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Chewett

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Everything posted by Chewett

  1. its quite hard to do if you do the maths... its unlikely you are going to have 6 creatures with a similar difference to anyone else due to the large amount of creatures bought. The only way someone is going to win easily is to actually go and buy 6 crits now, and most of the people i spoke to had no space.
  2. [quote name='BFH' timestamp='1342559083' post='117679'] [center]Still trying to understand darkraptor submission...[/center] [/quote] Its a simple code a - 1 b - 2 ... y - 25 z - 26
  3. Have a great birthday Magistra!
  4. [quote name='samon' timestamp='1342468830' post='117630'] If you really want to show the total amount of heat donated you can add up the amounts of heat donated by each player (after subtracting the heat from previous votes.) If I'm right that doesn't drop over time. [/quote] indeed, my clickable displays current and total heat, along with all the heat donated by all the voters, and calculates it based on the method you suggested.
  5. [quote name='BFH' timestamp='1342446129' post='117622'] That shouldn't happen to heat vote then.. It's a voting method and I think it's stupid to lose somehow a vote casted? So there's no funtion to prevent the loss at all? However, I believe losing heat should happen to scripted items since somehow can be... abused, but that's not the case of heat for vote. [/quote] The amount one has given is stored, but the active heat drops, as Valldore says, its not how much was given, its a continual effort.
  6. For heat votes, you can use a simple one line piece of code to sort heat voters into heat given in desending order [CODE] @vb = mdsi_item_heat(); arsort(@vb['players']); [/CODE] This assumes that your heat variable has been assigned to @vb as in the example. When printing the information out with this format, it will produce it in an ordered format [code] foreach(@vb['players'] as @vk => @vh){ echo @vk . ': ' . @vh . '<br />'; } [/code] its nicer to show those who have given the most heat at the top than rather the first people who visited the clicky Comments and questions can go on this post
  7. This is the basis of a dynamic driven clickable, buttons! sample code: html: <form method='post'> <input type="submit" name='button' value="Go!"/> </form> MDScript: (locations [Whatever location the clicky is in]) echo @content[0]; if (@input['button'] == 'Go!') { echo "you pressed the button"; }else{ echo "You havent yet pressed the button!"; } Here you have a button and a form, when you press this the "data" is sent to the page again. This data is a associative value, meaning that you have a name that is associated with a value. In this case, all the "name"'s of the objects are associated with their value. For my simple example, The button name is called "button" and its associated value is "Go!" This value is only sent to the page when the button is clicked, This means on the first page load, it isnt sent. When the data is sent to the page, it is stored in the @input variable, so in my example when i press the button @input['button'] will be equal to "Go!" I can do a check to see if @input['button'] == "Go!" to see if it has been pressed or not. This will allow you to respond to user input and do different things. Remember to change the name of each button or input field, so that they are different. More advanced information is available: comments and questions can go on this post
  8. Or this link, which provides a nicer more mobile link, with links to other stuff at the top http://magicduel.com/mobile/?p=mo Im here believing that he knows of those, and therefore wants the widget to do something more than load a webpage... ---------------- <googled android widget> whats the point of having as useless information as the mood panel on your home screen...
  9. [quote name='Rumi' timestamp='1342316864' post='117555'] would it be difficult to code a mood panel widget for android? [/quote] How would the widget differ from the mobile version of the mood panel?
  10. [quote name='Sephirah Caelum' timestamp='1342301566' post='117542'] Tom Pouce, post # 10 , [b]3 votes[/b] [/quote] you mean 13 votes no?
  11. Make sure the images army too large, if you have any issues send the image to [my username] at MagicDuel dot com
  12. [quote name='Grido' timestamp='1342268846' post='117506'] next year they'll probably melt again is what he was getting at [/quote] Check for previous announcements and lo a pattern emerges
  13. Wait til next year
  14. [quote name='Liberty4life' timestamp='1342208273' post='117473'] the person that reported the bug told me via pm and wanted to remain annonymous, ya can always double check with council, but i tested this myself and now reloging like that doesnt work, and i know it worked before [/quote] ah ok, yeah i know, i checked it lol thanks libby
  15. [quote name='Liberty4life' timestamp='1342195067' post='117457'] hmm seems like i got mine answer [/quote] where it say that?
  16. [quote name='Liberty4life' timestamp='1342187613' post='117442'] oke now, lets say that there is potential for another shop regardless of the above, umm champ dome is said to be a vault so lets use it as example, more over it sounds more challengeous with yoar idea of npcs blockin path so we have a challenger who wants to claim "title of champ" and reclaim his "heritage armor", good we have motivator, then as wuky said, ya need to work all technically details, etc [/quote] Champions dome already has a purpose If you want to add scenes, they need to be drawn, approved, "SWF'i'fied", uploaded, coded ect... Thats a lot of work even just getting artwork in MD style approved to be new scenes if hard. Most of you wont remember the dojo, that had a scene planned out, drawn mostly in MD feel, massive effort behind it all, but murry wouldnt put it ingame as it didnt fit "the plan"
  17. Think out the idea properly, plan how easy they should be and what should be at the end. How useful will the armour be? Ideally it will be balanced with current endgame armour to allow choices and difference
  18. agreed with Nim, i dont actually see your reasoning for more NPC's other than, lets have more NPC's! Most of the current NPC's have a specific role to play blocking something, what would the NPC's be doing there? what is their back story?
  19. [quote name='Liberty4life' timestamp='1342116129' post='117362'] xd i meant how it changed, are some changes made to when ya click logout, or does it apply to logout after 1h inactivty or to 6h idle, or wut? [/quote] And i wanna know exactly how some things in MD works, doesnt mean murry is gonna tell me lol
  20. [quote name='The Warrior' timestamp='1342116405' post='117365'] I use Android 2.3.5 on my HTC Wildfire S. If I can really be bothered with trying to use MD on my phone, then I can just about: chat, send PMs, all right sidebar stuff, read announcements,and view papers of those in current scene. What I cannot do is fight, move, read the story, any left sidebar stuff, cast some spells, use some items, hear anything or edit papers. Essentially, I can do everything that the current mobile version can and not much more. The user interface on a mobile however is outlandish and too detailed. It requires a lot of zooming in and out, vertical and horizontal scrolling and I'm plagued by AJAX errors, not to mention it's incredibly slow. Flash rarely works on my phone and popups don't work either. I don't recommend creating 'apps' as such as this would require porting to multiple different OSs, but rather to redevelop the mobile version of MD to make it more mobile friendly. [/quote] I agree with that using my iphone, its much easier to make some nice HTML than making 5 different types of apps for phones lol all phones have a browser nowadays.
  21. [quote name='Liberty4life' timestamp='1342114731' post='117356'] ummm modified logout behaviour, i would like to hear more details about this, specifically technical ones, if possible [/quote] The logout behaviour, which was previously one thing, has now changed to another. Pretty technical
  22. Looks good, I like the way that is done
  23. [quote name='DARK DEMON' timestamp='1341812895' post='117064'] yes i did but there i know so many MP3's who have defeated them . . . so if they can do it, why can't I? [/quote] The system changed recently so that it is currently much harder to beat them at lower mindpower levels. Again "much harder" it hasnt been properly looked into as impossible, if anyone can do it, Libby probably can.
  24. iv no clue what to name them, suggestions are welcome.
  25. On pressing the top links page, you would then be presented with the list below the current list, if you look at the mood panel, the 4 links would essentially be on the line under the large chunk of links, where the text "mood panel" is.
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