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Maebius

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Everything posted by Maebius

  1. Yep, but if you go into the script and just save/compile it,it will reset the timestamp to 14 days, BUT you'll [u]also[/u] get an error if the Locations does not include your "current scene". Otherwise, if you DO try to save & compile a "distant" script and do not include your current location coordinate, it breaks the script when you walk to where it is saved. Seems that compiling it looks at your current coordinate, so not being "there" compiles it with location errors too. (you can get around that by adding your current location to the script when you click it via the "Quest Clickables" menu, and editing it from there)
  2. Bob blooming is a magical thing, yes?
  3. ditto! Happy happies and all that.
  4. My main argument in the recent cases is that when one character gives up and leaves, and the other specifically says "ahh, just wait a bit, I'm busy".... the community will act as they would for other plans, because they are fun. If that's getting Tea, then so be it. I think that's why a lot more discussion on the meta-topic of handling these latest deaths moved to the theoretical forum-realm now. Here's where I must fall back on the main reason I started this. What value does life have here? In this case, there was a funeral in-game, since the player seems to have left, or not returned messages, after posting "I'm done". The Heat vote never showed much beyond an attempt to draw the attention of those who Could help. Coin collection did take place in-game, but also on the forums as a more global reminder of it. To my knowledge, [u]every[/u] post I linked has had echoes if them in scene chatter. Every single one. Some were outside of my normal activity time, I'm sure soem were outside of others. The forum is nice for a more "global" archive of thoughts. But it still doesn't answer the main question. What price should be put on a life in MD? For grido, it is 20 Gold. I think it's fair, particularly since I've seen other publically offer to pay the price with pooled coins. For some, it seems we require Great Acts of Event and interaction. That's also fair if folks prefer that. The main question is, is that fair? The revival fruit idea came about as a reaction to "no one did anything" the way I see it and is still playing out a bit,( with less public support as you also mentioned.) But that's not the main reason I asked the question in this topic. Is all this Effort and Creativity worth it? [b]Are others accountable for their lives, or are We in charge of them?[/b] I don't mean that against your comments Z. That actually supports them in my mind. What is the value of a Life in MD? There's two answers. One is the price of Revival of a dead character" that can be debated ad infinitum here on a case by case basis. The second is the price it costs MD when death drives someone away from hopelessness.
  5. In light of unreturned messages, and my fear that the spirit of Spartiatis has begun to fade, so too has the Hidden Orb stopped soaking Heat.If you wsh to donate your heat to a cause, still, Loreroot has a Moon chalice, with far FAR more activity in it over the last few days, than this little vine accumulated while it was active last month. I will keep it up, to list the last 10 timestamps, and track the trend towards zero, then remove it entirely. Revive the Dead? Perhaps not this way, this time. Rest well, among the ashes, Spartan. May your spirit return one day, and find Adventure wherever you drift.
  6. [quote name='samon' timestamp='1340396605' post='115829'] I really don't want to accuse anyone, we're all to blame nothing happened yet and Spartiatis was the first to die. Also if we all clasp our hands together I'm sure we'll be able to bring them back in no time. [/quote] You are right. We should have tried a few things, beyond just complaining about 20 gold coins being unfair.... (among other minor ponderings I'd seen in-game chatter over the past month.....) [url="http://magicduel.invisionzone.com/topic/12322-a-new-community-project-of-sorts/"]http://magicduel.inv...oject-of-sorts/[/url] [url="http://magicduel.invisionzone.com/topic/12327-im-the-ghost-of-sparta-goe-now-is-haunted-by-a-ghost-becareful/"]http://magicduel.inv...host-becareful/[/url] [url="http://magicduel.invisionzone.com/topic/12461-help-fyrd-call-back-all-the-spirits/"]http://magicduel.inv...ll-the-spirits/[/url] [url="http://magicduel.invisionzone.com/topic/12483-recipe-for-fyrds-bodhran-to-wake-the-dead/"]http://magicduel.inv...-wake-the-dead/[/url] [url="http://magicduel.invisionzone.com/topic/12511-revival-fruit/"]http://magicduel.inv...-revival-fruit/[/url] [url="http://magicduel.invisionzone.com/topic/12441-a-funeral/"]http://magicduel.inv...2441-a-funeral/[/url] I think at this point, what happened is Chewett had publically said "don't bother, I'm busy right now too IRL", more than once in game, and Spartiatis seems to have left the realm, or at least not made any noise lately after: [quote name='Espartano' timestamp='1339334964' post='114264'] Or donate my coins to anyone who is interested in using them in a revive item (not to cast in me as without my crits will not play anymore) ... So this is a goodbye. [/quote] edit: couldn't tell if you were being semi sarcastic, Samon. I posted these links in a light-hearted frame of mind, not to also accuse anyone, but as a reminder of what didn't work this time it seems.
  7. Well, my full thoughts on the matter are a bit complicated. While I see the overall importance of Patience and the need for personal accountability towards Action for our characters, there is a line somewhere between the "game" and the Game of MagicDuel. Death is an interesting experience, if handled properly. The limitations can be either torturous for someone dedicated to creature combats, or wonderful for those into the RP and symbolic side of things. Death, overall, is a good thing to have, as ther is always hope for it's reversal. Nothing ever dies in MD has been said before, in relation to accounts leaving, and such. In this regard, charging for a revival is [u]also[/u] a good thing. We are free to set our own selves up as anything we want here. Greedy, evil, good, generous. It all can exist in the shared wonderful Realm we inhabit here. There is always potential challenges for our characters, that if soemthnig doesnt' work, try something else. If it's important to you, and you put forth an effort, there's a nice chance Things Happen. However, the important part of this is the hope and potential for the future. Failure in MD can teach us about our own responses to similar situations in Life. But those lessons need to be constructive, rather than rejections. I really really hate to use Spartiatis as a martyr, but his situation is a perfect example in my mind where the meta-line of "MD spirit" can potentially get crossed. The player was effected deeply, and by my reading had posted "I'm done". Some could say the character did not put forth enough effort towards his Goal (revival), and those are valid thoughts, in most cases. Yet not everyone here Roleplays, or is a socialite. Some could say that it's just another case of the person not "getting" the realm's identity, and not quite fitting in. I can't accept that opinion though, because there is no "not fitting in" here. There 's a place for all types of characters, silent grinders, or pure Roleplayed Beings. I'm sure there are peopel who come to MD as curious newbies, and leave after a while, finding the game not to their liking. That's fine. But when someone enjoys the game, has integrated themselves into the community, then loses Hope that they will ever get to play again.. that's bad. That reflects directly on MagicDuel itself, counter to the Advertiser's efforts. Pushing a [u]player[/u] away, is generally a bad thing, once it becomes clear that the Character's irritation of "being dead" has crossed over to player frustration at being excluded entirely from what keeps him/her here to begin with. Would the spirit of MD be harmed deeply if in such cases the admins or Council steps in to "cheat" a bit and revive someone in this sort of situation? Ideally, I'd hope that the player would at least be reminded "[i]sorry its taking so long, try something else[/i]." or "[i]Rest assured that in ## time, you could be revived again, but not at the moment[/i]". A little glimmer of Potential is a Big Deal at times. So in summary, the value of a Revival in MD is quite variable, depending on the situation. The value of a [u]Life[/u] in MD is priceless though. If we kill a spirit, that is not worth the cost at all.
  8. Since it was brought up elsewhere, I figured I'd start the topic here for general discussion or ranting. How much is a life worth in MagicDuel? Grido has suggested 20 gold coins to use his revival tool. As an alternate discussion, what of those "god accounts" with magic to use if needed? While I believe the player of Spartiatis may return in a different form, is there a line to be crossed between characters not being revived until they learn a lesson or show effort, and the player quitting the game in frustration? That's a bit more of a meta-question, but an important one I think, for the general long-range health of the player community. How strict are the "filters" in MD reality? I'll add my full thoughts on the matter shortly, but essentially, I agree with a few different viewpoints. Each case is it's own.
  9. It would show you have donated "two", in your case, Grido. One bundle of flowers, then if the ID changes, a second one would b counted. More accurately, "Twice" might be a better phrasing. (I'll ask Gort to change the wording slightly. It's her clickie )
  10. You enter the ITC########MDI fragment, not the entire trade-code. As for item IDs, if they change, you would get credit for "two" flowers, and yet simply increasing the quantity of your "Flowers" resource (such as people giving you more Flowers) and having a new ITC to use will not necessarily change the "item id" of the resource you carry. So, it's an interesting limitation, not based on character, nor items, directly. I'm curious how high folks can get the count up to, though.
  11. I've worked with Gort Hedera today, who wanted to gather a pile of Flowers to decorate the Gazebo of Equalibrium. She's places a small bit of magic to the HiddenOrb clickie there, which appears as a little vine, to the left of the central stairs. (where the Heat-vote clickie is for me) Her collection will accept the ITC of Flowers you have in your pocket, and count how many individual "bouquets" are submitted to the form, displaying it in her clickie. If you gather more flowers, you can add them to the decorations. Lets make the gazebo as beautiful as the memories we hold around it! Since these are virtual clickie-flowers, you will still technically "hold" them in your inventory, but you can pretend they have been added to the Gazebo. It's the thought that counts, after all, right? Lets see what happens.... [size=3][color=#a9a9a9][u]Technical specs:[/u] This is somewhat experimental, and more social-thing than an actual Quest. Tracks the ID of the flower resource, so trading back and forth to get a new ITC will not work to artificially boost the count. [/color][/size] [color=#a9a9a9][size=3]It also seems that increasing the "Flowers" you carry by getting more quantity may not change the ID, just make the ones you carry more Real. (read: http://magicduel.invisionzone.com/topic/10370-how-can-resources-be-fixed-unsplittable-groups/#entry90038).[/size][/color]
  12. [s]By the way, if you search for a "resource" that is unsplittable, such as [i]Water/Fat/Memory Stone/Wiiya[/i] etc, it will return a value of [color=#000000][color=#0000BB]string[/color][color=#007700]([/color][color=#0000BB]1[/color][color=#007700]) [/color][color=#DD0000]"1"[/color][/color] instead of an integer with the number of items on-hand. Is this a bug? (I'm guessing not a bug as Resources are not a quantity but a real-ness when in large amounts)[/s] Resources are counted as normal items now, as described in the original post.
  13. Agreed, that while I love the effort that Rumi is doing,. I think he's earned a WP for the pure reason of that effort, and the ripples that have spread from the Garden idea in general. Perhaps it's merely a different phrasing, but saying "[i]WP to change the subtitle[/i]" feels wrong to me. (and yes, I was given a WP for some code help, that I asked Council to revoke as something valuable as a WP was not for the work I did, in private) In Rumi's case, he's done some serious effort, both in MD that moved beyond the realm itself. Had people thinking about ecological sustainability and inter-relationships for perma-culturing, Many disciplines were discussed, from forestry, aquaculture, seasonal climates, Artwork requiring engineering validation and not aesthetics, just, wow! ... The whole Community Garden has gone [u]well beyond[/u] a simple quest to "describe a garden or draw a pretty picture", and I'd happily support granting an overall WP to him in "general".
  14. [b]tl;dr: Mixed feelings. Efficiency and slightly improved Public relations may be needed. Maybe make an alt or "mini-announcement Forum" for better transparency in activity, while keeping Final Answers as they are now, just quicker. Still, Thank you for keeping the game running so we can have this debate to begin with.[/b] My feeling on this is mixed. I don't know the council, never tried to worry who or how many were there, and assumed they were also in charge of "coding stuff" and "admisitrative stuff" as Chewett mentioned for forums and wikias and general logistics. They are busy, important folks! However, I do agree that they are probably either too few in number or rather over-worked currently. I have no evidence to back this up other than the rather long period of time between any emails being answered, and the necessity of sending "reminder" messages if I don't hear back within a month. Granted, not all my personal pet projects are worthy of more than a one-line reply, but I wonder if there's some sort of "email workorder/ticket system" to track requests? I know I've asked the same question more than once and gotten a "No, we never received this before, but thanks for asking.." (when I know because I saved the "we got it, please wait a week" form-letter replies.) Add to this the relative Silence on the forums lately in response to Big Dramatic Events ™ and I just think they may be overworked or acting somehow like a "hung jury" behind the scenes, trying to reach consensus. So, Efficieny may be the most important thing to work with? Public relations may need a tweak too, and I'm not quite sure how to go about such things. Perhaps, a simple forum, similar to "Announcements" where someone with Voice of Council could post "[i]we see this happening, and are watching current resolutions[/i]." type comments. This would not really Change the situation itself, but would at least reflect that there is Activity or Discussion happening, rather than silence. [size=2](There's some theorum about silence being frustrating because it means either no one read it or no one cared to reply, and that uncertainty is more irritating than a non-committal answer, but I can't cite that at the moment)[/size] The phrase "I Hear You" is an imporant one in therapy, after all, for soothing unbalanced emotions. In terms of losing MagicDuel's soul, I disagree, I have seen the realm as being in the hands of us players from the first week I started playing, as long as we play by the general Framework of Mur's Outline (which seems to be, "[i]play how ya want, unless we say no[/i]"). I missed the RPC days, but heard grand stories of Items being created out of thin air for folks who made them "real" in their playing. I've heard grand stories of, well, Stories. I've heard it said that Mur would allow sneaky creative things, then make a rule to prevent it, but the original Creative Thing was[i] almost[/i] welcomed. I wonder if that sort of dynamic Manifestation of Us could be encouraged somehow? Maybe MD has changed in "soul". What made it change? us? Council? Surely not Mur taking a vacation. It's self sustaining now. As far as the statements about one Game Maanger being a bad idea? I'm suspect of that statement as True in a general sense. To horribly simplify things, the Roman Empire did great under one Head Guy. Hitler did some impressive things for Germany (ignoring the BIG BAD THING). Napoleon Bonaparte rocked his world too. Mur build this realm for us. Just because one Leader is bad, does not mean all are. Perhaps ONE dedicated or thick-skinned individual could create an alt, or use Master of Ceremonies as an example, and at least Watch. This relates back to Public Relations I mentioned. For all Land and Role and Event things, Mur always asks for one point of contact, yes? Maybe that's needed in reverse? To conclude though, regardless of the issues, The Council is (I think) made up of players like us. Their role is most likely a labour of love, without pay. They may need a bit of restructuring or shift in keeping the Spirit of MD running smoothly, but they do a lot to physically keep the game of MD running, and for that I thank them.
  15. Thank you for bumping this! Off to the Outdoors! [size=2]I had three images on my camera, and then completely forgot about getting more! [/size]
  16. I hereby petition this thread for PINNED status.
  17. We have to choose one? I think all of these are great options,. and will think more on them all this week.
  18. With Chewett joining the corpses, it was decided to re-phrase "revive Spartiatis" to something a bit more generic. "[b]Revive the Dead[/b]" is the new phrase to speak to that tiny hidden orb, by the Gazebo, in order to soak your Heat into it. To vote no, it is a more generic "[b]Corpses Stay Dead[/b]".
  19. Wiiya is Identity. Why wouldn't it be useful?
  20. Maebius replied to Kaya's topic in General Forum
    [quote name='Espartano' timestamp='1339334964' post='114264'] Or donate my coins to anyone who is interested in using them in a revive item (not to cast in me as without my crits will not play anymore) ... So this is a goodbye. [/quote] To get the thread back on topic. I wonder if the player of Spartiatis is truly going away from the realm. We've lost many good players lately. IF it truly is goodbye, I wish you well. I had not met you much, sadly, but I am sad to see you go, and wish it were under better situations. May the lessons of Death here, keep your spirit strong elsewhere.
  21. [quote name='Liberty4life' timestamp='1339441161' post='114386'] wait.... yeah death thingy aint finished yet, true but why nobody pushed that feature in development focus? ya all wanted yoar lovely worthless citizenship label to be sticked on yoar forehead rather than seein broken things fixed and unfinished things done, [/quote] Actually, liberty, that is in my mind precisely why folks like myself were more interested in Citizenship. That feature/functionality does not currently exist to help new players, or old ones, who wish to join a Land. Even with Death being broken, there is the possibility in-game with current "technology" to fix Death. Revival items, or the effort to get one yourself, if you believe there are more Melodic Charms floating around out there. (Note: this is NOT a judgement against those with Revival items that had not used them recently. They exist now, unlike Citizenship tools without going to Council, which seems an odd choice if "land citizens" are to have power over their numbers, as before)
  22. Maebius replied to Kaya's topic in General Forum
    [quote name='Guillak' timestamp='1339448236' post='114411'] [size=2](Going even further from the original topic, sorry)[/size] [i]Council[/i] killed us, back then? You sure about that? Any clue/proof? [/quote] [size=2]Going further off topic. We were also warned that if we didn't st[/size][size=2]op, we'd join your fate. Random "oops, I'm dead" is harder to justify.[/size] Soon as I get done with some tests and projects IRL I plan on doing some more too, but now, as with many others sadly, is a bad time to be as active in the realm as I'd like. or Death, or any other reason.
  23. In this case, I would have to agree with Chewett's posting. While the issue of Death's Lessons are a great way to interact with the general "Flavour" of MagicDuel, when time drags on and the player behind the character effectively "gives up" because it is no longer "fun". Where is the line drawn? I understand that the realm has certain "filters" to allow a particular type of person in. Those who ask the right questions will "win" in a symbolic sense, by doing well by the internal physics of this "game" and it's symbology and Lessons. But if that were purely the case, would some character never enter Marinds Bell at all, from their Story Choices? It makes 'sense' that way on a deeper level, but I wonder if it's not exactly done that way for a more "game stability" reason, and easy of new players integrating in the realm at all. In the same manner, if We force a player to leave, by our own inaction or action, are we helping or hurting the "game" itself by this?
  24. Maebius replied to Kaya's topic in General Forum
    [quote name='ChildOfTheSoul' timestamp='1339410460' post='114336'] Uh... spart just died because no one in the entire realm was willing to save him? I have something like 50 gold in my inventory going nowhere. What kept the decent people in this realm from resurrecting him? Is there something I'm missing here? [/quote] There was [url="http://magicduel.invisionzone.com/topic/12322-a-new-community-project-of-sorts/#entry112214"]a collection[/url], (Grido planned to revive for a 20GC fee, I believe) There was Heat Voting. Seems it was not quite enough to convince those with Revival powers to act. Another soul, lost from the realm, unnecessarily, it seems. Perhaps lessons are learned, for us all.
  25. I wish you well on all your adventures, regardless of Realm.

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