[quote name='Kyphis the Bard' timestamp='1337982570' post='112876']
I can already think of a few things you could offer which shouldn't drive a huge wedge between paying and non paying players..
For one, You culd add in a non-shared, but limited uses, resource gathering tool. Give it say one item in the shop (so one per reset), have it determine randomly from the basic resources (so not memory stones, etc) what tool it gives you, and give it a relatively low number of uses before it expires, say 8 like the wiiya bubbles (which also don't expire by time, but only by use)
Another thing you could have, which you could have multiple of, is basic resources. Say stacks of 6 lumber, water, herbs, etc.
Yet another item that is supposed to be available to all are the Fenth gathering items, so they would also be a candidate for this sort of thing.
You could add memory stones that grant one cast and don't produce sand on use that already contain basic spells like heal, locate, ghost.
There are plenty of other things you could do as well, those suggestions are only about items and MD has a lot more than that for RPers.
For example, the structure of the Powerups and Recharges branch doesn't take into consideration Viscosity. There is a lot you could do with that alone.
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That drives a wedge... peolpe buy resource collecting items for money, i would be totally against something like this...