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Maebius

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Everything posted by Maebius

  1. (Note: I'm merely announcing this, to retain a bit of Anonymity for the other participants. It's not "my quest". ) I've noticed some strange reflections in the Fountain of Dark Vibrations the other day. One of them seemed to spell out: [b]There's a small red man running around the realm playing pranks on people. [/b] [b]I think he may have been a Leprechaun![/b] More details are surely visible in the water of that fountain by now, if you take a peek yourself. (no password, just check the Fountain of Dark Vibration clickie)
  2. Maebius replied to Maebius's topic in Quest Archive
    This can be closed if you want. This round only three people signed up, and I think I'll reclaim the clickie for something else soon.
  3. [quote name='Liberty4life' timestamp='1337732700' post='112644'] but then again question is if neg stats are even needed [/quote] They are needed, that's all I'm going to add here. I agree there are issues with combat, but why re-write it entirely? That fundamentally changes what MD has become.
  4. Feel better, fast as lightning, sir!
  5. http://magicduel.com/sitegizmo/trophycontest_boss.php A good link to keep an eye on.
  6. Thank you Rendril! array|boolean mds_is_itc(string $itc) Returns false if invalid ITC is supplied, otherwise it returns an array with item information. ["id"] - The ID of the item itself. ["uid"] - The ID of the owner! ["playername"] - The playername of the owner ["name"] - The name of the object (ie: "Silver Coin") ["creationdate"] - When it was created (as epoch seconds I think?) ["transferdate"] - last transfer date (also as epoch secondS?) ["tag"] - Tag ("tool", "Valuable", "enchanted, consumable", etc) When inputting an item transfer code, never use the full string, it will be treated as invalid and return false. I find it best to copy from the ITC to MDI of the code, that is all it needs to identify the creature. if(isset(@input['submit']))//check that button was clicked { @vc= mds_is_itc(@input['ctc0']); if (@vc) { echo "<table border=1>"; echo "<tr><td>Item Name:</td><td>".@vc["name"]."</td></tr>"; echo "<tr><td>Item ID:</td><td>".@vc["id"]."</td></tr>"; echo "<tr><td>Owner ID:</td><td>".@vc["uid"]."</td></tr>"; echo "<tr><td>Owner Playername: </td><td>".@vc["playername"]."</td></tr>"; echo "<tr><td>Created:</td><td>".date("F j, Y, g:i a",@vc["creationdate"])."</td></tr>"; echo "<tr><td>Last Transfer:</td><td>".date("F j, Y, g:i a",@vc["transferdate"])."</td></tr>"; echo "<tr><td>Tags:</td><td>".@vc["tag"]."</td></tr>"; echo "</table>"; echo @content[0]; } else { echo "Sorry, it appears that is not a va"."lid Item Transfer Code.<br>"; echo @content[0]; } } else { //echo the html, it is not shown by default echo @content[0]; } if(isset(@input['submit']))//check that button was clicked { @vc= mds_is_itc(@input['ctc0']); if (@vc) { echo "<table border=1>"; echo "<tr><td>Item Name:</td><td>".@vc["name"]."</td></tr>"; echo "<tr><td>Item ID:</td><td>".@vc["id"]."</td></tr>"; echo "<tr><td>Owner ID:</td><td>".@vc["uid"]."</td></tr>"; echo "<tr><td>Created:</td><td>".date("F j, Y, g:i a",@vc["creationdate"])."</td></tr>"; echo "<tr><td>Last Transfer:</td><td>".date("F j, Y, g:i a",@vc["transferdate"])."</td></tr>"; echo "<tr><td>Tags:</td><td>".@vc["tag"]."</td></tr>"; echo "</table>"; echo @content[0]; } else { echo "Sorry, it appears that is not a va"."lid Item Transfer Code.<br>"; echo @content[0]; } } else { //echo the html, it is not shown by default echo @content[0]; } <form method="post" action=""> Enter an ITC to check<br /> <input name="ctc0" type="text" /><br /> <br /> <input name="submit" type="submit" value="Submit"/><br /> <br /> <font size="1px">*Copy from "ITC" to "MDI", not the entire code</font> </form>
  7. Thank you Rendril! mds_is_itc(); is now a valid function. It returns the following details on an item. (returns 'false' if an invalid code is entered) ["id"] - The ID of the item itself. ["uid"] - The ID of the owner! ["name"] - The name of the object (ie: "Silver Coin") ["creationdate"] - When it was created (as epoc seconds I think?) ["transferdate"] - last transfer date (also as epoc secondS?) ["tag"] - Tag ("tool", "Valuable", "enchanted, consumable", etc)
  8. confirmed, I have seen this with buckets and Herb baskets myself.
  9. I believe Grido offered to revive anyone for 20Gold, if I'm not mistaken. In a more general scheme, I like the idea. While there is a historical tradition for Heat voting revivals, There are a few more items out there now, after teh recent Dominion Journey. Silver may be yet another method to use?
  10. Well... .technically you do, but it is not visible until MindPower 4 and above. If you check the clickie it will show your "temp active heat" at the moment you first clicked. Most likely, it will be zero though, as MP3.
  11. The heat given is not added/removed from the same "pool" so if someone votes "stay dead" it does not impact the stored Heat for "let him live" at all. Also, this is not meant to overstep the current effort to collect coins. It is a separate Action, for those who may not want to offer payment, but rather speak with their Heat. For those who want him alive, there's nothing stopping them from using both methods, or even suggesting their own. As for the location-specific nature of this... I think it very well fits the nature of MagicDuel itself. We must use location to find a friend and PM them, we must travel to a sanctuary to remain safe while idle, and such. [i]Where[/i] is just as important a question and concept as [i]What[/i] and [i]Why.[/i] The body of Spartiatis is here at the Gazebo after all, the center-point of the entire realm. I understand the concerns for folks so distant, but that merely re-enforces that if you REALLY want to show your vote to revive (or keep dead) then you show that by your total activity, moving from wherever you are to this scene if necessary.
  12. Yet another brave soul has lost it's living state here in the Center of the realm! Oh noes! Since I have been contacted by a number of people regarding the "heat voting clickie" that was used successfully to restore Life in the past, I have accepted the request to re-activate that..... with a twist. In order to actually allow a "vote" to be more accurately recorded, there are TWO clickies setup to collect your active heat. The hidden orb vine, can be accessed using the phrase "[b]Revive Spartiatis[/b]" and will function exactly as it did in the past. This is located in the corner of the steps, as circled in the image below. You can safely check the clickie without using Heat, as it will only drain it when you use the button inside the clickie to allow that. The large rock can be used to represent a desire to keep Spartiatis dead and buried with the same sort of "heat storage" utility if you use the phrase "[b]Spartan stays dead[/b]" on it. (also circled in the image below) [img]http://everthorn.net/Misc/images/GoE_image1.png[/img] All your Active Heat will be drained if you click the button within these clickies, and it will record a running status of it's current Active Heat. This Heat drains away at the same rate as other heat storages, such as your Erolin device and Heat Jars. Speaking of Heat Jars, it is unfortunately [u]not[/u] possible at this time to use Jars to store Heat and transfer it to the voting clickies. The Heat must be [u]your[/u] own Personal active Heat, at [u]this[/u] location. Let the Will of the Many once again decide the fate of the One! I think adding a "negative vote" like this is quite in line with the spirit of the "Heat vote" concept as mentioned in the announcement! [quote][color=#CCCCCC]Ann. 2206 - [2012-02-17 22:33:18 - Stage 11][/color] [b]Heat Voting (concept)[/b] There is a method used so far to show the will of some for something to happen, by loading heat into an item and reaching insane heat amounts. I believe this method is a good indicator of collective will power and can be used as a voting method if something should happen or not. To counter it with a "negative" vote, an additional item could be used to load heat and show a group of people is against that something. The ability to raise heat is directly proportional with the skills, age and by that with the popularity of a character. The fact heat drops is also relevant when considering that a certain matter might be seen by someone that can do something about it at a later time. In other words it is a vote that slowly fades away if not sustained and has as only "enemy" the "forgetting" of that cause...and that is in a way very realistic.[/quote] [b]Also note:[/b] I will NOT be using any Prayer Heat from my Worshipers, unless specifically asked to. For now, I'll refrain from voting one way or the other, unless I am sure it's my own Personal Heat released by my stored Erolin devices.
  13. Safe Journeys, Hedge! May all your stories be Adventures
  14. The "hidden orb" plant thingy at the Gazebo already knows the names of the dead, and could be re-awakened for the cause if needed. ..or, what Burns said. I only have a single silver left, but would donate it to the cause too.
  15. This is so tough. I've only voted on a few, since it's difficult to decide "who" is most "what". Kudos for this amazing adventure/quest though!!!
  16. Why not play to the moon, and either it's fullness or Darkness, for Stories to unfold? (or both) so every other week, with slightly shifted days to allow all to participate in time. As for Time, well, that's your call.
  17. +1 Like for this. Let the tales be spun once more!
  18. I have to agree with your overall points Eon, in that Skilldamage is good. However, I think what Chewett may have been implying is that "it's a good thing" is a rather broad statement. It could potentially (if I'm being mean and creative) be read as: Mur thinks skilldamage is good for some folks to have and use the way they do. Mur thinks driving people into sanctuaries is a good thing. Mur thinks people complaining about Eon/Skilldamage and reducing their playtime is good. Note, I'm not claiming Mur said these things. I'm pointing out that there are a lot of things that a sneaky lawyer-type might be able to claim in such an open phrase, and I know there's some folks who hold a grudge aginst you or skilldamage in general. I'd hate to see a valid argument broken down into flame wars over a technicality. As FireStarter says, I don't mind the stat damage. Grab two friends and it's recovered pretty darn quickly, after all. The general suggestino of a pseudo-sanctuary? I would vote that down pretty strongly, but was an interesting suggestion to propose.
  19. I do like that candy is permanent, for the exact reasons Tom Pouce mentioned above. I've given and received Candy as prizes, and cherish them. However, the boxes are unusable, so I wanted ot address that. Not so much as direct complaining, but merely to prompt some more discussion on it and see if any new ideas sprang up.
  20. I am sorry for reviving an old topic, but it applied, I think. There are currently shared Candy boxes in the Tribunal for folks to grab. They don't work, as of the last 9 days, due to "too many objects" being out in peoples pockets still. So, grabbing shared boxes is most likely not hte answer at the moment. Suggestions?
  21. My opinion is that this is very clear. The other spells like Mirror, noMulti, OtherArmy and such are "knowing how combat works" and meddling with it to your favor if cast. Ghost simply removes the combat option entirely, and is thus "not a fight". This is a Heads contest. It is all about fighting. Boss heads particularly so. Thus, you need to fight. No where does is say "Heads contest is fair", but I think the rule is quite "balanced" in it's own way.
  22. Interesting suggestion. If I'm understanding you right, you mean that using an ITC would work the same way it does now, so that "new folks" can grab items with the help of someone with the required loyalty to grab it. But in -addition-, if two people have the required Loyalty to grab it in the first place, they can jsut trade it at-will the same way silver coins and such work, as long as they are in the same scene? If the recipient does not have the proper Loyalty, they can still grab it via ITC at the current Item_Transfer locations? Or am I understanding it wrong. If this is correct, I think it could be very handy for folks grabbing shared tools, (heck, my own bucket-use would benefit from this!) but in general I think it may be a bit too open for abuse, in the sense that a dedicated team could strip all the shared tools within seconds, passing them to a "hoarder", unless the Trading inquisitor also would limit them to 3 shared, as it does now too. If those limitations are in place, I think it's a neat idea, but feel a tiny bit worried there's some flaw I'm not seeing that would make it abusable.
  23. I'll also agree GIMP is a wonderful free program that supports layers and many other "photoshop-like" features.
  24. You'll need some more Honor then, before you'll gain Heat and wins and such.
  25. How's your Honor looking? -500 or so?

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