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Muratus del Mur

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  1. Upvote
    Muratus del Mur reacted to Fyrd Argentus in A Series of Unfortunate Literary Events, a 16 Year Anniversary Celebration of MD   
    Acoustic remains, Riddle Night, April 17 Event - Ungod wins!
    AR Event April 17 2021.docx
  2. Upvote
    Muratus del Mur reacted to Fyrd Argentus in A Series of Unfortunate Literary Events, a 16 Year Anniversary Celebration of MD   
    Acoustic Remains
    Punday, April 16, Event - Dracoloth wins!
    AR Punday April 16.docx
     
     

  3. Like
    Muratus del Mur reacted to Dracoloth in Colors in MD   
    I found myself back in the original story mode, and I noticed it's mentioned that the creature of liquid dust has a purple top hat.
  4. Upvote
    Muratus del Mur reacted to Aelis in Colors in MD   
    Now, on the visual side:

    I found two very different violet/purple/indigo occurrences (to me, at least). Let me know what you think:
    The first one is an alliance symbol (which I've never seen in-game, I found it by exploring the urls):

     
    And the second one is from an old screenshot that I found in my folders. It seems to be a colored version of an illusion (in the original picture, I can also see the black and white version of this). I really like the colors on this one, especially on the head. I think it's a very unique color.

    I totally get this feeling Mur mentioned from the second one, but not from the first one.
     
  5. Like
    Muratus del Mur reacted to Aelis in Colors in MD   
    On the textual side:

    I've only found mention of the color purple twice in the Adventure Log. I don't know who wrote that part of the AL, but in it, Mur is seen carrying and opening a purple box.
     
    This festival was related to a RPC/PWR contest:
    https://magicduel.com/page/Announcement/view/493
    ... which I believe to be this one:
    https://magicduel.com/page/Announcement/view/461
    I don't know if purple here would mean the "end of line" for the contest or the "all powerful and unusual" concept associated with RPCs, but I find it quite interesting that the purple object was a box...
  6. Upvote
    Muratus del Mur got a reaction from Pipstickz in MD Rework 2021 - Illusions   
    All i wish to see from illusions is something like an arena/dojo, where people can grab a preset "armor/suit" that will put them in illusion, with predefined stats and avatar, then after the fight, they can return to someone that decides if they won or what, and they go out of illusion, the reward being given manually outside the illusion. 
    If illusion based competitions are possible, then illusions have met their goal.
    A problem of illusions, if you wish to see it as problem, is how you can/can't take someone out of that illusion..but this gets easily solved by how they are used, and by placing the reward "outside" the illusion mode.
     
    Like this we can have wars, and all sort of simulations, with rewards based only on strategy not on previous grinding. I am not against grinding, i am just saying we lack a mechanism to compensate that, and illusions where made for that.
     
    ps. i totally forgot how they work so their future is entirely in your hands how  good luck. Thanks for not letting them die.
  7. Upvote
    Muratus del Mur got a reaction from Pipstickz in MD Rework 2021 - Illusions   
    Illusions where supposed to be bubbles of gameplay, that allow extreme gameplay without the worry of unbalance, just with the benefit of intense momentary fun.
    If you intend to change that, pls also let me know of the outcome.
    One use i was hoping to see, was combat competitions, arena/dojo, etc. .. realm wide temporary roles that do not involve permanent overpowering one person.
  8. Upvote
    Muratus del Mur got a reaction from Ungod in MD Rework 2021 - Illusions   
    Illusions where supposed to be bubbles of gameplay, that allow extreme gameplay without the worry of unbalance, just with the benefit of intense momentary fun.
    If you intend to change that, pls also let me know of the outcome.
    One use i was hoping to see, was combat competitions, arena/dojo, etc. .. realm wide temporary roles that do not involve permanent overpowering one person.
  9. Like
    Muratus del Mur reacted to Jubaris in shard abilities - ideas and suggestions   
    How about this mayheem:
    nosferatu, upgrades vampiric aura to 100% (swaps stats entirely) 
  10. Upvote
    Muratus del Mur got a reaction from Poppi Chullo in shard ability - MarkForCritAbilities   
    [UPDATE]
    Generator available , please use just this way, as it has latest parameters and format.
    GENERATOR FOR MarkForCritAbilities
    It also shows already implemented ones
    ----
     
     
    I decided to create each new ability as a fully configurable thing, so it can be used to a lot more other creature abilities that require same mechanism.
    For example, the one i tested recently called "BadluckToHealers" is not a general ability with several parameters.
    I will post on forum each new ability kind, and i would very much like to receive from you suggestions for abilities that could use it. Several from the suggestions you posted on the previous topic might fit here, see if you can tweak the parameters yourself to create a new ability based on same mechanism.
    As i code new kind of abilities, i will post each on its own topic.
    So here it goes:
     
    MarkForCritAbilities
    info: gives one of the existing marks to creatures in combat. You can select :
    - how many rounds that mark lasts (duration),
    - what intensity it has if its a mark that requires it (power)
    - if the target creature must die in combat to receive the mark, and/or is immune to this if it survives (deadoralive=onlydead / all / onlyliving)
    - who is affected by this ability and receives the marks, you the attacker (a), or the enemy (e), or both (a,e)
    - creatures with what attack ability will be affected by this (target_abilities)
     
    I will make a top of the people that provide the most interesting, implementable, and well configured shard abilities that make it to the combat forever, and there will be rewards for the top contributors.
     
    Example what i need from you:
     
     
    Have fun! Looking forward to see amazing suggestions but also simple obvious ones.
     
     
  11. Upvote
    Muratus del Mur got a reaction from Pipstickz in Colors in MD   
    pimped has this yes, as i am not intending to make anything more fancy on the grasan branch other than the pimped.
    Anniv crits might use this color as they are close to the end of the line for their presence as anniv crit, ...its possible, i dont really know as i never checked or made it intentional. let me know if you discover anything interesting. Also some have symbols on them, that speak about changed i made in that period or shortly after. Its an interesting subject if you wish to digg deeper into it.
  12. Upvote
    Muratus del Mur got a reaction from Pipstickz in Colors in MD   
    There is something that i consider obvious, but obviously its not obvious to most
    Colors, in MD, have a very clear symbolistic and purpose from my point of view. I thought to share these things so they are said, for those of you that are curious about the subject, or people that contribute to md various stuff, as it would be amazing if they could follow the same color guidelines, even if i consider it is something very personal to each person.
     
    My language will become more "intuitive" in the next part, as i am trying to describe what i feel more than what i think. I hope its clear enough.
    The background colors, are soft beige, mixed with dark brown and the obvious black&white of the drawings. Shiny Gold is the symbolic contour, or underline, of some things.
    For me, the goldish+beige+dark brown+black+occasional sharp/dark red, are the md color theme. They build together a certain feeling. This feeling changed from the old md interface a lot, and in the new you have more red, and brighter gold shine. Together with the colors, my attitude towards md development changed too.
    As a random fun fact, the pale brown background that i kept from the old interface, is a tree bark photo of a tree i was standing under while planning md stuff, and i will probably keep that background a long time. The page edges, are made back when i had no clue how to make them "artificially" on computer, so i actually crumbled a paper and burned the edges then scanned it  (i still have the paper).
    Ok back to the colors..   
    Colors are strictly under control, its like a color mafia, only some things are allowed to benefit from "color".  The more color something has, the more unusual it is. You noticed avatars are black, and color means just 'gold'. However, highly wild feautures such as illusions, bring color even to avatars.
    The anniv creatures, up to the latest one that was colored by Aia, have also some of the color codes and symbolistic that hide info about how md dev is going in that period. 
     
    Now a subject for research.
    For me purple/violet/indigo, in md, means "end of the line", "death", "all powerful and unusual" . Something that is this color should not have anything above it, that is more powerful, cool, or that exceeds that particular functionality. This is how i feel about this color, and when i work on md i do just what i feel, i don't even check if its the same with what it should be according to my own guidelines. So, i think its interesting to double check this, and see if i used purple/violet/indigo in any palce that doesn't fit with what i said above. Let me know of your findigs!
     
    Shapes and colors
    Colors and numbers for me are one and the same. It is only natural that shapes should follow colors too, as shapes are just pairs of numbers.
    I am 101% aware of sizes and numbers i use for sizes in md, but like i said i just follow a feeling. It could be interesting to check these proportions and see if they mean anything from an other perspective. At first glance they don't seem to follow golden ratio that is so obsessively praised by some. Again let me know if you find something, it might be worth a wp.
     
    ok i will stop here, its weird to write about such things without face2face feedback, but if you have questions, or are curious about something, i will answer.
    I hope you enjoyed it.
  13. Upvote
    Muratus del Mur reacted to MaGoHi in shard ability - MarkForCritAbilities   
    "high morale" (Mur: GOOD)
    Description: The high morale mark is given to a creature who has won the last battle when attacking with damage
    markforcritabilities|mark=highmorale;power=5%;duration=1;deadoralive=onlyliving;targets=a;target_abilities=damage
     
    The creatures sense of honour has been boosted after winning a battle and faces a slightly higher attack
  14. Upvote
    Muratus del Mur reacted to Chewett in shard ability - MarkForCritAbilities   
    "Shamed"  (Mur: GOOD)
    Description: The shame mark is given to a creature who has lost the last battle when attacking with damage
    markforcritabilities|mark=shame;power=5%;duration=1;deadoralive=onlydead;targets=a;target_abilities=damage
     
    The creatures sense of honour has been lost after losing a battle and faces a slightly reduced attack
  15. Upvote
    Muratus del Mur got a reaction from Chewett in shard ability - MarkForCritAbilities   
    because i saw an opportunity in your question, i just made some changes:
    deadoralive=onlydead mean crit has to die in that combat to get the mark
    deadoralive=all mean all crits get the mark
    deadoralive=onlyliving
  16. Like
    Muratus del Mur got a reaction from Aia del Mana in shard ability - MarkForCritAbilities   
    [UPDATE]
    Generator available , please use just this way, as it has latest parameters and format.
    GENERATOR FOR MarkForCritAbilities
    It also shows already implemented ones
    ----
     
     
    I decided to create each new ability as a fully configurable thing, so it can be used to a lot more other creature abilities that require same mechanism.
    For example, the one i tested recently called "BadluckToHealers" is not a general ability with several parameters.
    I will post on forum each new ability kind, and i would very much like to receive from you suggestions for abilities that could use it. Several from the suggestions you posted on the previous topic might fit here, see if you can tweak the parameters yourself to create a new ability based on same mechanism.
    As i code new kind of abilities, i will post each on its own topic.
    So here it goes:
     
    MarkForCritAbilities
    info: gives one of the existing marks to creatures in combat. You can select :
    - how many rounds that mark lasts (duration),
    - what intensity it has if its a mark that requires it (power)
    - if the target creature must die in combat to receive the mark, and/or is immune to this if it survives (deadoralive=onlydead / all / onlyliving)
    - who is affected by this ability and receives the marks, you the attacker (a), or the enemy (e), or both (a,e)
    - creatures with what attack ability will be affected by this (target_abilities)
     
    I will make a top of the people that provide the most interesting, implementable, and well configured shard abilities that make it to the combat forever, and there will be rewards for the top contributors.
     
    Example what i need from you:
     
     
    Have fun! Looking forward to see amazing suggestions but also simple obvious ones.
     
     
  17. Upvote
    Muratus del Mur got a reaction from Fang Archbane in shard abilities - ideas and suggestions   
    this could actually be great, but overpowered. Might be ok if it will add a mark that prevents future combats or curses initial user or something. Must come with a trade-off. Combat wise, the trade-off is natural as both are affected, but because it voids other abilities entirely, this is overpowered. (no need to reply i wont be able to keep a conversation, i was just making remarks. If i implement it i will implement as i consider best, thanks for a good suggestion)
  18. Upvote
    Muratus del Mur got a reaction from Fang Archbane in Formal Name Change Request   
    Well i don't. Name is something that represents someone not just in his own eyes but also in others eyes. Since i don't see a real reason to consider this name change other than a mood swing, and i don't see it in any way related to who you are, what role you play, or how others know you, i can't approve it. (Not to mention the other name sounds terrible, but thats irrelevant right now)
    I approved just very very few name changes over these 16 years and they all had a reason. Imagine people talking about Fang, but refering to mchickenwhatever , its just not you.
    (Btw, impressive you got people to vote and support you, this method might have actually worked, too bad just 3)
  19. Upvote
    Muratus del Mur got a reaction from Pipstickz in Formal Name Change Request   
    Well i don't. Name is something that represents someone not just in his own eyes but also in others eyes. Since i don't see a real reason to consider this name change other than a mood swing, and i don't see it in any way related to who you are, what role you play, or how others know you, i can't approve it. (Not to mention the other name sounds terrible, but thats irrelevant right now)
    I approved just very very few name changes over these 16 years and they all had a reason. Imagine people talking about Fang, but refering to mchickenwhatever , its just not you.
    (Btw, impressive you got people to vote and support you, this method might have actually worked, too bad just 3)
  20. Upvote
    Muratus del Mur got a reaction from lashtal in shard abilities - ideas and suggestions   
    ohooo so many
    for now i made 1 that is functional "ranged inhibitor" that lowers attack of creatures that have the mark "ranged". Of course this can be used them with minimal effort to build other that modify a crit stat based on a mark, and there could be plenty. For now i am focusing on creating more distinct functionalities so i can use them later to make similar but different abilities.
    The next one is "bad luck to healers", while i don't know how useful it is, its useful as a template for other future abilities.
    I am thinking to do this an other way. Later as i have more abilities done, i will post whats possible so to say, and you can adapt your suggestions to that. For now go wild with your suggestions because even if i wont do most, they will inspire me to create features that will make those abilities possible eventually.
    Thanks
  21. Upvote
    Muratus del Mur got a reaction from Ledah in shard abilities - ideas and suggestions   
    You know what i am not seeing here? abilities that could head to real "mayhem". For example "Your ranged attacks get multiplied by the number of marks of each creature" And an other ability that gives like 3-4 marks on each crit. Maybe its a bad "set" example, but i hope you get the ideea. Using one or more ability to boost a single other ability, thats the strategy i am hoping to get eventually.  Especially things that could count up exponentially and are exponentially difficult to get...but without making them too overpowered.
    for example get a multiplier for each winged crit, then by an other ability an other multiplier for each ability you have on each crit, then an other for each mark, and finally a forth ability that can use these multipliers to do really wild things, for a limited ime (limited number of fights)
    6(crits)*3(abil each)*4(marks each) could be 72x to your stats or just some...or to make it even more interesting, do that based on enemy creatures not yours, meaning that the stronger the opponent, the more advantage you get for your next fight.
    Thats what i am hoping for at least.
  22. Upvote
    Muratus del Mur reacted to Ungod in shard abilities - ideas and suggestions   
    retreattoshell - creature refuses to fight after x rounds
    woodentargaid - healer unit loses its heal ability for x rounds, getting extra vitality (or def) for same nr of rounds
    lonelygetstronger - singlecrit rituals get some boon
    drachornscare - lowers the initiative of drachorns
    meatcleaver - reduces the boon gained by opponent's ritual from pairing crits of same family (archer, drachs etc)
    cerebellumslap - slightly damages crit if inactive for this round
    goodlucktotheliving - gives alive creatures a boon until the end of the battle if more than 3 crits died
     
  23. Like
    Muratus del Mur reacted to Ledah in shard abilities - ideas and suggestions   
    Completely negating portions of the combat system, including for your opponent, seems quite powerful. Hopefully they would have a steep downside to counterbalance.
  24. Upvote
    Muratus del Mur reacted to Fang Archbane in shard abilities - ideas and suggestions   
    My only two Mark suggestions.
    Vanilla: If creatures affected by this mark are in play on either side, all tokens & marks get nullified for the remainder of this battle.
    Limbo: If creatures affected by this mark are in play on either side, all auras get nullified for the remainder of this battle.
  25. Upvote
    Muratus del Mur reacted to Fang Archbane in Perspective: Void   
    In lieu of the upcoming Anniversary, and at the behest of Demonic God, I have decided to make a rather questionable quest. With even more questionable rewards.
    I am not like most, whether that be for the better or worse, we might never truly know. A book can not be examined until it is done, and it is both my fear and hope that the book of MD never ends.
    I have, but a simple question. What does the Void, mean to You. I should preface this by explaining something very clearly however.
    I am not asking for the technical response. Some out there, have ventured into the very Void and back. They know exactly what it truly is. This is not the answer I seek.
    The correct answer to this question, is any and every honest answer from ones personal Inner. I will pick the 3 answers that best fit my criteria.
    First place will go to the answer that fits closest to my own. An unfair request, as very select few can even begin to understand how my shattered psyche functions.
    Second place will go to the most creative answer. Third place will go to the absolute most insane answer.
    A keen eye will realize that the rewards for second and third, slightly narrow down what first place is not looking for.
    I should once again, clarify that I do not know the technical answer to the Void, and do not have any desire to discover it. My reality is my own. Such is the way of the Phoenix of Mt Kelle'Tha.
    I evolved as a survival mechanism. A natural process that I had quite little say in. Littered about my papers you might find clues to how I think. When I think. If I think ( ^^)
    So CreatorSpeed and best of luck to all the participants. Below will follow the list of rewards pre sponsors. If any sponsors do show up they will be edited as necessary.
    First place: a fully grown and maxed SHMSH (I will also pass you 1 silver so you may keep it's stats wherever possible without any personal loss).
    Second place: 1 Gold
    Third place: 10 Silver
    Happy thinking, and may you all enjoy this beautiful magical world, as well as find what you do here useful in this and all other realities.
    {The only deadline is the day after the Anniversary. This may be pushed forward if some late applicants need extra time to flesh out their ideas}
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