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Ivorak
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Ivorak reacted to Jonathas Bomb in Finally back!
I played the game 10 years ago, and due to some changes in my life, I had to stop playing, forgetting everything in the process including the name of the game itself. I had been thinking for a few months that I wanted to come back but I couldn't remember the name nor find it on MMO pages where I originally found it, It almost felt like If I just imagined the whole thing (which wouldn't be weird considering the nature of the game lol). I finally managed to find it, I don't know how the player base is doing, but honestly I come back with a lot of excitement to grab pen and paper and spend hours on this
Hope you all are doing great!
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Ivorak reacted to Sir Blut in Help finding Sir Blut's old avy
This can be closed, I found it! It was Blackthorn not gonzalo that was commissioned.
http://storenow.net/my/?f=17e1b8b047b0a06381d9a812988fd2f3
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Ivorak reacted to death ray in The People VS Muratus Del Mur
Perhaps we should discuss a settlement.
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Ivorak reacted to Muratus del Mur in Eggdar
the wires of Eggdar...
current abilities, online player awareness, scene vision.
Currently suitable for community events, organizing riddles, some quests.
It is not aware of md history, or any secrets. It can not move..yet..
It does have memory, so be careful what you test on it, it might remember you in unfavorable ways... consider one day you might need to pass it during a quest or something ..play nice with Eggy
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Ivorak reacted to Muratus del Mur in item mixing, more depth
here are my plans for recipes for a next depth of items.
The 'ingredients' are based on the most abundant items in the realm, sign that their use is either missing or not balanced.
Creating these items will consume existing items, and create more complex and functional items, or precursors to even more complex items.
I hope to be able to slowly create a path from resource, to more advanced items, and the most advanced items to be consumables requiring several levels of processing, with limited use but extreme power.
Your feedback is welcome and appreciated.
Functionality and actual mixing amounts are still open to debate.
IMPORTANT:
To avoid getting stuck in where to place the combiners and mixers for these items, i decided to create a central location for all this mixing. I don't have a place set yet, suggestions are welcome. Basically all mixing of next depth item such as these, will be do-able in one place. The next level after this (complexity 6-7), will be done in an other place, not the same.
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COMPLEXITY LEVEL: 5-6
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Arcane Glass
Ingredients: Raw Glass + Reality Shards + Crystal
Description: By infusing raw glass with the mysterious properties of Reality Shards and finishing it with a crystalline sheen, you create a highly reflective, semi-sentient glass that warps light and confuses onlookers.
Function: ingredient for later mixing
Essence of Verdancy
Ingredients: Unidentified Plants + Aromatic Herbs + Flowers
Description: A small vial containing the concentrated essence of lush plant life. It smells of blossoming meadows and can be used in potent healing rituals or to magically enhance growth in gardens.
Function: ingredient for later mixing
Chrono Shard
Ingredients: Timeless Dust + Syntropic Dust + Memory Stone
Description: When you bind two time-altering substances (Timeless and Syntropic dust) around a fragment of Memory Stone, you craft a glowing shard that can momentarily slow or speed up time in the hands of a skilled mage.
Function: Maybe a fenths equivalent for the shattered apparition crit
Molten Golem Core
Ingredients: Rare Metals + Iron Ore + Golemus Dust
Description: These superheated metals, mixed with Golemus Dust’s potent magical essence, form a concentrated orb that acts as the “heart” of any construct or golem. It glows with an inner heat and radiates a low, rhythmic pulse.
Function: Ingredient for the currently non existant golem.
Corrupted Brew
Ingredients: Toxic Plants + Toxic Gas + Water
Description: A bubbling green mixture that reeks of danger. This poison-laced concoction is rumored to weaken even the mightiest creature if ingested—or, with proper alchemy, it could be refined into a powerful antidote, or a weapon.
Function: ingredient to build toxic bombs
Mudwood Bricks
Ingredients: Fine Sand + Clay + Water + Lumber
Description: Mixing damp sand and pliable clay, then reinforcing it with pulverized lumber fibers, yields a sturdy brick material. Dried in sunlight, these bricks are surprisingly strong and naturally resistant to erosion.
Function: part of future plans of allowing players to construct buildings, need to talk to chew about this
Soulbound Idol
Ingredients: Bones + Resin + Memory Stone
Description: A small, carved effigy formed from bleached bones, held together with resin and embedded with a Memory Stone shard. The idol can store fragments of the wearer’s essence, allowing for minor feats of necromancy.
Function: usable with necrotic ink for creating one time consumable against or in favor of clearly specified players.
Warding Effigy
Ingredients: Branches + Bushies + Rock Salt + Syntropic Dust
Description: Twisting branches into a humanoid form and lashing them together with Bushies for texture, you then coat the structure in Rock Salt and sprinkle it with Syntropic Dust. This scarecrow-like effigy deters low-level spirits from entering a guarded area.
Function: Defense are, +def spell effect of all online in same place. consumable.
Spirit Ink
Ingredients: Colored Paper + Ashes + Reality Shards
Description: Burn the colored paper to ashes, then imbue the powder with Reality Shards, creating an inky substance that shimmers with otherworldly patterns. Writing with Spirit Ink can manifest illusions or store magical seals within its text.
Function: usable with other items to get benefical results, similar to necrotic ink
Singing Clay
Ingredients: Clay + Resin + Timeless Dust
Description: Infusing malleable clay with Timeless Dust and sealing it with resin creates a soft, humming material. In the presence of active magic, it resonates with distant echoes, marking the flow of time with a steady hum.
Function: silvertongue casts, if mixed with memory stone
Lucid Candle
Ingredients: Aromatic Herbs + Resin + Syntropic Dust
Description: A “candle” formed by melting resin mixed with aromatic herbs, then sprinkled with Syntropic Dust. When lit, it produces a gentle, otherworldly glow that sharpens the mind and reveals hidden illusions or enchantments.
Function: reveal , cancel effect of any playername altering spells, stopping invisibility or impersonation. Probably should be mixed with heat jars or heat stones to be activated otherwise its too powerful.
Twilight Brew
Ingredients: Tea Leaves + Rainwater + Timeless Dust
Description: Steep freshly gathered tea leaves in pure rainwater, then swirl in a pinch of Timeless Dust. The resulting shimmering tea grants the drinker an extended twilight hour, delaying nightfall in their perception.
Function: Something related to night mode, maybe instant exit, or temporary exit (not sure if i can) from night mode.
Glistening Grimoire
Ingredients: Colored Paper + Gems + Memory Stone
Description: By binding lustrous gems onto colored paper lined with a fragment of Memory Stone, you craft a small book that can store illusions or recollections. Reading from its pages sometimes conjures faint, ghostly images of past events.
Function: either create a bestiary, now or with other items, or maybe create a stored collection of chats, like a capturing mechanism of chats in a location that will be kept forever in the item storage.
Toxic Bomb
Ingredients: Toxic Gas + Toxic Plants + Paper
Description: A volatile bundle of poison-laced flora and noxious fumes, wrapped tightly in paper. When ignited or ruptured, it spews a thick, toxic cloud, saturating the area with debilitating poisons.
Function: weapon, mass effect on all players online in same location, needs corrupted brew
Dustwalker Sandals
Ingredients: Fine Sand + Golemus Dust + Skin
Description: Compressing fine sand into a sturdy sole and bonding it with Golemus Dust between layers of treated skin yields footwear that leaves only swirling motes of dust behind. Wearers move silently across any terrain, as though half-ethereal.
Function: Consumable for action points
Whispering Stone
Ingredients: Stone + Memory Stone + Reality Shards
Description: A polished rock embedded with Memory Stone fragments and Reality Shards. When held, it whispers echoes of the past or half-forgotten secrets; tapping into it can reveal fleeting visions of lost knowledge.
Function: this could be very interesting, maybe future use, but for now it could be acoutsic remains spell stone.
Chrono Seeds
Ingredients: Unidentified Plants + Timeless Dust + Fenths
Description: By splicing strange seeds with a pinch of Timeless Dust and energizing them with Fenths, these peculiar plant seeds can sprout in different timelines. They sometimes produce bizarre “time-skipped” growths that show glimpses of alternate eras.
Function: Used as ingredient to switch path of creatures with branched futures, like snowman or angiens.
Arcane Filigree
Ingredients: Rare Metals + Gems + Reality Shards
Description: Intricate strands of rare metals are woven around brilliant gems, each thread imbued with tiny Reality Shards. Arcane Filigree is often set into staves or talismans to dramatically boost the power of illusions or elemental magic.
Function: Enhance other items
Wraith Lantern
Ingredients: Skull + Ashes + Resin
Description: Carved from a bleached skull and coated in hardened resin, the inside is filled with consecrated ashes that burn with an eerie, pale flame. When carried, it illuminates hidden paths and repels malevolent spirits.
Function: not sure
Bonsai Golem
Ingredients: Branches + Clay + Golemus Dust
Description: This tiny golem is formed from flexible branches anchored in malleable clay, animated by Golemus Dust. Its leafy sprigs grow at a slow pace, giving it the appearance of a living bonsai tree with a sentient core.
Function: used with fenths , and other, to obtain crit
Starmoss Essence
Ingredients: Aromatic Herbs + Mineral Water + Reality Shards
Description: A faintly glowing concoction created by steeping aromatic herbs in mineral water, then stirring in a sprinkle of Reality Shards. Starmoss Essence adds a celestial gleam to potions, rituals, or enchantments.
Function: not sure, beautifier of some sort
Bone Quill
Ingredients: Bones + Ashes + Colored Paper
Description: A slender bone is hollowed out for an ink reservoir, using ash to create a jet-black tip. This quill, when used on colored paper, can inscribe words that resonate with a faint necromantic power or store hidden messages.
Function: tool to write necrotic ink on personal item.
Animated Origami
Ingredients: Colored Paper + Sticky Goop + Syntropic Dust
Description: By folding intricate shapes from bright paper and bonding them with a drop of sticky goop, then dusting them lightly with Syntropic Dust, you can bring origami creatures to life. They flit about with a mischievous independence.
Function: next depth item, to be mixed with fenths and obtain fire elemental...ooorr.. usable as a portable creature totem reviver?
Memory Brew
Ingredients: Flowers + Tea Leaves + Memory Stone
Description: A delicate tea made by steeping fragrant blossoms with mild tea leaves and stirring in a ground fragment of Memory Stone. Drinking it can help recall forgotten details or solidify new memories.
Function: next depth item. Detach imprinted stones from their imprint, obtaining and ingredient to be used in exchange for one additional permanent cast of that spell.
Necrotic Ink
Ingredients: Toxic Plants + Bones + Ashes
Description: A pungent black ink brewed from crushed toxic plants, bone powder, and ash-laced water. Its necromantic traces can be used to scribe forbidden tomes or bind skeletal minions through ritual inscriptions.
Function: mix use with bone quill. to be combined with blood or autographs, in exchange of self curse but exponential power against set player,
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Ivorak reacted to MRAlyon in CAN'T SEE ONLINE PLAYERS NAME
Samsung a53
Android 14
One UI 6.1
Chrome 130.0.6723.102
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Ivorak reacted to Muratus del Mur in READ FIRST
The Kelle'tha Order archives have been locked ages ago, with some posts dating back 15+years ago.
They represent bits and pieces of debates and first-hand information , from the young ages of MagicDuel, many things inspired from documents prepared before MD, as part of its design concepts.
Its been so many years since these archive closed, and i decided its a pity to lose all this valuable information, so i am unlocking access to these records, for research purposes, but also historic purposes. I moved all records from the "Kelle'tha Records" section to one of the locked sections, many had duplicates, posted about same time (not sure why). I wanted to preserve the records as they where so i did not combine the informations under same topics, instead you will find them all as they where, including the duplicate (or almost duplicate) records.
Each subforum is protected by a password, and you will be able to reach that password through a quest created by Aelis (under my supervision).
This access is about knowledge , and so will be the path leading to it.
Obtaining the password to all subforums does not entitle you to any rights regarding the Kelle'tha in-game Guild, currently locked. If this guild will ever be unlocked and usable, and in what way, it will depend mostly on overall MD activity, and the opinion of former order members, if they are reachable.
I enabled posting and replying to members of Border Research and A25 group, so they can complete the archive with valuable information, if they want to. They will still need to discover the access password to these forums, so not everyone in these groups may respond, but anyone obtaining the password can view the records.
Aelis will followup with details about the quest when it will be ready.
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Ivorak reacted to Muratus del Mur in Missing paper from combiner on the island
This issue has been fixed now. Thank you for pointing it out!
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Ivorak reacted to Chewett in Day 4 Year 19 Fyrd Memorial
The log so far:
[04/01/24 15:35] :Aia waves to Fyrd's likeness
[04/01/24 15:36] Aia:I do wish thou couldst have been here for this.
[04/01/24 15:40] Aia:Wherever thou wert, I hope happiness has followed thee there.
[04/01/24 23:47] :Chewett bows
[04/01/24 23:48] Sunfire:you will be missed, old friend and mentor
[04/01/24 23:56] : Mallos throws the dice and gets 3
[04/01/24 23:59] jakubhi:I miss you Fyrd
[04/01/24 23:59] Death Ray:I don't even know what to say, for the last 15 or so year's ... we meet here on MD. And created a friendship and bond.
[05/01/24 00:04] Chewett:Things change, things don't, but our friends are still here
[05/01/24 00:04] Death Ray:One of very few long lasting friendships to be immortalized here in MD....
[05/01/24 00:05] jakubhi:I still remember the hangman word games he used to organise
[05/01/24 00:06] jakubhi:I liked them
[05/01/24 00:08] Invie:Goodbye, Pickle Meister.
[05/01/24 00:11] Aksel:He really put in the effort into MD, handheld me around in early days and was always there to help and make new content. Was expecting him to show up any time now, quite sad
[05/01/24 00:16] Chewett:He inspired questions, ideas, quests, and many other things
[05/01/24 00:20] lashtal:His generosity was sincere, detached. He would spend days just to help someone run a quest. I was in debt back then and I will forever be.
[05/01/24 00:21] lashtal:Thank you Fyrd.
[05/01/24 00:21] jakubhi: *gives everyone a hug* This is not a good night, but I wish you peaceful dreams
[05/01/24 00:34] :Aamon starts taking notes to keep record of the memorial
[05/01/24 00:38] Aamon:Would anyone care to share some words and or memories with Fyrd?
[05/01/24 00:40] Aia:I am honoured to have known thee and to have worked with thee on so much. Thou wert truly one-of-a-kind in wit, generosity, and vision.
[05/01/24 00:42] Aia:Rest in everlasting peace, dear friend.
[05/01/24 00:42] :Aamon notes Asia's words
[05/01/24 00:43] Aamon:Would anyone else have words or memories to share?
[05/01/24 00:45] Aia:If there is one regret, it is that thou didst never see the likeness we created of thee in thine honour.
[05/01/24 00:46] Aia:We shall miss thee now and evermore.
[05/01/24 00:49] :Aamon records Aia's words
[05/01/24 00:51] Aia:There is one last thing I should like...
[05/01/24 00:51] Aia:Here is the last clicky that thou didst provide for me.
[05/01/24 00:51] Aia:It is fitting that it is a lamp.
[05/01/24 00:53] :Aia places the lamp at the base of Fyrd's pedestal
[05/01/24 00:58] Aia:May it shine evermore in thy memory.
[05/01/24 00:59] Invie:You were always ready to help out a fellow player. You welcomed many new players with your guidance and quests. Be sure that we will continue to guide new players to your garden.
[05/01/24 01:11] Chewett:I will take an acoustic remains later
[05/01/24 01:11] Chewett:All I wish to say is that I am very sad
[05/01/24 01:12] Aia:We all are, but let not that trivialise the weight upon thyself.
[05/01/24 02:16] Death Ray:It was truly a blessing to have come across such a person. The impressions he's left behind with is will forever remain
[05/01/24 02:29] :chriselnenepr Notices he has arrived late
[05/01/24 02:31] chriselnenepr:I simply want to share that Fyrd has been a great help to our community. He always encouraged players to take a more active role when it comes to participating in quests, creating them, or simply just tending to his bug garden
[05/01/24 02:32] chriselnenepr:I am happy to have met the happiest pickle meister in the realm and the many quests he has created to further our enjoyment of the realm.
[05/01/24 02:32] chriselnenepr:Although a bit sad some of his unfinished works may stay as such, but will forever be memories we will hold dear
[05/01/24 02:33] :chriselnenepr Places some flowers near Fyrd's statue
[05/01/24 02:33] Chewett:We can finish some of his plans I have some of them
[05/01/24 02:34] :chriselnenepr smiles
[05/01/24 02:35] Chewett:Goodnight all, I must rest
[05/01/24 02:35] Chewett:I have posted the log as it stands, and will continue to log and post it
[05/01/24 02:35] Chewett:Be well my friends
[05/01/24 02:36] chriselnenepr:Be well and good night! I hope we can make some of those plans a reality
[05/01/24 02:51] Lazarus:Good night, Fyrd. I am grateful to have blessed by your presence all these years.
[05/01/24 02:52] :Lazarus bows
[05/01/24 02:52] Lazarus:Farewell
[05/01/24 02:54] :Aamon notes everyones words
[05/01/24 07:32] Death Ray:Heart breaking, im sure we all know he'd been in his element with the curret event going on. I was aware he was away. And tbh... i thought that it was him, as the voice...
[05/01/24 07:58] Death Ray:Another thought, Magic Duel must have meant a lot to him considering a family member reached out to us...
[05/01/24 11:31] Chewett:His son said "I know he loved playing and contributing to your game."
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Ivorak reacted to Muratus del Mur in A cat auction!
To clarify this.
It is intentional, to let YOU (population of md) do whatever you wish and adjust the resulting value of whatever happens on your own. On my part i am ready for anythibg you may throw to me (=>MD) ..for example you might decide that you s8xh not to continue the bloodline of any kitties..or to infest md with as much cats as possible..i am ready for all.
The current female is (will be) in Handy Pockets hands, as the initial gift i made (so much fun it was). The male and female must me under the same account , its your responsability under what terms you do this. MD tribunal will judge the eventuality of such fraud keeping in kind that the tlrisk exists, but the people involved are honorable.
Right now, the cats CAN NOT REPRODUCE , this is future work, and the cats will be the prototype of a new series of functions in md game dynamics.
I can not estimate when this will function, but i am very motivated to do this.
In the beginning, to speed up things, i might provide an other female for experiments only, to see how this works but i will try not to dirsupt the "cat economy" with my experiments.
*there might be undisclosed good things for the winner of the auction, but i can not tell them because i am righr now not sure i can provide the things i am planning. The value of the auction is for me an indicator of how much interest it is for this feature and this is proportional to my motivation to work on this further. Right now, the value exceeds any expectations.
To be fully honest with everyone once this auction is over , there will be an other auction with a very cool item, so that rhe top gold holders in md will be less rich :))) and my stock of gold for random gifts will be replenished. (Next year)
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Ivorak reacted to jakubhi in Christmas Tree presents review
I am not sure if research points are included in the gifts, but if not, maybe add one or two ? Same for some personalized items, like the autograph of the one clicking the tree.
Oh, and, I will just leave this here.
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Ivorak reacted to Aelis in Inner Magic experimental interface
This is awesome! Here is my submission (for now):
The Heart-Seeking Wasp.
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Ivorak reacted to Muratus del Mur in The Cow - sacred animal
ten years later, but time is for mortals not for kings, so this is like yesterday
AI drew this, you are welcome to do better
"The Wonderous Bovine"
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Ivorak got a reaction from Ledah in Protector Spells
Some assorted observations/thoughts:
Once upon a time it was considered the case that MP6 Protectors had "life and death power" over their worshippers. I think we should make concrete these life and death powers, and also make it clear that worshipping a Protector has tradeoffs. Some players are using their Protector abilities for general aid to newbies. I think this (#2) should likely be a separate function, and Protectors should more "factional", e.g., a group of players aligned on a mission should raise up their own Protector and that Protector should serve their faction before all others. If #3, then I think it likely makes sense to restrict Protector spells to these Protectors (no spell stones). If #4, then I think it also makes sense to give Protectors more powerful spells. If #5, then we should also have ways for opposing factions to hurt/disable Protectors. -
Ivorak reacted to Chewett in Protector Spells
I have a pretty good solution for this.
If you think its fine, do nothing.
If you disagree with it, Don't worship people that do this, stop worshipping people that do this, or let those who do worship people who do this know they are stoning the spells.
Simple solution! I won't be changing it currently as I see the "people solution" much more powerful.
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Ivorak got a reaction from jakubhi in Lighthouse memes
Not a meme, but for the lighthouse enthusiasts among us: https://www.smithsonianmag.com/smart-news/lighthouses-give-away-free-180982261/
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Ivorak got a reaction from Aelis in Popularity Voting
Additional feedback and ideas (cross-post from https://miscellaneum.wordpress.com/2023/03/19/popular-≠-interesting/😞
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Ivorak got a reaction from lashtal in Popularity Voting
Additional feedback and ideas (cross-post from https://miscellaneum.wordpress.com/2023/03/19/popular-≠-interesting/😞
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Ivorak reacted to Fyrd Argentus in Character Costume Contests
This is a contest to encourage people to build up their character's depth (to mix my metaphors).
Below are sets of Role Play Items each of which go together in a theme.
Your job is to write an essay explaining why the items in a particular theme fit your own character. (Alts okay, but specify which you are writing about). One point for each valid point in your argument, and one point for each complementary RP Item you already have, and for each corresponding element in your Avy.
The number of prizes awarded for each theme will be square root of the number of serious submissions (FRD). Top prize is - you get the collection of RP Items.
Contest ends theme by theme when I arbitrarily close down a given theme and award prizes for it.
#1 Wrangler has:
Cowboy Hat
Worn Boots
Used Rope
Bridle
Saddle
Stirrups
Knator Essence Aftershave
#2 Explorer
Unfinished Treasure Map
Cracked Barometer Broken Compass (Unless you'd rather....)
Pinhole Camera
Butterfly Net
Scarab Beetle Fossil
Fossilized Leaf
Fishing Pole
Fly Lure
#3 Undercover Detective
Unaddressed Ransom Note
Dead Man's Whisper
Bloody Veil
Bloody Handkerchief
Grassan Footprint
Children's Detective Set
Curly Wig
Fake White Beard
Fake mustache and nose
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Ivorak reacted to lashtal in A grand offering to the Shades
On day 364 year 17, a delegation ventured inside Necrovion for an unprecedented offering to the Shades.
Three individuals (Ledah, Nep and The Puppeteer) were taken to the Eternal Toiler, where they sacrificed altogether 50 creatures.
111 fenths were created and left for time to erode.
This outstanding sacrifice was awarded with a spell-doc page for each participant.
Below the full log of the event:
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Ivorak reacted to Mallos in Alliance Altars
"There also needs to be some more incentives for fighting for alliances, it could be something simple tied to sacrificing, maybe there is a service offered that alliances uniquely posses. Any alliance with a high enough score (of some variable?) can provide the usage of altars for people who are not balanced - that player would need to give the alliance some offering for their usage, that will then go to the respective stock."
Here is the basis for a new idea surrounding alliances. It could be a clickable item in your land that is unique to it, it may have multiple functions. One such may interact with heads, others described above. Overall I think there needs to be some agreement between alliance members in their land as to what the function should do for them. Here we may discuss this.
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Ivorak reacted to Fyrd Argentus in Three Coin Hotel Quest
The manager of the Three Coin Hotel in the tribunal (Lands of the East) has been called away and wants YOU to cover for him. There is no salary, but you can get various rewards as tips from the hotel guests (mostly skills) and a even a wish point if you stick with it long enough. Besides - what could be more fun?!
If interested, read the message left by the manager on the wall at the Three Coin Hotel.
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Ivorak reacted to Chewett in Temp winertia bonus from consecutive active days isn't working
I think thats disingenuous, a little rude, and quite misrepresentative. Mur puts a lot of time into this and to mispresent it as "He didn't have time to figure it out" is wrong. Please consider your words more carefully next time Fyrd, Thank you.
To summarize the PM Fyrd, Mur, and myself were in:
Fyrd pointed out the daily Winertia boost for small accounts was incredibly high and needed changing Initially Mur misunderstood the report and was looking at the amount gained per day, and not the temporary value given An initial fix was made but that was still using fixed values of Winertia and not based on the max winertia. This still meant that new accounts would receive quite a large (in comparison to their max winertia) temporary boost Mur made a change to take into account max winertia, although that needed a tweak to fix it The "gained" winertia should be based on this: restored_wi = current_wi - min(wi_max,(current_wi+(wi_max/10))) I'm not clear if its fixed, but since the PM ended with Fyrd being rewarded, I assume its all fine.
If its not fine we can look into it more, but as I said my understanding was that it was fixed to what Mur wanted it to be and thusly Fyrd was rewarded.
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Ivorak got a reaction from Else in A wager of the Seventeenth Anniversary
I'd like one of these creatures (I've already received one but it says as the killer I can receive a second).