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No one

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Everything posted by No one

  1. Nice, very nice. Not overpowered (except Gaia) like most proposed, and ... quite a nice touch with the defense surplus There is that point with Gaia that has too many options. [i][b]Gaia[/b] Targets: All Abilities: Random Damage, Heal, Protect, Regenerate, Steal Life [/i] Using "All" with ... all that you have chosen is WAAAAY too much. Change to "Multiple" and it is perfect. Also you will have to add some power for "Gaia" too but just a bit . For the rest of the lvls ... don't. The creature can still use power from the player which will put some restrictions on the usage. @Manda: each creature has some def stats if you remember. Those are points. Applied properly, this creature can make wonders in MP3.
  2. The following might be completely wrong due to my lack of interest in certain ... [size="1"]RP[/size] areas of MD. @Firsanthalas: take it easy. Presently ... the "woodcutters" is a new ... thing. The ppl inside ... are kinda new to alliances, and some ... quite new in MD too. Honestly ... I don't like you either, not that it really matters, but why would anyone want to talk to you and to consider you as a ... King if you act like this ? You don't have that many powers over them, at least not brute force. As you cannot force them to join LR kingdom by force, you should try to show them some diplomacy. Do consider that making all this circus might not be in the interest of LR. So : cooooool down They will come to you when they need to. PS: Disregard this post if I am completly wrong.
  3. No one

    Archer Dmg

    I don't say that I know for sure , but I have the impression that the page with stats of the creatures is not completely generated. I mean that what the chaos archer uses might not be what the chaos archer shows. But this is for Rendril / Mur to check.
  4. are you sure ? maxed water at 35 days ? [i]16- Water daimon maxed age 35-no tokens[/i]
  5. disregarding the "OOC/Out Of Context" posts ... Ok, guilds for gathering resources ... why not. Paying for resources ... it is a very abuse-able thing. I suggest to be paid in HEAT only. In order to prevent abuses, cheats, I would suggest something like Braiton had : you get your required resources, you select what you want and like a spell your resources are transformed : an item that when clicked would ask the name of a player in current location and if that player has the right resources would send a "one time, time limited usable object" to that person (to prevent abuses),if that person chooses to use that object within ... lets say 60 minutes ... then part of its resources would be transformed. Doing this would limit the extend of abuses to relationship. I mean if one does not like another, he may choose not to change its resources. Keeping in mind that all items should be trade-able, this is acceptable. Making more guilds for these crafters ... might be pointless. Crafting can be achieved also by clickables with the benefit that they can be located on the entire map and can be hidden until required resources are available on the player. Using clickables, all ppl would be able with enough resources to gather all items. MP3s would gather all items and it is not a good thing as they will see this a purpose of MP3 just like now is armor. gtg to eat. I'll write more later if I can think of something / or I have time
  6. This is a funny topic. [b][u][i]EDIT:[/i][/u] Sorry for the long post. There are 2 parts: - my comments on what others said - ideas on topic[/b] [quote name='dst' date='10 August 2010 - 01:49 PM' timestamp='1281437385' post='65583'] Brainstorming idea:give the non fighting guild members the option to kill their crits(or kill them by default when they join the guild). No crits, no fight, no headache. [/quote] This should be forced as to no crit from entering untill the exit from that alliance. And no age for crits too. Also, the creatures should be stored away. Just like the suggested illusion. [quote name='(Zl-eye-f)-nea' date='10 August 2010 - 07:56 PM' timestamp='1281459398' post='65623'] My thought would be to shift the system so that instead of guild members not being able to attack each other, it is the other way around, nobody else can attack and fight them but they can fight with each other in order to gain heat/exp to level artwork of crits if they want to. Z [/quote] Z, you disappoint me. Can't you even conceive the magnitude of abuses ? [quote name='Ratsplat' date='11 August 2010 - 05:32 AM' timestamp='1281493939' post='65700'] If non fighting guilds are given too much defense, or just not being able to get attacked, then resource gathering would be too easy. Two ideas i have might be somewhat good: 1: If you are collecting resources in your own territory... ...without worrying about dying. 2. Make it so that people not in your non fighting guild cant attack you, but you will have to fight with NPCs to reach your resources. [/quote] NPC Fights were never the goal of the game. For an experienced MDer, fighting (winning / losing) means no threat what so ever. Collecting resources is not the point of this topic. Also ... heat ? why would they need heat ? Ok, buying heat would be an interesting features. But heat from alliance fights ? Are you joking ? if you cannot fight with the guilds ... there are not that many ppl to attack. As for land erolin ... that would be interesting . I can only imagine its use and its limits. Maybe with max limit of 200-250k heat. Heat drop at normal rate. Heat being stored like normal heat. [b]--- ON TOPIC ---[/b] IMO, the guilds should not be considered as special alliances with special restrictions. Indeed, if you don't care about the fighting ... there are ways not to fight & not to be attacked (as already told in this topic to kill your own creatures). [u]Heat [/u]? There should be no need for heat to a guild. But if Mur wants to implement the gathering of resources with heat ... then it MUST be from import . That way you [u]trade resources[/u] for something and will not make the guild a the center of MD. And resources should be available to whomever requests them for the fair price of heat. Any other kind of price ... it is not fair (not that MD was intended to be fair) but might lead to abuses (of power and influence if not other kind). [u]"better support non fighting guilds?"[/u] Depends on what do you mean ? 1. statuses ? ... 1kk is too much and fighters will take it over. Give them Regeneration 1500. That will solve their problem. Briskess is a MUST NOT if you want to give the heat. 2. protection ? from fights ... that must be on personal level. there are 2 ways that I can see now: when joining a guild , [u]after 1 day[/u] (to prevent abuses) you receive the possibility to kill all your creatures (only one time for each join). Another way would be the illusion for the entire period (immediate illusion will trigger some abuses). 3. protection ? from alliance fights Make possible some sort of alliance statuses . Make possible that one guild to pick another fighting guild as protector (add its statuses) but only with based on agreement of the other alliance. Limit the protection to max 2 guilds for each fighting alliance. That way they get some extra protection and will lead to more cooperative playing (hopefully).
  7. <spam for Bronzometh> dude, you write too much. I read 10 lines then I forgot what was all about (my luck that the title is suggestive enough). I would propose you to write in more and smaller paragraphs. No more then 20 line. In the mean time ... NO to your idea, whatever you meant by it. Sorry
  8. [quote name='Rhaegar Targaryen' date='06 August 2010 - 12:16 PM' timestamp='1281089785' post='65242'] on mp5 they wont find an idling bunch of players who can be farmed on. they will find idling strong evildoers with drach again not wounded [/quote] I'm not a bounch but I'm not putting my drachs on def (not on regular basis and the rest of the time ... not on purpose). I'm mostly using random rituals which are the best rituals to learn from. I would suggest to others to do the same but ... I know that there are not many willing to stay long time idle.
  9. No one

    Archer Dmg

    [quote name='Burns' date='05 August 2010 - 05:31 PM' timestamp='1281022274' post='65155'] Applying 100% of *Burns*'s energetic influence Applying 0% of Darigan's energetic influence *Burns*'s Dark Archer III does damage to all creature(s) of Darigan and: - Walking Tree receives 1280 damage and remains with 120 vitality *Burns*'s J.D. does damage to all creature(s) of Darigan and: - Walking Tree receives 1270 damage creature DIES! For reasons unknown, J.D. currently deals less damage than DA3. You guessed right, J.D. is a CA, and supposed to deal 'generally more' damage than DA3. [/quote] May I get a complete log ?
  10. how do you know it was not tokened ? EDIT: MRD was bugged. I don't know for how long if he still is. Mur has been notified and the situation ... should be ...clarified, one way or the other.
  11. Ok, then I'm in Chewett ... get ready
  12. Can I still join the game ?
  13. [quote name='Bronzometh' date='03 August 2010 - 08:48 PM' timestamp='1280861339' post='65022'] I do agree that something must be changed in this game. Why don't we just post ideas (maybe even make a contest with rewards for best ideas, so that more ppl are interested in thinking of solutions for the issues), and let the best solutions be selected in a democratic way: by voting. Everybody should have the right to express their opinions. [/quote] Let me say this : READ THE FORUM. There are MANY "smart" ideas on how to fix this. And the most popular of all would be to remove the limits of honor / remove the win / lose system. yes, it would be interesting a pool on ideas but on which is the most stupid of all How can you or any "player with voting access" would be credited with the right to vote when you have no idea on what it means. If you want to vote, vote a president. This is not a democracy it is a Murocracy. At this moment (with under 1 year of activity) I would suggest you to try to understand the game instead of changing it. Have fun and live well.
  14. [quote name='Bronzometh' date='03 August 2010 - 01:29 PM' timestamp='1280834968' post='65004'] IMO, we must know the reason why MP5 weak players are hiding instead of playing, and try to get them out of sanctuary by removing the issues that makes them hide. [/quote] Bronzometh, take it slow, put questions then answers. Don't put the answers first. [quote name='Bronzometh' date='03 August 2010 - 01:29 PM' timestamp='1280834968' post='65004'] (I.e: extend the honor loss - let's say to 1 point per difference, and with no maximum limit - this way, if someone who is balanced (have 0 difference) attacks someone who have 1K more wins, the attacker get -1K honor. This will eventually make veterans to stop attacking weak players. Anyway. those are just some exemples, which should not count. But you should consider every MP5 ideas, and any MP5 should say something about that (what they don't like, and how would they change the things they don't like). [/quote] Who said that only the weak players are unbalanced ? Let me tell you that only SMART players are balanced, not the strong, not the weak. I do agree with forcing everybody to get balance (by removing rewards to unbalanced) because that way there will be more activity and only the lazy would get skill damage then. The only problem with that solution is the lack of knowledge on game mechanics so that ppl don't know how to get themselves balanced. I know that it is difficult (even for me as I keep getting loses) but it is not impossible. Do play together, do organize weekly gatherings to exchange info & wins ... just play the damn game. Do you need a fool proof solution ppl ? Can't you get it for yourselves ? Do you need the specs for each ritual? Put your mind to work and do the damn RP you need to make it work.
  15. No one

    Battle

    Need screeshots ppl. Please
  16. No one

    Battle

    ok, next time I'll put his creatures there too. Especially when you are not attacking random. The thing is that you will notice when in your ritual one is missing, but most of the time you don't look at what happens with the enemy. So, the other creatures are irrelevant. I do suspect a "<3" instead of a "<=3" because it is missing exactly the amount of groups of 2 from the rest of the ritual. In the first case there was just 1 group of 2 drachs and it was missing 1 creature in the second case there were 2 groups (ele & archers) and it was missing 2 creatures If that is the case, I see a different problem: there was supposed to be allowed max 4 archers, not 3. Anyway, please let us know if this happen again : image, log(if you attack) & battle id. As mur & Rendril ... if you fix this ... please let me know.
  17. No one

    Battle

    Here it is again, this time with only 4 creatures : [attachment=1850:random ritual with only 4 crits.PNG] FYI : It happen at [i]30-07-2010 01:02:23[/i], battle id is [i][b]1570988[/b][/i]
  18. @Kyphis: Hmm, lets say that during the TC / HC, those specific places (just next to sanctuaries) are very important. As for abuses ... lets say that those requirements stated in this topic correspond very much with what GGG was all about. Enforcing them (making them legal) on many locations, including hidden ones, will lead to new ggg like enforced grounds. What I said is to place them in common center locations like no man's land & marind area close to the gate. This way, it can be use by everybody with whatever reason without any other restrictive rules. Just like "no fighting day" it is a good thing if used with moderation. Have fun.
  19. No one

    Battle

    [quote name='Rendril' date='23 July 2010 - 07:51 PM' timestamp='1279907474' post='64443'] Were the other creatures not conflicting with the species limits? [/quote] well ... as you noticed in the picture there are max 2 creatures of the same type : 2 dracs. There should be no specie limit for any creature. [quote name='Chewett' date='23 July 2010 - 10:03 PM' timestamp='1279915404' post='64450'] Its a random ritual. Why should it pick 6 valid creatures? i think it should also choose the % slider and amount of crits randomly. [/quote] I don't know, it was always with 6 creatures. You can notice that at MP3 because there you most lose ve on most of your creatures and you still get 6 creatures. The "% slider" is not the point here, only the number of creatures. As for my creatures ... most of them (almost 80) have max ve. I have only 2 (two) creatures with 0 (zero) ve. [quote name='Rendril' date='24 July 2010 - 02:22 AM' timestamp='1279930964' post='64473'] That battle log says that he was preparing a random ritual. Please see if you can replicate this. A random ritual is designed to be a ritual of 6 if possible. [/quote] Rendrill ... the thing is that I was attacked so ... I'll let myself get attacked some more. And it was just one fight out of the 12 (at that time) that presented this symptom. I cannot reproduce this as I don't know why it happened, I have no clue. That is why I placed it on the forum to pick up some ideas. Also, if there are other players interested in this ... maybe they can help and read their logs more often to check specifically for this.
  20. I disagree with Pipstick and phantasm. Negative reputation is all about what you write in that specific post. For example, - if you write stuff that is offensive, you will get "neg rep". - but if you write something interesting ... and ppl like it ... you might notice a positive reputation for that specific post. - I think that it was a months ago when on the same page, for the same player, I gave a positive reputation and a negative one. There were 2 ideas, one good and one stupid (in my opinion). So .. Consider that giving a reputation point (+ / -) as your own 2 cents on his/her post. In the end, if you notice that you have a lot of neg rep ... you should ask yourself why. Consider it as the fastest feedback you can give / get. (that if you really care what others think about you)
  21. @Darigan & Yoshi Why do you narrow this to mind ? Why don't you think as something that cripples or disables or incapacitates. Or better yet ... leave it as is : something that weakens the defense. Also ... does it really matter ? PS: I think that continuing this discussion on how it is ... might lead to some spoilers. If so ... please consider NOT posting them.
  22. Putting it by default in front of all sanctuaries would lead to abuses. It should be in central location so that would be either organized (for competitions / teaching / learning) or casual (passing through) At Kyphis: "making training easier" was never the point of this game.
  23. No one

    Battle

    Din cate stiam un ritual random trebuie sa foloseasca 6 creaturi. In aceasta poza sunt prezente doar 5. In log apare ca as avea tot 5 creaturi. [attachment=1849:random ritual with only 5 crits.PNG] And the translation cause it seems he forgot to write in English From what I know a random ritual should use 6 creature. In the below (above) picture there are only 5. The log shows only 5 crits as well. dst, No one's personal translator
  24. the only way to make this fair is to make some specific locations that have this ... feature. Don't spread them all over MD, just in the center somewhere between GoE and Willow's Shop. It can be really useful for some competitions.
  25. Maybe so, but I just remembered / noticed it, and as I think that this can be easily fixed That is why I created this topic
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