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Demonic God

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Posts posted by Demonic God

  1. Player name:  Demonic God
    Player ID:  210928
    Browser: Firefox
    Operating System: Windows
    Importance:  Low

    Description - What happens when the bug occurs:
    Chat did not show my transfer of the 16th anniversary spicy pickle via ITC.
    Item is confirmed to have been successfully transferred when checking my inventory. In total, I transferred 3 items, of which only the pickle failed to show

    image.png.7c2fe868e58bd541da4bc46cee7dca16.png

    image.png.2993594dd018fcb6443591ce5dae81ca.png

    How to reproduce the bug:
    Attempt to transfer items via ITC in Willow's Shop Interior.
    What you expect to happen:
    All transfers to be visible in chat

  2. So, a bit late, but hopefully someone seems this. Been a crazy week :D

    I'm announcing my "board game" for Fyrd's event. It's a simple game that I tried to design to use MD toys (in this case, the dice) and can be played without too much issue using chat (and some pen & paper) as the medium.

    The rule is here:

    boardgame.docx

    You could use this empty grid to make your own "map" for the game - as it's intended to be a blind game where players have to note down what is observedboardgame.png.9835cda7e36a4e4af80c84a56411889e.png

  3. Killing and revival tools are reserved to a small portion of the player base as of now. I see plenty of potential for abuse and bullying as is, let alone when there's even more punishment to the weaker player.

    If killing is to carry a stronger power, make it so vengeance can be carried out more directly. Either that or buy back/remove all killing tools that isn't being owned for RP purposes, and hand out killing tools only under defined circumstances only. Like how Necrovion tool behaves: to handle trespassers only.

  4. one of my other concern is that I believe the server time may be faulty, as it seems to be updated via background Javascript. It's sync'd only when a full refresh is done. Whenever or not this affect the actual race, I can't confirm or deny, as it could still sufficiently work, though I'm not quite sure how well.

    Well, this would be fun :D

  5. Player name: Demonic God
    Player ID:   210928
    Browser: Firefox + Chrome
    Operating System: Windows 10
    Importance:  Moderate / Low

    Description - What happens when the bug occurs:
    Firefox:

    image.png.1d9ebe7cce57bb269267676f6d96b7e1.png

    Chrome:

    image.png.31f667a0bfc37d718ed77fb9ae48c495.png

    As seen, bottom part is not visible / can't be scrolled to on either browser.

    How to reproduce the bug:

    • Click on a player's name
    • Click on Public Log icon to access their public log

    What you expect to happen:
    Bottom part to be visible/scrollable

  6. My memory is hazy, I haven't lived long, and things washes away easily. History is fascinating, but so is the present - especially if the present may itself alters the box content itself

    Stage 16:

    • A box filled with mailed in questions and answers
    • A marked Aramor with a Bad-Luck-To-Healer mark, one of the first of its kind
    • A painting of the GoE with many, many returning veterans
    • A memento book filled with texts of old languages, with terms no longer used and eventually forgotten
    • A sampled collection of all gatherable resources, for potential preservation purposes
    • A bill of sale for an nondescript liquid. It feels chilly to the touch
    • A stolen tool that escaped the tool gatherer. It exists in the box - for now, but it could just as easily vanishes tomorrow
  7. Update: Test 2 with slightly different condition and different expected outcome

    Player name: Demonic God
    Player ID:  210928
    Browser: Firefox
    Operating System: Windows 10
    Importance:  Low

    Description - What happens when the bug occurs:
    image.thumb.png.e36bdac62e85d2a261a9fc87070879e1.png

    How to reproduce the bug:

    • Open memory stone "use" menu
    • Type in spellwords for "heat" spell
      • Heat spell in question has 10/51 uses
    • Click "Continue"

    What you expect to happen:

    • Spell "imprinted"
    • No division by zero warning
  8. Player name: Demonic God
    Player ID:  210928
    Browser: Firefox
    Operating System: Windows 10
    Importance:  Low

    Description - What happens when the bug occurs:
    image.thumb.png.72376081ce6cd442a1e424c371580805.png

    How to reproduce the bug:

    • Open memory stone "use" menu image.png.319022029c033d87a8b90c447eaf8ba6.png
    • Type in spellwords for "heat" spell
      • Heat spell in question has 10/33 uses
    • Click "Continue"

    What you expect to happen:

    • Spell fails to imprint due to not having 80% of cast count : image.png.ea284afee6b91a8f15b6ea90a164c773.png
    • No division by zero warning
  9. 20 hours ago, Fyrd Argentus said:

    The idea here is the title "results" implies an after-battle report of heat scars, not a before-battle report.  The report is currently giving before-battle heat scars.

    it shows your current heat scar (at time of viewing, unrelated to the fight) though. Here are several screenshots taken at the same time to illustrate my point. The fight listed are in reverse - most recent one is shown first.

    image.thumb.png.d79ab8d7a184688b9e63546c43d22e40.png

    image.thumb.png.c2bc6b54e71135d19994559c6b62e81f.png

    image.thumb.png.04bbab3eb696deb9cb03ba2b63a5561d.png

    image.thumb.png.879803b66be31f19be51dbcaf2e5466a.png

    image.thumb.png.2e5e65de1608b66ab9f031e4d8f0129d.png

    image.thumb.png.ad5595330fcd41ae827e70b1cefaecb6.png

    image.thumb.png.6f3fd6495c71c87e0ab28b3958f3373f.png

    Hopefully this removes all confusion to what I mean - Heat Scars Total, in every case, shows 180828, which is my scars after the last fight in the chain (or my current scars)

     

  10. Quote

    Surely reloading any page clears the "error" as you are no longer on the page?

    Not if it's not working rather than showing an error message.

    Quote

    I'm not sure what you mean here, can you clarify?

    The bug has no error message, no indicator that it is not working as intended, unless you manage to get the feature working. As the feature is meant to provide information, it is one that is not only hard to spot, but fails to disclose to the user what they need to do to use said feature. Hence, time consuming on the user's end.

    Quote

    I appreciate that, so you don't remember where on the interface the error was?

    I cannot highlight something that I cannot reproduce, due to listed reason.

  11. Quote

    What part of this bug is affected by the interface changes?

     

    It is an interface related bug. I'll post all bug report in the normal forum if I can't discern it was brought about by the interface change, if you wish.

    Quote

    What do you have to do to cause the bug to appear

    Use the WP menu. With a WP code active. With Firefox 88 on Windows 10.

    Quote

    What do you mean by "A cache issue that should go away after a forced reset"
    What is a "Forced reset"
    Which cache do you refer to?

    Clearing browser cache and reloading the page

    Quote

    Are you saying you are currently using firefox and that is the issue you have observed

    Yes.

    Quote

    Please post the screenshot you have taken of the bug

    There are none. Bug reproduction requires limited resources (WP code).

    Quote

    Is there a problem this has caused, what do you need from us to resolve this issue?

    Other than wasting my time and confusion, none.

    Quote

    Has this stopped you redeeming the rewards or is this stopping you giving our wishpoints?

    Nope

    Quote

    Which menu is the "WP Menu", can you clarify please as there are a few that come to mind

    Wishpoint control

    Quote

    Could you highlight where this message is on the interface please

    See above answers regarding inability to reproduce

  12. Current means as of now, currently, at time of viewing, upon inspection, in this very moment. It's a part of your player stat, at the point upon inspection, not any time in the past. I'm unaware of how I could make it more clear, as there are no defined wording for the term.

    What the fight log show is that amount. This value changes. If you view the log after you do more combat, that value will change.

     

  13. 32 minutes ago, Muratus del Mur said:

    Please answer clearly to this:

    1) You said : "So only one of the 2 attackbonus is working."  Could you detail that pls?

    2) also, put it simple, (its super hard for me to follow fight logs) what is the way it currently works and how was it supposed to be

     

    3) Are you talking about something that used to work right and suddenly it changed, or something that you just noticed its not working as described.

     

    Know these i hope to be able to understand the error, if it is one, and its cause.

     

    Thanks

    Else testings showed that the Imps are working as intended. Specifically:

    • They have 2 auras, 1 for level 2, and 1 for level 3 creatures (at max rank)
    • This matches with this announcement

    What we suspected to be a bug/issue, is with the Winderwilds:

    • Their aura works ONLY for level 1 creatures
      • Colored version works for level 2 creatures only, I confirmed that this is due to @Aia del Mana's misunderstanding of the aura (via PM), as she is in charge of it
    • There exists no announcement in the game that this is the case
      • We suspect that it was an unintended side effect from the Imperial changes
      • If that is the case, it had been broken for years and only noticed now

    And finally, I'm proposing that attackboost description to be updated. As of now, it does not show that the aura has any criteria - which it does (targeting specific levels)

  14. The WP menu tells you that you need to be in the MDA to grant a WP (if you have at least 1 WP reward code active).

    This message can fail to show, and the normal "redeem code" menu is shown instead. At the moment, I have two suspected causes:

    • A cache issue that should go away after a forced reset
    • Firefox specific issue

    This was about... a week ago? I didn't test it further (and couldn't, given the problem requires WP codes to try and replicate).

  15. Using Else's finding, some understanding about programming, and some further testing, I've confirmed that:

    • All attackboost aura targets only a single creature level
      • This implies the Imp auras are different, one targets level 2, and one targets level 3. Working as intended based on announcement.
    • Winderwild (maxed VI - noncolored) targets level 1 creatures
      • This was tested, and calculated, step by step and manually rounding, with a 0 difference between calculation and observation
    • Colored Winderwild (near-maxed) targets level 2 creatures

    Since there wasn't any explicit announcement regarding it, I suspect these are an unintended change stemming from the imperial change. As it stands however - it also make the aura quite weak/unusable.

     

    For now, I propose that the description be, at least, updated to reflect what the aura actually does. While an ambiguous description may be fine - a strictly "wrong"/deceptive description should be modified.

  16. Combat log shows your CURRENT scars. It should be showing the post battle amount:

    image.thumb.png.a05a94f8f88a57b66ec160aa92708b42.png

    For example, this fight shows my current total of 0. In a fight that produces scars.

    Reasons why this is a bug:

    • CURRENT scars is a dynamic value, in a log that should be static
    • CURRENT scars is not a useful info for a fight log, and can be accessed on the daily progress / combat balance menu
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