Clock Master
Even though it's a bit late, Happy birthday!
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Make ALL the dutch accounts alts!
The IP addresses appear to be fixed per train line. I usually have IP 88.128.80.5 or 88.128.80.6. I also occasionally take the train with IP 88.128.80.4 and have most certainly used other trains as well, a while back.
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Beat the LR guards at MP3
Basically Chewett wants us to spoil him how to easily get his mp3 alts into Loreroot. Anyway, this seems like it'll be fun enough, so I'll try to get some alt out to defeat them. Is there something like a deadline, or can we take all the time we want?
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Did you know? - Jail
[quote name='Chewett' timestamp='1366493830' post='135106'] No one has ever been killed as a punishment in my knowledge. Feel free to point out where someone has been killed as a punishment. [/quote] Quite a few murders were, in a way, a punishment, only not one from council/Mur. But back to the point, I don't think the jail system really is there to be nicer than banning. I believe it's rather there because MD is what we make it, so banning a player is like banning a part of MD. It's the same reason why you can't get your account deleted. When you remove a player you remove part of MD history, which should only be done in the most extreme cases.
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Quest: anniversary sweet treat
Updated my post.
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Quest: anniversary sweet treat
A recipe for the real MD fans: 1. Go out and pick some random plants you do not know and some aromatic herbs, go buy some colourful candy and fill a cup with 2 decilitres of water. 2. Pick two random grains from those unidentified plants. 3. Carefully grind the grains. 4. Crush the candy. (Make sure to keep the wrappers, you'll need them.) 5. Throw them all together in a bowl and mix them well. 6. Pour the mixture (dough in the original recipe, but I'm not sure that term is really accurate) in a cake form. 7. Put it in the oven and wait for an hour. (Turn on at your own risk) 8. Carefully take the kake out of the oven and take it out of the cake form. 9. Finally wrap it in the candy wrappings. And you're done! There is your own original kake! Depending on the grains, temperature of the oven and a few more minor details your kake might look like one of these: [spoiler] [img]http://i1215.photobucket.com/albums/cc506/Samonus/59283_627329893948244_156048990_n.jpeg[/img] [/spoiler]
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Extreme Magicduel
I suppose you can better feel good about it: regeneration --44 energeticimmun --52.874 tradesense --27 briskness --32 initiative --12 defence --26 attack --52.874 power --7 luck --13 -266.7 total
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Shared tools
The tools don't seem to actually be all that unbalanced, except for some tools being more useful than others. Just making all these tools useful would already bring us a long way to balancing them. The idea of lowering monopolies came mostly from the fact that there are also buckets available to the public and it would seem fair for the other lands to have to share something of their own as well. I don't think these monopolies should be ended completely. About the tribunal, we do have a Lab supply room which still needs to be filled, and increasing the access cost to that room would make a nice alternative to making tools that are completely East only. I also wonder, when giving tools to non mainlands should long term 'No Homeland' citizens also get something? P.s. Does anyone know if the bathroom in the archives is still normally accessible? Edit: Also, does anyone know some more about the glassware in the archives?
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Happy Birthday Nimmy
Happy birthday!
- Shared tools
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Shared tools
As [url="http://magicduel.invisionzone.com/topic/13859-true-false-4-did-the-availability-of-gathering-tools-bothered-you/"]most people[/url] seem to be bothered by the way tools are currently diveded between the lands let's discuss how we will be able to balance them evenly. To get things started an overview of what tools each land has. All mainlands have land cleansers and pass papers in their capitals. MB Capital Buckets (MB only) Rainwater collectors (MB only) Mineral Water collectors (MB only) Dice (All) Herb baskets (8+ gardening, superior to free ones) PoW Needles (All 200+ AD) Essence extractors (All) Poison inoculators (All) LR Capital Lumber Saws (LR only) Branch axes (LR only) Bark knifes (LR Only, can be used by others) Resin collectors (LR only, can be used by others) Herb baskets (All) Acoustic obfuscator (All) GG Capital Heat Jars (All) Lab (Not sure who can get them, but only those who can enter the lab) Memory stone collectors Reality coagulators Fenth collectors Brass gears NC Capital Unbreakable Trowel Skull collector (NC only?) Bone shovel (NC only?) Sand Melters To create Glass (NC only?) MDA Public bathroom Water bucket (All, but only 3) Sculpting paddle To make sand castles (All) Sand castle instructions manual (All) TB Tea market Teapot (All) Tea recipe (All) Kitchen Teacups (All) Candy box (All) Cake Tin (All) Cake recipe (All) Pub Several free drinks for all I might have forgotten some, I'll add any mentioned later. Right now Loreroot seems to have the most private tools, however if you look at the most usefull tools that would probably be the Reality coagulator and memory stone detector from GG. One way to balance things a little would be putting an end to all the monopolies. The archives could use a stone detector, MB a few heat jars, GG a water bucket, etc. Furthermore there I think it would be nice to have a cauldron + simple recipe easily available to introduce people to the uses of resources. Feel free to discuss. Edit (12 Feb 2014): Added MB Herb baskets
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Lands affiliations & tags
Other than the name change for the pub and the temple these all look like good ideas. As said in the DoM there are two item collection locations, but the rest of the Tribunal could use some as well. Furthermore the Drywater Bridge might also hold water.
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Clickables and Hover Text Job
Aelis was Doing Marind's Bell and the archives. There still are a few scenes in the East that need to be done.
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H-H-HBD Princ Rhaegar and AmberRune!
[size=2](A slightly belated)[/size] happy birthday to the two of you!
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Top item owners list order
Hmmm... I thought it used to show who has the most unique items. If it's supposed to be like this that's fine as well, though I prefer the other way.
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Top item owners list order
Minor issue. The item owners list seems to be ordered by total items now, rather than unique items like it's supposed to. Now it shows little more than who has the most silver.
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HC crisis.
Some of the most fun time I've had in MD was during HCs, and I'm all but a fighter. There are two problems with HC, first there aren't enough participants, second it takes to long and during it no spells can be cast. The first problem can be split in two problems, there are more winners than there are new players, and we're out of players who haven't won HC yet. The first part has been pretty much solved by stopping HC or mp3 and reducing the amount of winners to only those who reach a certain score (although decreasing the maximum amount of winners to 3 might be good.) The second part however is a bit more difficult, unless someone is able to bring a few dozen of new players too MD we will have to get new participants from within our community. To do so I think a full reset would be fairest, but a partial reset might work as well, combined with a [url="http://magicduel.invisionzone.com/topic/13071-discussion-about-hc-and-bhc/#entry123741"]ranking system like Fyrd proposed[/url] to be sure we won't be out of players again. It's either that or putting HC on a hold completely for a few years. The second problem will be mostly solved when we have more participants, but can also be solved completely by removing the spell restrictions during HC. Spells nowadays are so common anyone can get them. If this isn't enough then they could be restricted only to players who have more than a certain amount of score/heads. P.s. MP5 is now saver than it has been in a long time, so I recommend everyone who has been waiting to come up now, so you'll be able to get accustomed to it before a new danger arises.
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Resource Depletion: For or against?
You should be able to do as you want, but that doesn't mean everyone should like it just because they're doing what they want. I dislike depletion. Taking things just for the sake of taking them, to prevent others from having it. If they want to play that way, fine, but people shouldn't like it. Out of character I'm not completely opposed to depletion for the sake of depletion either, because it gives a common goal to fight against. In character I wouldn't leave a chance untaken to fight the depletion of my homeland. The resources belong to the lands, and we're allowed to harvest them, however after a while the more we take the less we get.