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Aethon

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Everything posted by Aethon

  1. That moment when you're defeated by a bag of Malteasers that refuse to open...

    1. Rophs

      Rophs

      What do you expect from something with "teasers" in its name?

    2. JadenDew

      JadenDew

      Always good to have a scissors or something really pointy with you~

  2. "Contestants" will officially become as such once they have picked up their first torch. All contestants will be movelocked for 60 seconds after moving, if the contestant is on their team's territory then they will only be movelocked for 30 seconds Contests timers will be raised to 20 minutes and use of shoes will be disabled. Effects such as movelock and heightened timers will only come into effect for those bearing a torch The game lasts for 48 hours and consists of 2 stages ​ -- Stage 1: Players will be able to grab torches once every 15 minutes and receive 10 points per successful torch carried to enemy base. -- Stage 2: Players will be able grab torches once every 45 minutes and receive 30 points per successful torch carried to enemy base. Points are scored by successfully carrying torches to enemy bases. Defending players must "camp" no less than 1 scene from their base. Team bases will change once every 12 hours, alternating between four, predetermined, areas There may be multiple teams playing for the same capitol. The highest scoring team of the winning land will win personal rewards whilst the winning lands shall receive prizes for treasury use. Each team begins with 0 Points. Each team's base starts as the associated land's capitol Contestants are allowed to take any route they wish to the enemy base. The following spells will be banned: Teleport spells( including summon/prot summon) and illusions. Overuse of spells such as attack lock, mirror ritual, guardian army and otherarmy will be frowned upon and may cause the Torch Master to "dowse" your spirits. All torch wielders will be unable to be summoned, dragged or jump to leader. Torches will be able to be grabbed from associated bases. Torchbearers, if defeated in battle by the fight cause "Torch Kill", will lose their torches and be movelocked for <x> time. If the attacker loses their battle then they will be movelocked for <x> time. If a torchbearer receives three attacks using the fight cause "Torch Kill" within a certain period of time, they will be forced to drop their torch, even should the attackers lose -- No Movelock will be implemented for the defender though effects shall remain for those attacking. All contestants will be able to attack one another regardless of mindpower level All creature shields must be disabled if partaking in the torches competition. Failure to do so, at any given time, will result in immediate disqualification and all points gained by the individual nullified. Torches will "burn out" if a player idles or logs out. There will be a scoreboard page available listing the following info: Highest scoring players Current total points for each land. Players sign up through forum topic posting their Character Name, ID, Land and team within the land they will be playing for. The torch contest master is allowed to change the torch contest rules at any time for any reason deemed worth for such actions. The torch contest master is allowed to disqualify players at any time during a torch contest for any reason deemed worthy for such an actions. All players will have the right to question a disqualification or change of rules and may ask for investigation. Investigations will be held by three "officials" such as: Chewett, Grido or Mur or judges: Dst, Granos. Any decision reached by the officials or judges is final. "Officials" or judges taking part in the contest are unable to partake in investigation. The torch contests master will oversee the contest and will be the first point of call for: complaints, technical difficulties, issues of cheating or wrongful interference (See below). Players that try to help, hinder or otherwise affect the outcome of the torch contest, without being a registered contestant themselves, will be considered as "Wrongfully interfering" and will be punished as seen fit by the Torch Master and/or the "Officals". Torch Master will be able to remove torches from any and all players. Torches removed by the Torch Master will cause a 60 minute movelock on the torch bearer. Is this fair? I believe that the way to making anything "fairer" is not only how the mechanics may work but also how it is overseen. My version of the game will keep mechanics relatively simple whilst relying on the Torch Master to watch and ensure correct decisions are made to ensure fairness and minimise "cheating". No, it may not be completely fair, or run as smoothly as melted chocolate (not burnt chocolate though -- that's not smooth at all...) but, as this is the first Torch contest in years, whilst possibly having a whole new system, a "good" organiser is essential. They will need to learn from the "Beta" and be ready to improve and modify where needed to ensure a smoother running in future events. Why do I think I'd suit this role? Well, I enjoy a challenge, I enjoy organising events and I believe it is a good way to also improve on your own skills. I'm certainly not perfect and the Slave Auction helped me to learn a lot about organising events and the team work, communication and efficiency needed to ensure smooth operation. I am open to constructive critisism and new ideas and I'd hope that this would allow me to continue learning about event planning in MD.
  3. It is a contest. Some people are bound to have leverage over others. This is surely why either "team captains", or the one in charge of Torch contests, should organise the(ir) teams strategically, no? I would allow all spells, that may hinder another player, to be used bar admin spells (including LHO spells -- purely because I don't think spells given on a "community" basis should be used to distort contests.)
  4. How many events are there supposed to be in total?
  5. Here I'll document what resources I have for sale/trade and previous deals. Please feel free to include your own completed resource deals here to help document rough exchange rates. Agreed Trades: 30/08/15 - Aethon: 46 bark & 204 Resin VS No One: 249 water -- Complete 10/09/15 - Aethon: 45 bark & 55 Resin VS No One: 100 Water -- Complete 11/09/15 - Aethon: 68 Memory stone VS Nadrolski: 300 Water -- Complete 12/09/15 - Aethon: 100 Resin & 50 Bark VS Ungod: 150 Water -- Complete 13/09/15 - Aethon: 12 Memory Stones, 28 Bark & 25 Resin VS No one: 155 water -- Completed 15/09/15 - Aethon: 10 Toxic Gas & 8 Skulls VS Ungod: 44 water -- Completed 23/09/15 - Aethon: 59 Resin, 81 Tree Bark, 149 Branches & 75 Lumber VS No One: 350 Water -- Completed 23/09/15 - Aethon: 38 Water VS Shemhazaj: 32 resin -- Complete 24/09/15 - Aethon: 100 Sand VS Shemhazaj: 100 Branches -- Ongoing 27/09/15 - Aethon: 24 Memory Stones VS MaGoHi: 45 Branches-- Complete 05/10/15 - Aethon: 604 <?> VS No One: 604 Water -- Ongoing 11/10/15 - Aethon: Rustgold Drachorn VS No one: 150 Water & 200 Memory Stones -- Complete Currently for sale: 200 Memory Stones 4 Timeless dust 18 Fenths 12 Raw Glass Item price conversion: 1 Bushy - 5 water or 2 Sc 1 Memory stone - 8 Water or 3sc 1 Mineral Water - 2 Water or 1sc 1 Bone - 5 Water or 2sc 1 Raw Glass - 6 water or 2sc 1 Fenths - 6 Water or 2sc Offers other than water will still be considered. Please message for more details.
  6. Aethon

    Cap on heat loss

    I have to agree with the above. Although it is nice to have a challenge now and then, it is as equally nice to be able to conquer a challenge and then not have to fret about it any more. if you constantly place challenge after challenge in the way of people, not allowing them to see a "light at the end of the tunnel", then it'll simply become disparaging and cause people to either complain or just give up. If people want a challenge, let them seek it out themselves. Don't force it upon them for no reason other than to negate the hard work they've already done. Just my two cents worth.
  7. Aethon

    Cap on heat loss

    Ah I see. Thank you both of you.
  8. Aethon

    Cap on heat loss

    Not sure if it's my brain not working or the structure of the sentence but, I don't understand?
  9. I have 65 (and growing) memory stones I am willing to trade or give away. Trade: Any offers welcome but I will prioritize in the following order: Resources, coins, RP items (stones/books), creatures. Charity: If you have a reason why you need memory stones, but cannot afford them, and I see it a "good" reason, I'll give the stones out for free. (Personal reasons will not sway me as much as charitable reasons.) Will state when on offer interests me.
  10. I have a few questions about the teams. if someone could clarify on the following, that would be lovely: How many teams are allowed? Are we allowed to select our own teams? Are the teams based upon everyone that fights for the same capitol or on the groups we create? If it's based upon the groups we create; Is there a minimum/maximum amount of players required? (I know the amount in a team would influence the award.) Edit: If this is a question for the TC Master then I can wait for answers. :)
  11. Perhaps not now, but maybe with enough thought and community effort this could change. :)
  12. Correct me if I am wrong but, I was led to believe that WP's, other than the wish they open, were valued and rated according to a points system? Perhaps something could be implemented to encompass these ratings?
  13. For one person or for other players that finish?
  14. Happy Birthday Lin! Now it's your turn to feel old age creep upon you and depress you a little more every year!! :P Hope you have an awesome day! :)
  15. I'd be against only due to the fact that, from what I know, once you receive the tag you are able to keep it. This means that, should someone decide they no longer wish to be part of the tag group, but wish to keep the tag as a reminder of days gone by or as an "achievement", they would then be forced into being summoned, even though they may not wish to be or no longer have a place within the group. Which sort of leads me to: Perhaps if people could just be removed from the summoning list so that they may keep the title that they so rightly earned once before? Some may wish to keep the tag as a reminder or achievement of sorts. Just a suggestion. :)
  16. See the screen shots in the first post. :)
  17. Alright, that's fine. :) So far they aren't causing a big problem, I can still get everywhere, they're just there when they shouldn't be. :P It's very strange.
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