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Quality of Life Wishlist for MD

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  • Also, can we get a refresh button on the right hand menu? There used to be one. Right now the only way to refresh it is through the bottom menu which is a lot of clicks. It needs refreshing because of

  • It's really hard to see AP/Heat and it would be good to improve the interface for this: Example: Important text shown with and without highlighting

  • I have a few wishes. In addition to Syrian's request I would like to be able to set a default defence ritual. One that doesn't disband when destroyed, as a last resort before going random. I would

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  • Root Admin
2 hours ago, Syrian said:

and when you do those clicks it re renders the entire modal so that , click too fast, you can click "behind" the window, closing it fully, but do it slow enough to avoid this and good luck with epilepsy

I actually started building a ritual manager before I got sick, a few of the improvements to rituals was myself and I think Maybe MaGoHi or someone else.

There is definitely a lot of improvements that could be made to managing rituals.

Something small but I think many would like to see including myself would be if we can get a quantity box when sending an item to another player.

Sometimes passing a bunch of gold or silver or other items one by one can be annoying. So im purpose a way to pass more than 1 item .

Example: you go to the item you want to pass (let's say 20sc) instead of passing 20sc one by one you have a quantity option where you can chose the amount to pass in one pass. This way your not spending a lot of time passing all that coin or big quantities of something else.

This could also cut down on spam in chats of passing items

  • Root Admin
9 hours ago, Blackshade Rider said:

Something small but I think many would like to see including myself would be if we can get a quantity box when sending an item to another player.

Sometimes passing a bunch of gold or silver or other items one by one can be annoying. So im purpose a way to pass more than 1 item .

Example: you go to the item you want to pass (let's say 20sc) instead of passing 20sc one by one you have a quantity option where you can chose the amount to pass in one pass. This way your not spending a lot of time passing all that coin or big quantities of something else.

This could also cut down on spam in chats of passing items

I think this is actually not a good suggestion.

Lots of silver should be awkward to handle, it’s why you want to change it to gold and then notes. It’s also why notes are valued a little more.

I think this is a good thing, thematically within the game. Otherwise we drift more and more towards wow.

IMO this change would make things easier, but in this instance that’s a bad thing, it removes an important theme.

So IMO does Mur want to make the game more like generic fantasy RPG or keep MD unique?

Maybe we can add to the spellbook/spell list the descriptions we had in the evo shop/wishshop so we dont have to open past purchases to review what they do..

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Edited by Else

1 hour ago, Else said:

Maybe we can add to the spellbook/spell list the descriptions we had in the evo shop/wishshop so we dont have to open past purchases to review what they do..

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Not only that, but some spells had their functionality changed since we purchased them. So an up-to-date description of what they do would be really nice.

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