Everything posted by Chew
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Future unimplemented rules superceeding current rules
The idea came when I was sitting in a scene with one vaguely new, and another new player. One was telling the other that to reach GG they could go via the labyrinth, They told them it was hard, so the first person then just sent them a link to a map. The lab map is the most traded "spoiler" iv ever seen and is exactly the type of thing that would be made quasi public as the rules change. This is all part of the plan to make MD "more" playable. The whole spoiler culture does cause a lot of our players to leave and its really sad. It is good to see many people support such things being "vaguely" public. Also: +rep by Mur, all is approved :P thats how it works no? Im only allowed to do things Mur approves? amiright? lol
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LHO Improvements - Recruitment Agent
Previously Grido held a poll, open to all LHO's letting them vote yes or no for a LHO being admitted. This did not occur with you. This is what she is talking about.
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Future unimplemented rules superceeding current rules
There are lots of games where certain spoilers dont actually affect it. You can do a quest by yourself, or you can go on a website and find out how to get through the lab, etc. Its all a matter of how you want to do it. We havent yet decided where we will fit into this spectrum, so we are doing tests, seeing what people think, etc.
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Future unimplemented rules superceeding current rules
A couple weeks ago or so, I asked dst to publish the lab map on her blog for a number of reasons. The main one was that I wanted to see the communities reaction to a spoiler being posted on an outside site. It is well known that the spoiler rules are slowly changing, but they have not yet changed. It is good to see a lot of people care deeply about how spoilers are treated in MD. Its interesting to see that many players in MD would rather many things be posted publicly, and some would be fervently against this. As someone raised, it is hard to stop if someone anonymous posted all the spoilers they had then we wouldnt be able to punish or stop them to be perfectly honest. We also cannot stop people sharing spoilers privately (since we dont and wont ever monitor PM's, etc) so attempting to "punish" those is actually impossible. Some things, we have encouraged people not to share and some things are less lax about. For example I have heard from good friends/spies/people that at least two lands have an archive of knowledge including lots of details about all creatures, attacks, how to farm them etc. We cant suddenly try and ban everyone using them because, while my friends have told me this in confidence, thats all and I wouldnt want to do that. Things like creature images, are important to us as should be kept secret. Things like their stats, less so. In a discussion with Mur we discussed the idea of posting all details about the entire combat system. Mainly because anyone that spends the time to learn it all and apply it, deserves the knowledge. Its not something that someone can read 5 lines and know it all. I learnt a lot from reading your discussions on the forum and its very interesting to see such polarizing views. In conclusion, and reply to Z, yes what dst did is currently punishable, and what she did would have been punished. But she did it by my request, so If you want to start formulating a punishment, it goes on me. It would be good to see some further discussion about spoilers if people wish to continue. dst will be removing her post.
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calendar
Ann. 3386 - [2015-03-20 23:55:52 - Stage 12] - Permalink - Posted By Chewett The exploration points required to view a date on the calender has been reduced from 8 to 2.
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Random survey
"My friend advice me this site . He says that this site is very good for pickuping girls" I doubt anyone will get the reference though :(
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Free Credits Link Reset Time
We probably want a configurable set of links, some let you vote every 24 hours, some reset a specific time, etc. BFH, any comments?
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Sending credits Bug
Double entry is something that will ensure credits are properly sent. This will be how it will be fixed :)
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CTC Chat Transform is overly optimistic
CTC's do not fit the pattern you have suggested.
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Bird creature and the Nest
Reconsider this before you continue to suggest that they be moved :)
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LHO Improvements - Recruitment Agent
You misunderstand me here. The recruitment agent would screen the person, and decide yes/no themselves. This would be tough/easy but once they have approved them, Grido would be asked for his opinion and at this stage, its almost certainly going to be a yes, since he is just giving a final approval. If they have got through the recruitment agent they should be considered good as a LHO.
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LHO Manager Position / Grido discussion
Firstly, thank you Rheaggy, dst and ary for your opinions. Good friendly feedback is always useful I have been working with Grido since about Nov to resolve these LHO problems. I have been aware of them for a while and have had quite a few discussions with him as to what I think is wrong, and what we have been able to do. While initially they mainly focussed on negatives, we have been working on a number of areas that require improvement and what can be done. I have also been talking with a lot of MD'ers to try and work out what they think the issues are. Actually I have talked to some of you about this process I am going through, so some of you have known I have been working on this before. It has taken a bit of time because me and Grido have spent a lot of time planning and trying to work out what we should do. Now is a good time to bring it publicly. Communication The first area we identified is communication between Grido (as the head LHO) and others. It appeared that there were a number of times when there were communication problems at various stages of LHO applications. While not unexpected to have some communication issues, it appeared that there was some confusion for people applying and such. Transparency LHO sometimes seems to be veiled in a level of shadow and mist. Reasons why people were demoted/promoted generally are not as public as perhaps they should. While some demotions shouldn’t be too public (so as not to further publicly humiliate people) perhaps at least a posting should be made saying. In addition to this, some feel Grido is not impartial. We know that no person can be truly impartial but we can try. Adding transparency will hopefully improve the view of Grido being pretty good at impartiality. Idleness Grido is indeed more inactive than usual. This cannot be helped currently and it is likely to get worse for the next period of time. Him agreeing to other work is a personal mistake and is something not related to LHO role. He has slowed in agreeing to do things (actively said no when I asked if he wanted to do legacy work) which I feel is a good sign. Training Grido and I both agree that LHO probably needs some form of guide or training. We are looking to get someone, or a couple people, to help write this "guide" for LHO's. If prospective LHO's want to help write something like this. Replacement There has been discussion of his replacement, but as he pointed out, there isnt too many people that can replace him. Therefore the solution most discussed was having a number of people perform his role, and have him mange these people. Then he can train them and get them doing good work. If he had time, he would be one of the more qualified candidates. Actionable Work New MD Guide - Since Nov Grido and I have been planning a new LHO system to introduce them. This will include a guide, and some basic questions and answers, including a mentor system for new LHO's. http://magicduel.invisionzone.com/topic/16401-lho-improvements-new-md-guide/ Recruitment Agent - Since Grido is really busy, and to reduce the number of PM's that people have to send him, having a new recruitment agent for LHO's will be a major boost. This will be the person who handles recruitment. They will send a persons name to grido for a final "yes/no" which will almost always be yes. http://magicduel.invisionzone.com/topic/16402-lho-improvements-recruitment-agent/ Transparency - A lot of the LHO's and people I talked to discussed mentioned some uncertainty about actions that happened within the LHO's. Lets talk about how we can improve this situation. http://magicduel.invisionzone.com/topic/16403-lho-improvements-transparency/ LHO Rules - A number of people have raised concerns about rules applying to LHO's, lets dig further! - http://magicduel.invisionzone.com/topic/16400-lho-improvements-lho-rules/
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LHO Improvements - Transparency
A lot of the LHO's and people I talked to discussed mentioned some uncertainty about actions that happened within the LHO's. Lets talk about how we can improve this situation. Are there any issues with transparency within the LHO group? What do you think needs to be clearer?
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LHO Improvements - Recruitment Agent
Since Grido is really busy, and to reduce the number of PM's that people have to send him, having a new recruitment agent for LHO's will be a major boost. This will be the person who handles recruitment. They will send a persons name to grido for a final "yes/no" which will almost always be yes. Do you have any comments about this? Do you think you could do this job?
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LHO Improvements - New MD Guide
Since Nov Grido and I have been planning a new LHO system to introduce them. This will include a guide, and some basic questions and answers, including a mentor system for new LHO's. The process would be that, when a new LHO is appointed they will be assigned a mentor. This will be the person that will look after them and someone who they can go to about everything. It would be expected they talk to their mentor weekly or so and report back many of the things they are asked and any problems. This would keep a new LHO held nicely above the water. What content do you think should be in this new guide? Do you have any other comments about the process?
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LHO rule
A number of people have raised concerns about rules applying to LHO's, lets dig further! There are a number of LHO rules meaning that they get harsher punishments for doing bad things. For any rule that people think is bad or needs changing please post it here and we can discuss it and hopefully make the system better!
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Legacy
Ask Koshu, I think Mur and I have replied to all the questions.
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Legacy
This is why you ask questions, through Koshu.
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Legacy
The majority of that we have access to freely. Please ensure you have read the topic throughly, we are looking for people to document the technical aspects. E.g. instead of giving us a list of creature names and their stats (something we can get from the db in one query) we want stuff like a list of the abilities and how each ability works. How you can add more abilities/creatures into the game etc.
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Trade Log disappearances
While guesses about how the system works are amusing, they are in the end pretty futile and can end up spreading misinformation. So personally I would discourage guessing and telling people these guesses. Simply put, when the system was set up (PC - Pre-Chew) the tradelogs were stored with the items and means that on using these tradelogs are lost. There is a plan for a system which would change this, and make the tradelogs much more useful (and less likely to break) but this involves converting over a large amount of data, or writing a hack between the current systems. So its all planned out, I just havent decided when I will eventually implement it. Since there are a lot of things vying for my time I dont know when this will get done, but its all planned out and noted down. So, it works like that yes, its not that great, but thats how it is.
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Tea / Red Candy effect
I didnt say "they are coded differently but should be coded the same" I said specifically, "they use exactly the same mechanism so should act exactly the same". They should probably stack. But that code needs some changes since it works really oddly.
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Tea / Red Candy effect
Iv no clue what this means...
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Tea / Red Candy effect
Both of them use the same "method" to reduce the timer, so both should act similar. I think thats because when you "come back" it calculates all the stuff you should have gotten while you were away. But it doesnt remember that you had X effect.
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Viscocity poll
No visc changes will be made for this festival. Visc is now currently mainly a negative force on AP (it makes it lower, negative as in the number, not the feeling) and I dont see the 20 additional AP it can cause problematic. People complained last festival about it and I see no major compelling reasons to do so. Since then we have had the reduction in the max AP damage it can cause and the cartography skill to reduce AP requirements even more. Thanks to no one for pointing out the changes since last festival, for me to steal and summarize.