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Brulant

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Everything posted by Brulant

  1. It's a different sort of ban, Tipu. At least, I think it is, I'm not entirely sure. I never received a bot check email. Please correct me if I'm wrong, though. I'm pretty unfamiliar with the different bans and I intend to keep it that way. When I got banned for malicious code in my COS, I could access the main page and that was it. If I tried to log in, I got a message that told me to contact Mur. I emailed Mur, waited a few days, and then I was unbanned. Keep checking, Ledah, you'll be unbanned eventually, give it a little time.
  2. [b]“I’ve seen enough horror movies to know that any weirdo wearing a mask is never friendly.”[/b] [b][attachment=3272:Screen Shot 2011-10-28 at 4.33.01 PM.png][/b] Okay, so it's not that great if you don't know the reference
  3. Clowns have always scared me... [attachment=3260:Screen Shot 2011-10-25 at 4.40.52 PM.png] All editing was done in Photoshop.
  4. We've been discussing (complaining about) this for quite some time now. MoM [url="http://magicduel.invisionzone.com/topic/10608-resource-depletion/page__p__92112#entry92112"]had a topic in mid September[/url] about managing the resource depletion. So, I'll say the same thing now as I said back then. [quote name='Brulant' timestamp='1316299736' post='92155'] I like this idea, so I'll make a suggestion. When you have your list of everyone who agrees to this rule, MoM, why not create a dynamic gathering schedule? Pros: 1) Everyone who has a gathering tool that week, regardless of when they are awake and able to play, will be able to gather the maximum amount of the resource that is deemed 'fair'. 2) It's easy to see who breaks the schedule if you have a schedule. 3) Everyone will begin to accumulate resources which will drop the prices of resources overall and encourage economic movement in MD… but that's an entire topic on its own. 4) It's more 'fair' for everyone. Cons: 1) You're still going to have to figure out what to do with the people who refuse to agree to the overall rule. 2) It takes a lot of work to make a good schedule. 3) People might be inclined to break the schedule, but, see Pro 3. 4) Who decides what 'fair' is? Just my two cents. [/quote] So, if it's so important to everyone let's show some initiative and get some lists started. This week, starting on Day 297: Brulant id: 207201 -- Independent Dowsing Tool I agree to never deplete resources and to abide by any guidelines that the community deems as fair.
  5. Windy, Hedge, and Falronn have been returned. Edit: Andrew, I'm sorry that I couldn't also grab you. I tried to teleport you but you were not online.
  6. [quote] [color=#CCCCCC]Ann. 2057 - [2011-10-19 23:59:16 - Stage 11][/color] [b]Jesters Punishment[/b] Jester has been banned for at least 3 months for repeated harassment via multiple mediums and previous offenses. This does not mean jail but a full ban. After the new year the future of Necrovion shall be decided and further action taken, until then Necrovion still has jester as a mock king. [/quote] Well, there it is.
  7. [quote name='Mighty Pirate' timestamp='1318929993' post='94277'] As for the topic title: What is an 'aesthetic bug'? How can aesthetics be buggy? [/quote] I consider a bug to be anything in an electronic system that doesn't behave the way that it should be. Aesthetic bugs are just things that look wrong; like missing fonts, missing images, floating buttons, etc. And, like I said, [quote name='Brulant' timestamp='1318900368' post='94257'] It's not exactly a bug per se, [/quote] but it's still buggy. Does that make more sense?
  8. If you bring up your Progress for the Day while voting on the Free Credits page, the flash ads float over the rest of the screen which gives you something which looks like this: [attachment=3244:Screen Shot 2011-10-17 at 8.03.55 PM.png] It's not exactly a bug per se, but it doesn't exactly look nice. If it's an easy fix I'd like to see it fixed, but if it'd be something hard to change I don't think that it'd really affect too many people I mean, how often are people checking their Progress for the Day while they vote? Edit: It's happening on both Chrome and Firefox, but not in Safari.
  9. That happens every hour on the hour if you attempt to save your papers after the hour 'expires' I.e. you start editing at 3:55 and attempt to save at 4:15. Refreshing the page should fix it
  10. Brulant replied to Brulant's topic in Quest Archive
    [quote name='phantasm' timestamp='1318587911' post='94100'] Unless it is supposed to be that way? [/quote] It's quite possibly maybe definitely supposed to be that way. The quality, that is. I'm not sure about the notes Everything is exactly the way that it's meant to be.
  11. Brulant posted a topic in Quest Archive
    Hello all, I have a puzzle for you to work on. It's quasi-Metal Bunny difficulty, so it should keep you busy for a while. I don't have much to offer to those who eventually solve it, although it really does warrant a wishpoint if you get all the way through. I'll go and ask around for sponsorship, but I thought I'd post the puzzle as soon as I finished it so you guys could get an early start. You have to tell me something. That something is hidden in the music. There's a lot more to this than meets the eye. I'll update with hints and clues every week or so if a good number of people work on it. Good luck! And remember to have fun. If it's making you unduly angry, leave it be for a while and come back to it. [attachment=3238:Musicscorehiddencipher.png] [log First Clue]I say quasi Metal Bunny because Bun's puzzles are crazy, outside of the box, and mind bending. This one isn't. It's completely by the book.[/log] [log Second Clue] [attachment=3306:Stego.jpeg] [attachment=3307:nog.jpeg][attachment=3308:graph.gif][attachment=3309:y.jpeg][/log]
  12. There's always enforcing a cap, so you can't completely eliminate the effects.
  13. This is in the more info section on the stats page. [quote] [i]Energetic immunity:[/i] [i]…[/i] The effects of spell damage can also be under the influence of this modifier. [/quote] Is spell damage the same thing as stat damage? --If no: What's spell damage? I looked through the forum and found no reference to it using the search terms [spell, damage, spell damage, "spell", "damage", and "spell damage"], but I've been known to miss things that are right in front of me. Is it referring to temporary stat drain by a spell? --If yes: Does Energetic Immunity actually affect stat damage? There are a couple of different types of stat damage and drain, be they spell, item, angry fugitive, or Eon, but I've never seen my Energetic Immunity help me with any of those. --If yes and Energetic Immunity doesn't affect stat damage: Would it make sense if it did? People, myself included, have been complaining about Eon's stat damage for a while, no, I don't want this to be a rant-about-Eon-topic, and I'm sure that they'd complain about fugitives stat damage too if they got attacked by one for a while. Plus, if Mur keeps releasing new land weapons I'm sure that stat damage would get included in one of them eventually. So, I personally think that it would make sense to use an already existing stat to lessen, but not eliminate, the effects of stat damage. Thoughts?
  14. What about an imp with 738383?
  15. Bump, first post updated.
  16. I would like to sell or trade two of my Sharptears. Ages are as of Day 283. [b]Sharptear 1:[/b] Heat: 341064 Age: 104 Tokens: None Reserve: 10sc [b]Sharptear 2:[/b] Heat: 660978 Age: 127 Tokens: Claw III Reserve: 12sc I don't have anything that I'm particularly looking to trade for, but I'm open to suggestions. Have a nice day!
  17. I've met a couple of people who have it as their last name, but as far as I know it doesn't mean anything in any language that I've checked. It could be derived from something, though. The closest thing I personally know of to Fenth is Fenthion, which is an insecticide.
  18. Thank you Rumi I actually used what I learned doing my design in RL in order to build a pond area in the park as part of a community improvement initiative. Never would've happened if not for you and MD! I look forward to your next design quest!
  19. I found what I was looking for. Could a Mod please close this topic?
  20. I don't think that this is a very good idea either. I like some of the changes that viscosity has brought to the Realm and, while I do sometimes get frustrated when I'm stuck somewhere, it does make sense... You keep saying "affinity". To me, affinity with a scene would be judged on how much time you've spent on a scene, not how many visits you have there. For example, I'm someone who spends a lot of time running around. I have 2k visits to scenes that I've never said a word on, just because I have to pass through those scenes in order to get to where I actually want to be spending my time. Also, it would quickly negate the raising of all of the Land Gate's ap cost. People could get into Necrovion within their first couple of weeks if they just stood around swapping between scenes over and over and over again. Even faster if they wrote a script to do it. (The Necro Gates would cost 29.3k visits, by the way.) To echo Shadowseeker, the land loyalty option seems best. I would like to be able to move around easier, but.... this isn't the way to accomplish it.
  21. I'm in the market for a Soulweaver with some age. The amount of age will change what I'm willing to pay for it, but it'll probably be upwards of 3gc which is the 'market price' for a Soulweaver. If you have one and are looking to sell either post here or send me a forum PM. Thank you, and have a nice day!
  22. [quote name='Shadowseeker' timestamp='1317830462' post='93343'] We need a picture of the Grasan drawn in the current style, one for level 2- different from the one we have now, but close enough to be recognizable. This is because we do not wish to replace the Pimped as well. ... The judging will be swift and clean, and be focused on 3 areas. Cleanness (Overall drawing style, precise lines) [b]Closeness (Similarity to the original level 2)[/b] Compability (How well it fits with the other levels and the Pimped level 2) [/quote] It has to be uniquely similar.
  23. Sold What locations/times are you normally at/online? Alternatively, I could pm you the itc and you can just complete the trade when you next see me (I'm normally idle at the Tranquil Plains). ------------------------------------ I'll bump this and update the first post when I next have enough Mineral Water to sell.
  24. Sorry to hijack this, but, that's not really how discounts work... Right now, you've bid 1gc for all of them and therefore are bidding 5sc for each of them, but when it comes time to trade Bunny would only charge you 14sc. Discounts are only applied at checkout, you can't factor them in preemptively... Of course, you could just change your bid to 1g 1sc, but as it stands right now I think that Living Puppet's bid would be acceptable.

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