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Kyphis the Bard

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  1.    Ivorak reacted to a post in a topic: Popularity Voting - Post Announcement 6231
  2.    nadrolski reacted to a post in a topic: Popularity Voting - Post Announcement 6231
  3. The recent changes to the popularity poll made in Announcement 6231 have, to my perspective, made the popularity poll even more frustrating to engage with. I've personally never liked the idea of giving a "disliked" vote to someone, and feel like I'm arbitrarily downvoting people because I have no option not to. To combat this, I'd like to propose a change to how the votes are actually carried out - instead of voting one person up and one person down, why don't we use a ranked voting system? Pick three names from the list, and place them in the order of most liked (value of say 3 to the first choice, two to the second, and 1 for the third). I do recognize being able to say you dislike someone is valuable, so we could perhaps also have an optional option to rank upto three people negatively (-3 through -1), with the option to not fill out all three slots (so you might vote -3 for one person, -1 for another, and leave -2 blank but the system still accepts it as complete). Thoughts? Something like that would probably take slightly longer to complete, but only by a few seconds and we'd no longer have to say we don't like people that we in reality just don't have an opinion on (while still having the option to express our selves if there are actual issues in the community). Does anyone have alternative ideas on the popularity voting?
  4.    Kyphis the Bard reacted to a post in a topic: The People VS Muratus Del Mur
  5.    Kyphis the Bard reacted to a post in a topic: What is a bestiary?
  6.    Kyphis the Bard reacted to a post in a topic: The People VS Muratus Del Mur
  7.    Kyphis the Bard reacted to a post in a topic: i asked my book a stupid question
  8. death ray started following Kyphis the Bard
  9.    Aamon reacted to a post in a topic: Quest Sponsorship Offer
  10. Are you an aspiring quest creator looking to enrich the community? Do you have an idea that you think will be fun? Do you wish you had more rewards to offer your participants? Well you are in luck, because that's where I come in! As a relatively retired long, long time player, I have a decent stockpile of things that, simply put, I don't need to have. If you have a quest you are looking for other players to sponsor, please send me a short forum message telling me about your quest and I will happily help sponsor it. Mostly I will be offering Silver Coins, Gold Coins, and Credits, however for the right quests I will even offer Items and Creatures. This is a permanent offer until I post on this thread saying it is no longer available.
  11. Last year I made a physical boardgame that ties in to my group's pathfinder campaign, and with how well it went I've made a digital version of it and released it under the Paizo community use policy (it uses a fair bit of Paizo's IP as inspiration and flavour text). It's set in Thuvia and centres around the Sun Orchid Elixir Sale. The game consists of eight rounds with two main phases, and is a mix of strategic worker placement/resource management and card based bidding/bluffing. The game supports up to six players, but also includes rules for playing solo. It is fully free to play, and you can find it here: https://vassalengine.org/wiki/Module:Sun_Orchid_Elixir_Sale (Although mechanically complete, there are some cards that are missing flavour text right now. This might get updated in future versions, I invite your suggestions) (This was originally a physical board game, and some design elements still reflect that. I am considering redoing the main game board from scratch, if you see anything else that might need redesigning now that the format has changed to digital, I invite your suggestions)
  12.    Kyphis the Bard reacted to a post in a topic: The hunt for red presents (2023)
  13.    Kyphis the Bard reacted to a post in a topic: Inner Magic experimental interface
  14.    Kyphis the Bard reacted to a post in a topic: Inner Magic experimental interface
  15.    Kyphis the Bard reacted to a post in a topic: Inner Magic experimental interface
  16.    Muratus del Mur reacted to a post in a topic: Inner Magic experimental interface
  17.    Muratus del Mur reacted to a post in a topic: Inner Magic experimental interface
  18.    Muratus del Mur reacted to a post in a topic: Inner Magic experimental interface
  19.    Fyrd Argentus reacted to a post in a topic: Inner Magic experimental interface
  20.    lashtal reacted to a post in a topic: Inner Magic experimental interface
  21. Smile! I created these "teeth" by placing short currents downward opposed by short currents upwards. The whole thing collapses after a few seconds so it took me quite a few tries to get it to work satisfactorily. Below is what the above turned into after a further 15ish seconds.
  22. Sharpened the whole thing up by starting over and adding an outflow line
  23. The "D" ended up eating the rest of the heat 🤣
  24. You can create a sharper line by putting in two converging currents and letting them flow for a few seconds. You can then pull the resulting current around where you want for more defined results. For sharper corners, just create currents longer than your desired line then cut it short with your new current.
  25.    Kyphis the Bard reacted to a post in a topic: Inner Magic experimental interface
  26. I've been working on creating this isolated circuit by first placing four unconnected lines, then using single point clicks to weaken the feed in flows. Haven't quite isolated it fully; cancelling out the currents inwards is very difficult. It's likely that different locations to perform single point clicks will achieve the desired isolation faster. The pattern shown above cancelled almost all of the counter clockwise momentum, but didn't do enough to mitigate the clockwise momentum (unsurprising, since the core circuit is a clockwise momentum)
  27. I created this mask by placing a slow, tiny upwards line in the centre. After letting the heat flow and form it's initial lines, I used a process of clicking in a single location without applying momentum to influence the desire lines, creating the five lines around the top. Particle distribution is uneven because my single point clicks weren't exactly symmetrical, but these subtle manipulations are quite effective and fun to do.
  28.    Fyrd Argentus reacted to a post in a topic: Character Costume Contests
  29. Theme: Explorer Archivist Account: Kyphis (Also I just wrote this as a lark; it is a serious entry but if I win I would like to donate my prize to the first entry that did not otherwise win a prize)
  30. So what were their opinions :3?
  31. 1x item1 (17th Anni creature) @25 plushies 1x item3 (Anni Pin) @25 plushies 1x item9 (17th Anni cake) @15 plushies 1x item10 (+10 creature slots) @100 plushies Total=165 plushies
  32. I've only really been keeping track of item 7 🤣. Haven't seen anyone outbid me though. Can I please have Aramour shards?
  33. If I'm not mistaken (and I could be, I'm doing other things while I write this post) these should be the current bid standings:
  34. You've explained it well enough for my understanding certainly. While when I created this thread it was fully with the idea of thinking of not only existing items that could have spells added as well as discussing potential new items designed around the idea of items having spells, Mur's own topic has laid out specific rules about what will currently be considered, and what won't be considered. I've got no problem with discussing ideas for new items - but I'm not the one giving spells to items . So beyond talking about this as a hypothetical, if you want to actually see this idea come into existence you will need to consider the rules Mur has put in place in his thread for making these requests: This said, for my own part I've been asked to help people identify exact existing spells to help them with their requests. For the idea that you've suggested, a possible existing spell if we were talking about GG instead of NC would be "key-gg_deep" which grants users access to the locations in Golemus that used to be unlocked via Ch3 of story mode. I'm not certain exactly how flexible the "spell must exist" requirement is as Key granting spells are normally permanent, however your idea would likely be best served as a temporary access, meaning it would need a modified version of the spell.

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