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jakubhi reacted to nadrolski in Bought Credits "Bonus"
Greetings (and high five) from The Water Dowsers!
Effective today, Day 117 of Year 19, for every $5 credit bought from the shop, either from the Monthly subscription or One time payment packs, I am giving 1 Gold Coin as bonus, until my supplies last. Currently, I have 240 worth of Gold (30 Gold Note x3, 10 Gold Note x9 and Gold Coin x60). Please message me here or in-game (nadrolski) proof of your purchase, and I will send corresponding amount of Gold as soon as possible.
Thank you!
nadrolski
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jakubhi got a reaction from Ledah in First and last letter game
And the last gathering was a great success!
Thanks for participation, Chew, Invie and Ledah!
Points (half points for breaking MD):
Chew - 1
Invie - 1.5
Ledah - 2.5
jakubhi - 0.5
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jakubhi got a reaction from Ledah in Extreme Magicduel
Oh, nice, lets see the stat.. Damn you! Not agaaaain.
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jakubhi reacted to Muratus del Mur in Missing paper from combiner on the island
This issue has been fixed now. Thank you for pointing it out!
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jakubhi got a reaction from death ray in First and last letter game
Hi!
Lets play a game. I think most of you have already played this one before.
The First and last letter game:
Someone starts the game with a random word they choose. The next person says a new word, this word must start with the letter with which the previous word ended. Also, you may not use a word that was already used. Of course, this only applies while that word is still visible in the chat:P You may use it again if it is not visible. If the chat is empty, you may start the game. Also, you can not reply to your own words, so you will need to wait for someone else to reply to your word before you can join again.
Example of the game:
Person1: Ocean
Person2:Neon
Person1:Nose
Person3:Egg
...
The location : Berserker’s Way (one scene to the east from Gazebo of Equilibrium)
Who can join?: Anyone
Reward: your head hurts from trying to find fitting word (if the game becomes popular, maybe I will add some prizes, for now it is only for fun)
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jakubhi reacted to Sunfire in Interrogation of Willow
On day 13 of the year 19 we have met Willow to interrogate him concerning the gifts that were found in his storage room.
Present at the time of the conversation were Invie and I, later joined by Ledah and Aamon, and Aia and Jakubhi when the meeting was running towards it end.
You can find the transcription below
TLDR
Willow is renting out his storage room to the confused one.
He spotted an elf returning gifts from the tree to the storage room, he confirmed it is the elf that had a shovel related incident that lead to his early passing
He doesn't know how the elven magic works that protects the gifts but might tinker a little with it.
He says our best bet to contact the confused one is to speak to the elves in the archives.
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jakubhi reacted to Ishtari in Library puzzle
I have gained access to the book. What an interesting but sad story.
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jakubhi reacted to Chewett in Day 4 Year 19 Fyrd Memorial
The log so far:
[04/01/24 15:35] :Aia waves to Fyrd's likeness
[04/01/24 15:36] Aia:I do wish thou couldst have been here for this.
[04/01/24 15:40] Aia:Wherever thou wert, I hope happiness has followed thee there.
[04/01/24 23:47] :Chewett bows
[04/01/24 23:48] Sunfire:you will be missed, old friend and mentor
[04/01/24 23:56] : Mallos throws the dice and gets 3
[04/01/24 23:59] jakubhi:I miss you Fyrd
[04/01/24 23:59] Death Ray:I don't even know what to say, for the last 15 or so year's ... we meet here on MD. And created a friendship and bond.
[05/01/24 00:04] Chewett:Things change, things don't, but our friends are still here
[05/01/24 00:04] Death Ray:One of very few long lasting friendships to be immortalized here in MD....
[05/01/24 00:05] jakubhi:I still remember the hangman word games he used to organise
[05/01/24 00:06] jakubhi:I liked them
[05/01/24 00:08] Invie:Goodbye, Pickle Meister.
[05/01/24 00:11] Aksel:He really put in the effort into MD, handheld me around in early days and was always there to help and make new content. Was expecting him to show up any time now, quite sad
[05/01/24 00:16] Chewett:He inspired questions, ideas, quests, and many other things
[05/01/24 00:20] lashtal:His generosity was sincere, detached. He would spend days just to help someone run a quest. I was in debt back then and I will forever be.
[05/01/24 00:21] lashtal:Thank you Fyrd.
[05/01/24 00:21] jakubhi: *gives everyone a hug* This is not a good night, but I wish you peaceful dreams
[05/01/24 00:34] :Aamon starts taking notes to keep record of the memorial
[05/01/24 00:38] Aamon:Would anyone care to share some words and or memories with Fyrd?
[05/01/24 00:40] Aia:I am honoured to have known thee and to have worked with thee on so much. Thou wert truly one-of-a-kind in wit, generosity, and vision.
[05/01/24 00:42] Aia:Rest in everlasting peace, dear friend.
[05/01/24 00:42] :Aamon notes Asia's words
[05/01/24 00:43] Aamon:Would anyone else have words or memories to share?
[05/01/24 00:45] Aia:If there is one regret, it is that thou didst never see the likeness we created of thee in thine honour.
[05/01/24 00:46] Aia:We shall miss thee now and evermore.
[05/01/24 00:49] :Aamon records Aia's words
[05/01/24 00:51] Aia:There is one last thing I should like...
[05/01/24 00:51] Aia:Here is the last clicky that thou didst provide for me.
[05/01/24 00:51] Aia:It is fitting that it is a lamp.
[05/01/24 00:53] :Aia places the lamp at the base of Fyrd's pedestal
[05/01/24 00:58] Aia:May it shine evermore in thy memory.
[05/01/24 00:59] Invie:You were always ready to help out a fellow player. You welcomed many new players with your guidance and quests. Be sure that we will continue to guide new players to your garden.
[05/01/24 01:11] Chewett:I will take an acoustic remains later
[05/01/24 01:11] Chewett:All I wish to say is that I am very sad
[05/01/24 01:12] Aia:We all are, but let not that trivialise the weight upon thyself.
[05/01/24 02:16] Death Ray:It was truly a blessing to have come across such a person. The impressions he's left behind with is will forever remain
[05/01/24 02:29] :chriselnenepr Notices he has arrived late
[05/01/24 02:31] chriselnenepr:I simply want to share that Fyrd has been a great help to our community. He always encouraged players to take a more active role when it comes to participating in quests, creating them, or simply just tending to his bug garden
[05/01/24 02:32] chriselnenepr:I am happy to have met the happiest pickle meister in the realm and the many quests he has created to further our enjoyment of the realm.
[05/01/24 02:32] chriselnenepr:Although a bit sad some of his unfinished works may stay as such, but will forever be memories we will hold dear
[05/01/24 02:33] :chriselnenepr Places some flowers near Fyrd's statue
[05/01/24 02:33] Chewett:We can finish some of his plans I have some of them
[05/01/24 02:34] :chriselnenepr smiles
[05/01/24 02:35] Chewett:Goodnight all, I must rest
[05/01/24 02:35] Chewett:I have posted the log as it stands, and will continue to log and post it
[05/01/24 02:35] Chewett:Be well my friends
[05/01/24 02:36] chriselnenepr:Be well and good night! I hope we can make some of those plans a reality
[05/01/24 02:51] Lazarus:Good night, Fyrd. I am grateful to have blessed by your presence all these years.
[05/01/24 02:52] :Lazarus bows
[05/01/24 02:52] Lazarus:Farewell
[05/01/24 02:54] :Aamon notes everyones words
[05/01/24 07:32] Death Ray:Heart breaking, im sure we all know he'd been in his element with the curret event going on. I was aware he was away. And tbh... i thought that it was him, as the voice...
[05/01/24 07:58] Death Ray:Another thought, Magic Duel must have meant a lot to him considering a family member reached out to us...
[05/01/24 11:31] Chewett:His son said "I know he loved playing and contributing to your game."
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jakubhi reacted to Aia del Mana in Opening the gifts
A brief summary of discourse that I have had with @jakubhi - posted with permission:
Jakubhi's ideas:
- Lifting the magic that sticks down the presents may also lift the magic within the present, rendering it without value.
- The magic within the scene may be fueled by the heat-veins; perhaps temporarily pausing the flow may weaken the magic sufficiently to move the presents
- Could it be possible that Memory Stones would absorb this magic holding the presents in place?
Aia's ideas:
- Agreeance that lifting all magic without limit would cause loss of the value of presents
- Rather than attempting to lift the magic, one could attempt to merely cause the opposite effect - for example, a hypothetical potion of extreme unstickiness (which comes with its own issues such as how to get this potion to stick to the presents to cause the desired effect)
- Worry about other temporary magic-weakening as mentioned above to also weaken the effect of said presents
- Thoughts about Memory Stones not working in the above manner. If they did, however, what would prevent them from absorbing the magic inside the presents as well?
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jakubhi got a reaction from Aia del Mana in An open letter to Confused Santa
- 𝓳𝓪𝓴𝓾𝓫𝓱𝓲, 𝓙𝓾𝓷𝓲𝓸𝓻 𝓛𝓸𝓻𝓮𝓻𝓸𝓸𝓽 𝓛𝓲𝓫𝓻𝓪𝓻𝓲𝓪𝓷, 𝔀𝓱𝓸 𝓸𝓿𝓮𝓻𝓼𝓵𝓮𝓹𝓽 𝓽𝓱𝓮 𝔀𝓱𝓸𝓵𝓮 𝓮𝓿𝓮𝓷𝓽
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jakubhi got a reaction from Ledah in Library puzzle
Inside the Loreroot library, a new book has appeared! But to get to it, you need to complete a quest first.
To start the quest, simply "search" the stone in the lower left part of Gazebo of Equilibrium scene.
Have fun!
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jakubhi reacted to Invie in Library puzzle
Nice quest with a unique reward, I want even more of the reward.
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jakubhi got a reaction from Aamon in Library puzzle
Inside the Loreroot library, a new book has appeared! But to get to it, you need to complete a quest first.
To start the quest, simply "search" the stone in the lower left part of Gazebo of Equilibrium scene.
Have fun!
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jakubhi got a reaction from Ivorak in Christmas Tree presents review
I am not sure if research points are included in the gifts, but if not, maybe add one or two ? Same for some personalized items, like the autograph of the one clicking the tree.
Oh, and, I will just leave this here.
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jakubhi got a reaction from Aia del Mana in Christmas Tree presents review
I am not sure if research points are included in the gifts, but if not, maybe add one or two ? Same for some personalized items, like the autograph of the one clicking the tree.
Oh, and, I will just leave this here.
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jakubhi reacted to Ledah in Christmas Tree presents review
I would definitely tweak the creatures that are given out from it - removing most of the current B&W ones (except the Drach and Scout) - maybe improving the odds of premium crits and adding buildable or generally rarer B&W crits to the pool.
Crit slots are tidy, even if just a few every year.
Some common RP items, limited to a pool of "usable" ones, so ones needed for the toy chest etc.
PS: It should give out an achievement, like the Anni ones we had before - or maybe a collectible coin/ornament etc. instead.
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jakubhi reacted to Aia del Mana in Christmas Tree presents review
I am quite in agreeance that the creature pool should be altered significantly. Perhaps it would be reasonable to do so based on days of activity or some other similar measure of progress. I am happy for creatures whose creation I have been involved in to be added to the pool provided they are appropriately rare.
Permanent buffs (Friend slots/Heat spheres/creature age/creature heat as the current examples) are reasonable provided they do not trivialise other methods of progress in these areas.
I would suggest removal of the temporary combat buff and replacement with some temporary spell appropriate to the season. (For example, everyone clicking the tree gets three temporary casts of some spell that heals everyone in a certain location?)
Of wishpoints: I am not opposed to a single wishpoint (or fewer - e.g. one per every two players) being granted given the paucity of them presently.
I think it would also be interesting if one of the gifts bestowed some benefit to someone or everyone else who was present at the tree. This would promote staying present at the tree (as a combat target as well as being present for social reasons). Perhaps one of the gifts could be "everyone present receives 1 max AP", for example.
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jakubhi got a reaction from lashtal in /chat commands
(Adding from Ann. Log, I think they belong here too)
Moving between scenes.
/gl (go left)
/gu (go up) -> /gf (go forward)
/gd (go down) -> /gb (go back)
/gr (go right)
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jakubhi reacted to Muratus del Mur in Chat emotions
and its done!
syntax is double asterix in front of the trigger word: **silver
the output contains asterix in front and at the end (*message*), to be similar to how you would write your own mood texts, hopefully this will be a hint
there is also the option to add a word or more after the trigger word, and for some moods this will direct the text towards that target, for example **greet nobody
@jakubhi very nice ideea btw!
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jakubhi reacted to Muratus del Mur in /chat commands
This is a detailed list of all the current chat commands as of today. Its likely that i will add many more over time and that this post won't be updated, but for now this is the complete list:
All the green text is to be replaced by actual values
/play tictactoe with playername
opens a dedicated interface to play tic-tac-toe, experimenta game interface so demonstrate interactive capabilities of chat commands
/match with playername
opens a dedicated interface for an experimental, nonfunctional minigame, its where i work on chatcommants interactivity experiments
/buzz playername
opens a very annoying popup to the target player the also buzzes acoustically, do not abuse
SHUT UP playername
classic to MD, the ability to silence anyone you consider for whatever reason you consider, the right to have silence is fundamental in MD
/shutup playername
same effect, shuts up the target player preventing him from talking in chat, casting spells, etc
*gives number trophies to playername* [unfinished]
gives trophies (heads) to target player. We call it tophies here, and not heads, to avoid obvious linguistic issue
/givetrophies number to playername* [unfinished]
same effect, gives number of head trophies to target playername
/giveitems numberxitemname to playername*
transfer given number of items to playername. Example /giveitems 5xStone to Muratus del Mur
*presents itemname for price*
present the item as if you would want to sell it for the given price. Many do not know to sell their wares, so AI can help
/presents itemname for price
same as above, presents item for sale in a nicely formulated text
*looks for playername*
enquire about a playername
/seen playername
same as above equire about when player was last seen
*asks about playername*
different syntax for whois
/who is playername
different syntax for whois
/whois playername
find out some details about a player, to help you better understand who you are dealing with
/whereis playername
info about the whereabouts of a player
/where is playername
different syntax of whereis
/mood playername
use advanced AI to determine the current mood of a target player based on his recent interactions
/isdoing playername
use AI to determine what a player is currently doing, only using info from the chat not actual activities
/joke subject
Advanced AI to tell a joke about a subject, in the context of the recent chat discussion
/reply
Use AI to quickly reply to whatever was spoken in chat
/reply playername
Use AI to reply just to a specific player in the context of the current discussion
/sum
Use AI to summarize the current discussion
/whatsnew
tell a summary of what was officially announced recently
/whatsnew week
tell a summary of all announcements within a week
/whatsnew month
tell a concise summary of all announcements within a month
/ann subject1,subject2, etc
Highly advanced AI to process the announcements in a given context or timeframe about a subject
Example: /ann what happened to Blackshade Rider, within a year
If this command does not work, it means the subject and context are not specific enough. The AI can not learn the entire announcements list but it can parse it in steps, first finding all the announcements in a given context, then processing them logically.
/how question
Use the knowledge learned from the Questions and Answers -> How do i? forum section, to answer whatever question you have about the game that starts with /how
/what question
Use the knowledge learned from the Questions and Answers -> How do i? forum section, to answer whatever question you have about the game that starts with /what
/why question
Use the knowledge learned from the Questions and Answers -> How do i? forum section, to answer whatever question you have about the game that starts with /why
/adventure Story name, first logic to filter, more specific question, short keyword
/adventure Story name1|Story name2, first logic to filter, more specific question, short keyword
story name = the name as it is written in adventurelog, or similar
first logic = extract a first round of results to learn from
second, more specific question = a question asked in the context of the first logic results
short keyword = to further limit the query and help the AI grab only the relevent context, you can specify a word that must be contained in all the records if looks for. Don't make it too complex, as it will search for the string as is. A good ideea for keyword is to use a name, something that shows up in all the story pages you are interested to analyze
Use advanced AI to go through the adventurelog and solve a mistery, or even compare a complex situation. The syntax is more complex than other chat commands, but this is very very powerful tool
Example usage: /adventure the traveler|tales of the cube, how does the Traveler or the Shade Sentinel change, How did the traveler meeting the shade sentinel in Story 1 affect both of them? /adventure the traveler, How did the traveler meeting the shade sentinel affect both of them? Wodin seems to be a good fit for the compare type of question as he shows up in "The Shade Ballance" and "Golemus Wizard quest" /adventure The Shade Ballance|Golemus Wizard quest, what does Wodin do in this story, What relation is between what Wodin does in Story 1 and what he does in Story 2,Wodin /adventure The Shade Ballance|Golemus Wizard quest, Wodins summoning, Who knows how to summon Wodin Ullr?,Wodin
/trade itemname for price
write a sales pitch for selling the item for the desired price
/solve
Use advanced AI to determine what could be solved from the latest chat lines, maybe a riddle, or a puzzle or question, then answer it
/help
show a limited list of all the chat commands, i say limited because there is a technical limitation of how much text can be shown there, and it can't fit all info
/help question
ask a specific question
/howto question
answer a specific question
/pm playername: message
send a personal message to the target playername, directly in their inbox, and leave a roleplay remark about this action in the chat
/msg playername: message
same as /pm
Note some are in roleplay syntax *...*
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jakubhi got a reaction from Aamon in Heat Stone Bug
Player name: jakubhi
Player ID: 255777
Browser: Chrome
Operating System: Windows 10
Importance: Low-mid importance
Description
After you use a heat stone, the text about it shows in the chat, but that is about it. No heat is gained. No new spell is shown in magic, Outer Circle tab.
PS: I looked into this after Aamon asked about it, as he had similar problem.
How to reproduce the bug:
Use the Heat Stone.
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jakubhi reacted to Chewett in Server Upgrade bugs
These issues should be fixed.
Please let me know if any persist.
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jakubhi got a reaction from Aamon in Missing paper from combiner on the island
No, it is not, at least I have not seen it happening elsewhere.
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jakubhi reacted to Aamon in Missing paper from combiner on the island
Hello,
My name is Aamon and I am experiencing an issue with the combiner on the island. The specific location in question is the " experimental grotto" . I used 3 items that were needed to make paper as I am trying to repair the balloon. I first made "thin wood sheets" as the combiner said I will need them to make the paper.
I then put the rest of the ingredients I needed into the combiner and processed them and the combiner said I successfully made 2 sheets of paper. (See my screenshot attached )
When I exited the combiner it also showed in the chat that I made these sheets of paper. However when I search my inventory no paper can be found.
Did the paper disappear? Did it get stuck in the combiner perhaps?
I am unsure of what to do in this situation and I would like to be able to fix this balloon here. I'll appreciate any help I am able to get on this matter. Thank you 😀
Also if needed I am sure I can recreate this issue.