Images
Invie
Member
-
Joined
-
Last visited
Reputation Activity
-
Invie reacted to Muratus del Mur in item mixing, more depthhere are my plans for recipes for a next depth of items.
The 'ingredients' are based on the most abundant items in the realm, sign that their use is either missing or not balanced.
Creating these items will consume existing items, and create more complex and functional items, or precursors to even more complex items.
I hope to be able to slowly create a path from resource, to more advanced items, and the most advanced items to be consumables requiring several levels of processing, with limited use but extreme power.
Your feedback is welcome and appreciated.
Functionality and actual mixing amounts are still open to debate.
IMPORTANT:
To avoid getting stuck in where to place the combiners and mixers for these items, i decided to create a central location for all this mixing. I don't have a place set yet, suggestions are welcome. Basically all mixing of next depth item such as these, will be do-able in one place. The next level after this (complexity 6-7), will be done in an other place, not the same.
====
COMPLEXITY LEVEL: 5-6
=====
Arcane Glass
Ingredients: Raw Glass + Reality Shards + Crystal
Description: By infusing raw glass with the mysterious properties of Reality Shards and finishing it with a crystalline sheen, you create a highly reflective, semi-sentient glass that warps light and confuses onlookers.
Function: ingredient for later mixing
Essence of Verdancy
Ingredients: Unidentified Plants + Aromatic Herbs + Flowers
Description: A small vial containing the concentrated essence of lush plant life. It smells of blossoming meadows and can be used in potent healing rituals or to magically enhance growth in gardens.
Function: ingredient for later mixing
Chrono Shard
Ingredients: Timeless Dust + Syntropic Dust + Memory Stone
Description: When you bind two time-altering substances (Timeless and Syntropic dust) around a fragment of Memory Stone, you craft a glowing shard that can momentarily slow or speed up time in the hands of a skilled mage.
Function: Maybe a fenths equivalent for the shattered apparition crit
Molten Golem Core
Ingredients: Rare Metals + Iron Ore + Golemus Dust
Description: These superheated metals, mixed with Golemus Dust’s potent magical essence, form a concentrated orb that acts as the “heart” of any construct or golem. It glows with an inner heat and radiates a low, rhythmic pulse.
Function: Ingredient for the currently non existant golem.
Corrupted Brew
Ingredients: Toxic Plants + Toxic Gas + Water
Description: A bubbling green mixture that reeks of danger. This poison-laced concoction is rumored to weaken even the mightiest creature if ingested—or, with proper alchemy, it could be refined into a powerful antidote, or a weapon.
Function: ingredient to build toxic bombs
Mudwood Bricks
Ingredients: Fine Sand + Clay + Water + Lumber
Description: Mixing damp sand and pliable clay, then reinforcing it with pulverized lumber fibers, yields a sturdy brick material. Dried in sunlight, these bricks are surprisingly strong and naturally resistant to erosion.
Function: part of future plans of allowing players to construct buildings, need to talk to chew about this
Soulbound Idol
Ingredients: Bones + Resin + Memory Stone
Description: A small, carved effigy formed from bleached bones, held together with resin and embedded with a Memory Stone shard. The idol can store fragments of the wearer’s essence, allowing for minor feats of necromancy.
Function: usable with necrotic ink for creating one time consumable against or in favor of clearly specified players.
Warding Effigy
Ingredients: Branches + Bushies + Rock Salt + Syntropic Dust
Description: Twisting branches into a humanoid form and lashing them together with Bushies for texture, you then coat the structure in Rock Salt and sprinkle it with Syntropic Dust. This scarecrow-like effigy deters low-level spirits from entering a guarded area.
Function: Defense are, +def spell effect of all online in same place. consumable.
Spirit Ink
Ingredients: Colored Paper + Ashes + Reality Shards
Description: Burn the colored paper to ashes, then imbue the powder with Reality Shards, creating an inky substance that shimmers with otherworldly patterns. Writing with Spirit Ink can manifest illusions or store magical seals within its text.
Function: usable with other items to get benefical results, similar to necrotic ink
Singing Clay
Ingredients: Clay + Resin + Timeless Dust
Description: Infusing malleable clay with Timeless Dust and sealing it with resin creates a soft, humming material. In the presence of active magic, it resonates with distant echoes, marking the flow of time with a steady hum.
Function: silvertongue casts, if mixed with memory stone
Lucid Candle
Ingredients: Aromatic Herbs + Resin + Syntropic Dust
Description: A “candle” formed by melting resin mixed with aromatic herbs, then sprinkled with Syntropic Dust. When lit, it produces a gentle, otherworldly glow that sharpens the mind and reveals hidden illusions or enchantments.
Function: reveal , cancel effect of any playername altering spells, stopping invisibility or impersonation. Probably should be mixed with heat jars or heat stones to be activated otherwise its too powerful.
Twilight Brew
Ingredients: Tea Leaves + Rainwater + Timeless Dust
Description: Steep freshly gathered tea leaves in pure rainwater, then swirl in a pinch of Timeless Dust. The resulting shimmering tea grants the drinker an extended twilight hour, delaying nightfall in their perception.
Function: Something related to night mode, maybe instant exit, or temporary exit (not sure if i can) from night mode.
Glistening Grimoire
Ingredients: Colored Paper + Gems + Memory Stone
Description: By binding lustrous gems onto colored paper lined with a fragment of Memory Stone, you craft a small book that can store illusions or recollections. Reading from its pages sometimes conjures faint, ghostly images of past events.
Function: either create a bestiary, now or with other items, or maybe create a stored collection of chats, like a capturing mechanism of chats in a location that will be kept forever in the item storage.
Toxic Bomb
Ingredients: Toxic Gas + Toxic Plants + Paper
Description: A volatile bundle of poison-laced flora and noxious fumes, wrapped tightly in paper. When ignited or ruptured, it spews a thick, toxic cloud, saturating the area with debilitating poisons.
Function: weapon, mass effect on all players online in same location, needs corrupted brew
Dustwalker Sandals
Ingredients: Fine Sand + Golemus Dust + Skin
Description: Compressing fine sand into a sturdy sole and bonding it with Golemus Dust between layers of treated skin yields footwear that leaves only swirling motes of dust behind. Wearers move silently across any terrain, as though half-ethereal.
Function: Consumable for action points
Whispering Stone
Ingredients: Stone + Memory Stone + Reality Shards
Description: A polished rock embedded with Memory Stone fragments and Reality Shards. When held, it whispers echoes of the past or half-forgotten secrets; tapping into it can reveal fleeting visions of lost knowledge.
Function: this could be very interesting, maybe future use, but for now it could be acoutsic remains spell stone.
Chrono Seeds
Ingredients: Unidentified Plants + Timeless Dust + Fenths
Description: By splicing strange seeds with a pinch of Timeless Dust and energizing them with Fenths, these peculiar plant seeds can sprout in different timelines. They sometimes produce bizarre “time-skipped” growths that show glimpses of alternate eras.
Function: Used as ingredient to switch path of creatures with branched futures, like snowman or angiens.
Arcane Filigree
Ingredients: Rare Metals + Gems + Reality Shards
Description: Intricate strands of rare metals are woven around brilliant gems, each thread imbued with tiny Reality Shards. Arcane Filigree is often set into staves or talismans to dramatically boost the power of illusions or elemental magic.
Function: Enhance other items
Wraith Lantern
Ingredients: Skull + Ashes + Resin
Description: Carved from a bleached skull and coated in hardened resin, the inside is filled with consecrated ashes that burn with an eerie, pale flame. When carried, it illuminates hidden paths and repels malevolent spirits.
Function: not sure
Bonsai Golem
Ingredients: Branches + Clay + Golemus Dust
Description: This tiny golem is formed from flexible branches anchored in malleable clay, animated by Golemus Dust. Its leafy sprigs grow at a slow pace, giving it the appearance of a living bonsai tree with a sentient core.
Function: used with fenths , and other, to obtain crit
Starmoss Essence
Ingredients: Aromatic Herbs + Mineral Water + Reality Shards
Description: A faintly glowing concoction created by steeping aromatic herbs in mineral water, then stirring in a sprinkle of Reality Shards. Starmoss Essence adds a celestial gleam to potions, rituals, or enchantments.
Function: not sure, beautifier of some sort
Bone Quill
Ingredients: Bones + Ashes + Colored Paper
Description: A slender bone is hollowed out for an ink reservoir, using ash to create a jet-black tip. This quill, when used on colored paper, can inscribe words that resonate with a faint necromantic power or store hidden messages.
Function: tool to write necrotic ink on personal item.
Animated Origami
Ingredients: Colored Paper + Sticky Goop + Syntropic Dust
Description: By folding intricate shapes from bright paper and bonding them with a drop of sticky goop, then dusting them lightly with Syntropic Dust, you can bring origami creatures to life. They flit about with a mischievous independence.
Function: next depth item, to be mixed with fenths and obtain fire elemental...ooorr.. usable as a portable creature totem reviver?
Memory Brew
Ingredients: Flowers + Tea Leaves + Memory Stone
Description: A delicate tea made by steeping fragrant blossoms with mild tea leaves and stirring in a ground fragment of Memory Stone. Drinking it can help recall forgotten details or solidify new memories.
Function: next depth item. Detach imprinted stones from their imprint, obtaining and ingredient to be used in exchange for one additional permanent cast of that spell.
Necrotic Ink
Ingredients: Toxic Plants + Bones + Ashes
Description: A pungent black ink brewed from crushed toxic plants, bone powder, and ash-laced water. Its necromantic traces can be used to scribe forbidden tomes or bind skeletal minions through ritual inscriptions.
Function: mix use with bone quill. to be combined with blood or autographs, in exchange of self curse but exponential power against set player,
-
Invie reacted to ignus_ in Why not Create a New Land, Blueberry of the DeadI'm thinking an entirely new country (as in factions in Md), full of colors and forest people. The navigation screens would be easy enough to draw... even if not, placeholders can be placed... i'm not saying make it something like one of those cheap (and strange) games with a jpg on every step.. just.. thinking adding some color to md.. Theme can be blueberries (and red) every where and the dead rising.. I nominate Lazarus and Aia as the leaders.. A new land would bring energy into game.. I can do the research/story if needed (for free). This new land can also
+ send new events to what is happening panel.. (ie dead is rising, their heart is heavy),
+ have new resources, mushroom/blueberries
+ have new everything.. if proper..
They must be a breakaway section of Necrovion.. i think. What do you say ?
Some ideas to run through :
Dead gates : (as entrance)
You sort of feel an undeniable pull, despite being fully aware there is only a dead end, and you'll be harmed
Blueberry Road
A busy road, that sees a lot of traffic. There are a lot of red
and blue fruits hanging from the heavy branches.. You can't
see the end of the blueberry forests..
Corn Maze Statue (as altar)
Beyond the end of the maze (perhaps how the geographically placed
as well), you see an altar of a rat among bunch of scattered and old statues. There are
some decorations on the wall, as you see start to see the environment
change from maze like to a proper city
Un dead Acorns (The sanctuary/base or maybe Shop, or Creature recruit), three areas perhaps
There is a hint of spell of constructs on the air, which is strange, since you'd think it'd
be shades and trees. This is an obscure and rare to place to encounter away
from the main lands. You see some fighters and some magic duels..
-
Invie reacted to jakubhi in Lost Knator Story(I decided to try to write a story for fun, I will be releasing some short parts of it in irregular intervals. Maybe more people will read it when it is not one long paragraph, hmm. The main idea of this story is to.. give certain areas in MD a bit of attention and life, I guess. I would be happy for any feedback. )
As a certain author once wrote:
„Scientists have calculated that the chances of something so patently absurd actually existing are millions to one.
But magicians have calculated that million-to-one chances crop up nine times out of ten. „
And so, a young knator ended up on a Gateway Island. It was unknown what took him away from the deep Loreroot forest, whether it was someone fooling around with spells or a hole in a reality.
But one thing was for sure. The knator did not have the slightest idea how to get back.
It was confused. And scared. It wanted to be home, in the forest, not.. whenever it currently was.
Looking around, the knator found only an empty beach, a tall cliff, and an ocean. Above the ocean, there was a storm. It was not moving left nor right. As if it was just.. floating there. And getting larger. And larger.
The young knator realised that he needed to find a place to hide. And fast.
PS: I thought knators had tails, but now that I am looking, I can't find any in the pictures
-
Invie reacted to Sunfire in Interrogation of WillowOn day 13 of the year 19 we have met Willow to interrogate him concerning the gifts that were found in his storage room.
Present at the time of the conversation were Invie and I, later joined by Ledah and Aamon, and Aia and Jakubhi when the meeting was running towards it end.
You can find the transcription below
TLDR
Willow is renting out his storage room to the confused one.
He spotted an elf returning gifts from the tree to the storage room, he confirmed it is the elf that had a shovel related incident that lead to his early passing
He doesn't know how the elven magic works that protects the gifts but might tinker a little with it.
He says our best bet to contact the confused one is to speak to the elves in the archives.
-
Invie reacted to Aia del Mana in Interrogation of WillowI fear I may be absent for this, but fortune may think otherwise.
1. Hast thou knowledge of any beings who did place the presents within the Willow's Shop storage? If so, what were the identity of them, and what were the appearance?
2. Knowst thou of any motive of such beings? Did they communicate in any manner to thee and if so, what spake them to thee? Were there a reason that the location for the presents were chosen, and what wer't?
3. Knowst thou of the magic that renders the presents inert, or a remedy that may dissipate of their inertia without also affecting their contents? If so, what wer't?
4. How art thou? Were there aught we may do for thee in return for thine aid in this matter?
5. When may one expect Willow's Shop to receive new items, for one who hath previously purchased of the entire inventory?
-
Invie got a reaction from Aia del Mana in An open letter to Confused Santa- Invie
-
Invie got a reaction from jakubhi in Library puzzleNice quest with a unique reward, I want even more of the reward.
-
Invie reacted to Chewett in Server Upgrade bugsThese issues should be fixed.
Please let me know if any persist.
-
Invie got a reaction from Fyrd Argentus in Easter Egg Hunt!I will take a Spotted Easter Hunt Egg.
-
Invie reacted to lashtal in A grand offering to the ShadesOn day 364 year 17, a delegation ventured inside Necrovion for an unprecedented offering to the Shades.
Three individuals (Ledah, Nep and The Puppeteer) were taken to the Eternal Toiler, where they sacrificed altogether 50 creatures.
111 fenths were created and left for time to erode.
This outstanding sacrifice was awarded with a spell-doc page for each participant.
Below the full log of the event:
-
Invie got a reaction from Fyrd Argentus in Halloween decoration explorerI will take the Loreroot Marksman.
-
Invie got a reaction from Chewett in WTB Curse of CaretakersIt's the fully leveled Worry of Wanderers.
-
Invie reacted to Chewett in 1000 Consecutive Active Days -
Invie got a reaction from Else in WTB Curse of CaretakersI want them all.
Max level preferred, but I also accept lower levels.
-
Invie reacted to Chewett in MD 17th Anniversary Plushie ShopDone
Done
Sorry all, I need to go to sleep. I will work on the next load tomorrow. ❤️
-
Invie reacted to Muratus del Mur in Items Correlations ErrorIts fixed now. This is a very valuable page btw, thanks for reporting it
-
Invie reacted to Chewett in Invisible rope toolThese should all be fixed.
-
Invie reacted to Chewett in MD 17th Anniversiary Plushie AuctionEveryone should have their rewards
-
Invie reacted to Chewett in Spells being overwritten...Thanks all.
So story time!
Yesterday quite late after I had been busy I was informed that Petrify was not working properly and it had been earlier that day. So I spent some time immediately checking into the code as it was deemed important in the HC. As I was rushing I was checking the petrify item and not the petrify spell. The petrify Item runs for 30 minutes although the code, structure, etc, is very similar. This is important later.
Digging into the casting code I found an odd feature where any spells that run set up a trigger, but then if they are cast on others they are then deleted and re-created using a different set of parameters. Because of name shadowing and a few different variable names this actually caused a bug whereby:
Petrify runs, trigger created with X minutes Petrify deleted from triggers Petrify trigger re-created, with different params and using a new variable This is pretty deep into the code and it looks like it has been around for a while but I have now fixed it. However after fixing it I still didn't see petrify being cast for 30 minutes. This is where I left it as I didn't have time to debug and it was already much past midnight for me.
Today I investigated again and noticed that I had the wrong spell file, finding the correct spell file did indeed show me that the petrify spell follows the same pattern for spell casting. So the petrify spell has never lasted for 30 minutes.
Long story short, Petrify spell level 1 has the standard 8 minute cast duration, it has always been the case. There was a bug that was affecting some items which have a special "longer" duration, but these are now fixed again.
If you have any questions, feel free to post or message me!
-
Invie got a reaction from death ray in Heads contest (trial)Count me in.
-
Invie got a reaction from Fyrd Argentus in Three Coin Hotel QuestGood quest, definitly tested my perserverance. I can recommend everyone to complete this quest as there are many rewards in the form of a WP, RP items and stats.
-
Invie got a reaction from lashtal in Three Coin Hotel QuestGood quest, definitly tested my perserverance. I can recommend everyone to complete this quest as there are many rewards in the form of a WP, RP items and stats.
-
Invie got a reaction from Muratus del Mur in Three Coin Hotel QuestGood quest, definitly tested my perserverance. I can recommend everyone to complete this quest as there are many rewards in the form of a WP, RP items and stats.
-
Invie reacted to Fyrd Argentus in Three Coin Hotel QuestThe manager of the Three Coin Hotel in the tribunal (Lands of the East) has been called away and wants YOU to cover for him. There is no salary, but you can get various rewards as tips from the hotel guests (mostly skills) and a even a wish point if you stick with it long enough. Besides - what could be more fun?!
If interested, read the message left by the manager on the wall at the Three Coin Hotel.
-
Invie reacted to Else in Extreme MagicduelWell here is my first attempt, probably not the last regarless of the result.
Before Sac session (with equipment):
attack: 14233
defence: 12894
After sac session:
attack: 123249
defence: 48855
Creatures:
Rustgold Madhorn
ID: 877431
Stats
Vital Energy 13000/5000
Heat Scars 300612292
Won battles 26446
Age 660
Rustgold Madhorn
ID: 878519
Vital Energy 10000/5000
Heat Scars 332149771
Won battles 25275
Age 511
Rustgold Madhorn
ID: 878753
Vital Energy 13000/5000
Heat Scars 324267501
Won battles 24005
Age 488
Imperial Aramor Assassin
ID: 706529
Vital Energy 5200/2000
Heat Scars 120707049
Won battles 11013
Age 4167
Imperial Aramor Assassin
ID: 879816
Stats
Vital Energy 2000/2000
Heat Scars 123667646
Won battles 10297
Age 437
Imperial Aramor Assassin
ID: 879817
Stats
Vital Energy 2000/2000
Heat Scars 124111538
Won battles 10311
Age 437