(note on the poll: if you hate to idle, but like it when others idle, YOU CAN NOT CHOSE THE FIRST, chose the second or third, but NOT THE FIRST... thank you...)
Balance in MD is esentical as u all know, but when Mur said that, I didn't expect he meant, win a lot and then put defense rituals with a single crit and tell somone to attack you and make you lose... In my opinion, he meant we have to not only attack weak players that give us wins, but also strong players, even if we lose (for if not for the balance, almost all weak players would want to attack weaker players to get more wins and seem strong when in reality they're not...)
Personaly, i don't really care a lot about the whole balance thing... I just go around attacking everyone: full force ...
Now some of you might wonder what it this has to do with idleing... well, MD is seperated into many parts, but when out of story mode, i think the only things you can do are socilaze, role play, quest, fight battles, and explore... of the 5 listed above, only 2 can be done alone, and as I'm sure, that would be no fun... I mean ppl go idle and set 10 def rituals, trying to get loses...
I am a big fan of RP and I luv it toooo much (I mean i just love daydreaming and imagining so RP would go right in the middle (guess that explains why i have a big crush on the imagination principle ) and with almost everyone idle, and others who don't feel like it...
I mean idle was created originally for those who went of MD without noticing or cz they were busy, my opinion, cancel idleing, for the comunity as a whole would do much better without it, sure some ppl would stop getting easy wins, but wouldn't it force them to try some serious battles??? and when doing that, they learn more and more, for i can put 3 healers, 2 defenders, and just one offender against my opponent and still win, and I'm pretty sure that that ritual is useless...
Ofcourse, i missed a few ideas of why idleing is even worse than i mentioned b4, so feel free to add them, or i might, when i remember...