@No one,
You didn't get my point.
[quote]
[color=#282828][font=helvetica, arial, sans-serif]- you want Adventure Log continued: usual ppl were followed and commented with no real need of RP from their side[/font][/color]
[/quote]
There was a way for people to interfere though, but I am not talking about Adventure Log itself, I am talking about a side-branch story of lesser importance, but in relation with Adventure log, what should be 'the main active RP story' of the game. Those side-branch events would, in difference to Adventure Log, let players find their way into the highlight and give freedom of choice. Options can be many, but one of them could be a quest, where players would be encouraged to solve a puzzle journey to find an artifact, which the solver would receive as prize for finding it first.
But you would remove that OOC approach "let's play a quest!" we get for most of current quests, either made by admins, either made by players.
Things would simply happen, without an announcement "solve me", people would pick up clues and try to find out what is actually going on. It would be an in character sort of thing.
That also answers your two other thesis.
At the moment, we are missing an active 'main' story, for years now. I think it's an integral thing to be present in our beloved realm if we want to refresh the global desire to play MD, and maybe get some extra people.
I'm not trying to put pressure on anyone in charge to get something like this done as soon as possible, I just think it is a reasonable thing to be put on a "goals" list, and in one of the first places too. If we don't have the required energy and will to make a 'main' story of a sorts present and alive, then what are we playing? [u]We are maintain a game, we are not playing it[/u]. To clear it up, I don't have that approach, I still find MD much fun and I am sad I don't have enough extra time to invest more in it, but I am trying to make a point.
The point is not to make the game 'fixed', to go in a straight direction, no, of course the creation of players themselves and the way they act in realm should be the axiom of general game status (political, social, cultural, you name it), but, there should be something else present, that we currently lack.
I remember how I was impressed by the Adventure Log people, when I registered here, by reading the active chapters on the side bar, and then, all of a sudden meeting them in a regular scene. That is a huge factor to make a person like this game and keep on playing, or keep the old players playing with more wind in their back.