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Liberty4life

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Everything posted by Liberty4life

  1. @chew: any of us had opportunity and ability to get rich and always will have and i wonder this ownership of location.... i guess only thing ya will be offering would be some tribunal location, since it would make no sense to sell loreroot location to necro citizen for example, thereafore location from different land tier like tribunal which doesnt effect balance would be only option... not sure about mda land though...
  2. [list] [*]kingslayer is simbolic meaning, as mur said it doesnt have to be king but it could be any person that was considered leader (see annoucement for exact quote) [*]there was NO mission/quest for screwing kings/leaders, players who did it did it on their own initiative and responsibility [*]i persoanlly found this very good thing to award such actions, leaders should always be tested of their abilities on how to handle things that concern them, if they cant then they arent fit of their position [/list] from mine point of view this is same thing as bug testing, consider this one called social testing, bug testers test if system is workin as intended while this social testers are testing if leading bodies are fit for their function, just imagine if instead of them there was person who was willing to go step further and not only break king but break whole land as well
  3. #ab0k... if my memory serves me right, isnt that warning you get when you try to make ghost ritual and/or ritual with 6+ creats, soo... ya shouldnt be gettin that warning if ya try to put elu into ritual in normal way...
  4. idk guys... to me it seems its either image caching (not likely but has some possibilities of being guilty) or ajax reload thingy being delayed to reload (still not sure about this either since reload doesnt happen by itself as fast as it used to) so if i wait for ajax reload yeah it takes a while... but if i reload manually it realoads whole page and it takes a while again... and on manual reload, images i think change link so cache check thinks it needs to load it from serv again thats what i noticed, however idk why on nix i am gettin faster ajax reloads and manual reloads :s edit: when i say images... ofc its images that are inside flash objects
  5. 116)dst is actually secret sisterhood leader, there are also rumors that her real name is bob we got fooled by her... his manipulation techniques all this time
  6. umm idk about others, but hell yeah many things are damn slow for me while playin on windows, on linux everythin is like chews rocketmail XD
  7. last time i checked magic principles are md's laws of nature, and yup J-D is right they aint really static in that sense, i mean there could be more than 10 principals, and each principal could govern more than we know it or in a slightly different way
  8. ya are aware that not all lands are gettin this spell... i think that only 4 mainlands and tribunal will get it, if mda doesnt gets it and underground then hell ye nml shouldnt as well, nml aint really a land fyi just like maze
  9. colorless SW doesnt need wp anymore.... its not recruitable anymore, instead of tormented souls ya can recruit ele in there ... ya would know that if ya read mine topic in general forum, so i guess its value should go up now
  10. ya know its not funny to get in there and then and see... evil imaginary santa sayin HO HO HO ya cant exit 666+40 again (after visiting trial of agony), oke not big deal... will get out eventually... again; and then *puff* santa comes again and says HO HO HO tnx for coming we run out of tormented souls BUT hold on a moment santas got ele egg for ya... here ya go [quote][color="#CCCCCC"][Ann. 2066 - [2011-10-30 22:39:16 - Stage 11][/color] For Halloween, Loreroot back entrance and Necrovion main gate will be open. Halloween party at the Graveyard in NC. As promised public meetings will have a easy way to reach them from now on. Check the triggers box for a direct link that takes you to the graveyward party, if you prefer to walk thats also possible. For now the Graveyard is locked for exiting, so once in, you will stay in for a while, (Sanctuary, no Tormented Souls recruitig)[/quote] ya know... halloween is long over, really not funny
  11. atm me is on winz just got location scene back, but now i lost left menu slider thingy... and it didnt got supstitued with plain links like it should... take a look [img]http://img683.imageshack.us/img683/9561/88749636.jpg[/img] edit: its no longer happening.... all fine now
  12. just happened to me that i cant see creats, location scene nor stats (ve, vp, ap) like every other flash element got messed up not showing up/being 100% transparent just me or? edit: just lost erolin device and regen timer
  13. and your connection with this to his main is?
  14. ah i think i know wuts it... thats damn epic
  15. trade then but yeah good point solution would then be that if you already got creature A, on next decisions chances to get creat A again should slightly lower and then this chance of not getting same creat again should increase exponentionaly, therafore after 5 times there would be theoretically no chance you get same creat again
  16. chew if i may ask, how did ya got 130k loyalty and then in matter of 2 months ya got 100k more did some mechanics changed or what? by mine calculations if ya were online 24h for 2 months most ya could get is 80k ... so....
  17. idea might be unclear thats why there are soooo many posibilities on how to put it in motion, there is yet to be seen which one would be best umm as you can see i thought more of building it on current story, but making bunch of mini stories which are tied to each land/creat could be interesting as well, oh well idk anymore too much posibilities
  18. yes i agree with alts alarm which rings in murs sweet dreams when somebody gets over 10 alts nowdays and he gets on close surveilance list as for this idea... its not well explained, do i get "random" creat for every choice in story, do i get some discounts for those creats at recruit places, do i get "exclusive" ability to recruit those creats from story choice onwards, or do i get one "random" creat per choice in story, which doesnt seem logical to me since it would mean limited creats and sacrifice and trade mechanics wont work anymore and would need to be removed due to this which wont happen maybe most logical idea would be that due to story choices made you increase chance of gettin specific creat but it would still be random pick, now catch here would be that you dont get creat but you get limit increased for recruiting that specific creat (which would mean all creats are open for recruiting but only to those that got that right from story choices), so this wouldnt affect saccin problem, nor trading... in fact it would encourage trading, but noob creats would need to be available to everyone cuz first choice in story is after beating shades... and to even more discourage mapping of this "increase of chances" due to decision, i say that you wont know what you got until the end of whole chapter of story instead after each decision, if it would be after each decision folks could count what they got most for that decision and easily see which creat chances it would increase so ch0 1 choice, ch1 3 choices, ch2 3 choices, ch3(mp5 only thing and not yet available to all mp5s) 1 choice so from begging of mp3 till end of mp5 thats 21-22 creats.... which isnt enough due to amount of slots you can obtain, which is another problem edit:but yeah still fresh mp3 has 16 slots, and if he can recruit only 7 creats plus aramor and barren soul which should be free to all, trading would be encouraged coz he could say hey man wanna swap heretic archer for ele, which would mean he gives archer and he can rerecruit it and he got ele from other player, so i guess its fine in end, for idea of getting creats story wise rather than current recruit method, it requires a lot of thought and work to put into this since this is one those mechanics that are foundation of whole combat system, but yeah its nice idea, in fact, mur had similar idea and it was about rare/powerful creats, like drachs, angys, shades, which you were supposed to unlock during storymode... well actually to unlock path to their recruiting place... but as mp7 changed to illusions and mp6 to protector, and with ch4 not being written, with ch3 implemented only by small part, ch3 is fully written afaik but second half of it misses drawings, and as game developed further story didnt fall that much right into it since roles now do very important part which story was supposed to do part of me thinks that storymode is still here cuz mur wasnt sure what to do yet about it since story yields certain messages which are also core foundation of game (althought all those mixups atm dont make any sense if one doesnt understands development process very well), but yet i have doubts that since mp2 stage didnt worked that good story is still here to guide new players, mainly ch0 and ch1 added edit part...
  19. ya stare into md and forum and do completly nothin for hours and hours and hours until ya hear PING and pm flashes up
  20. true old man doesnt give bonus but but but... wth... i am stupid/crazy/hallucinating O.o i am 100% sure i saw all those 7 locations having been tagged with NML >_> hmm w/e its clearly i better be silent about this else who knows what false things i may say again but most importantly we all agreed that scene territory tag and loyalty bonus in nml doesnt work properly
  21. umm yes i brought up this issue .... like 4 or 5 months ago, still not solved i see? umm warrior suggested nice idea, afterall atc, itc ctc is easily recognizable what type of TC it is, so having one central page should be good thing
  22. information like? well this is thin ice we are talkin about in here, there is no room for compromise in this matter since its simply impossible for having alt and not seeing things happen around you, so in order to stop it, only way is to ban alts and in the end i dont see the point of this gathering information to help main... afterall in any game that allows alts its clear whats forbiden to do with alts and whats not, those limitations on alts for games that allow them in vast majority cover the same problem as rules that forbid alts in other games, which is to permit players for collecting gains from massive activity(grinding/hoarding), or said in common words, to give casual players fair ground so they dont fall behind no lifers and to dicourage no lifers from sitting whole day in front of computer and pushing same damn button over and over again or repeating same actions, without any real interactions with others and by doing it in a way thats much easier to do it which wasnt designed by game devs i dont see whats the fuss around this information thingy, it makes no sense to me >_>
  23. nup, its very similar but not it, in your thread you list locations as goe and fenths press being blank and not tagged and that they give no bonus, in mine case i listed locations in mine previous post which give bonus among which is goe and fenths press, now problem is ALL locations are tagged as part of nml, i see mur made some effort to tag all scenes to aproppriate land, but... thing is even if all locations are tagged only those 7 that i listed give bonus, other than this bonus there is no difference from those 7 to the rest that dont give bonus edit for example: [b]Territory: [/b]No Man's Land [b]Coord:[/b] 1_1x-4_1 [b]Tags: [/b] none see it has all it needs to have but it still doesnt give bonus, all of nml locations are tagged to belong to its land, but only 7 of them give bonus to ap, there is no scene anymore that has "[b]Territory:[/b]" section blank
  24. wait ... what is this about? using alts for exploring the game from different point if view? as much as i remember exactly that is main pillar for allowance of alts, to see behind doors that you closed yourself with your main
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