actually as ya said... in mb there arent much ppl, so problems ya pointed out that could arise are minimal, few ppl that are left in mb wont make any communication difficulties, why, well becoz there are few left, and in mb didnt happened much, nothin like in lore where ppl are actually doin something, well i think that ppl in lore are only ones that are actually doin something on longer term and what needs more ppl involved, from wot i saw everyone else do individual stuff if they do it at all, thing is that i see change of mb in pips plans, a change that is needed to bring new ppl, although his plans seem minor and uneffective, those points are small but they arent uneffective, they have nice chance to bring good amount of new ppl to mb, your plans lifeline lack exactly that, ya are just preserving old order in mb and promising restructure of alliances, and no politics to bring in new ppl, empty restructured alliances mean nothing, at this point when land is in ruin and asks for rebuilding or new birth ya must bring quantity of ppl at this point quality doesnt matters, same with tradition, its good thing if ya can manage to keep it, but tradition is nothin more than way of living of ppl that live in land, if population falls to low numbers while territory is still same size, then if ya want to survive ya need get new ppl.. immigrants, and then new ppl will be in bigger numbers than original citizens, and thus tradition has no chance of staying same, it is forced to change