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Burns

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Everything posted by Burns

  1. You're wrong. And it took you quite a while to figure out it's there, Rendril put it that way knowingly for a reason about a week ago. Worry not, it's not a problem, rather a solution.
  2. i absolutely hate when the stuff you give out as _big_ rewards gets commonly available for money, but i guess there's no option. Even so, i think a slight randomness should stay. So, my opinion is that you should create a list of stuff for your second level shop and keep it secret. Then, you put an option to the shop saying 'pay x credits for a random secret ultra-cool uber feature', whereas x is some value you deem worthy, and depending on how many... less valueable things you put there. After paying said value of credits, the buyer gets something assigned randomly. That way, you get more income, and the non-paying players get an illusion that people can at least not choose something particularly cool just for being payers. Also, obviously, that list of things could well be used to assign people special rewards, once it's completed. To equalize payer-notpayer a little.
  3. happy birthday, killerbunny
  4. Actually, that is exactly what people with send to gazebo do in HC. Stop people from going to places where others can't go. You know, make things a little more fair and such.
  5. To learn some conjuror/illusionist tricks. Yes: They amaze me, and any book could teach you the common ones. No: I'm a too clumsy, my hands are made for bigger stuff. I don't really have time for training them. Why: Because it's a simple way to make somebody smile.
  6. Best Back Story / Paragon Papers (back story and quality of papers) Indyra Best Spell Caster adiomino Champion Fighter Eon Elite Evil Villain of the Year Rask Helper of the Year (Grido can't be nominated) BFH Lighthing Most Addicted Curiose Most Influential Chewett Prime Quest (best quest) Mighty Pirate Rookie of the year (20 - 365 AD) Curiose Top Techie (technical knowledge as well as technical help or script help) Rendril No other nominations for me. I'm an illiterate, art-hating ape compared to the muses here, i refuse to nominate someone in those categories.
  7. Happy B-Day Pipz, may ur inglish b lodza gooder zoun.
  8. Of course i don't oppose that idea, feel free to join me in the park Some things i don't like, though: UPs and remains for free TS FOR FREE! [size="5"]ANGIENS FOR FREE!![/size] To me, there's a reason why some things are considerably harder to get than others. Either directly question mur's decision to guard them that well, or let it be. Also, if they really finish my quest (currently), there's a TS in it for them. Few make it further than to the book atm.
  9. oh, oh, oh... where is it, where is it...
  10. Happy birthday =)
  11. It's quite simple, as long as a person is citizen of a land, the king has power over them, once they're not, the king can't do anything. If people from one land plan treason with the people of another land, it's up to one king to judge one tribe, and the other to judge over the other. One might punish them, the other might not. WHERE people talk is of no matter whatsoever, as long as they are citizens. If they wanted to be immune rebels, they'd need to pick a different citizenship first. Which obviously weakens their position a lot, as not-citizens don't have any word in land matters.
  12. Imo, the 4 hours are justified by the facts that there's - just one person who can do that, in all of MD - ONE rebel usually gets imprisoned and shut up, look at China - just one of them can be active at once - rebels can come back any time of any day, no king could find you every 4 hours. You definitely need to be a little dedicated to make a good rebel, 30 minutes a day is too little to stand up for your principles.
  13. If the kings allow for such disloyal ally-leaders, they don't deserve better Also, 3 rebels and 20 kicks are just that, 3 rebels and 20 kicks, different from 23 rebels. Weakens their point massively, specially as all kings have 2 or more allies under their rule.
  14. As propaganda, yes. Alliances without members practically stop to exist, without leader there's no option to invite somebody into it. Ergo: If you make your alliance a rebel-alliance, it's gone. Forever. [Unless a role leader like Simplyzero claims it back, which can happen once, for a good reason, etc.etc., don't count on that when an ally rebels, though.]
  15. That won't be necessary, they don't show the problem.
  16. I'd like to pull some general attention to that problem again. Currently, there's again at least 5 people who want to go off balance on purpose, even though they absolutely don't need to. They only do that because they can beat weaklings with less loss, or better said make up for that loss easier. That will in turn put really weak players in stat damage. Please, do something about it. Anything at all that makes balance pay more than not-balance is welcome. Let me just tell you that minor stat-boni don't do the trick.
  17. Impossible, Marvolo is mine. No copying of my names, please.
  18. Random thought, since i play Pokemon on my good old Game Boy again to pass time on duty: You could also consider giving creatures strenghts and weaknesses against certain other creatures, like psycho beats poison, if you know what i'm talking about, fellow freaks out there... e.g., grasan doesn't bother for archer's arrows, and is very strong against fragile creatures like hollow warriors. Ele is weak against a water daimon, but devasting against an aramor. Drachorn burns archers, but loses to the magics of tormented soul. Etc.Etc.
  19. Because, when magic gets more common, silvertongue will be much more useful. Right now, the best you can with silvertongue is make people laugh, because the people with good combat spells will also pwn you without magics, but when battle magics get used more frequently amongst newbies, it's insanely helpful to break their spells for some time. And pretty annoying for them.
  20. Based on the latest announcement, i think that the spent WP requirements should be increased when/if WP for days are actually implemented. I know as well as all of you that it might be ages away, but solutions never come it too early. Basically, i think that every requirement already in place should be increased by 3-4, probably in the very high cases up to 6 spent WP, plus some of the tougher spells, like mirror and deadarmy, and the more secret locations, like oak tower, sage's temple and berserker's charge, should go a little deeper in the shop, probably like 1-2 spent WP. As it is, the shop progress is rather slow, and takes a lot of work. That should stay that way, else people get stuff a little too fast and easy, imo, that spoils them. Also: Stuff like K docs, Location subtitles and silvertongue should get a limit of at least 8 spent, drachorn mutation like 13-14 spent. I'm very much against giving people such stuff as freebies just for logging in.
  21. Well, if Hollow Den counts, it's not a real creature limitation anyways...
  22. when did grasan turn into a lorerootian critter?
  23. That's currently guardian_army's fault, Shadow. It creates a random ritual to give away, you don't have any influence on the creatures in it atm.
  24. Happy birthday =D
  25. I'm currently having similar issues with the new firefox, try opera, or downgrade to ff 3.6.4. It appears that our computers are too lame to handle the plugin container
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