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The Warrior

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  1. Upvote
    The Warrior got a reaction from Ackshan Bemunah in A Market With A Real Location   
    Rather than a a new scene or the use of an old one. Why not add some stalls to the scene Plains of Deciet (1_3x1_1). The name would fit this because someone could easilly get scammed in the hussle and busstle of a market. Altough I believe this wont happen (as much) in the MD market. This would be a short detour from people going to or from Marind Bell and is in the direct route of people travelling to or from the Tribunal.
  2. Upvote
    The Warrior got a reaction from Intrigue in IMPORTANT - Future way of granting titles/roles   
    For security patterns, all paper currency (at least in the UK and USA) has a serial number associated with it.
    As you said in the initial post that these title documents would be virtual, initially. By this, I imagined that these virtual representations would be items or item-like in game and so have an ID associated with it.
    Hence as a security pattern, you could print the item ID on the physical item. To check for counterfeit, one could search for the item ID on the physical item and verify that all the details match up.
  3. Upvote
    The Warrior got a reaction from Ary Endleg in help in filling out papers   
    For sharing of fonts across domains you will need to set up Cross-Origin Resource Sharing (CORS) on the domain that is storing the font.
    http://enable-cors.org/server.html
  4. Downvote
    The Warrior reacted to John Constantine in Head Contest - complaint   
    I don't want your apology and don't try to sell me this spoof about family.
     
    I will demand rewards for 4 best players in this Head Contest as a remunaration for misguidng players. 
  5. Downvote
    Edit: I'm sorry I didn't read the other topic about not seeing IDs and that it's already known the values are weird. This topic could be closed or deleted..
  6. Upvote
    The Warrior reacted to Jester in New Torch Contest Concept   
    Torch Contest New Concept

        These are just the basics to a very complex idea. I need to know if its possible to code this with the time frame and energy the programmers have and are willing to spend, before I go crazy and plan out and type up everything I can think of.
        PLEASE LIMIT YOUR REPLIES TO CONSTRUCTIVE FEEDBACK AND AVOID NEEDLESS ARGUING. THIS IS A DISCUSSION. IF YOU FEEL THE NEED TO ATTACK SOMEONE ELSE'S IDEA KINDLY SEND THEM A MESSAGE INSTEAD. To clarify, it need not be a kindly message, it would just be kind of you to send it to them instead of posting it here.

    The Basics
        The most important aspect of this Torch Contest Concept focuses on allowing everyone, no matter their combat ability, to play a crucial role in the competition. This will be accomplished through the use of many different types of items that are only available during Torches. Specific details will not be included yet as I am not sure if the idea is viable or not. Even if it is possible to implement it seems like it would take a huge amount of work, so I am trying to keep it as simple as possible (sorry Chew!).

    Joining the Competition
        Firstly, people would join Torches for the entire duration of the contest, being given a special status and the homeland that they've joined. Only the four main lands would take part in Torches. Once you have joined a land you cannot switch to another or leave the contest. I believe this could be accomplished through illusions but I am not sure. I apologize to everyone not in a mainland, but this is the only way things could work the way they are. In the future the other lands could be added.
        Players who wish to participate in Torches but are not part of the four main lands would need to send a request to the King of that land, or another person that the King appoints to lead his army. The leader of the army will henceforth be referred to as the General for the purposes of this document, whether or not it is the King. The General can choose to accept or deny an application. This will eliminate cheating by joining a land to provide free points (even if the rest of this idea is too complex I believe this would be a good feature).
        Players will have two statuses: Soldier and Medic. All players are Medics until they pick up a Torch, Medic is simply what I am calling the normal state of a participant.. At any time a Medic can pick up a torch and became a Soldier, upon losing the torch or scoring a point they revert to being Medics.

    Resources
        This Torch Concept requires a great deal of new, Torches-only resources and items. Both of these would only exist during the torch contest and disappear once it is finished. Only players participating in the contest can harvest them. These resources will update very frequently during the Torch competition, unlike their normal counterparts.
        The role of Medics in the battle will be to harvest these resources and combine them to create all manner of game changing items. Examples of these include poison/healing items that raise/lower a target's stats, mimic spells, and even adjust regen times! The possibilities are endless, and new items could be added periodically to keep things fresh. With the proper use of these items any player could be beaten, though it would remain very difficult to defeat the strongest players even with clever utilization of items.
        The most common resources available in this competition would be considered base ingredients and used for many different types of items. The limited nature of these would require a land to plan ahead and use their resources for the items they need most. Each land would have a variety of resources, with some being unique to each land and some being available generally throughout the realm. The most powerful ingredients could be found far away from the main battlegrounds, such as within Tribunal and other hard to reach areas. Due to only torch competitors being able to harvest and their being part of one of the mainlands, travel to those areas would take a long time.
        The most powerful and game changing ingredients would require rare resources from out of the way areas or a combination of ingredients that can each only be found in separate main lands. This would encourage teamwork and alliances between the gatherers to take down a powerful enemy.

    Death and Revival
        When a Medic is defeated by someone carrying a torch they are movelocked and unable to gather resources for their land for a set period of time. A Medic defeating a Soldier has no effect. When a Soldier is defeated by another Soldier, the losing Soldier is killed and transported to the capitol of the land they are fighting for.
        Revival will no longer be automatic. Instead, a revival potion will need to be created from harvested resources and used on the corpse. These potions would be cheap to make, but require base resources that could be used to create more powerful recipes. If possible death from Torches should be separate from death from a killing item or contract so that this feature cannot be abused to revive those killed through other means. If not possible I will rework this section.

    MD Shop Potential
        Some rare resources could only be harvested by buying a tool from deep within the MD Shop, or perhaps from a brand new branch of the shop entirely. Each player would only be allowed to carry one of each tool at a time, though they could absolutely buy more than one if they sell or trade the original. There are certainly other torch related items that could be placed in the shop to encourage people who aren't grinders to support this most awesome of games. If this idea is feasible I would be happy to come up with some more and suggestions are, as always, very welcome. An entire, deep branch of MD shop would be fairly easy to build on over time.

    Mechanics Not Included Yet
        These would all require time and testing but I think the end result would be well worth it.
        -attacking cost would be high but not crippling
        -movement cost would be fairly low in homeland and high (though not as high as last Torches) in opposing lands
        -durations of items and movelock status
        -item/resource types and regen rate
        -a way to make each homeland have identical regen rates, or some other way to balance out AP costs
        -how to score (a very complicated issue with these proposed changes!)
        -a way to add other lands besides the main lands
        -etc.
     
    Even More Crazy Ideas
        These could be added years down the road for even more fun!
         -ability to strengthen your land's gate using constructive items to increase AP cost
         -items for bashing down an opposing land's gate to decrease AP cost
         -building permanent totems to have a beneficial effect on every member of your homeland
         -weather slowing down movement or speeding it up
         -assassinations during night mode
         -variable resources that could be added to a recipe that already exists to boosts its effects

    Final Thoughts
        If someone who understands programming could please let me know which parts of this idea are doable and which are the fevered dreams of a madman, I would be most grateful. Indeed, full of great would I be. Thank you all for your time.
  7. Upvote
    pick two features in md, used or not, and present one potential use of them combined, that is not so obvious but could be done just with those two features.

    example: put a picksble armor suit that once you pick it up it places you in an illusion mode that makes you look just like as if you equipped that suit (illusion avatar) and give you increased stats while you have it on (while illusion is active)

    example 2: use a progressive combiner item placed in front of a locked path, that once loaded it runs same script as passpapers to take who uses it on the other side of the locked area, like community effort type of thing to enter one land

    example3: pick several items scattered across the map (pickable items festure), and combine them using a combiner item into a functional usable item


    be specific on names, location, functionality, etc, mention what two features are used in your example, no additional or custom features are allowed.

    I just gave you short examples to understand the concept

    i placed this in new ideas because i will use it as an ideea pool for upcomming quests, features, but i will also award wishpoints to those that submit ideas that get implemnted..so consider it a quest..and good luck

    you know how i like things, short and clear
  8. Upvote
    Illusions and Torch Contest - Aka the plan we have already had. People join up, become nameless soldiers with similar crits and stats, fair fights and entirely strategy based. Some could be spellcasters with spells by giving a number of illusions to choose.
  9. Upvote
    Progressive combiner + spells : use spells as ingredient to create an item, or even another spell.
    Illusion + pickable resource : illusion of resource
    Heat voting + progressive combiner + spells : community effort kind of spell effects (similarly can be used when you want to implement Land Weapons as usable)
  10. Upvote
    The Warrior got a reaction from Dragual in Interesting use or combination of existing features   
    Creature totems any progressive combiners. To combine creatures to create hybrids, or produce creature derived resources: feathers (Winderwild), meat (Knator), metal (Aramors), etc.
  11. Upvote
    Inner Magic (and maybe spell pages too) + MD Script - people can cast spells that they have on people using a scripted clickable. For quest creation
     
    Combat + MD Script - scripter can create a ritual that questers can attempt to fight.  Rituals should probably not be from either person's list of rituals and not count towards heat/wins/etc.
  12. Upvote
    A Human Cannon! (actually not only for humans but large enough to fit any MD character..)
    The thrust is vapor based so a supply of lumber and water will be needed to activate the device.
    Activating the device will fire up the player in the air to a random location with Sky visibility. :D

    [url=http://s1285.photobucket.com/user/darkraptormd/media/MDHCannon_zps99d06414.jpg.html][/URL]
    (a skill limited sketch of such device that could fit on a GG landscene or for ease of accessibility on Old Mans Road)

    Features Used: Progressive Combiner, Chase (or teleport..idk..)

    Notes on possible improvement:
        1.Control the distance of the throw by having diferent values of water and lumber supplied.
        2. If the activation of the combiner would give some stat (skydive) players with a high level could try to land on a specific area (GG..Necro..etc.) still very random.
        3. For safety reasons player Must wear (have in inventory) a helmet that can be found in some scenes.. :P

    [url=http://s1285.photobucket.com/user/darkraptormd/media/MDHHelmet_zps59d8d224.jpg.html][/URL]
     
     
  13. Upvote
    The Warrior got a reaction from lashtal in Interesting use or combination of existing features   
    Creature totems any progressive combiners. To combine creatures to create hybrids, or produce creature derived resources: feathers (Winderwild), meat (Knator), metal (Aramors), etc.
  14. Upvote
    The Warrior got a reaction from Fang Archbane in Interesting use or combination of existing features   
    Creature totems any progressive combiners. To combine creatures to create hybrids, or produce creature derived resources: feathers (Winderwild), meat (Knator), metal (Aramors), etc.
  15. Upvote
    The Warrior got a reaction from Dragual in Beyond rainwater..   
    I would imagine a cloud catching net would only work at high elevations (as well as during cloudy weather).
     
    A suggestion of my own: If tool damage is ever implemented, improvised rain collectors should obtain damage if used during storms.
  16. Downvote
    The Warrior reacted to Sir Blut in WTS Old Creatures   
    The id's are Imp: ID:523200
    Elemental: ID:624136
    Pope: ID:489620
  17. Downvote
    The Warrior reacted to Sir Blut in WTS Old Creatures   
    Open to bidding or trade.  
    1 Maxed Imperial Aramor  Age:1504(Upon time of posting) No tokens
    1 Maxed Elemental Age:1262(upon time of posting) No tokens
    1 Unholy Pope 2 Age:1557(upon time of posting) No tokens
     
    Any additional information like heat about them I'll pm you upon request.   Looking for some fresh angiens but open to any other bids.
     
    Unholy Pope sold.
     
    Sale will be closed after a week passed after the last post.
  18. Downvote
    The Warrior reacted to Sir Blut in Applying to become citizen of Marind Bell   
    Thank you Chewy and rik   ^_^
  19. Downvote
    The Warrior reacted to Sir Blut in Land Cleanser effect   
    I agree with nadrolski as I tested the item with him and we were disappointed when there was no combo effect. Also I think it would make sense if the land cleansers were only given to fighting guilds like rikstar said to make sure the items would not be abused. I was going to say perhaps certain people could be assigned to use the cleansers to protect resources and such but the fighting guilds would do just that too.
  20. Downvote
    The Warrior reacted to Sir Blut in Land Cleanser effect   
    I didn't really mean either, although the first one could work. As a compromise, resources(like water) should be offered for sale , but not at outrageous prices. But I understand your point.
     
    In return for reasonable prices, then people won't have to gather below the limit.
     
    Also: I wonder what would happen if instead of a combo effect, the movelock effect was used first using the land cleanser and then another pair of people used the push effect shortly after, if that is possible.
  21. Downvote
    The Warrior reacted to Sir Blut in Improvised REAL Rain Collector   
    I'll try to do it!
  22. Downvote
    The Warrior reacted to Sir Blut in Public Council   
    Name: Sir Blut
    AD: 18%, 311/1707
    ID: 118349
     
    I'm not biased, I can keep a secret, and I want to help MD become better. Plus I've always wanted a role, and what better type than one in which I could help?
  23. Upvote
    The Warrior got a reaction from rikstar in Personal Page Template: The White Cube (version 2)   
    Following on from http://magicduel.invisionzone.com/topic/14318-personal-page-template-the-white-cube-for-documents/, I have created version 2 which gives you more freedom, more faces to the cube and follows the separation of concerns. For any caveats see original template.
     
    [log='CSS']
    * { -webkit-box-sizing: border-box; -moz-box-sizing: border-box; -ms-box-sizing: border-box; box-sizing: border-box; } .stage { -webkit-perspective: 800; -moz-perspective: 800; -ms-persective: 800; -o-perspective: 800; perspective: 800; -webkit-perspective-origin: 50% 50%; -moz-perspective-origin: 50% 50%; -ms-perspective-origin: 50% 50%; -o-perspective-origin: 50% 50%; perspective-origin: 50% 50%; } .cube { -webkit-transform-style: preserve-3d; -moz-transform-style: preserve-3d; -ms-transform-style: preserve-3d; transform-style: preserve-3d; -webkit-transition: -webkit-transform 1s; -moz-transition: -moz-transform 1s; -o-transition: -o-transform 1s; -ms-transition: -ms-transform 1s; transition: transform 1s; position: relative; width: 500px; height: 500px; margin: 150px auto; } .cube .face { width: 100%; height: 100%; position: absolute; background: white; padding: 1em; overflow: auto; border: solid 1px grey; -webkit-backface-visibility: hidden; -moz-backface-visibility: hidden; -ms-backface-visibility: hidden; -o-backface-visibility: hidden; backface-visibility: hidden; -webkit-transition: opacity 1s 1s; -moz-transition: opacity 1s 1s; -o-transition: opacity 1s 1s; -ms-transition: opacity 1s 1s; transition: opacity 1s 1s; } .cube .face * { background: white !important; } .cube .face.top { -webkit-transform: rotateX(90deg) translateZ(250px); -moz-transform: rotateX(90deg) translateZ(250px); -o-transform: rotateX(90deg) translateZ(250px); -ms-transform: rotateX(90deg) translateZ(250px); transform: rotateX(90deg) translateZ(250px); } .cube .face.top-interior { -webkit-transform: rotateX(-90deg) rotate(180deg) translateZ(-250px); -moz-transform: rotateX(-90deg) rotate(180deg) translateZ(-250px); -o-transform: rotateX(-90deg) rotate(180deg) translateZ(-250px); -ms-transform: rotateX(-90deg) rotate(180deg) translateZ(-250px); transform: rotateX(-90deg) rotate(180deg) translateZ(-250px); } .cube .face.bottom { -webkit-transform: rotateX(-90deg) rotate(180deg) translateZ(250px); -moz-transform: rotateX(-90deg) rotate(180deg) translateZ(250px); -o-transform: rotateX(-90deg) rotate(180deg) translateZ(250px); -ms-transform: rotateX(-90deg) rotate(180deg) translateZ(250px); transform: rotateX(-90deg) rotate(180deg) translateZ(250px); } .cube .face.bottom-interior { -webkit-transform: rotateX(90deg) translateZ(-250px); -moz-transform: rotateX(90deg) translateZ(-250px); -o-transform: rotateX(90deg) translateZ(-250px); -ms-transform: rotateX(90deg) translateZ(-250px); transform: rotateX(90deg) translateZ(-250px); } .cube .face.left { -webkit-transform: rotateY(-90deg) translateZ(250px); -moz-transform: rotateY(-90deg) translateZ(250px); -o-transform: rotateY(-90deg) translateZ(250px); -ms-transform: rotateY(-90deg) translateZ(250px); transform: rotateY(-90deg) translateZ(250px); } .cube .face.left-interior { -webkit-transform: rotateY(90deg) rotate(180deg) translateZ(-250px); -moz-transform: rotateY(90deg) rotate(180deg) translateZ(-250px); -o-transform: rotateY(90deg) rotate(180deg) translateZ(-250px); -ms-transform: rotateY(90deg) rotate(180deg) translateZ(-250px); transform: rotateY(90deg) rotate(180deg) translateZ(-250px); } .cube .face.right { -webkit-transform: rotateY(90deg) rotate(180deg) translateZ(250px); -moz-transform: rotateY(90deg) rotate(180deg) translateZ(250px); -o-transform: rotateY(90deg) rotate(180deg) translateZ(250px); -ms-transform: rotateY(90deg) rotate(180deg) translateZ(250px); transform: rotateY(90deg) rotate(180deg) translateZ(250px); } .cube .face.right-interior { -webkit-transform: rotateY(-90deg) translateZ(-250px); -moz-transform: rotateY(-90deg) translateZ(-250px); -o-transform: rotateY(-90deg) translateZ(-250px); -ms-transform: rotateY(-90deg) translateZ(-250px); transform: rotateY(-90deg) translateZ(-250px); } .cube .face.front { -webkit-transform: translateZ(250px); -moz-transform: translateZ(250px); -o-transform: translateZ(250px); -ms-transform: translateZ(250px); transform: translateZ(250px); } .cube .face.front-interior { -webkit-transform: rotateY(180deg) translateZ(-250px); -moz-transform: rotateY(180deg) translateZ(-250px); -o-transform: rotateY(180deg) translateZ(-250px); -ms-transform: rotateY(180deg) translateZ(-250px); transform: rotateY(180deg) translateZ(-250px); } .cube .face.back { -webkit-transform: rotateY(180deg) translateZ(250px); -moz-transform: rotateY(180deg) translateZ(250px); -o-transform: rotateY(180deg) translateZ(250px); -ms-transform: rotateY(180deg) translateZ(250px); transform: rotateY(180deg) translateZ(250px); } .cube .face.back-interior { -webkit-transform: translateZ(-250px); -moz-transform: translateZ(-250px); -o-transform: translateZ(-250px); -ms-transform: translateZ(-250px); transform: translateZ(-250px); } .cube[data-face="top"], .cube[data-face="bottom-interior"] { -webkit-transform: rotateX(-90deg) rotateY(0deg) rotateZ(0deg); -moz-transform: rotateX(-90deg) rotateY(0deg) rotateZ(0deg); -o-transform: rotateX(-90deg) rotateY(0deg) rotateZ(0deg); -ms-transform: rotateX(-90deg) rotateY(0deg) rotateZ(0deg); transform: rotateX(-90deg) rotateY(0deg) rotateZ(0deg); } .cube[data-face="bottom"], .cube[data-face="top-interior"] { -webkit-transform: rotateX(90deg) rotateY(180deg) rotateZ(0deg); -moz-transform: rotateX(90deg) rotateY(180deg) rotateZ(0deg); -o-transform: rotateX(90deg) rotateY(180deg) rotateZ(0deg); -ms-transform: rotateX(90deg) rotateY(180deg) rotateZ(0deg); transform: rotateX(90deg) rotateY(180deg) rotateZ(0deg); } .cube[data-face="front"], .cube[data-face="back-interior"] { -webkit-transform: rotateX(0deg) rotateY(0deg) rotateZ(0deg); -moz-transform: rotateX(0deg) rotateY(0deg) rotateZ(0deg); -o-transform: rotateX(0deg) rotateY(0deg) rotateZ(0deg); -ms-transform: rotateX(0deg) rotateY(0deg) rotateZ(0deg); transform: rotateX(0deg) rotateY(0deg) rotateZ(0deg); } .cube[data-face="left"], .cube[data-face="right-interior"] { -webkit-transform: rotateX(0deg) rotateY(90deg) rotateZ(0deg); -moz-transform: rotateX(0deg) rotateY(90deg) rotateZ(0deg); -o-transform: rotateX(0deg) rotateY(90deg) rotateZ(0deg); -ms-transform: rotateX(0deg) rotateY(90deg) rotateZ(0deg); transform: rotateX(0deg) rotateY(90deg) rotateZ(0deg); } .cube[data-face="right"], .cube[data-face="left-interior"] { -webkit-transform: rotateX(90deg) rotateY(90deg) rotateZ(90deg); -moz-transform: rotateX(90deg) rotateY(90deg) rotateZ(90deg); -o-transform: rotateX(90deg) rotateY(90deg) rotateZ(90deg); -ms-transform: rotateX(90deg) rotateY(90deg) rotateZ(90deg); transform: rotateX(90deg) rotateY(90deg) rotateZ(90deg); } .cube[data-face="back"], .cube[data-face="front-interior"] { -webkit-transform: rotateX(0deg) rotateY(180deg) rotateZ(0deg); -moz-transform: rotateX(0deg) rotateY(180deg) rotateZ(0deg); -o-transform: rotateX(0deg) rotateY(180deg) rotateZ(0deg); -ms-transform: rotateX(0deg) rotateY(180deg) rotateZ(0deg); transform: rotateX(0deg) rotateY(180deg) rotateZ(0deg); } .cube[data-face="bottom-interior"] .face.top, .cube[data-face="top-interior"] .face.bottom, .cube[data-face="back-interior"] .face.front, .cube[data-face="right-interior"] .face.left, .cube[data-face="left-interior"] .face.right, .cube[data-face="front-interior"] .face.back { opacity: 0; pointer-events: none; } [onclick] { cursor: pointer; }  [/log]
    [log='jQuery']
    // Inlined in link 'onclick' attribute. Links follow the genre of: $('.cube').attr({'data-face': /*face-name*/}); // Where /*face-name*/ is replaced with one of: // 'top', 'top-interior', 'bottom', 'bottom-interior', 'left', 'left-interior', 'right', 'right-interior', 'front', 'front-interior', 'back' or 'back-interior' [/log]
    [log='HTML']
    <h1 class="general-sectionheader">The Warrior</h1> <div style="text-align: center;"> <a onclick="$('.cube').attr({'data-face': 'top'});"> <img src="/img/skin/default/mdadocs1.gif"> </a> <a onclick="$('.cube').attr({'data-face': 'bottom'});"> <img src="/img/skin/default/mdadocs2.gif"> </a> <a onclick="$('.cube').attr({'data-face': 'front'});"> <img src="/img/skin/default/mdadocs3.gif"> </a> <a onclick="$('.cube').attr({'data-face': 'left'});"> <img src="/img/skin/default/mdadocs4.gif"> </a> <a onclick="$('.cube').attr({'data-face': 'right'});"> <img src="/img/skin/default/mdadocs5.gif"> </a> <a onclick="$('.cube').attr({'data-face': 'back'});"> <img src="/img/skin/default/mdadocs6.gif"> </a> </div> <div style="text-align: center;"> <a onclick="$('.cube').attr({'data-face': 'top-interior'});" class="frm-textbutton-gold">1</a>&nbsp; <a onclick="$('.cube').attr({'data-face': 'bottom-interior'});" class="frm-textbutton-gold">2</a>&nbsp; <a onclick="$('.cube').attr({'data-face': 'front-interior'});" class="frm-textbutton-gold">3</a>&nbsp; <a onclick="$('.cube').attr({'data-face': 'left-interior'});" class="frm-textbutton-gold">4</a>&nbsp; <a onclick="$('.cube').attr({'data-face': 'right-interior'});" class="frm-textbutton-gold">5</a>&nbsp; <a onclick="$('.cube').attr({'data-face': 'back-interior'});" class="frm-textbutton-gold">6</a> </div> <div class="stage"> <div class="cube"> <div class="face top">[doc1]</div> <div class="face top-interior">1</div> <div class="face bottom">[doc2]</div> <div class="face bottom-interior">2</div> <div class="face front">[doc3]</div> <div class="face front-interior">3</div> <div class="face left">[doc4]</div> <div class="face left-interior">4</div> <div class="face right">[doc5]</div> <div class="face right-interior">5</div> <div class="face back">[doc6]</div> <div class="face back-interior">6</div> </div> </div>  [/log]
    To add to your personal page, switch to HTML and copy the 'Everything' section into the HTML area.
    [log='Everything']
    <!doctype html> <style> * { -webkit-box-sizing: border-box; -moz-box-sizing: border-box; -ms-box-sizing: border-box; box-sizing: border-box; } .stage { -webkit-perspective: 800; -moz-perspective: 800; -ms-persective: 800; -o-perspective: 800; perspective: 800; -webkit-perspective-origin: 50% 50%; -moz-perspective-origin: 50% 50%; -ms-perspective-origin: 50% 50%; -o-perspective-origin: 50% 50%; perspective-origin: 50% 50%; } .cube { -webkit-transform-style: preserve-3d; -moz-transform-style: preserve-3d; -ms-transform-style: preserve-3d; transform-style: preserve-3d; -webkit-transition: -webkit-transform 1s; -moz-transition: -moz-transform 1s; -o-transition: -o-transform 1s; -ms-transition: -ms-transform 1s; transition: transform 1s; position: relative; width: 500px; height: 500px; margin: 150px auto; } .cube .face { width: 100%; height: 100%; position: absolute; background: white; padding: 1em; overflow: auto; border: solid 1px grey; -webkit-backface-visibility: hidden; -moz-backface-visibility: hidden; -ms-backface-visibility: hidden; -o-backface-visibility: hidden; backface-visibility: hidden; -webkit-transition: opacity 1s 1s; -moz-transition: opacity 1s 1s; -o-transition: opacity 1s 1s; -ms-transition: opacity 1s 1s; transition: opacity 1s 1s; } .cube .face * { background: white !important; } .cube .face.top { -webkit-transform: rotateX(90deg) translateZ(250px); -moz-transform: rotateX(90deg) translateZ(250px); -o-transform: rotateX(90deg) translateZ(250px); -ms-transform: rotateX(90deg) translateZ(250px); transform: rotateX(90deg) translateZ(250px); } .cube .face.top-interior { -webkit-transform: rotateX(-90deg) rotate(180deg) translateZ(-250px); -moz-transform: rotateX(-90deg) rotate(180deg) translateZ(-250px); -o-transform: rotateX(-90deg) rotate(180deg) translateZ(-250px); -ms-transform: rotateX(-90deg) rotate(180deg) translateZ(-250px); transform: rotateX(-90deg) rotate(180deg) translateZ(-250px); } .cube .face.bottom { -webkit-transform: rotateX(-90deg) rotate(180deg) translateZ(250px); -moz-transform: rotateX(-90deg) rotate(180deg) translateZ(250px); -o-transform: rotateX(-90deg) rotate(180deg) translateZ(250px); -ms-transform: rotateX(-90deg) rotate(180deg) translateZ(250px); transform: rotateX(-90deg) rotate(180deg) translateZ(250px); } .cube .face.bottom-interior { -webkit-transform: rotateX(90deg) translateZ(-250px); -moz-transform: rotateX(90deg) translateZ(-250px); -o-transform: rotateX(90deg) translateZ(-250px); -ms-transform: rotateX(90deg) translateZ(-250px); transform: rotateX(90deg) translateZ(-250px); } .cube .face.left { -webkit-transform: rotateY(-90deg) translateZ(250px); -moz-transform: rotateY(-90deg) translateZ(250px); -o-transform: rotateY(-90deg) translateZ(250px); -ms-transform: rotateY(-90deg) translateZ(250px); transform: rotateY(-90deg) translateZ(250px); } .cube .face.left-interior { -webkit-transform: rotateY(90deg) rotate(180deg) translateZ(-250px); -moz-transform: rotateY(90deg) rotate(180deg) translateZ(-250px); -o-transform: rotateY(90deg) rotate(180deg) translateZ(-250px); -ms-transform: rotateY(90deg) rotate(180deg) translateZ(-250px); transform: rotateY(90deg) rotate(180deg) translateZ(-250px); } .cube .face.right { -webkit-transform: rotateY(90deg) rotate(180deg) translateZ(250px); -moz-transform: rotateY(90deg) rotate(180deg) translateZ(250px); -o-transform: rotateY(90deg) rotate(180deg) translateZ(250px); -ms-transform: rotateY(90deg) rotate(180deg) translateZ(250px); transform: rotateY(90deg) rotate(180deg) translateZ(250px); } .cube .face.right-interior { -webkit-transform: rotateY(-90deg) translateZ(-250px); -moz-transform: rotateY(-90deg) translateZ(-250px); -o-transform: rotateY(-90deg) translateZ(-250px); -ms-transform: rotateY(-90deg) translateZ(-250px); transform: rotateY(-90deg) translateZ(-250px); } .cube .face.front { -webkit-transform: translateZ(250px); -moz-transform: translateZ(250px); -o-transform: translateZ(250px); -ms-transform: translateZ(250px); transform: translateZ(250px); } .cube .face.front-interior { -webkit-transform: rotateY(180deg) translateZ(-250px); -moz-transform: rotateY(180deg) translateZ(-250px); -o-transform: rotateY(180deg) translateZ(-250px); -ms-transform: rotateY(180deg) translateZ(-250px); transform: rotateY(180deg) translateZ(-250px); } .cube .face.back { -webkit-transform: rotateY(180deg) translateZ(250px); -moz-transform: rotateY(180deg) translateZ(250px); -o-transform: rotateY(180deg) translateZ(250px); -ms-transform: rotateY(180deg) translateZ(250px); transform: rotateY(180deg) translateZ(250px); } .cube .face.back-interior { -webkit-transform: translateZ(-250px); -moz-transform: translateZ(-250px); -o-transform: translateZ(-250px); -ms-transform: translateZ(-250px); transform: translateZ(-250px); } .cube[data-face="top"], .cube[data-face="bottom-interior"] { -webkit-transform: rotateX(-90deg) rotateY(0deg) rotateZ(0deg); -moz-transform: rotateX(-90deg) rotateY(0deg) rotateZ(0deg); -o-transform: rotateX(-90deg) rotateY(0deg) rotateZ(0deg); -ms-transform: rotateX(-90deg) rotateY(0deg) rotateZ(0deg); transform: rotateX(-90deg) rotateY(0deg) rotateZ(0deg); } .cube[data-face="bottom"], .cube[data-face="top-interior"] { -webkit-transform: rotateX(90deg) rotateY(180deg) rotateZ(0deg); -moz-transform: rotateX(90deg) rotateY(180deg) rotateZ(0deg); -o-transform: rotateX(90deg) rotateY(180deg) rotateZ(0deg); -ms-transform: rotateX(90deg) rotateY(180deg) rotateZ(0deg); transform: rotateX(90deg) rotateY(180deg) rotateZ(0deg); } .cube[data-face="front"], .cube[data-face="back-interior"] { -webkit-transform: rotateX(0deg) rotateY(0deg) rotateZ(0deg); -moz-transform: rotateX(0deg) rotateY(0deg) rotateZ(0deg); -o-transform: rotateX(0deg) rotateY(0deg) rotateZ(0deg); -ms-transform: rotateX(0deg) rotateY(0deg) rotateZ(0deg); transform: rotateX(0deg) rotateY(0deg) rotateZ(0deg); } .cube[data-face="left"], .cube[data-face="right-interior"] { -webkit-transform: rotateX(0deg) rotateY(90deg) rotateZ(0deg); -moz-transform: rotateX(0deg) rotateY(90deg) rotateZ(0deg); -o-transform: rotateX(0deg) rotateY(90deg) rotateZ(0deg); -ms-transform: rotateX(0deg) rotateY(90deg) rotateZ(0deg); transform: rotateX(0deg) rotateY(90deg) rotateZ(0deg); } .cube[data-face="right"], .cube[data-face="left-interior"] { -webkit-transform: rotateX(90deg) rotateY(90deg) rotateZ(90deg); -moz-transform: rotateX(90deg) rotateY(90deg) rotateZ(90deg); -o-transform: rotateX(90deg) rotateY(90deg) rotateZ(90deg); -ms-transform: rotateX(90deg) rotateY(90deg) rotateZ(90deg); transform: rotateX(90deg) rotateY(90deg) rotateZ(90deg); } .cube[data-face="back"], .cube[data-face="front-interior"] { -webkit-transform: rotateX(0deg) rotateY(180deg) rotateZ(0deg); -moz-transform: rotateX(0deg) rotateY(180deg) rotateZ(0deg); -o-transform: rotateX(0deg) rotateY(180deg) rotateZ(0deg); -ms-transform: rotateX(0deg) rotateY(180deg) rotateZ(0deg); transform: rotateX(0deg) rotateY(180deg) rotateZ(0deg); } .cube[data-face="bottom-interior"] .face.top, .cube[data-face="top-interior"] .face.bottom, .cube[data-face="back-interior"] .face.front, .cube[data-face="right-interior"] .face.left, .cube[data-face="left-interior"] .face.right, .cube[data-face="front-interior"] .face.back { opacity: 0; pointer-events: none; } [onclick] { cursor: pointer; } </style> <h1 class="general-sectionheader">The Warrior</h1> <div style="text-align: center;"> <a onclick="$('.cube').attr({'data-face': 'top'});"> <img src="/img/skin/default/mdadocs1.gif"> </a> <a onclick="$('.cube').attr({'data-face': 'bottom'});"> <img src="/img/skin/default/mdadocs2.gif"> </a> <a onclick="$('.cube').attr({'data-face': 'front'});"> <img src="/img/skin/default/mdadocs3.gif"> </a> <a onclick="$('.cube').attr({'data-face': 'left'});"> <img src="/img/skin/default/mdadocs4.gif"> </a> <a onclick="$('.cube').attr({'data-face': 'right'});"> <img src="/img/skin/default/mdadocs5.gif"> </a> <a onclick="$('.cube').attr({'data-face': 'back'});"> <img src="/img/skin/default/mdadocs6.gif"> </a> </div> <div style="text-align: center;"> <a onclick="$('.cube').attr({'data-face': 'top-interior'});" class="frm-textbutton-gold">1</a>&nbsp; <a onclick="$('.cube').attr({'data-face': 'bottom-interior'});" class="frm-textbutton-gold">2</a>&nbsp; <a onclick="$('.cube').attr({'data-face': 'front-interior'});" class="frm-textbutton-gold">3</a>&nbsp; <a onclick="$('.cube').attr({'data-face': 'left-interior'});" class="frm-textbutton-gold">4</a>&nbsp; <a onclick="$('.cube').attr({'data-face': 'right-interior'});" class="frm-textbutton-gold">5</a>&nbsp; <a onclick="$('.cube').attr({'data-face': 'back-interior'});" class="frm-textbutton-gold">6</a> </div> <div class="stage"> <div class="cube"> <div class="face top">[doc1]</div> <div class="face top-interior">1</div> <div class="face bottom">[doc2]</div> <div class="face bottom-interior">2</div> <div class="face front">[doc3]</div> <div class="face front-interior">3</div> <div class="face left">[doc4]</div> <div class="face left-interior">4</div> <div class="face right">[doc5]</div> <div class="face right-interior">5</div> <div class="face back">[doc6]</div> <div class="face back-interior">6</div> </div> </div>  [/log]
     
    Until, I change it, a live preview is shown on my profile page: http://magicduel.com/players/The_Warrior
  24. Upvote
    The Warrior got a reaction from lashtal in The Cow - sacred animal   
    Cows have been sacred creatures in many religions not only Hinduism, they are the sacred animal of Apollo in Ancient Greek beliefs, for example. I see no reason why it is necessary to pick an animal devoid of all connotations, for it will only have such connotations for the small amount of people who know about them 
  25. Upvote
    The Warrior got a reaction from Muratus del Mur in The Cow - sacred animal   
    Cows have been sacred creatures in many religions not only Hinduism, they are the sacred animal of Apollo in Ancient Greek beliefs, for example. I see no reason why it is necessary to pick an animal devoid of all connotations, for it will only have such connotations for the small amount of people who know about them 

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