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Aethon

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Everything posted by Aethon

  1. I contacted Kyphis, a little while back now, about this when II joined the archivists. I believe that Kyphis and Curiose have things planned for it's revival, but I cannot say for sure nor can I estimate a time scale. I would suggest speaking to him perhaps first before going on with the idea -- though I'm certainly up for the revival as well. :)
  2. I like like the idea of activating the device in LR and the different resources it could help to produce. My only question is -- Where would you get salt water from? Which sea? (Going slightly offtopic :P) I mean, I personally think that there is little to no evidence of the water surrounding GG to actually be a sea. Ok, so it has beaches -- so do lot's of large lakes, rivers, streams, etc --, it has a lighthouse -- one that obviously doesn't work, considering the boats crashed around it. So was it really built for the purpose we could assume from the nae? Or has it got some other meaning...?--, plantation near the storm docks looks little like plants found in the sea and why is it that, no matter what direction we walk, see no traces of another shoreline, the opposing to Golemus ones? So yeah, I don't actually see GG shores as a sea, more a large lake, so is there anywhere else you'd plan getting Sea water? (Not saying I'm correct, just pondering.)
  3. Aethon replied to No one's topic in Seal Of Six
    Today a storm appeared in MD. It lasted for approx. 1 hour. No water resources were raised. Area used for this test: Well of Tears Sky Visibilty: Sky is visible More tests to be done! :D
  4. Aethon replied to Aethon's topic in Central Market
    Sold :)
  5. Aethon replied to Aethon's topic in Central Market
    Bump :)
  6. Aethon replied to No one's topic in Seal Of Six
    It would be logical to think that heavy rain would cause a greater refill that light rain, but we know that sometimes logic doesn't work in MD :P As far as I know there's only Mild Rain and Heavy rain? Or, at least I think, it's only those two that actually have an effect on water levels. I don't think it rains during storm, though...I may be incorrect as I've never tried collecting during one. :P Update: Storm does indeed produce rain water! :D
  7. Happy Birthday Dstling! I always told you you were old, now you're even older! And mustier! :P But seriously, have an awesome day kidnapping cats and celebrating your birthday! Hope it's a good one. :D
  8. Selling two fresh Sharptears for 10sc each ono. First come first serve.
  9. Her's was created before the changes and mine were created literally during. (I believe I was the first to be forced through the new system and acted as your test dummy for a few days :P) Edit: By forced I mean I had to be forced for things to work. :D
  10. Aethon replied to No one's topic in Seal Of Six
    Is it worth also stating that rain can cause "water holes" to over flow, raising it's harvestable amount above the maximum - i.e. 6/5? Spell Length https://magicduel.com/page/Announcement/view/2613 Areas that increase when raining https://magicduel.com/page/Announcement/view/3067
  11. Happy birthday. Have a nice one. :)
  12. I believe that Zen is perhaps giving others a chance to show their skills in graphics and editing. Yes, it may be a minority..but then again not everyone is able to draw, or paint or find stones good enough to paint on...(this is seriously annoying me right now... -_-) What I take from this is that she has seen there are many "draw your own <insert subject here>" quests and is trying to mix it up a little; to create a montage of sorts using unusual pieces. Whilst mine does not fit the rules (I think) I was just doing it for the fun and trying to learn a new tool -- and I'm happy I did! Now I'm really enjoying learning about the secrets of GIMP! :P I think this is a good quest to challenge yourself to something new; whether it be by trying to make real images look like something you'd find in MD, by editing colours, proportions, opacity, etc, or simply the challenge of trying to learn a new tool! I say kudos for thinking outside the box and putting an interesting twist on something old. P.s. She never said the art had to be amazing and I'd hope that funny entries, that show you at least tried, would still be given good consideration. :D
  13. After having a having small epiphany tonight I have begun to plan a few months of travelling. It'll happen close to the beginning of next year (probably Feb/March time) but as of yet I'm undecided where to travel. It'll probably be through precarious methods, spending as little of my student money on travel as possible :P, so I hope that I'll be able to travel far and wide to see some amazing places. I post here because I think this would be an awesome chance to meet some of you guys! If you'd be up for meeting (could even be a gathering) then let me know so I can see if I can plan it in my travelling! :) Of course, this is a while away so feel free to take your time to think or get to know me, but the offers there! Feel free to message me or post here. :)
  14. Papaver's ID is 250810 and mine is 254077, so I don't think she is all the much older than myself. Maybe 200-300 days or so It was over a period of time (for me), not all at once. My account was created during the MD birthday so June/July. I was told by Papaver and another (though not sure who, perhaps Kyphis) that she does not have a forum account?
  15. Meaning that it does not seem they all happened at a set time. It seems rather sporadic as to when it happens and (perhaps) which order. First the shop guards appeared then the dark slime, for me, but the Loreroot guards are still gone. In Papavers case all of the are back. The timing seems quite random as to when they appear, though there is bound to be an explanation.
  16. For Papaver ----- These are all the same images that I have for my own account apart from the guards (I have been lucky enough not to have them return). I believe it first happened on the date I created this topic. Since then things have been popping back up randomly and then not disappearing again.
  17. Updated items for sale and conversions.
  18. Here is the first entry I shall post. Behold, the scariest scene I can imagine. It contains a Dst (scary enough on the best of days) and (perhaps the scariest thought of all) A teddyless Syrian! Dst is threatening to throw the teddy down the well and Syrian looks as if she's about to explode! If you look closely...you might even see a mysterious, ghostly rider watching the scene. He's braver than I am, I know I wouldn't want to be there!! :P
  19. So far this has happened to myself, Papaver and Dexter (pretty certain Wideberth had the same problems also.) Is this perhaps the epidemic you were waiting for? As it's mighty annoying... As Papaver does not have forum account:
  20. Happy birthday Marvolo! Have a wonderful time and drink plenty of beer! :D
  21. Added more to "For Sale" and included water conversions.
  22. "Contestants" will officially become as such once they have picked up their first torch. All contestants will be movelocked for 60 seconds after moving, if the contestant is on their team's territory then they will only be movelocked for 30 seconds Contests timers will be raised to 20 minutes and use of shoes will be disabled. Effects such as movelock and heightened timers will only come into effect for those bearing a torch The game lasts for 48 hours and consists of 2 stages ​ -- Stage 1: Players will be able to grab torches once every 15 minutes and receive 10 points per successful torch carried to enemy base. -- Stage 2: Players will be able grab torches once every 45 minutes and receive 30 points per successful torch carried to enemy base. Points are scored by successfully carrying torches to enemy bases. Defending players must "camp" no less than 1 scene from their base. Team bases will change once every 12 hours, alternating between four, predetermined, areas There may be multiple teams playing for the same capitol. The highest scoring team of the winning land will win personal rewards whilst the winning lands shall receive prizes for treasury use. Each team begins with 0 Points. Each team's base starts as the associated land's capitol Contestants are allowed to take any route they wish to the enemy base. The following spells will be banned: Teleport spells( including summon/prot summon) and illusions. Overuse of spells such as attack lock, mirror ritual, guardian army and otherarmy will be frowned upon and may cause the Torch Master to "dowse" your spirits. All torch wielders will be unable to be summoned, dragged or jump to leader. Torches will be able to be grabbed from associated bases. Torchbearers, if defeated in battle by the fight cause "Torch Kill", will lose their torches and be movelocked for <x> time. If the attacker loses their battle then they will be movelocked for <x> time. If a torchbearer receives three attacks using the fight cause "Torch Kill" within a certain period of time, they will be forced to drop their torch, even should the attackers lose -- No Movelock will be implemented for the defender though effects shall remain for those attacking. All contestants will be able to attack one another regardless of mindpower level All creature shields must be disabled if partaking in the torches competition. Failure to do so, at any given time, will result in immediate disqualification and all points gained by the individual nullified. Torches will "burn out" if a player idles or logs out. There will be a scoreboard page available listing the following info: Highest scoring players Current total points for each land. Players sign up through forum topic posting their Character Name, ID, Land and team within the land they will be playing for. The torch contest master is allowed to change the torch contest rules at any time for any reason deemed worth for such actions. The torch contest master is allowed to disqualify players at any time during a torch contest for any reason deemed worthy for such an actions. All players will have the right to question a disqualification or change of rules and may ask for investigation. Investigations will be held by three "officials" such as: Chewett, Grido or Mur or judges: Dst, Granos. Any decision reached by the officials or judges is final. "Officials" or judges taking part in the contest are unable to partake in investigation. The torch contests master will oversee the contest and will be the first point of call for: complaints, technical difficulties, issues of cheating or wrongful interference (See below). Players that try to help, hinder or otherwise affect the outcome of the torch contest, without being a registered contestant themselves, will be considered as "Wrongfully interfering" and will be punished as seen fit by the Torch Master and/or the "Officals". Torch Master will be able to remove torches from any and all players. Torches removed by the Torch Master will cause a 60 minute movelock on the torch bearer. Is this fair? I believe that the way to making anything "fairer" is not only how the mechanics may work but also how it is overseen. My version of the game will keep mechanics relatively simple whilst relying on the Torch Master to watch and ensure correct decisions are made to ensure fairness and minimise "cheating". No, it may not be completely fair, or run as smoothly as melted chocolate (not burnt chocolate though -- that's not smooth at all...) but, as this is the first Torch contest in years, whilst possibly having a whole new system, a "good" organiser is essential. They will need to learn from the "Beta" and be ready to improve and modify where needed to ensure a smoother running in future events. Why do I think I'd suit this role? Well, I enjoy a challenge, I enjoy organising events and I believe it is a good way to also improve on your own skills. I'm certainly not perfect and the Slave Auction helped me to learn a lot about organising events and the team work, communication and efficiency needed to ensure smooth operation. I am open to constructive critisism and new ideas and I'd hope that this would allow me to continue learning about event planning in MD.
  23. It is a contest. Some people are bound to have leverage over others. This is surely why either "team captains", or the one in charge of Torch contests, should organise the(ir) teams strategically, no? I would allow all spells, that may hinder another player, to be used bar admin spells (including LHO spells -- purely because I don't think spells given on a "community" basis should be used to distort contests.)

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