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Quality of Life Wishlist for MD

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  • Let us know the stack size without clicking the item:

  • Also, can we get a refresh button on the right hand menu? There used to be one. Right now the only way to refresh it is through the bottom menu which is a lot of clicks. It needs refreshing because of

  • It's really hard to see AP/Heat and it would be good to improve the interface for this: Example: Important text shown with and without highlighting

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  • Root Admin
2 hours ago, Syrian said:

and when you do those clicks it re renders the entire modal so that , click too fast, you can click "behind" the window, closing it fully, but do it slow enough to avoid this and good luck with epilepsy

I actually started building a ritual manager before I got sick, a few of the improvements to rituals was myself and I think Maybe MaGoHi or someone else.

There is definitely a lot of improvements that could be made to managing rituals.

Something small but I think many would like to see including myself would be if we can get a quantity box when sending an item to another player.

Sometimes passing a bunch of gold or silver or other items one by one can be annoying. So im purpose a way to pass more than 1 item .

Example: you go to the item you want to pass (let's say 20sc) instead of passing 20sc one by one you have a quantity option where you can chose the amount to pass in one pass. This way your not spending a lot of time passing all that coin or big quantities of something else.

This could also cut down on spam in chats of passing items

  • Root Admin
9 hours ago, Blackshade Rider said:

Something small but I think many would like to see including myself would be if we can get a quantity box when sending an item to another player.

Sometimes passing a bunch of gold or silver or other items one by one can be annoying. So im purpose a way to pass more than 1 item .

Example: you go to the item you want to pass (let's say 20sc) instead of passing 20sc one by one you have a quantity option where you can chose the amount to pass in one pass. This way your not spending a lot of time passing all that coin or big quantities of something else.

This could also cut down on spam in chats of passing items

I think this is actually not a good suggestion.

Lots of silver should be awkward to handle, it’s why you want to change it to gold and then notes. It’s also why notes are valued a little more.

I think this is a good thing, thematically within the game. Otherwise we drift more and more towards wow.

IMO this change would make things easier, but in this instance that’s a bad thing, it removes an important theme.

So IMO does Mur want to make the game more like generic fantasy RPG or keep MD unique?

1 hour ago, Else said:

Maybe we can add to the spellbook/spell list the descriptions we had in the evo shop/wishshop so we dont have to open past purchases to review what they do..

image.png

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Not only that, but some spells had their functionality changed since we purchased them. So an up-to-date description of what they do would be really nice.

It would be really nice if we could revisit the page with the forge's reasoning after closing it. Right now I screenshot the results, but they're not as easy to read and I have had 2 forges where I wasn't able to access the reasoning page because my screen refreshed before I was able to access the page.

At the moment, the Spammer Score only seems to read the Reactions. Could we have it adjusted to also read the auction lot replies?

And on that same note, could we have the mute function for a player be permanent and not just session bound?

As well as have the mute function deny the muted player access to the public logs, auction logs, mood panel reactions, etc of the player who muted them?

Could we get a total after our count for certain items with worldly limitations? Like the candy, imprinted darks, etc.

If I have 40, I'd like to be able to see 40/x where x is the maximum allowed in the realm.

It would also be nice to be able to see how many are in the realm currently, so I can tell when I'm allowed to make more items.

  • Root Admin
On 10/8/2026 at 12:24 AM, Seigheart said:

Can we get scaleable pop ups? I feel like they are a bit undersized for some screensizes...

image.png

the problem with this is that they will look messy, at least as they are now i have a single size to care about. The popups are the maximum size a "normal" resolution supports. Its better to have them small like this than to have them too large and unusable for others.

  • Root Admin
On 10/8/2026 at 7:40 PM, Syrian said:

and when you do those clicks it re renders the entire modal so that , click too fast, you can click "behind" the window, closing it fully, but do it slow enough to avoid this and good luck with epilepsy

unbind in bulk, and no more closing of the fights window when clicking outside it, done

  • Root Admin
On 10/8/2026 at 8:49 PM, Ledah said:

I would like the ability to see if an auction item has undread chat messages without going into every listing.

Maybe a little bait icon on the listing image that glows if there is an unread message.

will be done

It would be really neat if we could select 3 or 4 items that would show up next to the screen like the gathering items as a sort of hot bar.

Bonus points if it also shows the timer below them.

  • Root Admin
On 10/10/2026 at 2:46 PM, Ledah said:

When I have my creature page in tabular view, it would be nice to click the little "to collect" button, to collect ;)

Spare me going into each creatures page, I beg you!

image.png

will be done

  • Root Admin
18 minutes ago, Kaya said:

It would be really neat if we could select 3 or 4 items that would show up next to the screen like the gathering items as a sort of hot bar.

Bonus points if it also shows the timer below them.

i think you have that when you click the bottom inventory icon

  • Root Admin
22 hours ago, Fang Archbane said:

Could we get a total after our count for certain items with worldly limitations? Like the candy, imprinted darks, etc.

If I have 40, I'd like to be able to see 40/x where x is the maximum allowed in the realm.

It would also be nice to be able to see how many are in the realm currently, so I can tell when I'm allowed to make more items.

maybe, but will get tricky to count them without scanning the entire marketplace for themm ... its tricky to implement properly and i dont want to build an entire system around a non essential qof improvement.

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