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Else

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  1. Haha
    Else reacted to Fyrd Argentus in Temp winertia bonus from consecutive active days isn't working   
    I believe he did not have time to figure out why the actual award was 10x or more what it was supposed to be, so simply chopped off winertia at max after the bad code did its work.
  2. Upvote
    Else reacted to Fyrd Argentus in MD 17th Anniversiary Plushie Auction   
    Item 8 – Reindrach - 5 plushies Also I'd like to see that kill item used on Ledah (for the greater good and bountiful creatures, of course) - I will hold 104 plushies back to add to a group bid if necessary to insure this.
  3. Downvote
    Else got a reaction from Chewett in WTS Lock in chaos stone and Petrify Stone   
    Lockinchaos stone : 3gc or 21 plushies -  18 stock
    Petrify stone : 4gc or 28 plushies - 8 stock 
    Cheaper than plushies shop, willing to do a discount if you buy a bunch.
     
  4. Upvote
    Else reacted to Chewett in MD 17th Anniversary Plushie Shop   
    Most of the items you can buy as many as you want, some of them are limited and noted below. The shop will stay open for as long as needed for those to buy the items. You may consider spending your plushies on the limited time Auction.
    To help me, if with your "orders" you can total the amount of plushies it costs to speed up delivery.
    Item 1: Anni creature 2022. Price: 25 plushies (limit: 1 p.p.) Item 2: Anni creature 2022. Price: 80 plushies (no limit) Item 3: Anni custom pin badge (third of a collectable series). Price: 25 plushies (limit: 1 p.p) Item 4: Avatar goldening Token (can be used to make any avatar gold), Price: 200 plushies Item 5: 1 Wiiya. Price 5 plushies Item 6: 1 token (of your choice) applied to one creature, Price 25 plushies Item 7: random rp item. Price: 15 plushies Item 8: 17th anniversary spicy pickle. Price: 15 plushies Item 9: 17th anniversary piece of cake. Price: 15 plushies Item 10: 10 creature slots. Price: 100 plushies (limit: 3 p.p.) Item 11: Lock in chaos stone. Price 25 plushies Item 12: Petrify Stone. Price 35 plushies  
  5. Upvote
    Else reacted to Chewett in MD 17th Anniversiary Plushie Auction   
    The following items are available to bid on with your hard earned plushies from the 17th birthday.
    The plushie auction will be run like a standard auction, 14 days minimum time on auction, it finishes 7 days after the last bid on any item. (So the auction will keep running and all items will be open until all items have had a bid older than 7 days) 
    Your bids do not have to be purely based on our own number of plushies, You are permitted to "group up", The only requirement is that if you make a bid you must state whose plushies they are, if they are a grouped contribution. E.g. 20 from me, 20 from Eara. If there are any questions ask! Failure to have the correct number of plushies will result in being banned from all entries on this auction, and potentially future ones. Please bid carefully.
    Item 1 – 2 Use Kill item Item 2 – 9th Anni creature Item 3 – 11th Anni creature Item 4 – 13th Anni creature Item 5 – 15th Anni creature Item 6 – A Wishpoint But Chew, a Wishpoint needs to be earned, why are you auctioning one? Well its quite simple, earning a shedload of plushies is worth a wishpoint, that’s logic! Item 7 – 500 shards on any creature of your choice (This cannot be split across multiple creature types) Item 8 – Reindrach (full tokening available) ID: 605420 Age: 4583 Item 9 – Rustgold Drachorn (full tokening available) ID: 485146 Age: 4818 Item 10 – Shade Horseman aka Horseman aka rider aka CID 22 (full tokening available) ID: 696293 Age: 4217 Item 11 – Full tokening of 5 creatures (These must be your creatures) Item 12 – Tainted Angien (full tokening available) ID: 810350 Age: 3279 * All creatures listed above with (full tokening available) are eligible for free FULL tokening (or tokening based on your requirements)
    Note: As the auction progresses I may start setting minimum bid increments to speed up the auction.
    Good Luck!
  6. Upvote
    Else reacted to Fyrd Argentus in Golem Creation   
    I'd like to go into a GG lab and build a custom golem creature, making selections of stats that have trade-offs, attack vs defense, stronger young vs able to advance more, etc.
  7. Haha
    Else reacted to Muratus del Mur in i am angry   
    Out of compassion for the people that can't read that much, summary:
    Mur angry on you being lazy. Many important announcements on my part will be skipped, if you want to discover the good stuff from now on, for a while, you will have to discover them on your own.
  8. Downvote
    Else reacted to Muratus del Mur in Spell Focus Items   
    I would really like to see item spells other than kill, bringin and chase. Its really boring to see these asked for over and over again, you fail to understand that not being able to do these specific things easy, is part of what puts things in motion. I don't mind having an other kill item, if its done in a way that really makes sense, like for example mixing together player named rp items with something fancy like cause fights. In other words, several players attack AND DEFEAT a third player, and then use an item with his name on it, like a drop of blood, to kill him ..that would be OK, ..why are you so lazy to think one step ahead and ask something really nice, and you get stuck asking the usual 'kill','summon' bla bla.
    its a bit of a stretch, the item is about the wine, not the bottle that could be used for a fight. I am open to make all bottles and bar items able to start a bar fight, if anyone asks with a specific item as initial sample. 
    If nobody asks, i will leave it untouched and maybe one day in the future an other use will fit in this place.
  9. Upvote
    Else reacted to Fyrd Argentus in heat collection   
    Invie has worked out the current formula for heat gain when moving in your homeland, at least currently in MDA:
    erolin heat gain = (Briskness / 4) + viscosity.
    Land mulitiplier is always zero in MDA - there is a term in the old formulas that might add more in other homelands.
    Good job, Invie!
  10. Like
    Else reacted to Chewett in So... I'm getting married on Saturday   
    As you may know, I have been super busy the last year and its primarily because I have been arranging my wedding! Well this Saturday is the day  
    I'm planning to make a guest book of MD'ers wishes so if you wanted to leave me a message send it on the google form:
    https://docs.google.com/forms/d/e/1FAIpQLSdZPPhiOkxAt19Nxbvgl-xmzj1WduUeSIfiKYSSuG868Ts0Bw/viewform?usp=sf_link
    It was streamed and I can link you to it if you message me!
    Anyway, hope you are all doing well!
    Chew
  11. Upvote
    Else reacted to Kyphis the Bard in Spell Focus Items   
    With the introduction of spell enablement through item possession as per announcement 5700, I thought it might be fun to talk about what sorts of items might be appropriate to add spells to.
    https://magicduel.com/page/Announcement/view/5700
    While the assumption is most items won't get spells on them, that doesn't mean we should limit our discussion accordingly. Rather, if an item seems appropriate then I think it fair to include it in the discussion, and considerations like how easy to obtain it is should be discussed after. Just because an item has a common version available right now doesn't mean a rarer version can't be introduced - after all, if a version of the item is already in the realm it's not much of a stretch to contemplate something more fitting down the line.
    Here are some of my suggestions:
    Locate
    Maps
    Binoculars/Opera Glasses
    Give Vital
    Healers kit
    Bandages
    Chaotic Boost
    Potion bottles
    Strange foods
    Mirror Ritual
    Mirrors
    Pure Water
    Move Lock
    Manacles
    Heavy Weights/Rocks
    Army of the Dead
    Bag of bones
    Cursed objects
  12. Upvote
    Else reacted to redneck in 17th Tournament of Legends   
    Ill take the gold instead of plushies, thanks also for the quest.
  13. Upvote
    Else reacted to Ledah in 17th Tournament of Legends   
    I'll yoink myself a Morph please. Thank you for the quest!
  14. Downvote
    Else got a reaction from Lazarus in Extreme Magicduel   
    It is for extreme things, like 66666 won battles and 66666 lost battles, maybe 6666 - 6666
  15. Haha
    Else reacted to Ledah in Extreme Magicduel   
    I think it is extemely cool, personally.
  16. Upvote
    Else reacted to Elyssia in Illusory Stone/Creature   
    So this is a bit of a thought I had, and even if it doesn't fit, hope it inspires an idea or two!
     
    The Idea
    It's well known that one can store complex thoughts into a particularly permeable stone, though a rarer occasion is when circumstance weaves an illusion into a similar such stone, a temporary reality, that can simply be tapped. Fragile though they are.
    While these 'stones' can not be crafted (or maybe can by an MP7 with extreme difficulty) these are mainly meant for quest rewards. The most common form of these is a Illusory Creature Stone, and once activated binds a creature to the user that lasts either a specified number of days, or number of combats.
    The creature is represented by a border specific to illusory creatures, and can either be a creature that currently exists at any upgrade level, or one that does not - An entirely new creature that only exists as an illusion and is gone once its gone. This can either give the user an edge in battle, or even be the basis of a challenge/quest in itself, such as trying to upgrade it... And naturally they can't be sacrificed.
     
    The Reasons
    I've put this suggestion together for a couple of reasons, the first being that as I've seen veterans, most seem to have vaults of gold to the point that offering a single silver or gold coin as a quest reward holds limited value while meaning a lot still to new players. These stones would form another option of reward that veterans might be interested in - Ledah's bet has had more attention than I've seen on most things. 
    Secondly this forms another way to test the creation of new creatures, or create ones that shouldn't be in general circulation. And if one is liked and balanced enough it can be moved to permanant play. If not, a one-off temporary reward isn't too disruptive.
    Finally, as mentioned it could fascilitate interesting quests or playing with new mechanics. A quest to upgrade a creature that only exists for five battles that requires a particular Mark to upgrade? Or a creature that only produces a certain resource after it gets five wins, but is actively detrimental to a ritual it's in? Or something entirely more simple than that.
     
    Anyhow, thoughts? Questions?
  17. Thanks
    Else reacted to Elyssia in GWI and the New Player Experience   
    Recently I went through Gateway Island as an alt account just to test and get an idea of exactly what it was and what it involved. This topic is just to compile the feedback I had as a returning player who did their best to perceive it from a new players point of view. Firstly I have to say that the island itself is good, and that the tutorial is hitting along a lot of the right tracks in terms of teaching the player to play, about puzzles and facets of the game. Where it stumbled is in the smoothness of the experience and the potential buy in.
     
    One of the main things that new players encounter is the tool mechanics, though the tools have a much reduced cooldown to ensure that newbies don't spend all day collecting the required resources, however this emphasises the fact that the inventory menu doesn't refresh itself. While a refresh button is presented in the window it blends in with the text around it and is very easy to miss, and this is especially true on mobile devices. The first solution a player may find is simply refreshing the whole webpage, and not a good experience. If it is possible to make the countdown of time at least happen in real time, and the refresh button was made a slightly brighter orange, this would be remedied. Or better if the panel simply refreshed itself when hitting 0 seconds left, though I assume there are technical limitations with that?

    AP Cost is an odd one here and has me somewhat confused. It seems that moving in the main handful of areas can be done even when on 0 AP, not sure whether this is a bug or intended. The other half of the areas however do require AP expenditure as per normal, except as you might imagine with only getting so few newbies the viscosity is usually around 20. Even with the Land Affinity bonus the usual AP for movement around the areas that cost it is roughly 18. Given a starter player has a bank of 200 and regens roughly 16 every 10 minutes this can get to be an issue especially since most new players will backtrack a lot as they try and put things together. This means they might start to get really excited about figuring things out... Only to find themselves out of AP and having to wait twenty minutes to move a single scene. It might be worth giving newbies more affinity for GWI to start with, or at least cap viscosity to being at max triple of the AP the scene would ordinarily cost to move to. IE if an arrow costs 1 to move, the max viscosity cost it can have would be 3, making the total cost 4. That would be much more palatable for the GWI, but probably its own discussion.

    Active Days to get off the island... I get why it's there, really. But the island doesn't necessarily take that long to solve, or to exhaust the possible actions on it (depending on the player, of course). MD is a community game and GWI more often than not at this point in time is cut off from the community. Someone there can't interact with the majority of players, and without that MD loses some of its appeal. I don't see all too many players wanting to stay on the island for that amount of time because it is limiting. Left there you can't explore or necessarily find more puzzles and this is before you are able to see the deeper lore of MD... Though, suppose there may be a way off the island with less active days, not certain but the majority I've seen require it.

    Finally - The Buy in. Back when I started MD you were greeted by the Story Mode, and it honestly inspired me. The story was the interweaving of lore and gave some snippet of how to think about the realm, it gave flavour and some rather odd context, the kind of thing that was utterly unique. That was what made me, personally, want to investigate and explore, it gave the curiosity to press on into the realm. That and the fascinating creatures and fights were my 'buy in', the point that I was invested enough to push through adversity or any of the rough parts of MD.
    This seems to be missing in GWI. There is the introduction with a fair few interesting mentions of what is possible, but it's not really inspiring, just informative. Then the first thing you are greeted with are the tools and collection mechanics which seems like an odd choice. Don't get me wrong the tutorial is good (though the wait for the map was a bit too long), but it's not something that is going to draw people in which is what you need to start with. I'd suggest start with a mystery, some hinting at the lore and have the mystery progress with each step to exiting the island. Meet the creatures and combat second, with a shade in each location to optionally fight. Then the tools.
    This way players can at least do something while waiting for things to process or AP to generate, because when most people start looking for a new browser based game, they're bored. Greeting them with a mystery and something to puzzle over as they go is not only more interesting, but also more authentic to at least how I see MD.
     
    Anyway, thank you for reading my thoughts. GWI seems like a very good place to start, it just needs that buy in and polish. But the hard part is done, it's intuitive and easy to understand for those who do not leave early. At least by my own reckoning. Hopefully my perspective helps to some extent!
  18. Confused
    Else reacted to Ledah in 17th Tournament of Legends   
    3 wins for me against Chewett, as expected. Can anyone defeat my secret weapon?
  19. Upvote
    Else reacted to Fyrd Argentus in Mystery Quest Adventure Series   
    Congratulations to Elyssia for finishing the quest!  Wishpoint!
  20. Upvote
    Else reacted to Sunfire in Heads Contest   
    a weapon to kill ledah? sign me up
  21. Haha
    Else reacted to MaGoHi in Ruler of UG   
  22. Upvote
    Else reacted to Invie in Heads Contest   
    I'm in. Make the prize kill Ledah.
  23. Upvote
    Else reacted to MaGoHi in Ruler of UG   
    I have been defacto leader of UG for a while now
    so i would like to have the official title to it, seeing that Lady dst doesnt seem to return to rule over SI and UG anytime soon.
    As 100% of all active Alliance members agree with this decision, i now ask for the technicalities to be solved
    thank you
     
  24. Haha
    Else reacted to MaGoHi in Value of Wishpoint Discussion   
    to be fair, never before have i put that much effort into an art quest in MD
  25. Upvote
    Else reacted to Chewett in Value of Wishpoint Discussion   
    Hearing people's opinions is something I am interested in. As Fyrd said a discussion would be good for everyone.
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