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Muratus del Mur

Root Admin
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Everything posted by Muratus del Mur

  1. not really... ok its a vanity sort of tag, but any tag could be used right. "Pickle Meister" could for example allow access to a shared pickles jar, and could be obtained by someone having enough points. Remember the tags can be placed under same parent, so multiple similar powerup item producing tags/tools could be placed under same parent, and someone could only pick one of them.
  2. The bad news is that because not many care to get involved apparently, i need to lockdown _ALL_ tags and start unlocking only those that we get to discuss about here. The good news is that because there are not so many people in the realm, i accept anyone and any number of people getting involved on this, so if you have a pertinent opinion, talk to me.
  3. Abyss Knight (??) 114 Angien Guardian (??) 108 Blessed Soul (??) 107 Benevolent Breacher (??) 107 Glorious Smiter (??) 105 The Charmed (??) 103 Dripping Juggernaut (??) 102 Cleansing Practitioner (??) 100 Ilum Tribesman (?? wtf is this) 99 Shadow Slayer (??) 97 Unballanced Entity (??) 96 Dark Rider (??) 94 Shade Guard (??) 93 Dark Knight (??) 92 Servant of Necrovion (decide tools these could have, but also how one could still get this tag in an automated way) 91 Servant of Light (??) 89 Steadfast Reconciliator (??) 89 White Knight (???) 88 Shade Warrior (?) 87 Luminous Lacerator (? too manyyy) 85 Guardian of Light (?) 84 Tainted Soul (?) 73 Tiny Man (bots in gg. Could be interesting to have a way to become one of these) 39 Empty Aramor (bots in gg. Could be interesting to have a way to become one of these) 39 Woodcutter's Apprentice (experimental new tag) 26 Shade (?) 21 Resource Merchant (experimental new tag) 21 Bringers of Light (?) 20 Death Guard (this should be interesting, assigne current dg tools to this tag, and assign the tag to whoever dies enough times?) 17 Guardian of Tools (??) 10 Silvan Watch (??) 9 Automaton (??) 8 Veteran (decide a number of active days to consider someone a veteran, or other factors. Veterans could get additional access) 7 Embers of Kelle'tha (??) 6 Sky Scouter (needs access to sky related trackers and tools and obtained for setting x scene sky view settings) 6 Quest Rangers (too generic) 4 Pirate (..) 3 Fighter (way too general!) 3 Heat Contriver (first functional tag of the tagdispatcher, gg tools related) Live Support (maybe a tag that can be obtained at will and grants access to gateway island tools for helping noobs, then later levels that are based on merit) Guardian of Bob (water the tree and have an insane location wait time ?) Knators Mercenary Guard (travel easier between gg and lr, boat) Junior Loreroot Librarian (sounds to me like a good role for initial role in LR, but i want to hear an opinion from someone in LR) Judge (judges are high level administrative levels with decision power, but they can be given to anyone that deserves and wants such a role. I imagine it as a last branch where you can pick between judge and king, with a ultra high loyalty check) Co Leader of the Treasure Keepers (what is this co leader? two people with same leader tag makes more sense i think) Golemus Golemicarum Rebel (rebel tag is given automaticall? in any case it should unlock specific tools and info about this should be somehow be made available to them) Avatar Manager (this is administrative function, but i want to creatge a path to it somehow, as part of releasing more admin tools automatically for whoever deserves them) Avatars (is this different from the above? or from MD Artworks? lets clear this) Water Dowser's Leader (guilds should have an alternate way in, that will allow people that actually deserver the role, compete with the people that can obtain it through political moves) Garden Keeper (gardening activities are now more interesting than ever) Gardener of MDA Garden (same as above? one single gardener role should remain) Advanced Empty Aramor (this is a bot, i left it on this list, maybe someone has a creative ideea about how this tag could become publicly accessible and what it should do) Glass Expert (could be generalized for different resources, but maybe its too much and should be grouped into a general Resource Expert tag) High Lord Inquisitor (need to recheck all religious activities and reglement them ) High Savelite Priest (same as above) Item Enchanter (new experimental tag) Highly Esteemed Treasurer of Marind Bell (treasurer, like guild leader roles, should have an alternate way in, based on achievements of some sort) Master Assassin (match with the killing history and capability?) Warden (would be awesome to talk to the owner of this tag, but probably impossible, so i want a suggestion on how one could become prison warden) MD Artist (maybe if the artist medal is owned?) (All leadership roles have a special status. There will be a path to unlock candidacy first of all. This path needs to prove loyalty to the land, and some advanced ability to use game mechanics. We do not have presidents here, we have kings, queens, dictators.. you get my point i hope. After nameing a leader, regardless how, the actual king tag, will be responsible of access to super powerful tools. Add here any i missed) MDA Land Leader Loreroot Consul Queen of Loreroot Demon of the East Demon of the Labyrinth King of Golemus Golemicarum King of Marind Bell
  4. There are 280 unique tags right now, some are really unique, some are unusable, and some are common. I want to do some cleanup and organize these first, before creating new ones. I want to focus more on the tags that are used many times, so lets start with these. Please comment what you consider, and i shall update the list accordingly. Any tag that has more than ~20 people holding it, including alliance related tags, should have a set of rules on how you could obtain it from a tag dispatcher, and it would be good to discuss this with the people currently holding that tag, to try to implement the way they consider it should be dispatched. Tags that don't get integrated in a tag dispatcher now, will be less likely to have any other later functionality. I left some tags out, that are really personal and can not create any confusion, and i included some automated tags, or single use tags (including mine), that could have a bigger mechanism behind. I will write under the tag name, the number of accounts that currently own it, and in brackets, my comments. List follows next
  5. @Chewett I found lots of tags saved with slash \' directly in the db, not sure how this happend but i changed it so they are the string without slashes in the db. Any adding or stripping of slashes should happen only at runtime, not saved. right now i have other plans i want to focus on, but eventually i will have to test with the Woodcutter's Apprentice tag, and see there how the \' happens and why. I suspect there are multiple places where this happens the wrong way and the tag is escaped using the db_escape function that seems to be adding unnecessary slashes to an already slashed form input. Since i don't want to change a func that i am not fully aware where else its used, i plan to take it out and use mysqli_ related escape funcs, or otherwise clean the string... but again..not sure when i will, depends how much time i get today.. If its not done today, feel free to fix it Thanks
  6. Tag dispatchers are a "glue" that should connect existing features , not something to invent new ones. When making suggestions of what things the tags should unlock, please refer to existing things.
  7. The Tag Dispatchers have new features, that will completely reshape the future of things in MD. Roles can be unlocked sequentially, you need to open them in order. You can only follow a single branch and once you picked one direction, the other options get locked. Absolutely any data that exists in md can be used as unlock rule for a tag. We will be able to use all those fancy things such as the daily voting and a lot of other stuff that was there but was never used for anything. At the "end" of the "tree", there will probably be insane rewards, such as god mode powers (you know them as A25 , but god-mode sounds a lot better right? 😛 ) Multiple option trees for multiple dispatchers are possible, so its not just a single one and a single path. The tag structure editor is done and functional, its a super powerful tool that now needs to be put to good use. I intend to collect the best of your suggestions and make them real in md .. so let me know what you think and what sort of tag structures do you can think of. What i need: - tag names and descriptions and a vague ideea of what they are supposed to unlock - images 150x150px hand drawn md style - tag structure suggestions, for example what sort of tags would a merchant role imply, and what choices (names to be picked after) - places for tag dispatchers, where do you think they should be in the realm. Sample tag dispatcher 'trees', the names are kind of random, just so you understand visually how these will look.
  8. None of these, he decided to do some ultrarealistic thing, completely not the symbolic things we discussed here. Its not anyone's fault, i liked the answers here a lot more
  9. to me it looks ok, no errors (but i can not confirm if the tea is actually made, the items i used where forcefully created in the db and i did't track existing stock first.) I fixed an issue with brewing it autonomously that i missed previously.
  10. Its fixed now. This is a very valuable page btw, thanks for reporting it
  11. Now each unit has its own distinct attack and move patterns, so ranged units are a possibility, and a lot more. Chess like units can be created if wanted. Ranged attacks only destroy the target if a target is there, and will not move the unit to the attacked place. Ranged attacks can not conquer land. Units are now created as distinct modules and their code is no longer mixed with the rest. Like this, it will be easy to create new units later, on events, custom units, etc .. (in a way like crits in md) This change is just released so its possible you may encounter issues with it, if so, please help by reporting Thanks to anyone reading this ;)(
  12. (excuse me i am not fully focused on this so i will answer just some things that might be useful, for Chew mainly) The "magic" items, add a predefined spell in your spell inventory, with fixed words, that can be used just like any other spell. Item functionality is not connected to the new magic thing. An item could have its own functionality, but also add magic words and have a magic functionality that you trigger in chat, independently from whatever the item does otherwise (usabel, consumable, etc) I don't know what to say about this item, if it lost functionality or not. When i checked it, it had no other functionality , if it was erased somehow, it should be a much bigger problem that we will notice on other occasions. @Chew. feel free to fix it as you consider, but be careful if its not a misunderstanding about how the new magic items work.
  13. After investigating this, i can not find any issue with magical items combined with usable functionality. The problem is with this item, it has no functionality so of course it can't be used and the "use" button is not showing. If it used to have functionality, tell me what it was and if you can thinbk of any action you did that could have caused the item to lose its functionality. It could be a bug in the edit item code, or elsewhere, but i need your help to investigate, if so. Magical items add a spell to your spell inventory, with predefined words. It does not have a functionality and a use button on its own. i moved the item back
  14. moving item from 187066 to myself for testing. I will return it undamaged once issue is fixed.
  15. Fyrd Argentus, lashtal, Kyphis the Bard, Valoryn, Ailith, Rona managed to describe a coherent overall image. Some of you where more creative than others, and some put more focus on the symbol meaning and i appreciate that a lot. However, you all put effort into imagining something difficult, so you will all get the same reward, a wishpoint. In a couple of days when i will be less stressed with work, i want to read your entries again and pick one, or two, that i consider to create the most powerful image, but also the most realistic. Some things you described are not that easy to represent, while other descriptions are less abstract, so more usable. The end "beneficiary" of this contest is not a MD-er , so i will write on his behalf and tell you what he considers the best entry to be Else - just one point detailed (1 Gold) Handy Pockets - skipped (no reward) Thank you all for participating!
  16. HP, should i still wait or you gave up?
  17. Thanks for using placeholders. If nobody else wants to write an entry (or a placeholder for writing it later), i will start reviewing the entries as soon as HP completes hers.
  18. The skills are to be referred to by their code name not by their public name. I am not sure if these are documented anywhere, sadly. Trade sense should be tradesense and Energetic immunity should be energeticimmun these are some other i found, probably some are missing, let me know if you need others too: regeneration energeticimmun tradesense initiative defence attack luck briskness power gardening herbalism woodcutting waterhandling finesse volition cartography mining taming excavation
  19. Impressive posts so far. Its nice to see this level of imagination and research. There is no timeline for this challange, but it will stop once there are no more entries, so please notify if you are working on something, so i will wait for your answer, then edit your notification and put your answer. Once i start reviewing these in detail and make some sketches for each (so i can present it further) i will lock the topic and in a couple of days i will give you feedback and ofc the rewards.
  20. Hi everyone. I have a peculiar challenge for you. All "really good" entries will be properly rewarded, and by "really good" i mean the entry that wins, plus all other entries that i find similarly good but are not selected as the main winner. The reward will consist in wishpoints, rare creatures, and maybe also some of the new things like the enchanted items. Because the challenge is really difficult, i don't want to promise exact rewards, because i don't know yet if the outcome will be at the level i expect, but in any case rewards will be given for your effort, and if someone nails it down and finds impressive ideas for this, legendary rewards will be given (plus possible further collaborations, since this is a task for someone outside md that is looking for a certain kind of creativity). The task is to depict a series of ideas for a tattoo (in words or inspirational images from the net). You don't have to draw anything, what i am interested in is just the idea. Of course if you can glue some images together or do a basic doodle, to better explain what you mean, it will help but its not mandatory. You can describe it in words (please not to many!) or google images that fit your idea and describe an adaptation if needed, whatever is easier for you. I will do my best to understand what you mean, and further present it. The tattoo consists of a series of "scenes" or symbols, each idea presented in the list below, needs to be identifiable in its scenes. The concepts are very abstract, and tbh, even i am usually good at this sort of symbolic associations, this time i find it too difficult for me, so i am trying here, because where else could one find such an interesting collection of creative minds if not here. So, the ideas that need to be "represented" are: 1. Free love (in the sense that someone loves you (or you love someone) without the motivation of any interest or gain 2. Follow your dream (no specific dream was indicated, but could be connected with point 6 below) 3. Expect nothing, accept anything 4. kill or get killed 5. Aqua (watter, could be a theme influencing the other points) 6. Music (not obvious by the classic notes, more subtle 7. sawadee kap (the "thank you", gratitude, gesture, thai and other similar parts of the world, you all know it) bonus element: see if you can integrate THIS anyhow. Good luck everyone.
  21. Also, combat effects that depend on creature age, will be more common, its cool to know that your crits become more fun over time and that their age does something more than just being age
  22. The Grasans fart is the first to be assigned to a slot, but its very likely that the other abilities will be assigned to one or a few slots instead of having mass or random effects. I am not sure if the slot name will be in the name or i will add some sort of flag to indicate what slot it is.
  23. Yes, thats the issue... but in my 'defence' i want to say that i created a fully features shard abilities editor that can do A LOT (examples are the new abilities i just released using the editor and no coding).
  24. sadly i can't focus on both creating the tools, creating content, and testing everything, i am counting on you (anyone interested and able), to help with parts of this process, so i can do what i do best, the tools and the general concepts. The shard abilities are designed to be used in combinations, one ability can set a mark, and other abilities can target that mark in next fights. Also, using slots targeting, i am hoping to see abilities that focus blindly on a slot, and sharge up or destroy whatever is in that slot only, This way you can create very specific rituals and control the outcome of the fight. I am hoping to see the playing stragy regarding fights, circle around shard abilities, not creature abilities. Crit abilities should be just the base layer of what the shard abilities can control and enhance. Ofc for this we need a lot more abilities, and very well tested and developed functions. Right now is still a bit of chaos, with minimal testing and reckless setups just for showing what they could do. Still fun i hope.
  25. I created some new shard abilities, so that other creature species can benefit from sacrificing crits with shard abilities. I remind you that the "Storage Shard" will not give any sacrificng benefits, it is meant only for shards transfer. Here are the new abilities, consider them UNTESTED and a startup example for whoever (from A25 team) wants to create more similar. Beasts: Stomp Every 3 turns halves the vitality of crippled enemies, leaving them still alive. Winged: Wings Supremacy Initiative gets multiplied by the number of winged allies. Grasan: Horrific Posterior Once every 2 kills, shows his horrific posterior to the public, shocking everyone. Shocked creatures have no initiative. Grasan: Reckless Hug Once every 5 rounds hugs all the unlucky creatures, crippling them for the next 2 fights Angiens: Judgemental Mirror On the first kill, forces creatures that sinned to harm themselves with an attack multiplied by the number of enemy sinners in the fight. Grasan: Toxic Fart (slot 5) Accumulating a lot of gas over 10 rounds, the Grasan fart will intoxicate random targets with an attack rating increased by the creature age in days. The older the creature is, the more toxic the fart will be. The fart affects only the creature in slot 5, once. Overpowered shard abilities could be used on specific slots, limiting their overall effect on the battle. Please report bugs and issues, or new ideas

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