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Chew

Root Admin
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Everything posted by Chew

  1. Chew replied to Chew's topic in Work in progress
    These are individual topics, none of which relate specifically to who leads the LHO group. All the ideas will work with grido, or any other leader. I see them as different points so if you want to address the whole topic of replacing Grido, this is not the place to do so. Primarily they all focus on removing work from the LHO leader so that Grido, or whatever new LHO leader replaces him has to do less work. Grido has stated that he feels that if there is a better person to do his job, they should stand up. I am of the opinion that currently there are not many people who have the time to do what Grido does. Nor do I think Grido fits this either, he is too busy. If you feel the LHO's should be leaderless and entirely public, then again I suggest you make another post. There have been separate posts for a very important reason, each idea of independent of the others, and can be implemented in part, or with all other ideas. They are also independent of who leads the LHO. Please keep them separate.
  2. It seems that the current process seems to work well then. Formalising it at: Promotion: publicly announce on forum, full details to LHO's so they know what they are looking for ina LHO Not promoting someone: privately announce to LHO's, and message to the person Demotion: privately announce to LHO's so they know the reasons, and message to the person --- All of this was done, except the telling LHO's privately, which sounds like a good plan. But it has mostly been working from the lack of complaints.
  3. Grido, comments? It seems like many people feel asking the current LHO's can be benifitial, but raised concern that Grido sometimes ignores his general procedure and does what he wants, see: sasha Does anyone feel they are up to the task of becoming some kind of recruiter to handle this in lieu of Grido being exceptionally busy?
  4. Grido, Any further comments? Does no one have any other comments? I dont see some of the people that were most vocal? Bump?
  5. Chew replied to Chew's topic in Work in progress
    So, do others have no comments on Gridos post?
  6. See: Its possible this text is hidden by some browsers, behind the creatures. This is a known issue but will be fixed in the future when I have finalised work on HTML5 interface.
  7. Steps to reproduce: Reload page to ensure all is normal. Open PM interface Load up an Old PM Close PM interface Open PM interface, note its broken. Toggling top: 57px on and off fixes it because logic. Still working on a fix
  8. Ann. 3397 - [2015-03-30 03:06:36 - Stage 12] - Permalink - Posted By Chewett Your current number of creatures, and maximum recruitable are now visible on the HTML5 creature page. This has not been backported to the Flash one since we are moving towards only using the HTML5 one.
  9. Sasha has some logs of all the most recent prices, she could put the prices of the last couple sold here :)
  10. Ann. 3396 - [2015-03-30 02:36:30 - Stage 12] - Permalink - Posted By Chewett [background=#f9f0d5]The db backup script has been improved so there should be a LOT less lag when it runs.[/size][/background] --- Feedback please when todays run
  11. Please note that while people are advertising "Anni Imp" etc, we have made no promise of the type of anniversary creature or whether it will exist or not.
  12. Generally yes, but exceptions can be made.
  13. Wish you the best with getting that and hope you are ok :)
  14. If you win, I will sponser the WP.
  15. Contact me if you want official sponsorship, or the persons day you will be running it on can request it :)
  16. For what?
  17. Indeed, I hope you have a great birthday :)
  18. I would have to look through some of the common items, but it would certainly be a very good use of them. Im seriously considering this. I agree, but it could be a different type of premium creature. Personally I like the idea better that a premium creature still needs to be recruited at a location :)
  19. That sounds like a good use of some of the common items :)
  20. awesomeness, added. thanks. http://md.chewett.co.uk/redmine/issues/63
  21. Chew replied to Samon's topic in New Ideas
    I like these ideas, still.
  22. Chew replied to Nimrodel's topic in Offtopic
    For those that havent read this, read it: http://magicduel.invisionzone.com/topic/21-funny-answers/ Post ID 21, we are now over 16k
  23. But, what i mean is that any of the ones that can be done daily, rather than every 24 hours, surely could be setup like that with some flag?
  24. I cannot comment on DD's anger, but if he is upset then I do profusely apologize. The Lab map is the most well known and traded spoiler, by putting it in the public for a week or two should not have affected anyone very much. The presence of two MP3's passing the lab map from one to another (clearly they didnt make it) clearly showed me this not to mention the number of people I talked to who said "oh yeah I was given the map". It was a calculated risk and one that paid off greatly. I see two types of spoilers, and this is quite possibly how things are going to be split. Lore Spoilers: What is the lab, what does it represent, etc Mechanical Spoilers: How do I get through the lab? The distinction is between "MD players" and "grinders". Both of these players are accepted into MD, but it was more designed for the "MD player" who researches, looks into lore, roleplays. First we are working to get the grinders happy, this is based on making things a little more public, (note I dont mean fully public) and getting mechanics to work better. This is important for the continued health of MD. We need these players to play and keep things going. Once this has been done, we shall be able to ignore these boring "mechanics" and then work more on the lore and develop that, including things like start the AL again. We can focus on having a core set of "knowledges" known, and then having lots of areas to research. Eventually that will have certain people being able to "confirm" researches as truth, once they have had them confirmed by the Loremakers (the GM's). We are going through some quite big changes, and not everyone is going to like them but we cant help that. Combat is easy to understand the basics and hard to understand the advanced plays. We are going to provide a lot more detail and this will become even more apparent. This will mean that those that study it will be able to get a lot more advanced than they currently are.

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