Jump to content

Ivorak

Member
  • Posts

    293
  • Joined

  • Last visited

  • Days Won

    17

Reputation Activity

  1. Downvote
    Ivorak reacted to Fang Archbane in Seigheart's Auction   
    Personally, I'll start my statement off by admitting one thing. Although I am older than most fossils here, I'm not afraid to admit I'm a fool.

    Now that that's out of the way, as a (VOLUNTARY) slave, and as asked by the Council, I feel I must post my opinion, so, here goes.

    So Seigheart wasn't 100% specific about how things would be run. So Seig changed plans midway and didn't think twice about it.

    SO. WHAT.

    Seigheart has done more good than bad (IF hes done ANY bad) in the past, with this auction, and as I'm sure he'll do in the future.

    I'm a slave, I volunteered for the role, Ledah has my leash and I'm happy as can be.

    I DON'T MIND THAT SEIG KEPT HALF THE COIN CAUSE FRANKLY IM GLAD I GOT A FREE ITEM AND ANY COIN AT ALL.

    Maybe if everyone stopped being so anal (pardon the language) about this and just enjoyed MD as it's meant to be, the world would be a better place. But that won't happen, so I'm here to put my foot down.

    I totally support Seigheart in everything he's done, I don't doubt his credibility, I trust his word completely, and would never doubt him for a second.

    I don't care if in the end he looses. I don't care if in the end he wins. I'm just here to say, that no matter what, I have Seighearts back in this all the way, and in general. Seigheart is a great player, and an even better friend. Why do you all feel the need to go out of your way and badger him over some small coin? He had the idea for the slave auction, NOT you. He felt the need to keep half, NOT you. So please, for the love of MUR tell me why ANY of you feel you have even the SMALLEST right to judge Seigheart, because last I checked only Mur could be irrational and the world would still be ok.

    That being said I'm done ranting now. My opinion is stated and I stand by it. I won't be posting here anymore unless circumstances change and I feel I'm needed once more.
  2. Upvote
    Ivorak reacted to (Zl-eye-f)-nea in Development Focus - Alliances   
    I've always hated the way the alliance system works and I don't agree with you Eon (see other main thread) - why should loyalty and fighting control alliances that have little if nothing to do with that? I've always thought its stupid. I do want to know what the different things are though because while I welcome a change to the system, I would be very against some sort of new loyalty based system or something where alliances are more like property to war over, which is kind of what that sounds like.

    Z
  3. Upvote
    Ivorak got a reaction from Kyphis the Bard in Development Focus - Citizenship   
    [quote name='lightsage' timestamp='1333496491' post='108212']
    I don't think negative votes should matter, the border of getting people to vote is a much more involved one. After all, to be admitted you'd require over 50% of the land loyalty.
    [/quote]

    I think negative votes should matter, or perhaps there should be a way to leave a comment on a candidate for citizenship that would be displayed to other citizens before votes are made. There should be some sort of way to share knowledge of plots, infractions, foreign allegiances, etc., without having to contact each citizen individually.
  4. Upvote
    Ivorak reacted to Isabella Finch in Development Focus Public Vote   
    I searched for alternate threads about this but found none. So if this is posted and not wanted, please feel free to move it or delete it.

    I did read the entire box of text and I have to admit... I don't really get it. Especially the tags option. In my opinion, this should be the least focused on. If it is about personal tags then isn't it just something we can place on our personal pages? Maybe I just don't understand, but I don't see the full need for these, especially since people say wat they want others to know about them in their papers they go out of their way to get so people can read about their character. So what is adding tags going to do? I seen Necromancer Mortis had done this, I was thinking it was purely rp. Maybe it is. And even so, I still don't see what good it does...

    As with the other two options. They were explained a tiny bit, but not enough for someone brand new to the game in comparison to people that have played for years. Could this maybe be "dumned" down a bit? I have seen the reasons for [i]not[/i] joining an alliance, aka you get your rear handed to you on a silver platter by baddies too intimidating to even look at let alone fight against and actually hold your own. Pros however for joining an alliance have completely escaped me.

    And citizenship, it seems is just for getting special items for gathering special items to make special items? Unless I am mistaken on that, but that is the gist I have gotten so far, which doesn't seem right. If I wanted Isabella to get any items she would have to join Marind Bell because she has a hard chance, if any at all, to go anywhere else. When, based on her character, it seems Necrovian or East lands would be much better suited. And I doubt land jumping just because you want to be a citizen to get ingrediants but then moving to another better one as you get the chance is even allowed. And if it is, it is probably frowned upon.

    Also, they were slightly described, but you didn't say what the votes would do.. If Citizenship gets the most, for example, what will be changed about it compared to how it is now? I tried asking one person about this and he said he wasn't even voting because none of it even concerned him. So would I be wasting my time with this as well, since I am so new to th game or does this all affect anyone no matter how old or new?
  5. Downvote
    Ivorak reacted to Eagle Eye in Selling Reindrach   
    wow, really nice, but i can't afford to do that.
  6. Downvote
    Ivorak reacted to Seigheart in Fenrir Greycloth   
    Lol

    Well, even OOC that statement is true. Fenrir was a personality/character. I am not Fenrir. I am not Seigheart. I am Nathan. (my name).
  7. Downvote
    Ivorak reacted to Sasha Lilias in DS Alliance Recruitment   
    Please use link to download the current alliance statement for the Dimensional Shifters.

    [attachment=3680:Dimensional Shifters Alliance Statement.pdf]

    ~Sasha

    {Just been informed of the naming, my mistake :S It should be "Alliance recruitement")
  8. Downvote
    Ivorak reacted to Seigheart in Seigheart's Auction   
    1. I had given my leash to the winner of my auction. Ledah. Don't know wtf you're talking about Pip. Kindly explain.
    2. Again, part of the auction, just like everyone elses.
    3. I didn't decide anything about my leash. Still don't know wtf you're talking about. My leash went to Ledah. The highest bidder in my auction.
    4. If you go back and look in the thread, you will see the terms of service part of the slave trade.

    So, before you start throwing all these stupid accusations around, do your gdmf homework.

    Oh, and here is the page in the thread where the conditions were allowed:

    I had also discussed the conditions with Ledah before hand. So, again. Stop posting all this "evidence" without know wtf you're talking about.

    [url="http://magicduel.invisionzone.com/topic/11610-slave-auction/page__st__20"]http://magicduel.invisionzone.com/topic/11610-slave-auction/page__st__20[/url]
  9. Upvote
    Ivorak got a reaction from Kyphis the Bard in Spells on Clickables   
    Now that we've a simple mechanic to transfer spells by memory stones, perhaps those stones could transfer charges to items and clickables as well as other people. Once spells are stored in a clickable, their casting could be triggered by opening the clickable or completing an action within.

    Possible use cases include:
    - I could store a locate spell (complete with parameters) so that people could find me easily (perhaps require a passcode before the spell goes off).
    - A prayer word entered into the clickable dialog box would provide healing, if enough charges were available
    - A riddle answered incorrectly would lock a player in place using the movelock spell. (This would be improved if certain actions could also trigger a PM to the scripter's inbox).
    - Etcetera


    It turns out that Mur suggested this before. But now with the concept of memory stones in play (especially the notion of the transfer of limited casts) this is something that should be pushed forward.

    [quote name='Muratus del Mur' timestamp='1256728278' post='45941'][color=#282828][font=helvetica, arial, sans-serif]Updated todo list :[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- creature transfers[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- item transfers[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- check for fight counts against a player[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- check for letters in a location[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- check for creatures[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- add name of editor to the item entry[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- hide item entries without activation words of users inactive over x days[/font][/color]


    [color=#282828][font=helvetica, arial, sans-serif]Ideas that will remain for later:[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- pseudo SQL to handle data in arrays like they are a database[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- fights triggered by script, trackable by script[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- ability to give heat to the objects[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- alt check[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- item and creature transfer history logs[/font][/color]


    [color=#282828][font=helvetica, arial, sans-serif]Ideas for when i will find a good way to prevent abuse:[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- wp awarding by script[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- magic [/font][/color][color=red][font=helvetica, arial, sans-serif]spells[/font][/color][color=#282828][font=helvetica, arial, sans-serif] triggered by script[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- illusions triggered by script[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- ability to store creatures, items and more on a clickable[/font][/color]

    [color=#282828][font=helvetica, arial, sans-serif]- add functions that allow user vars changes, teleportation, item creation and more drastic actions.[/font][/color][/quote]
  10. Upvote
    Ivorak reacted to Pipstickz in Land Loyalty for Items - Ideas, Suggestions   
    [quote name='Mya Celestia' timestamp='1331756334' post='106572']
    [color=#008080][font=lucida sans unicode,lucida grande,sans-serif]It isn't that I don't want anybody to have baskets. It's that a resource gathering tool is ranked at the same level as a toy in another land. It seems off balanced to me.[/font][/color]
    [/quote]
    Back when Mur asked people to submit herb suggestions, he stated that herbs were meant to be available to anybody (will attempt to find a link). Plus if baskets are given a Lorerootian loyalty restriction (I am assuming that is what you'd suggest, as they are located in Loreroot), then I would argue that tea cups, tea pots and tea recipe books should be given Tribunal loyalty restriction (I'm assuming that they do not have restrictions, but I have not actually checked), as they are located in the Tribunal. How useful does that make herbs if you don't have Tribunal citizenship/Tribunal friends? The common link between these items, and the reason they are unrestricted, is that they are meant to be available to anybody who shows up to grab them.

    The fact that the dice are "toys" doesn't make them less useful than herb baskets, either: they are just used differently. Dice can be used for quests, decisions, games, and most likely some other things that I'm too unimaginative to think of.
  11. Upvote
    Ivorak reacted to Pipstickz in Spells on Clickables   
    Grido, can you please explain what you mean about WP spells a bit further? I'm not sure I completely understand.
  12. Upvote
    Ivorak reacted to Pipstickz in Spells on Clickables   
    I knew what you meant by WP spells, but I do not see how it cheapens them. If anything, it adds value through giving spells more diverse applications.

    I believe the point of Ivorak's suggestion is that you add spells to your own item, rather than taking stones from others, so I don't see how you would take stones from people, unless I am still misunderstanding you.

    Heat could be dealt with in a similar way to the clickable mentioned here: [url="http://magicduel.invisionzone.com/topic/11715-we-want-them-back-declare-war-to-death/page__view__findpost__p__104537"]http://magicduel.inv...post__p__104537[/url], where heat can be raised through donations or your own efforts and stored in the clickable, or possibly through dedicated items such as a heat jar that can be linked to a clickable, and if there is not enough heat for a spell that is deemed necessary to the experience of a quest, the associated event can be changed to say "Insufficient heat, try again or donate to continue". I don't think it's unreasonable for quest creators to ask for heat donations, and I would personally be glad to help, if this is a feasible idea.

    Obviously there could be people who do things simply to mess with others, or out of spite, or whatever, but that can be dealt with through public opinion and awareness, or possibly the court:
    (From the WPShop description of Edit all clickables)
    [quote]Abuse of this feature by mistake or stupid use will get your feature _removed_, abuse by intention will get you _baned_.[/quote]
  13. Upvote
    Ivorak got a reaction from Rumi in Spells on Clickables   
    Now that we've a simple mechanic to transfer spells by memory stones, perhaps those stones could transfer charges to items and clickables as well as other people. Once spells are stored in a clickable, their casting could be triggered by opening the clickable or completing an action within.

    Possible use cases include:
    - I could store a locate spell (complete with parameters) so that people could find me easily (perhaps require a passcode before the spell goes off).
    - A prayer word entered into the clickable dialog box would provide healing, if enough charges were available
    - A riddle answered incorrectly would lock a player in place using the movelock spell. (This would be improved if certain actions could also trigger a PM to the scripter's inbox).
    - Etcetera


    It turns out that Mur suggested this before. But now with the concept of memory stones in play (especially the notion of the transfer of limited casts) this is something that should be pushed forward.

    [quote name='Muratus del Mur' timestamp='1256728278' post='45941'][color=#282828][font=helvetica, arial, sans-serif]Updated todo list :[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- creature transfers[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- item transfers[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- check for fight counts against a player[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- check for letters in a location[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- check for creatures[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- add name of editor to the item entry[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- hide item entries without activation words of users inactive over x days[/font][/color]


    [color=#282828][font=helvetica, arial, sans-serif]Ideas that will remain for later:[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- pseudo SQL to handle data in arrays like they are a database[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- fights triggered by script, trackable by script[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- ability to give heat to the objects[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- alt check[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- item and creature transfer history logs[/font][/color]


    [color=#282828][font=helvetica, arial, sans-serif]Ideas for when i will find a good way to prevent abuse:[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- wp awarding by script[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- magic [/font][/color][color=red][font=helvetica, arial, sans-serif]spells[/font][/color][color=#282828][font=helvetica, arial, sans-serif] triggered by script[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- illusions triggered by script[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- ability to store creatures, items and more on a clickable[/font][/color]

    [color=#282828][font=helvetica, arial, sans-serif]- add functions that allow user vars changes, teleportation, item creation and more drastic actions.[/font][/color][/quote]
  14. Upvote
    Ivorak got a reaction from Xcercses in Spells on Clickables   
    Now that we've a simple mechanic to transfer spells by memory stones, perhaps those stones could transfer charges to items and clickables as well as other people. Once spells are stored in a clickable, their casting could be triggered by opening the clickable or completing an action within.

    Possible use cases include:
    - I could store a locate spell (complete with parameters) so that people could find me easily (perhaps require a passcode before the spell goes off).
    - A prayer word entered into the clickable dialog box would provide healing, if enough charges were available
    - A riddle answered incorrectly would lock a player in place using the movelock spell. (This would be improved if certain actions could also trigger a PM to the scripter's inbox).
    - Etcetera


    It turns out that Mur suggested this before. But now with the concept of memory stones in play (especially the notion of the transfer of limited casts) this is something that should be pushed forward.

    [quote name='Muratus del Mur' timestamp='1256728278' post='45941'][color=#282828][font=helvetica, arial, sans-serif]Updated todo list :[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- creature transfers[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- item transfers[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- check for fight counts against a player[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- check for letters in a location[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- check for creatures[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- add name of editor to the item entry[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- hide item entries without activation words of users inactive over x days[/font][/color]


    [color=#282828][font=helvetica, arial, sans-serif]Ideas that will remain for later:[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- pseudo SQL to handle data in arrays like they are a database[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- fights triggered by script, trackable by script[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- ability to give heat to the objects[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- alt check[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- item and creature transfer history logs[/font][/color]


    [color=#282828][font=helvetica, arial, sans-serif]Ideas for when i will find a good way to prevent abuse:[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- wp awarding by script[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- magic [/font][/color][color=red][font=helvetica, arial, sans-serif]spells[/font][/color][color=#282828][font=helvetica, arial, sans-serif] triggered by script[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- illusions triggered by script[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- ability to store creatures, items and more on a clickable[/font][/color]

    [color=#282828][font=helvetica, arial, sans-serif]- add functions that allow user vars changes, teleportation, item creation and more drastic actions.[/font][/color][/quote]
  15. Upvote
    Ivorak got a reaction from awiiya in Spells on Clickables   
    Now that we've a simple mechanic to transfer spells by memory stones, perhaps those stones could transfer charges to items and clickables as well as other people. Once spells are stored in a clickable, their casting could be triggered by opening the clickable or completing an action within.

    Possible use cases include:
    - I could store a locate spell (complete with parameters) so that people could find me easily (perhaps require a passcode before the spell goes off).
    - A prayer word entered into the clickable dialog box would provide healing, if enough charges were available
    - A riddle answered incorrectly would lock a player in place using the movelock spell. (This would be improved if certain actions could also trigger a PM to the scripter's inbox).
    - Etcetera


    It turns out that Mur suggested this before. But now with the concept of memory stones in play (especially the notion of the transfer of limited casts) this is something that should be pushed forward.

    [quote name='Muratus del Mur' timestamp='1256728278' post='45941'][color=#282828][font=helvetica, arial, sans-serif]Updated todo list :[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- creature transfers[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- item transfers[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- check for fight counts against a player[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- check for letters in a location[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- check for creatures[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- add name of editor to the item entry[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- hide item entries without activation words of users inactive over x days[/font][/color]


    [color=#282828][font=helvetica, arial, sans-serif]Ideas that will remain for later:[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- pseudo SQL to handle data in arrays like they are a database[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- fights triggered by script, trackable by script[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- ability to give heat to the objects[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- alt check[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- item and creature transfer history logs[/font][/color]


    [color=#282828][font=helvetica, arial, sans-serif]Ideas for when i will find a good way to prevent abuse:[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- wp awarding by script[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- magic [/font][/color][color=red][font=helvetica, arial, sans-serif]spells[/font][/color][color=#282828][font=helvetica, arial, sans-serif] triggered by script[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- illusions triggered by script[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]- ability to store creatures, items and more on a clickable[/font][/color]

    [color=#282828][font=helvetica, arial, sans-serif]- add functions that allow user vars changes, teleportation, item creation and more drastic actions.[/font][/color][/quote]
  16. Upvote
    Ivorak reacted to Liberty4life in Things gone wrong   
    ya cant lose xp on mp3 afaik

    and no one obviously isnt pointin onto bugs in here, he is pointin on things that affect game concept in "wrong" way
  17. Downvote
    Ivorak reacted to dst in Regarding the CoE badge being in the wrong hands   
    Thanks Brulant.

    And now another question: if that is indeed the purpose of the topic how come the post is full of <insert bad word in here>? Wouldn't it be easier to just say what you want and cut the mambo jumbo? As you could see I lost myself in the words and missed the point.
  18. Downvote
    Ivorak reacted to dst in Regarding the CoE badge being in the wrong hands   
    Ok...what is the reason for this topic? To accuse pipstickz of alt abuse? To show that you care about the faith of CotE?
    Right now for me this seems like one of your shows tarquinus. One in which you speak great words but you actually say nothing. It's how we say in RO: "a massage on a wooden leg" meaning it's a pointless topic exept maybe for your own benefit (as I said above: show that you "care").

    [color=#a52a2a]Mod comment: Then we'll wait for an answer. Needless off topic posts have been deleted.[/color]
  19. Upvote
    Ivorak got a reaction from Eon in Happy Birthday, Eon!   
    Happy Birthday!
  20. Downvote
    Ivorak got a reaction from Seigheart in Happy Birthday, Eon!   
    Happy Birthday!
  21. Upvote
    Ivorak got a reaction from Xcercses in TK Take Over Attempt   
    [quote name='Juni0r' timestamp='1330552104' post='105548']
    so why not just make a closed topic an "addressed" type letter? and stop creating turmoil over something that isnt that big yet you attempt to make it behind all the secrecy.
    [/quote]

    Perhaps that was Seigheart's intention in not disclosing the culprit?
  22. Downvote
    Ivorak got a reaction from Junior in TK Take Over Attempt   
    [quote name='Juni0r' timestamp='1330552104' post='105548']
    so why not just make a closed topic an "addressed" type letter? and stop creating turmoil over something that isnt that big yet you attempt to make it behind all the secrecy.
    [/quote]

    Perhaps that was Seigheart's intention in not disclosing the culprit?
  23. Downvote
    Ivorak reacted to Junior in TK Take Over Attempt   
    so why not just make a closed topic an "addressed" type letter? and stop creating turmoil over something that isnt that big yet you attempt to make it behind all the secrecy.
  24. Upvote
    Ivorak reacted to Seigheart in Meeting about Abra and the Empty Aramors   
    So, you are blindly helping an Aramor for no apparent reason besides wanting to help?
  25. Upvote
    Ivorak reacted to Seigheart in TK Take Over Attempt   
    That's not the point of this.
×
×
  • Create New...