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jakubhi

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Posts posted by jakubhi

  1. On 5/28/2021 at 8:49 PM, Ledah said:

    On use of the Necro Land Cleanser, nothing happens, even with the fight cause "landguard" showing in the trigger box.

    I had the same problem while using LR Land Cleanser. Seems like no matter which land's Land Cleanser you use, the problem will still be there. 

  2. Sorry for the confusion, the one with the single attacking lifestealer is here. The other one is attacking with other creatures but they should not be able to kill my creatures too. 

     

    The export of the single life stealer attack (hopefully correct this time)

     

    Loading Nepgear creatures
    Loading jakubhi creatures
    COMBO: Adding 6627 combo vitality bonus for this ritual
    Applying 2% of Nepgear's energetic influence
    Applying 100% of jakubhi's energetic influence
    Influences for Nepgear ######
    Infernal Elemental (878779): doubleantifreeze, tripleantifreeze
    Anti-freeze has no effect
    Anti-freeze has no effect
    Infernal Elemental (878779) gets unfrozen
    Anti-freeze has no effect
    Anti-freeze has no effect
    Influences for jakubhi ######
    Healing Arbor (861721): regenaura
    Autumn (867068): regenaura
    Spring (867604): regenaura
    Moonarch (867664): skillvampire
    Applying Nepgear's Creature Tokens at 98%
    Infernal Elemental (878779)'s creature tokens []
    Applying jakubhi's Creature Tokens at 0%
    Healing Arbor (861721)'s creature tokens []
    Autumn (867068)'s creature tokens []
    Spring (867604)'s creature tokens []
    Moonarch (867664)'s creature tokens []
    Nepgear's Infernal Elemental (878779) does  steallife to multirandom creature(s) of jakubhi and:
        - Steallife power: 20%
        - steals 2632 vitality from Healing Arbor (861721) and gives it to Infernal Elemental (878779)
     and remains with 10528 vitality
        - Steallife power: 20%
        - steals 2632 vitality from Autumn (867068) and gives it to Infernal Elemental (878779)
     and remains with 10528 vitality
        - Steallife power: 20%
        - steals 2632 vitality from Spring (867604) and gives it to Infernal Elemental (878779)
     and remains with 10528 vitality
        - Steallife power: 20%
        - steals 1032 vitality from Moonarch (867664) and gives it to Infernal Elemental (878779)
     and remains with 4128 vitality
    jakubhi's Spring (867604) does  regenerate to multirandom creature(s) of jakubhi and:
        - Autumn (867068) doesn't need any regeneration for now
     and remains with 10528 vitality
        - Moonarch (867664) doesn't need any regeneration for now
     and remains with 4128 vitality
    jakubhi's Healing Arbor (861721) does  regenerate to multirandom creature(s) of jakubhi and:
        - Healing Arbor (861721) doesn't need any regeneration for now
     and remains with 10528 vitality
        - Autumn (867068) doesn't need any regeneration for now
     and remains with 10528 vitality
        - Spring (867604) doesn't need any regeneration for now
     and remains with 10528 vitality
    jakubhi's Autumn (867068) does  regenerate to multirandom creature(s) of jakubhi and:
        - Autumn (867068) doesn't need any regeneration for now
     and remains with 10528 vitality
        - Spring (867604) doesn't need any regeneration for now
     and remains with 10528 vitality
        - Moonarch (867664) doesn't need any regeneration for now
     and remains with 4128 vitality
    jakubhi's Moonarch (867664) does  damage to all creature(s) of Nepgear and:
        - Infernal Elemental (878779) receives 1 damage 
     and remains with 30407 vitality
    ###### START ROUND "1" ######
    Nepgear's Infernal Elemental (878779) does  steallife to multirandom creature(s) of jakubhi and:
        - Steallife power: 20%
        - steals 2106 vitality from Autumn (867068) and gives it to Infernal Elemental (878779)
     and remains with 8422 vitality
        - Steallife power: 20%
        - steals 2106 vitality from Spring (867604) and gives it to Infernal Elemental (878779)
     and remains with 8422 vitality
        - Steallife power: 20%
        - steals 826 vitality from Moonarch (867664) and gives it to Infernal Elemental (878779)
     and remains with 3302 vitality
    jakubhi's Spring (867604) does  regenerate to multirandom creature(s) of jakubhi and:
        - Regeneration power: 101, regen. vitality: 1578
        - Maintaining regeneration, Autumn (867068) will regenerate next 2 rounds  vitality 
    regenerate (round:3 regenerate: 1578) and remains with 10000 vitality
     and remains with 10000 vitality
        - Regeneration power: 101, regen. vitality: 1578
        - Maintaining regeneration, Spring (867604) will regenerate next 2 rounds  vitality 
    regenerate (round:3 regenerate: 1578) and remains with 10000 vitality
     and remains with 10000 vitality
    jakubhi's Healing Arbor (861721) does  regenerate to multirandom creature(s) of jakubhi and:
        - Healing Arbor (861721) doesn't need any regeneration for now
     and remains with 10528 vitality
        - Autumn (867068) doesn't need any regeneration for now
     and remains with 10000 vitality
    jakubhi's Autumn (867068) does  regenerate to multirandom creature(s) of jakubhi and:
        - Healing Arbor (861721) doesn't need any regeneration for now
     and remains with 10528 vitality
        - Autumn (867068) doesn't need any regeneration for now
     and remains with 10000 vitality
        - Spring (867604) doesn't need any regeneration for now
     and remains with 10000 vitality
        - Moonarch (867664) doesn't need any regeneration for now
     and remains with 3302 vitality
    jakubhi's Moonarch (867664) does  damage to all creature(s) of Nepgear and:
        - Infernal Elemental (878779) receives 1 damage 
     and remains with 35444 vitality
    ###### START ROUND "2" ######
    Applying temporary effects for jakubhi, slot 4 : 
    regenerate (round:2 regenerate: 1578) and remains with 10000 vitality
    Applying temporary effects for jakubhi, slot 5 : 
    regenerate (round:2 regenerate: 1578) and remains with 10000 vitality
    Nepgear's Infernal Elemental (878779) does  steallife to multirandom creature(s) of jakubhi and:
        - Steallife power: 20%
        - steals 2106 vitality from Healing Arbor (861721) and gives it to Infernal Elemental (878779)
     and remains with 8422 vitality
        - Steallife power: 20%
        - steals 2000 vitality from Autumn (867068) and gives it to Infernal Elemental (878779)
     and remains with 8000 vitality
        - Steallife power: 20%
        - steals 2000 vitality from Spring (867604) and gives it to Infernal Elemental (878779)
     and remains with 8000 vitality
        - Steallife power: 20%
        - steals 660 vitality from Moonarch (867664) and gives it to Infernal Elemental (878779)
     and remains with 2642 vitality
    jakubhi's Spring (867604) does  regenerate to multirandom creature(s) of jakubhi and:
        - Regeneration power: 101, regen. vitality: 2000
        - Maintaining regeneration, Autumn (867068) will regenerate next 2 rounds  vitality 
    regenerate (round:3 regenerate: 2000) and remains with 10000 vitality
     and remains with 10000 vitality
        - Regeneration power: 101, regen. vitality: 2000
        - Maintaining regeneration, Spring (867604) will regenerate next 2 rounds  vitality 
    regenerate (round:3 regenerate: 2000) and remains with 10000 vitality
     and remains with 10000 vitality
        - Moonarch (867664) doesn't need any regeneration for now
     and remains with 2642 vitality
    jakubhi's Healing Arbor (861721) does  regenerate to multirandom creature(s) of jakubhi and:
        - Regeneration power: 101, regen. vitality: 1578
        - Maintaining regeneration, Healing Arbor (861721) will regenerate next 2 rounds  vitality 
    regenerate (round:3 regenerate: 1578) and remains with 10000 vitality
     and remains with 10000 vitality
        - Spring (867604) doesn't need any regeneration for now
     and remains with 10000 vitality
        - Moonarch (867664) doesn't need any regeneration for now
     and remains with 2642 vitality
    jakubhi's Autumn (867068) does  regenerate to multirandom creature(s) of jakubhi and:
        - Healing Arbor (861721) doesn't need any regeneration for now
     and remains with 10000 vitality
        - Moonarch (867664) doesn't need any regeneration for now
     and remains with 2642 vitality
    jakubhi's Moonarch (867664) does  damage to all creature(s) of Nepgear and:
        - Infernal Elemental (878779) receives 1 damage 
     and remains with 42209 vitality
    ###### START ROUND "3" ######
    Applying temporary effects for jakubhi, slot 6 : 
    regenerate (round:2 regenerate: 1578) and remains with 10000 vitality
    Applying temporary effects for jakubhi, slot 4 : 
    regenerate (round:3 regenerate: 1578) and remains with 10000 vitality
    Applying temporary effects for jakubhi, slot 5 : 
    regenerate (round:3 regenerate: 1578) and remains with 10000 vitality
    Nepgear's Infernal Elemental (878779) does  steallife to multirandom creature(s) of jakubhi and:
        - Steallife power: 20%
        - steals 2000 vitality from Spring (867604) and gives it to Infernal Elemental (878779)
     and remains with 8000 vitality
        - Steallife power: 20%
        - steals 528 vitality from Moonarch (867664) and gives it to Infernal Elemental (878779)
     and remains with 2114 vitality
    jakubhi's Spring (867604) does  regenerate to multirandom creature(s) of jakubhi and:
        - Regeneration power: 101, regen. vitality: 2000
        - Maintaining regeneration, Spring (867604) will regenerate next 2 rounds  vitality 
    regenerate (round:3 regenerate: 2000) and remains with 10000 vitality
     and remains with 10000 vitality
        - Moonarch (867664) doesn't need any regeneration for now
     and remains with 2114 vitality
    jakubhi's Healing Arbor (861721) does  regenerate to multirandom creature(s) of jakubhi and:
        - Healing Arbor (861721) doesn't need any regeneration for now
     and remains with 10000 vitality
        - Spring (867604) doesn't need any regeneration for now
     and remains with 10000 vitality
        - Moonarch (867664) doesn't need any regeneration for now
     and remains with 2114 vitality
    jakubhi's Autumn (867068) does  regenerate to multirandom creature(s) of jakubhi and:
        - Healing Arbor (861721) doesn't need any regeneration for now
     and remains with 10000 vitality
        - Moonarch (867664) doesn't need any regeneration for now
     and remains with 2114 vitality
    jakubhi's Moonarch (867664) does  damage to all creature(s) of Nepgear and:
        - Infernal Elemental (878779) receives 1 damage 
     and remains with 44736 vitality
    ###### START ROUND "4" ######
    Applying temporary effects for jakubhi, slot 6 : 
    regenerate (round:1 regenerate: 1578) and remains with 10000 vitality
    regenerate (round:0 regenerate: effect ended)
    Applying temporary effects for jakubhi, slot 4 : 
    regenerate (round:2 regenerate: 1578) and remains with 10000 vitality
    Applying temporary effects for jakubhi, slot 5 : 
    regenerate (round:3 regenerate: 1578) and remains with 10000 vitality
    Nepgear's Infernal Elemental (878779) does  steallife to multirandom creature(s) of jakubhi and:
        - Steallife power: 20%
        - steals 2000 vitality from Healing Arbor (861721) and gives it to Infernal Elemental (878779)
     and remains with 8000 vitality
        - Steallife power: 20%
        - steals 2000 vitality from Autumn (867068) and gives it to Infernal Elemental (878779)
     and remains with 8000 vitality
        - Steallife power: 20%
        - steals 2000 vitality from Spring (867604) and gives it to Infernal Elemental (878779)
     and remains with 8000 vitality
        - Steallife power: 20%
        - steals 423 vitality from Moonarch (867664) and gives it to Infernal Elemental (878779)
     and remains with 1691 vitality
    jakubhi's Spring (867604) does  regenerate to multirandom creature(s) of jakubhi and:
        - Regeneration power: 101, regen. vitality: 2000
        - Maintaining regeneration, Healing Arbor (861721) will regenerate next 2 rounds  vitality 
    regenerate (round:3 regenerate: 2000) and remains with 10000 vitality
     and remains with 10000 vitality
        - Regeneration power: 101, regen. vitality: 2000
        - Maintaining regeneration, Autumn (867068) will regenerate next 2 rounds  vitality 
    regenerate (round:3 regenerate: 2000) and remains with 10000 vitality
     and remains with 10000 vitality
        - Regeneration power: 101, regen. vitality: 2000
        - Maintaining regeneration, Spring (867604) will regenerate next 2 rounds  vitality 
    regenerate (round:3 regenerate: 2000) and remains with 10000 vitality
     and remains with 10000 vitality
    jakubhi's Healing Arbor (861721) does  regenerate to multirandom creature(s) of jakubhi and:
        - Autumn (867068) doesn't need any regeneration for now
     and remains with 10000 vitality
        - Regeneration power: 101, regen. vitality: 309
        - Maintaining regeneration, Moonarch (867664) will regenerate next 2 rounds  vitality 
    regenerate (round:3 regenerate: 309) and remains with 2000 vitality
     and remains with 2000 vitality
    jakubhi's Autumn (867068) does  regenerate to multirandom creature(s) of jakubhi and:
        - Autumn (867068) doesn't need any regeneration for now
     and remains with 10000 vitality
        - Spring (867604) doesn't need any regeneration for now
     and remains with 10000 vitality
    jakubhi's Moonarch (867664) does  damage to all creature(s) of Nepgear and:
        - Infernal Elemental (878779) receives 1 damage 
     and remains with 51158 vitality
    ###### START ROUND "5" ######
    Applying temporary effects for jakubhi, slot 6 : 
    regenerate (round:3 regenerate: 1578) and remains with 10000 vitality
    Applying temporary effects for jakubhi, slot 4 : 
    regenerate (round:3 regenerate: 1578) and remains with 10000 vitality
    Applying temporary effects for jakubhi, slot 5 : 
    regenerate (round:3 regenerate: 1578) and remains with 10000 vitality
    Applying temporary effects for jakubhi, slot 2 : 
    regenerate (round:2 regenerate: 309) and remains with 2000 vitality
    Nepgear's Infernal Elemental (878779) does  steallife to multirandom creature(s) of jakubhi and:
        - Steallife power: 20%
        - steals 2000 vitality from Healing Arbor (861721) and gives it to Infernal Elemental (878779)
     and remains with 8000 vitality
        - Steallife power: 20%
        - steals 2000 vitality from Spring (867604) and gives it to Infernal Elemental (878779)
     and remains with 8000 vitality
    jakubhi's Spring (867604) does  regenerate to multirandom creature(s) of jakubhi and:
        - Regeneration power: 101, regen. vitality: 2000
        - Maintaining regeneration, Healing Arbor (861721) will regenerate next 2 rounds  vitality 
    regenerate (round:3 regenerate: 2000) and remains with 10000 vitality
     and remains with 10000 vitality
        - Autumn (867068) doesn't need any regeneration for now
     and remains with 10000 vitality
        - Regeneration power: 101, regen. vitality: 2000
        - Maintaining regeneration, Spring (867604) will regenerate next 2 rounds  vitality 
    regenerate (round:3 regenerate: 2000) and remains with 10000 vitality
     and remains with 10000 vitality
    jakubhi's Healing Arbor (861721) does  regenerate to multirandom creature(s) of jakubhi and:
        - Spring (867604) doesn't need any regeneration for now
     and remains with 10000 vitality
        - Moonarch (867664) doesn't need any regeneration for now
     and remains with 2000 vitality
    jakubhi's Autumn (867068) does  regenerate to multirandom creature(s) of jakubhi and:
        - Healing Arbor (861721) doesn't need any regeneration for now
     and remains with 10000 vitality
        - Moonarch (867664) doesn't need any regeneration for now
     and remains with 2000 vitality
    jakubhi's Moonarch (867664) does  damage to all creature(s) of Nepgear and:
        - Infernal Elemental (878779) receives 1 damage 
     and remains with 55157 vitality
    ###### START ROUND "6" ######
    Applying temporary effects for jakubhi, slot 6 : 
    regenerate (round:3 regenerate: 1578) and remains with 10000 vitality
    Applying temporary effects for jakubhi, slot 4 : 
    regenerate (round:2 regenerate: 1578) and remains with 10000 vitality
    Applying temporary effects for jakubhi, slot 5 : 
    regenerate (round:3 regenerate: 1578) and remains with 10000 vitality
    Applying temporary effects for jakubhi, slot 2 : 
    regenerate (round:1 regenerate: 309) and remains with 2000 vitality
    regenerate (round:0 regenerate: effect ended)
     ... Fight ended because it was too long. Player that lost the most of his army looses
     ... Nepgear WINS!  -156.78305400372% vs 39.612455197133%
    Creature Experience reward for Nepgear -  Winning player
    Infernal Elemental (878779) recovers 1360 Vitality
    Infernal Elemental (878779) gains -20140 HS and a won battle
    Creature Experience reward for jakubhi -  Losing player
    Healing Arbor (861721) recovers 10100 Vitality
    Autumn (867068) recovers 10100 Vitality
    Spring (867604) recovers 10100 Vitality
    Moonarch (867664) recovers 1420 Vitality
    No creatures survived the fight for this player, no xp reward
    Winner gets won fights counter incremented!
    Loser gets humiliated, loss fights counter incremented!
     

  3.  

    The results of battle log claim that none of my creatures survived the battle. I am fairly sure they did, because there is no way they could be killed in that specific ritual. Attacking ritual consists of a single life stealer. My defense consists of 3 trees on regen and a single creature that has a vampire skill and does small amounts of damage to enemies. 

    A side note - I am currently capped on heat scars

    Battle log export which I talk about ( I noticed the unconfirmed "false" reports of creatures not surviving battle in my other rituals as well, this is not the only case):

    Loading Ailith creatures
    Loading jakubhi creatures
    Applying 55% of Ailith's energetic influence
    Applying 100% of jakubhi's energetic influence
    Influences for Ailith ######
    Jack (869529): vampiricaura
    vampiricaura  drains 1634 vitality from jakubhi's Healing Arbor (861721) and gives it to Ailith's Cherry Blossom (869856)1634 vitality from jakubhi's Autumn (867068) and gives it to Ailith's The Grand Oak (869848)1634 vitality from jakubhi's Spring (867604) and gives it to Ailith's Derwen Deg (869849)70 vitality from jakubhi's Moonarch (867664) and gives it to Ailith's Ted (869530)
    Ted (869530): vampiricaura
    vampiricaura  drains 490 vitality from jakubhi's Healing Arbor (861721) and gives it to Ailith's Cherry Blossom (869856)490 vitality from jakubhi's Autumn (867068) and gives it to Ailith's The Grand Oak (869848)490 vitality from jakubhi's Spring (867604) and gives it to Ailith's Derwen Deg (869849)21 vitality from jakubhi's Moonarch (867664) and gives it to Ailith's Ted (869530)
    Dougal (869531): vampiricaura
    vampiricaura  drains 147 vitality from jakubhi's Healing Arbor (861721) and gives it to Ailith's Cherry Blossom (869856)147 vitality from jakubhi's Autumn (867068) and gives it to Ailith's The Grand Oak (869848)147 vitality from jakubhi's Spring (867604) and gives it to Ailith's Derwen Deg (869849)6 vitality from jakubhi's Moonarch (867664) and gives it to Ailith's Ted (869530)
    The Grand Oak (869848): regenaura
    Derwen Deg (869849): regenaura
    Cherry Blossom (869856): regenaura
    Influences for jakubhi ######
    Healing Arbor (861721): regenaura
    Autumn (867068): regenaura
    Spring (867604): regenaura
    Moonarch (867664): skillvampire
    skillvampire  boosts allied creatures by -36.75 power;-23.5 regeneration;-143.5 defence;-13 initiative;5 luck;-18 energeticimmun;-4 tradesense;-4 briskness;-38 attack;-122 volition;-3 mining;-4 woodcutting;-4 herbalism;-3 waterhandling;-4 finesse;-7 cartography;1 taming;-3 gardening;skillvampire  drains enemy creatures by -44.1 power;-28.2 regeneration;-172.2 defence;-15.6 initiative;6 luck;-21.6 energeticimmun;-4.8 tradesense;-4.8 briskness;-45.6 attack;-146.4 volition;-3.6 mining;-4.8 woodcutting;-4.8 herbalism;-3.6 waterhandling;-4.8 finesse;-8.4 cartography;1.2 taming;-3.6 gardening;
    Applying Ailith's Creature Tokens at 45%
    Jack (869529)'s creature tokens []
    Ted (869530)'s creature tokens []
    Dougal (869531)'s creature tokens []
    The Grand Oak (869848)'s creature tokens []
    Derwen Deg (869849)'s creature tokens []
    Cherry Blossom (869856)'s creature tokens []
    Applying jakubhi's Creature Tokens at 0%
    Healing Arbor (861721)'s creature tokens []
    Autumn (867068)'s creature tokens []
    Spring (867604)'s creature tokens []
    Moonarch (867664)'s creature tokens []
    jakubhi's Spring (867604) does  regenerate to multirandom creature(s) of jakubhi and:
        - Regeneration power: 93, regen. vitality: 2271
        - Maintaining regeneration, Healing Arbor (861721) will regenerate next 2 rounds  vitality 
    regenerate (round:3 regenerate: 2271) and remains with 10000 vitality
     and remains with 10000 vitality
        - Regeneration power: 93, regen. vitality: 2271
        - Maintaining regeneration, Autumn (867068) will regenerate next 2 rounds  vitality 
    regenerate (round:3 regenerate: 2271) and remains with 10000 vitality
     and remains with 10000 vitality
    jakubhi's Autumn (867068) does  regenerate to multirandom creature(s) of jakubhi and:
        - Healing Arbor (861721) doesn't need any regeneration for now
     and remains with 10000 vitality
        - Autumn (867068) doesn't need any regeneration for now
     and remains with 10000 vitality
        - Regeneration power: 93, regen. vitality: 2271
        - Maintaining regeneration, Spring (867604) will regenerate next 2 rounds  vitality 
    regenerate (round:3 regenerate: 2271) and remains with 10000 vitality
     and remains with 10000 vitality
        - Regeneration power: 93, regen. vitality: 406
        - Maintaining regeneration, Moonarch (867664) will regenerate next 2 rounds  vitality 
    regenerate (round:3 regenerate: 406) and remains with 2000 vitality
     and remains with 2000 vitality
    jakubhi's Healing Arbor (861721) does  regenerate to multirandom creature(s) of jakubhi and:
        - Healing Arbor (861721) doesn't need any regeneration for now
     and remains with 10000 vitality
        - Autumn (867068) doesn't need any regeneration for now
     and remains with 10000 vitality
        - Spring (867604) doesn't need any regeneration for now
     and remains with 10000 vitality
        - Moonarch (867664) doesn't need any regeneration for now
     and remains with 2000 vitality
    jakubhi's Moonarch (867664) does  damage to all creature(s) of Ailith and:
        - Jack (869529) receives 37 damage 
     and remains with 1455 vitality
        - Ted (869530) receives 1 damage 
     and remains with 1588 vitality
        - Dougal (869531) receives 37 damage 
     and remains with 1455 vitality
        - The Grand Oak (869848) receives 21 damage 
     and remains with 7582 vitality
        - Derwen Deg (869849) receives 21 damage 
     and remains with 7582 vitality
        - Cherry Blossom (869856) receives 21 damage 
     and remains with 7582 vitality
    Ailith's Cherry Blossom (869856) does  protect to multirandom creature(s) of Ailith and:
        - Protection effect: 125
        - Jack (869529) is protected by Cherry Blossom (869856) with  defence, maintaining protection
    protect (round:3 protect: defence=125|from 89 to 214; ) 
     and remains with 1455 vitality
        - Protection effect: 125
        - Ted (869530) is protected by Cherry Blossom (869856) with  defence, maintaining protection
    protect (round:3 protect: defence=125|from 210 to 335; ) 
     and remains with 1588 vitality
        - Protection effect: 125
        - Dougal (869531) is protected by Cherry Blossom (869856) with  defence, maintaining protection
    protect (round:3 protect: defence=125|from 89 to 214; ) 
     and remains with 1455 vitality
        - Protection effect: 125
        - Derwen Deg (869849) is protected by Cherry Blossom (869856) with  defence, maintaining protection
    protect (round:3 protect: defence=125|from 105 to 230; ) 
     and remains with 9098 vitality
    Ailith's Derwen Deg (869849) does  protect to multirandom creature(s) of Ailith and:
        - Protection effect: 125
        - Jack (869529) is protected by Derwen Deg (869849) with  defence, maintaining protection
    protect (round:3 protect: defence=125|from 214 to 339; ) 
     and remains with 1455 vitality
        - Protection effect: 125
        - Ted (869530) is protected by Derwen Deg (869849) with  defence, maintaining protection
    protect (round:3 protect: defence=125|from 335 to 460; ) 
     and remains with 1588 vitality
        - Protection effect: 125
        - Dougal (869531) is protected by Derwen Deg (869849) with  defence, maintaining protection
    protect (round:3 protect: defence=125|from 214 to 339; ) 
     and remains with 1455 vitality
        - Protection effect: 125
        - Cherry Blossom (869856) is protected by Derwen Deg (869849) with  defence, maintaining protection
    protect (round:3 protect: defence=125|from 105 to 230; ) 
     and remains with 10317 vitality
    Ailith's The Grand Oak (869848) does  protect to multirandom creature(s) of Ailith and:
        - Protection effect: 125
        - The Grand Oak (869848) is protected by The Grand Oak (869848) with  defence, maintaining protection
    protect (round:3 protect: defence=125|from 105 to 230; ) 
     and remains with 10792 vitality
        - Protection effect: 125
        - Derwen Deg (869849) is protected by The Grand Oak (869848) with  defence, maintaining protection
    protect (round:3 protect: defence=125|from 230 to 355; ) 
     and remains with 10417 vitality
        - Protection effect: 125
        - Cherry Blossom (869856) is protected by The Grand Oak (869848) with  defence, maintaining protection
    protect (round:3 protect: defence=125|from 230 to 355; ) 
     and remains with 10317 vitality
    Ailith's Ted (869530) cant find any enemy creatures to target, skipping turn
    Ailith's Dougal (869531) cant find any enemy creatures to target, skipping turn
    Ailith's Jack (869529) cant find any enemy creatures to target, skipping turn
    ###### START ROUND "1" ######
    Applying temporary effects for Ailith, slot 1 : 
    protect (round:2 protect: defence=125|from 89 to 214; ) 
    protect (round:2 protect: defence=125|from 214 to 339; ) 
    Applying temporary effects for Ailith, slot 2 : 
    protect (round:2 protect: defence=125|from 210 to 335; ) 
    protect (round:2 protect: defence=125|from 335 to 460; ) 
    Applying temporary effects for Ailith, slot 3 : 
    protect (round:2 protect: defence=125|from 89 to 214; ) 
    protect (round:2 protect: defence=125|from 214 to 339; ) 
    Applying temporary effects for Ailith, slot 4 : 
    protect (round:2 protect: defence=125|from 105 to 230; ) 
    Applying temporary effects for Ailith, slot 5 : 
    protect (round:2 protect: defence=125|from 105 to 230; ) 
    protect (round:2 protect: defence=125|from 230 to 355; ) 
    Applying temporary effects for Ailith, slot 6 : 
    protect (round:2 protect: defence=125|from 105 to 230; ) 
    protect (round:2 protect: defence=125|from 230 to 355; ) 
    Applying temporary effects for jakubhi, slot 6 : 
    regenerate (round:2 regenerate: 2271) and remains with 14400 vitality
    Applying temporary effects for jakubhi, slot 4 : 
    regenerate (round:2 regenerate: 2271) and remains with 14400 vitality
    Applying temporary effects for jakubhi, slot 5 : 
    regenerate (round:2 regenerate: 2271) and remains with 14400 vitality
    Applying temporary effects for jakubhi, slot 2 : 
    regenerate (round:2 regenerate: 406) and remains with 2000 vitality
    jakubhi's Spring (867604) does  regenerate to multirandom creature(s) of jakubhi and:
        - Autumn (867068) doesn't need any regeneration for now
     and remains with 14400 vitality
        - Spring (867604) doesn't need any regeneration for now
     and remains with 14400 vitality
    jakubhi's Autumn (867068) does  regenerate to multirandom creature(s) of jakubhi and:
        - Healing Arbor (861721) doesn't need any regeneration for now
     and remains with 14400 vitality
        - Autumn (867068) doesn't need any regeneration for now
     and remains with 14400 vitality
        - Spring (867604) doesn't need any regeneration for now
     and remains with 14400 vitality
        - Moonarch (867664) doesn't need any regeneration for now
     and remains with 2000 vitality
    jakubhi's Healing Arbor (861721) does  regenerate to multirandom creature(s) of jakubhi and:
        - Healing Arbor (861721) doesn't need any regeneration for now
     and remains with 14400 vitality
        - Autumn (867068) doesn't need any regeneration for now
     and remains with 14400 vitality
        - Spring (867604) doesn't need any regeneration for now
     and remains with 14400 vitality
        - Moonarch (867664) doesn't need any regeneration for now
     and remains with 2000 vitality
    jakubhi's Moonarch (867664) does  damage to all creature(s) of Ailith and:
        - Jack (869529) receives 1 damage 
     and remains with 1454 vitality
        - Ted (869530) receives 1 damage 
     and remains with 1587 vitality
        - Dougal (869531) receives 1 damage 
     and remains with 1454 vitality
        - The Grand Oak (869848) receives 1 damage 
     and remains with 10541 vitality
        - Derwen Deg (869849) receives 1 damage (luck: cancel effect)
     and remains with 10416 vitality
        - Cherry Blossom (869856) receives 1 damage 
     and remains with 10316 vitality
    Ailith's Cherry Blossom (869856) does  protect to multirandom creature(s) of Ailith and:
        - Protection effect: 125
        - Jack (869529) is protected by Cherry Blossom (869856) with  defence, maintaining protection
    protect (round:3 protect: defence=125|from 339 to 464; ) 
     and remains with 1454 vitality
        - Protection effect: 125
        - Ted (869530) is protected by Cherry Blossom (869856) with  defence, maintaining protection
    protect (round:3 protect: defence=125|from 460 to 585; ) 
     and remains with 1587 vitality
        - Protection effect: 125
        - Dougal (869531) is protected by Cherry Blossom (869856) with  defence, maintaining protection
    protect (round:3 protect: defence=125|from 339 to 464; ) 
     and remains with 1454 vitality
        - Protection effect: 125
        - The Grand Oak (869848) is protected by Cherry Blossom (869856) with  defence, maintaining protection
    protect (round:3 protect: defence=125|from 230 to 355; ) 
     and remains with 10541 vitality
    Ailith's Derwen Deg (869849) does  protect to multirandom creature(s) of Ailith and:
        - Protection effect: 125
        - The Grand Oak (869848) is protected by Derwen Deg (869849) with  defence, maintaining protection
    protect (round:3 protect: defence=125|from 355 to 480; ) 
     and remains with 10541 vitality
        - Protection effect: 125
        - Cherry Blossom (869856) is protected by Derwen Deg (869849) with  defence, maintaining protection
    protect (round:3 protect: defence=125|from 355 to 480; ) 
     and remains with 9816 vitality
    Ailith's The Grand Oak (869848) does  protect to multirandom creature(s) of Ailith and:
        - Protection effect: 125
        - Jack (869529) is protected by The Grand Oak (869848) with  defence, maintaining protection
    protect (round:3 protect: defence=125|from 464 to 589; ) 
     and remains with 1454 vitality
        - Protection effect: 125
        - Ted (869530) is protected by The Grand Oak (869848) with  defence, maintaining protection
    protect (round:3 protect: defence=125|from 585 to 710; ) 
     and remains with 1587 vitality
        - Protection effect: 125
        - Dougal (869531) is protected by The Grand Oak (869848) with  defence, maintaining protection
    protect (round:3 protect: defence=125|from 464 to 589; ) 
     and remains with 1454 vitality
        - Protection effect: 125
        - Derwen Deg (869849) is protected by The Grand Oak (869848) with  defence, maintaining protection
    protect (round:3 protect: defence=125|from 355 to 480; ) 
     and remains with 10166 vitality
    Ailith's Ted (869530) cant find any enemy creatures to target, skipping turn
    Ailith's Dougal (869531) cant find any enemy creatures to target, skipping turn
    Ailith's Jack (869529) cant find any enemy creatures to target, skipping turn
    ###### START ROUND "2" ######
    Applying temporary effects for Ailith, slot 1 : 
    protect (round:3 protect: defence=125|from 214 to 339; ) 
    protect (round:1 protect: defence=125|from 339 to 464; ) 
    protect (round:0 protect: effect ended)
    protect (round:2 protect: defence=125|from 464 to 589; ) 
    Applying temporary effects for Ailith, slot 2 : 
    protect (round:3 protect: defence=125|from 335 to 460; ) 
    protect (round:1 protect: defence=125|from 460 to 585; ) 
    protect (round:0 protect: effect ended)
    protect (round:2 protect: defence=125|from 585 to 710; ) 
    Applying temporary effects for Ailith, slot 3 : 
    protect (round:3 protect: defence=125|from 214 to 339; ) 
    protect (round:1 protect: defence=125|from 339 to 464; ) 
    protect (round:0 protect: effect ended)
    protect (round:2 protect: defence=125|from 464 to 589; ) 
    Applying temporary effects for Ailith, slot 4 : 
    protect (round:1 protect: defence=125|from 105 to 230; ) 
    protect (round:0 protect: effect ended)
    protect (round:2 protect: defence=125|from 230 to 355; ) 
    protect (round:2 protect: defence=125|from 355 to 480; ) 
    Applying temporary effects for Ailith, slot 5 : 
    protect (round:1 protect: defence=125|from 230 to 355; ) 
    protect (round:0 protect: effect ended)
    protect (round:3 protect: defence=125|from 355 to 480; ) 
    Applying temporary effects for Ailith, slot 6 : 
    protect (round:3 protect: defence=125|from 230 to 355; ) 
    protect (round:1 protect: defence=125|from 355 to 480; ) 
    protect (round:0 protect: effect ended)
    Applying temporary effects for jakubhi, slot 6 : 
    regenerate (round:1 regenerate: 2271) and remains with 14400 vitality
    regenerate (round:0 regenerate: effect ended)
    Applying temporary effects for jakubhi, slot 4 : 
    regenerate (round:1 regenerate: 2271) and remains with 14400 vitality
    regenerate (round:0 regenerate: effect ended)
    Applying temporary effects for jakubhi, slot 5 : 
    regenerate (round:1 regenerate: 2271) and remains with 14400 vitality
    regenerate (round:0 regenerate: effect ended)
    Applying temporary effects for jakubhi, slot 2 : 
    regenerate (round:1 regenerate: 406) and remains with 2000 vitality
    regenerate (round:0 regenerate: effect ended)
    jakubhi's Spring (867604) does  regenerate to multirandom creature(s) of jakubhi and:
        - Healing Arbor (861721) doesn't need any regeneration for now
     and remains with 14400 vitality
        - Autumn (867068) doesn't need any regeneration for now
     and remains with 14400 vitality
        - Moonarch (867664) doesn't need any regeneration for now
     and remains with 2000 vitality
    jakubhi's Autumn (867068) does  regenerate to multirandom creature(s) of jakubhi and:
        - Healing Arbor (861721) doesn't need any regeneration for now
     and remains with 14400 vitality
        - Autumn (867068) doesn't need any regeneration for now
     and remains with 14400 vitality
        - Spring (867604) doesn't need any regeneration for now
     and remains with 14400 vitality
        - Moonarch (867664) doesn't need any regeneration for now
     and remains with 2000 vitality
    jakubhi's Healing Arbor (861721) does  regenerate to multirandom creature(s) of jakubhi and:
        - Healing Arbor (861721) doesn't need any regeneration for now
     and remains with 14400 vitality
        - Autumn (867068) doesn't need any regeneration for now
     and remains with 14400 vitality
        - Spring (867604) doesn't need any regeneration for now
     and remains with 14400 vitality
        - Moonarch (867664) doesn't need any regeneration for now
     and remains with 2000 vitality
    jakubhi's Moonarch (867664) does  damage to all creature(s) of Ailith and:
        - Jack (869529) receives 1 damage 
     and remains with 1453 vitality
        - Ted (869530) receives 1 damage 
     and remains with 1586 vitality
        - Dougal (869531) receives 1 damage 
     and remains with 1453 vitality
        - The Grand Oak (869848) receives 1 damage 
     and remains with 10040 vitality
        - Derwen Deg (869849) receives 1 damage 
     and remains with 10165 vitality
        - Cherry Blossom (869856) receives 1 damage 
     and remains with 9815 vitality
    Ailith's Cherry Blossom (869856) does  protect to multirandom creature(s) of Ailith and:
        - Protection effect: 125
        - Dougal (869531) is protected by Cherry Blossom (869856) with  defence, maintaining protection
    protect (round:3 protect: defence=125|from 589 to 714; ) 
     and remains with 1453 vitality
        - Protection effect: 125
        - Derwen Deg (869849) is protected by Cherry Blossom (869856) with  defence, maintaining protection
    protect (round:3 protect: defence=125|from 480 to 605; ) 
     and remains with 12198 vitality
        - Protection effect: 125
        - Cherry Blossom (869856) is protected by Cherry Blossom (869856) with  defence, maintaining protection
    protect (round:3 protect: defence=125|from 480 to 605; ) 
     and remains with 11403 vitality
    Ailith's Derwen Deg (869849) does  protect to multirandom creature(s) of Ailith and:
        - Protection effect: 125
        - Jack (869529) is protected by Derwen Deg (869849) with  defence, maintaining protection
    protect (round:3 protect: defence=125|from 589 to 714; ) 
     and remains with 1453 vitality
        - Protection effect: 125
        - Ted (869530) is protected by Derwen Deg (869849) with  defence, maintaining protection
    protect (round:3 protect: defence=125|from 710 to 835; ) 
     and remains with 1586 vitality
        - Protection effect: 125
        - Dougal (869531) is protected by Derwen Deg (869849) with  defence, maintaining protection
    protect (round:3 protect: defence=125|from 714 to 839; ) 
     and remains with 1453 vitality
        - Protection effect: 125
        - Derwen Deg (869849) is protected by Derwen Deg (869849) with  defence, maintaining protection
    protect (round:3 protect: defence=125|from 605 to 730; ) 
     and remains with 14137 vitality
    Ailith's The Grand Oak (869848) does  protect to multirandom creature(s) of Ailith and:
        - Protection effect: 125
        - Ted (869530) is protected by The Grand Oak (869848) with  defence, maintaining protection
    protect (round:3 protect: defence=125|from 835 to 960; ) 
     and remains with 1586 vitality
        - Protection effect: 125
        - Cherry Blossom (869856) is protected by The Grand Oak (869848) with  defence, maintaining protection
    protect (round:3 protect: defence=125|from 605 to 730; ) 
     and remains with 13683 vitality
    Ailith's Ted (869530) cant find any enemy creatures to target, skipping turn
    Ailith's Dougal (869531) cant find any enemy creatures to target, skipping turn
    Ailith's Jack (869529) cant find any enemy creatures to target, skipping turn
    ###### START ROUND "3" ######
    Applying temporary effects for Ailith, slot 1 : 
    protect (round:2 protect: defence=125|from 339 to 464; ) 
    protect (round:3 protect: defence=125|from 464 to 589; ) 
    protect (round:1 protect: defence=125|from 589 to 714; ) 
    protect (round:0 protect: effect ended)
    Applying temporary effects for Ailith, slot 2 : 
    protect (round:2 protect: defence=125|from 585 to 710; ) 
    protect (round:3 protect: defence=125|from 710 to 835; ) 
    protect (round:3 protect: defence=125|from 835 to 960; ) 
    Applying temporary effects for Ailith, slot 3 : 
    protect (round:3 protect: defence=125|from 464 to 589; ) 
    protect (round:3 protect: defence=125|from 589 to 714; ) 
    protect (round:1 protect: defence=125|from 714 to 839; ) 
    protect (round:0 protect: effect ended)
    Applying temporary effects for Ailith, slot 4 : 
    protect (round:1 protect: defence=125|from 105 to 230; ) 
    protect (round:0 protect: effect ended)
    protect (round:1 protect: defence=125|from 230 to 355; ) 
    protect (round:0 protect: effect ended)
    Applying temporary effects for Ailith, slot 5 : 
    protect (round:3 protect: defence=125|from 355 to 480; ) 
    protect (round:2 protect: defence=125|from 480 to 605; ) 
    protect (round:2 protect: defence=125|from 605 to 730; ) 
    Applying temporary effects for Ailith, slot 6 : 
    protect (round:2 protect: defence=125|from 355 to 480; ) 
    protect (round:3 protect: defence=125|from 480 to 605; ) 
    protect (round:2 protect: defence=125|from 605 to 730; ) 
    Applying temporary effects for jakubhi, slot 6 : 
    Applying temporary effects for jakubhi, slot 4 : 
    Applying temporary effects for jakubhi, slot 5 : 
    Applying temporary effects for jakubhi, slot 2 : 
    jakubhi's Spring (867604) does  regenerate to multirandom creature(s) of jakubhi and:
        - Healing Arbor (861721) doesn't need any regeneration for now
     and remains with 18465 vitality
        - Autumn (867068) doesn't need any regeneration for now
     and remains with 18465 vitality
        - Spring (867604) doesn't need any regeneration for now
     and remains with 18465 vitality
        - Regeneration power: 93, regen. vitality: 406
        - Maintaining regeneration, Moonarch (867664) will regenerate next 2 rounds  vitality 
    regenerate (round:3 regenerate: 406) and remains with 2000 vitality
     and remains with 2000 vitality
    jakubhi's Autumn (867068) does  regenerate to multirandom creature(s) of jakubhi and:
        - Healing Arbor (861721) doesn't need any regeneration for now
     and remains with 18465 vitality
        - Autumn (867068) doesn't need any regeneration for now
     and remains with 18465 vitality
        - Spring (867604) doesn't need any regeneration for now
     and remains with 18465 vitality
        - Moonarch (867664) doesn't need any regeneration for now
     and remains with 2000 vitality
    jakubhi's Healing Arbor (861721) does  regenerate to multirandom creature(s) of jakubhi and:
        - Healing Arbor (861721) doesn't need any regeneration for now
     and remains with 18465 vitality
        - Autumn (867068) doesn't need any regeneration for now
     and remains with 18465 vitality
        - Spring (867604) doesn't need any regeneration for now
     and remains with 18465 vitality
        - Moonarch (867664) doesn't need any regeneration for now
     and remains with 2000 vitality
     ... Fight ended because it was too long. Player that lost the most of his army looses
     ... Ailith WINS!  -127.23231731145% vs -58.328863084156%
    Creature Experience reward for Ailith -  Winning player
    Jack (869529) recovers 812 Vitality
    Jack (869529) gains -7354 HS and a won battle
    Ted (869530) recovers 812 Vitality
    Ted (869530) gains -7354 HS and a won battle
    Dougal (869531) recovers 812 Vitality
    Dougal (869531) gains -7354 HS and a won battle
    The Grand Oak (869848) recovers 3950 Vitality
    The Grand Oak (869848) gains -7354 HS and a won battle
    Derwen Deg (869849) recovers 3950 Vitality
    Derwen Deg (869849) gains -7354 HS and a won battle
    Cherry Blossom (869856) recovers 3950 Vitality
    Cherry Blossom (869856) gains -7354 HS and a won battle
    Creature Experience reward for jakubhi -  Losing player
    Healing Arbor (861721) recovers 9300 Vitality
    Autumn (867068) recovers 9300 Vitality
    Spring (867604) recovers 9300 Vitality
    Moonarch (867664) recovers 1400 Vitality
    No creatures survived the fight for this player, no xp reward
    Winner gets won fights counter incremented!
    Loser does not get a lost fight point

  4. The AD count is higher than the player's max days (both active and not):

    unknown.png

    This is a second time this happened.

    The previous day it was - A total of 3 out of 2 days.

    The count corrected itself (after some time) to 3 out of 3, but today it is broken again. It seems like it is a bit lagging behind.

  5. I agree with Aia, the idea with maximum AP sounds pretty good.

    Would it be possible to set the purpose of the boots in front of Necro gates only for  entering Necro? I mean player would still pay the price for their activation (probably heat), but change them  from AP booster to Necro teleport. Maybe set some other minimal requitments. But without boots it would be impossible to enter Necro for most of the players, because 1000+ AP is a little bit too much, or so I think.

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