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Muratus del Mur

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Everything posted by Muratus del Mur

  1. I listened to both views about ... my conclusion is that a pack of credits , if wisely used, are very healthy for a non-paying player and it does not affect their potential to become a paying member later, it actually increases it. Its also true that if there will be too many "free" credits, it won't be very good, in fact such a thing could kill any income because many people will just wait to get the free credits. anyway...the final decision is that a pack...not an unlimited source, is ok, because even if they will try to stick to that pack alone, the shop is deep enough to make them wish for more. 8 credits is way too low i think a total of ... hmm.... x ..TOTAL credits, spread in 2 ishes, one easy and one deep ... what should x be?
  2. they shouldn't be perfect!
  3. I was wondering ..how was md before stage 12 and how is it now near to the end of this stage. Looking forward to hear your opinions, announcements review, etc. Some major things happend in md during this stage, things that changed it totally...it would be nice to see how you consider them, and what you consider to be biggest progress (some things might be unannounced? idk) Thanks
  4. Chew documented it in the code section for me, i will be checking it soon.
  5. ok, z and chew, i see you already started, thats _FAST_ ,lol thanks a lot
  6. so here is what i need. I need all items that are not blue or striked out, to be palced in the following format: $ait[] = array("Name of the Item","Description of the item","123"); $ait[] = array("Name of the Item","Description of the item","567"); $ait[] = array("Name of the Item","Description of the item","234); ... Name and description should not contain quotes " or ( 123 should be the ID of the player that wrote it. All items should have the id also. I need the same for the blue items, the striked out will be dumped. Please look at the related topic where all this was posted, and write here if you can do it and how long do you think it will take you to do it, i need it very fast. If anyone can do it fast and for all items in the topic, i will pick that person, otherwise maybe this task can be split between multiple people. Thank you
  7. I have no ideea what happend. I restarted the server and works fine.
  8. i think we are taking here about the TOTAL amount of credits obtainable via wishes. 8 was a secure value, not at all a final one.. my initial intention was to make it 12, then add two more wishes of same value but deeper. Considering that i also intend to make credits available via other ways (like random chance ar sacrificing old crits) and that credits still need to remain something 'wanted', I think my initial intention is much closer to what you discuss here. I will be waiting a bit more to see more opinions about this, then i will change this value. my advice is that you should not use wp for this yet, the value will increase, not drop. ps. comparing 1 single wp value based on just one or the other wish, is as saying that a drach costs 1$
  9. The code is done, i am waiting for seigheart to prepare the entries and then for the arhivists to review them...but everything is functional (yey!)
  10. I really like the first one :))) Nothing...Remains :)) I will sponsor this :) 3 gold ..with the mention that i don't want to see jokes copy pasted from known jokes and just characters replaced, be creative pls, otherwise, nothing ..remains :))
  11. I reviewed all of your entries...pfew that was a lot of reading... Everything will be doublecheced by the arhivists too Please do not edit and do not post new ones I started work on the interface and i'm waiting for seighheart to finish preparing them as i need them
  12. POSTING ENDS HERE Thank you everyone for your submissions, it will take some some to get all of this sorted and prepared. I am really impressed by the results. Please DO NOT EDIT your previous posts, unless you need to add your player id.................. ter this post i will remove any new entries. You are welcome to discuss what you think a good reward will be for those that submitted the most fit items..i could use some suggestions on that :)
  13. would be awesome to have artworks for all of these items but we are talking about hundreds of artworks ....even if done as sketches, it will be a lot of work. Yes there will be a shuffle mechanism similar to avatars. ..and there will be two sections, i will divide items in two groups based on their ...beauty :) The actual beauty of all this comes when you think of all the possible combinations and uses i can't anticipate for these items. Now i can exclude some items, but i relaise that many of them make perfect sense to be combined into new functional, customized, items... Also because we will have so many, i can from time to time exclude some of them from the available items list so they remain unique to their holders, and replace them with new ones.
  14. this is a very good question. If not the technical trouble , i would be willing to merge vital energy used to heal crits and influence combat, with the heat system *replace it with the heat system actually* Exploring points and value points, even if the less used things in md, have a separate meaning Vital energy could be considered to be that heat generated and stored naturally and in a constant manner without any additional tool or activity
  15. Was my fault.. thnx chewy i have no internet till next days and i had to do some changes on the run but i missed to check......really sorry..
  16. i will make a top with each one of you and how many usable items you provided. The rewards will be proportional to that.
  17. Ok seigh will do the list, i will send you details. Please keep posting HERE, not directly to seigh. thnx
  18. woaaa ...so many items..i never expected so many, but i am glad there are, i can use all (and more) Now a little insight about what this is all about. I am planning to add a new shop feature where items can be bought. Thats why the items there can't be usable items ore resources or anything "dangerous" from a rp point of view, or even worse,dangerous for research (like mirror stuff) Some items i had to take out because they are way to awesome to be available for coin, they are great items for individual roles, and should not be available in unlimited numbers. Avatars can be bought and contribute to build a nice character. In same way, these items are thought to be added for flavor and to add up to various roleplay needs. For now, i eliminated all that i considered to be related with any existing feature, but maybe i missed some. Over time, some of them might receive features dependign on what stuff i will be working on..when this will happen, i will remove them from the shop, but i will not remove the existing ones from your inventories. I want items to be more freely available. In my opinion the crafters guild was a failure, not due to them but due to the high cost and high demands. People created too few and too powerful items. there is lack of "normal" items , and this is what this list will be for. If you are smart enough, these items as they are can be combined and mixed , or even altered, to build customized items of much greater beauty and power. Any future crafter ability will not build items from scratch, but might require such items to base their contructions on. Long ago there was a similar influx of items on the market but it was limited. Later on i had to withdraw those items because things where going wild. Now i am planning for a more dynamic system to provide items. their variation is absolutely essential. It will prevent too many duplicates. thats why i need so many. This list can stop once i will start/finish coding this feature ..at that point I will be counting the items each one of you provided and make a toplist. Please: - add your player id to each post where you posted - do not edit entries that i commented - do not double post - if you add an item that was already added be sure it has a significantly different purpose and description - keep posting large lists and avoid posting just a few items Than you, awesome work everyone
  19. 1gold is not the price for a contract kill. It is the price to use the itemadded to whatever was so far. "most" and not "all" because i still kept the original functionality just in case, its not currently used. Also there is ONE single item that will kill if provided blood. The symbolic connection is there, initially i wanted the gold to go to the dead person (the ferry man tax) ..but that would mess with my initial purpose to somehow limit the wild use of such items. In the future, such items can be easily configured to use other stuff, for example a poisonous arrow could use poison, and at the same time the victim would not instantly go to the graveyard but suffer a slow death while still outside the graveyard. This functionality is already there, i just didn't had the opportunity to use it yet (and gladly chew knows about it too so it won't get extinct like many other features i did and forgot about)
  20. I will be reviewing all your entries and will write comments on each entry. For now i stopped after a few, will be reading more tomorow. So far i am impressed, both by how many entries you have posted and also by how ignorant some of the entries are. Overall, this is awesome, and i thank you all for trying. remember no tools , no fancy items, no potentially usable items. aaaanndd...noooo...mirrorrrssss
  21. i need to create a list of items that will be less valuable, but will contribute to the overall flavor of md gameplay. The items should not be easy to turn into a functional item so that even a noob could get them but won't be able to request the item to be made functional. This is for a new feature i am planning to release very soon. I need item name and description (a row or two of description, not just 2-3 words) I will be rewarding whoever provides the most useful suggestions, and the rewards will be 'my style' because your work will be used heavily from now on :) i need in total about 3-400 items ...yup...a lot...of various types The sooner i manage to gather the item details, the faster i can release the feature. *artworks for the items will also be needed, so artists are welcome to start preparing..more about the artwork part of this feature will be announced at a later time) Your reply should contain item name and the description on the second row. Please post at least 5 items per reply, no less,...or as many as you want Thank you!
  22. I need your help with something. I want to associate each resource, or more resources in a group, with a tag/role please post just a list with resource name = role name where role name can be the same for multiple resources if you consider (preferably not , but some are very similar resources) avoid writing too much other stuff. If you can make a complete list of resources and their associations it would be great, but also writing just the things you find obvious is just fine. Do not repeat what others wrote already (unless you prepare a complete list) Thanks why? people gathering and working with x resource, will advance in y role direction, via tag dispatcher
  23. related to this, i will post a new topic asking for a resource to skil/tag corelation my plan is to make gathering a certain thing, take you towards a certain role/evolution...but i lack the right names for it all.
  24. ideea: in fact is not new, its something i was working on as part of the tag dispatchers doing certain actions will increase certain things and DECREASE other things I might make it so that if you deplete a resource stack it will do this at an increased level. This will not change the current situation, but will make sure that people that have nothing to do with that particular resource will have no reason why to gather it, Adding a counter to how many times you depleted something might be a way to track it, and prevent it to happen too many times, ....i am not sure however that i should do that. Being the village villain that depletes everything in his way, is also a role. Please make suggestions of what sort of tools and abilities could be made to prevent people from harvesting a location. my first thought is: donating heat to a location in order to protect its resources. This can be a doubel edge thing, protecting a location means also preventing others to gather it even if its full. Resources lockdown as a balance to depletion.
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