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Chewett

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Everything posted by Chewett

  1. NML should be done (as far as I can be). I still need to debug why GoE is being wonky but thats a bigger issue.
  2. The majority of NML's movement clickies should now have text again!
  3. I'm taking no mans land (I have done half of it already). @Aia del Mana there might be no language strings for prision, in which case the second tool I am working on will help there (but that will be phase two). Just ignore anything without language strings.
  4. Thanks all! If you have any questions or need feedback on how it works, give me a shout!
  5. Those who already have A25 please have a read through this post and ask me any questions about it (this post needs the A25 password, ask me on PM if you need it and want to be involved) I think its best to split it by land, don't worry if you miss any scenes because I can search the DB to find missing ones pretty easily if I script something up. Any A25 members please say which land you want to do (please only take one at a time) No Mans Land - Chewett Necrovion - Syrian Marind Bell Magicduel Archives Loreroot - Aia Lands of the East - Aelis GG Underground Prison - Aia Somewhere else I have missed?
  6. Ann. 5251 - [2021-04-28 23:26:19 - Stage 15] - Permalink - Posted By Chewett 0 likes Like New A25 tool - Scene lang string switcher In moving over MagicDuel to flash we have lost the wonderful information in every clickable. Previously if you hovered over a clickable you were able to see where it would go (provided the language string was written). We still have this information but need to convert it over to the new clickables. This new tool (available for A25 members under Tools Pane -> Misc ->Scene Language String Swapper ) allows us to move the language strings to the new clickables. Thanks to Kaya for pointing me at the issue. This will be a two part project, the first moving over all the language strings and the second will be adding missing ones. I am currently writing the interface to add missing language strings. I will be documenting what needs to be done to move over the language strings and sending it to current A25 members so that we may coordinate the work. CODENAME: AUTUMN2050
  7. I know how we can fix this, I just need to write a new interface and task our wonderful A25 team on it.
  8. In this post I remember the troublesome dst, a good bughunter and an even better friend. Be well wherever you are! (Oh and come back and sort out your alliance, you have let riff-raff into it )
  9. In this post I remember Cutler, he inspired me to try new things in MD and together we crafted the first and only piece of banned MDScript May he rest well.
  10. Today is a little different and a more sombre affair with us remembering those friends who have passed through MD. The joy we shared with them while they were here will never be forgotten. You are invited to write something about a player who is not with us to remember them. Either someone who temporarily not with us, or more permanently, you are welcome to share a memory or even just their name today, we wish them all well. MagicDuel is nothing without the players, and we have enjoyed meeting each and every one of you.
  11. @Muratus del Mur do you think this is related to the recent changes?
  12. I'm going to have a nosy at this, thanks for reporting it.
  13. Day 16 - Thursday 29th - The best day
  14. We can run a second towards the end too, Saturday and Sunday are good for people though normally thanks for the offer though!
  15. If you think you deserve a medal, send me a message or tell Me in chat during the event. if you think someone else deserves one, or something, tell me! We rely on people telling us what has happened over the last year that is noteworthy! Even if you think you deserve a medal, send me a PM telling me why and we shall consider it! (before you scold me I am in bed with a thumping headache so I’m just writing this up then trying to sleep again ????)
  16. There was various discussion, but for reference these are the canonical colours of each Land (take note lorehunters!): Loreroot - Green Necrovion - Black Golemus - "MD Orange" Marind Bell - Grey or Ivory MD Archives - Red Lands of the East - Yellow Gateway Island - Silver/Grey
  17. Sorry MaGoHi did post something but I removed it as I needed to tweak it (it was slightly wrong). I didn't get around to posting it so sorry about that. I was thinking of running it after Fyrd's event, so that rough time is good for me. Thank you for posting this Granos.
  18. Forum created to discuss these changes, as before contact me if you want to be involved in this project: https://magicduel.invisionzone.com/forum/342-md-rework-gateway-islandlhotutorials/
  19. We also gave them a predefined set of creatures to pick from so they could decide what to use during the combat as you can give creatures too in the illusions The original idea was to (as you suggest) have land fights where everyone gets the "same" stuff and can fight against each other as soldiers. See "Loreroot Guardian X" illusions. I imagine Torch Contests whereby everyone has the "same" stats so strategy is more important.
  20. We did break a few characters though
  21. We actually have used illusions for combat tournaments before, I think I coded some things up for @Sunfire
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