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Chewett

Root Admin
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Everything posted by Chewett

  1. I'm wondering if the "reason" you embed stellstones in armour is to increase the number of uses, rather than making it permanent? Say you get 3 casts of acoustic remains but embedding it in armour would give six
  2. I reached out to ~10 active people in MD, sought thoughts and opinions over the last week, spent hours rewriting the post to give you some positive feedback in the hopes you might treat it constructively given our past. You asked me to engage with your content and when I do you are just hostile. I'm not sure where else to go. If I didn't care, or didn't want you to succeed I would just ignore this. Sorry for caring 😢
  3. Ok I tried, thanks
  4. That sounds like a great addition to add value on top of what it has, then you can customise it!
  5. The main purpose of this post was to help Seigheart have a think about how he could build an economy, rather than lots of random resources people can't use. But I shall see if I can prepare a guide that you could use.
  6. Iv spent some time working some constructive feedback for your most recent actions and this post gives a good place to discuss them as it will hopefully help you and your role described here. This has involved a lot of discussion and seeking comments from other players so please read this in the genuine way I have written it, an attempt to help you improve your ideas. If I haven't conveyed what others said, please feel free to post your comments further here in an attempt to improve this idea. AI Slop HelpersA few people have remarked that a lot of your posts recently all seem very "generic AI fantasy" and don't always meld with the reality of MagicDuel (since they don't know much about it). Some suggestions are that using AI is great, but you need to temper it's output and not just rely on it verbatim. Here is it quite apparent with your first post being quite generic fluff without anything concrete, you may want to rewrite it to be personal. It reads as if someone who doesn’t care enough to invest the time to write it personally. I don’t think that’s how you intended it to come across so I would encourage you to consider how you portray yourself. We much prefer typos galore than output from GenericFantasyLLM. We do have a Mur working on MD 😉 As you can imagine, MagicDuel is a population of artists, writers, storytellers, and creatives and using AI is a controversial topic. Other suggestions on first paragraphI would suggest changing it to a call to action “this is what iv done so far, this is I’m going to do, it’s going to be amazing, stay tuned” Another big theme with the feedback is that it's great to see you back, but it would be good to see you back for a bit longer instead of immediately claiming a guild. MD has changed a lot and it would be good to see commitment to an idea rather than flitting, MD works on a lot slower pace than most are happy with and that's fine. However don’t ask permission to become ruler of a guild, just start being the crafters guild. Titles can be earned later, they don’t matter! GoalsIt would be good to see you starting to embody the goals such as running events, creating collaborative projects. In MagicDuel a lot of roles are given once people have a track record of accomplishing it. You started with your forge commentary but it would be good to see that continue. As I said, be the crafters guild! Why you may make a good leader Without commenting on this specific instance, someone making a post saying “I will be a great leader” is the number one reason they should not be a leader in my books! Don’t take that personally though. You want the leader to be someone who, when someone asks “who knows about this crafting” they go “this guy!” That isn't gained by a fancy title, it's created by work and dedication. You may want to address past behaviours and highlight steps you have taken to change. It also reads as written as an impersonal AI comment similar as in the first paragraph. It's like you said “Write some bullet points saying why I am an amazing leader” to an AI and it's generated content without actual knowledge of your character and past, that's the most important part IMO. As a specific example you have not been well known for being patient, community focussed, or collaborative and actively stirred hurt in the community. Showing why and how you have changed would add weight to this petition. Do you want a crafters guild or general workmen “profession” group It’s a bit confusing because your first post talks all about the crafters guild but subsequent posts suggest you want to help organise/run the general economy of production. Historically the crafters were about bespoke small scale craft and maybe you actually want to form your own “workmen” guild focussing on expertise on bulk processing rather. Really the crafters guild are dead now the forge is alive. I would suggest having a think about where you want to actually position your new guild. From your commentary I would move away from crafters and make your own new guild. Workshop containing all processors I think this idea is against all of MD lore and concepts and unfortunately continues the “generic fantasy AI slop” vibe. MD has always encouraged putting things “around” the world to encourage movement, trade, and specialism. I don’t think having a singular place for all crafting is good for MD. My suggestion would be to split these up and suggest places around MD where they would thematically fit. Some people I have talked to have actually suggested we need to revive the guilds across the land, Fusioneers, water dowsers, etc. Instead of having a central organisation, make it so each land has a specialism. I think maybe this would work well, and instead of you being the "Head" of them all, work as an envoy between them facilitating crafting, trade, sharing knowledge? Infographics I won’t individually comments on the items but it again looks very generic fantasy, there are various elements that don’t seem to fit in with how resources actually work in MD I saw Fang made a number of suggestions aligned with my comments about it being generic (and agreed when I spoke with him about it) and not fitting in with MD but now I look again he removed them. Instead of producing a large quantity of ideas that just don’t fit in MD I would suggest you spend time reviewing actual structures in MD and provide a smaller subset that actually fit into MD. As an example to help you I have written up how the upgradable were planned to work. I never got time to finish them unfortunately. Maybe Mur will let me in the future. Resources need a use One of the key areas previous initiatives like yours have failed is because they have a lot of ideas about resources that could be collected and processed but nothing about how they could be used. There is a reason most larger games actively employ economists to build a sensible economy to encourage trade. My suggestion would be to focus more on the end products and why the players (and Mur and I) would care about including them. We don’t want to add three new types of ore, but if there is a use, that’s exciting. To help I have posted an idea about how resources could factor into armour. Hopefully that will give you some ideas of what I mean. I’m encouraged to see your real ideas Without trying to seem too negative a lot of these ideas are quite generic fantasy and I’m keen to see your real ideas where they fit into MD, or where you argue MD should change, rather than a lot of generated things that don’t really fit. My primary suggestion would be to focus on a few key ideas and make them really good so we can implement them, over a vast wave of things that don’t really fit. . AI is a superpower, using it well can give incredible results, but if it’s generating a large volume of low quantity ideas it removes what’s special about MD. And protecting what’s special about MD is the only thing I care about.
  7. Yeah the idea was that people could actively change their land by building different areas, or ignoring them. That and bringing an actual economy in would help a lot
  8. I posted a lot about upgradeables in the past but due to some health issues I never got around to actually finishing them in MagicDuel. I am still sad about that. However to help give Seigheart some ideas of an "industry" he could build with his new role he is working towards, I'm going to write out some of the key concepts of them. What are UpgradeablesUpgradeables were a concept in MagicDuel to allow buildings to be upgraded over time with regular resource input. If you added enough resources you could "upgrade" them, if you didn't pay the upkeep they would degrade and lose features. The idea was that you could gain/lose features within your land if you maintained them, or didn't as the case may be Why this was matters for the economyMagicDuel doesn't have a good economy as there is too many resources (something I am working to fix with something secret 😉). What I didn't want is something that could easily be completed by Ledah who has hoarded 500000 mineral ore. New resources - Riverbed Clay, Hardwood Lumber, GG Stone (not implemented possibly)To stop "the Ledah Problem" I created three new sets of resources, unable to be gathered until the appropriate tools were ready, that would each appear in a different land. Each land would need a different amount of resources to build their own buildings, but the idea was that they would mainly use the resource available in their land. This would encourage trading or working in other lands to get the resources you need. Combined with tools that were initially only intended to be shared, and only accessible by their land citizens, it would make it somewhat interesting Resources were the tool, not the purposeThe key reason why this worked compared to past "industry/crafting" initiatives was because the focus was building something cool/interesting for MD that people would have a reason to gather. Currently gathering serves little to no purpose. Next stepsI want to continue this project in the future, the next steps are as follows: Properly make 3 unique resources in the game Finish off the upgradables so that we can have unique structures growing with time Ensure that these "degrade with time" Add some unique reasons why people want structures (land bonuses, heat reduction, beneficial spells, skill training, etc) The AI era does enable a lot of this, now we just need to do it.
  9. Given Mur is reworking the armour and weapon system I thought I would throw some ideas out My new conceptsWeapons and Armour should be harder to obtain than a click Resources used to make the item should be used related to the rarity/importance/power of the weapon/armour Crafting should require time waiting in the crafting area Crafting should require a sliding scale of skill Crafted weapons and armour will degrade (following the new Integrity system) Crafted weapons and armour should be tradable New Rarer Tier resourcesWe should have some new higher tier resources for items Those less advanced are more likely to fail to obtain these higher tier Having tiers like "Iron -> Mithril -> Adamantite" for ore could be a start "Crafting in place" System - Waiting while you make itemsWhen crafting items you should stay in one place Leaving would "ruin" higher tier items wasting all resources Leaving would "stop" lower tier items allowing you to continue Someone attacking you X times (lower X for higher tier items) would cause you to ruin it This would allow some value in crafting without it being an instant thing. This follows similar systems converting materials from one form to another. Crafting should require skillYou should require specific skills to craft weapons and armour The higher your skill, the less likely you fail Some higher tier armour/weapons should only be able be produced by "Master Crafters" By introducing a skill element people would be encouraged to specialise and train their skills Crafted Weapons/armour should degradeWe need a "repeatable" element for armour to ensure it isn't a "get once and ignore" like current armour/weapons Adding in the integrity system similar to items makes perfect sense This makes it an actual system people have to interact with, rather than something "one and done" Crafted Weapons/armour should be tradableThis lets you specialise in some areas, and creates actual professions People can decide to either buy armour/weapons from others or make it themselves This encourages general item movement in MagicDuel and is therefore a very good thing for the economy Feedback Welcome!
  10. You used to be able to see and attack night mode players when you cast "Sun". That's definately broken and needs fixing. You Should be able to attack night mode players if they are chatting, that's also changed and broke.
  11. Message has been there years, maybe Eggy or Beans could help @Muratus del Mur ;)
  12. This looks to be fixed, @Muratus del Mur was it an unannounced fix?
  13. Welcome back, It's nice to see the new you :)
  14. Just needs Mur to review, I suspect this is something that just needs reverting.
  15. If you click the Angiens Shrine nothing happens. Coordinates: 1_2x4_1 Unfortunately without A25 I cannot debug further, if someone grants me this I can look into this.
  16. @Muratus del Mur this probably needs a review of the input items and decisions it took to generate the new item. @Blackshade Rider I assume there wasn't any "Ledah items" used in the creation?
  17. No bug and no code changes are being made to MD by me.
  18. What items did you give it?
  19. @Fang Archbane has joined us
  20. Due to a player asking to be removed from the AL I'm going to need to rewrite a number of days, alongside recreating images. Unfortunately I write these a few days ahead so it needs some rework. I hope I will be back on track by next week. I have contacted everyone involved in this, so If you are involved in this, or want to be involved, and haven't gotten a PM, let me know.
  21. I really like Primordials, it makes sense based on the lore
  22. As @death ray has reported his mistake and we now know what happened we have removed his mark! We are a fair organisation, we will do this for anyone else who makes mistakes honestly
  23. The herb basket from the evo shop does work like that however
  24. Was your personal water bucket from the evo shop? My water bucket doesn't work when depleted and does take water away. Could you try somewhere non-depleted and check before and after? I think we should remove your mark if you didn't know this Example:

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