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Forge item not working

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I recently created this Rainbow-Cored Quarterstaff that is supposed to be a healing item, however when I try to use it I get the following error:
"Unexpected error: Uncaught Exception: TypeError: Reference ID: 739615a8"

ItemID: 325796

I might as well jump on here myself. I was going to make my own post but this seems sort of related? My Rainbow Jar is throwing an error whenever I try and open it with or without Heat. According to the Forge, the item has two abilities. It can be filled with Heat to procc an AOE Heal for all present, and it can produce Candy that does not spoil. The wording seems to imply that the two cooldowns are separate, but that isn't up to me to decide.

Unexpected error: Uncaught Exception: TypeError: Reference ID: 9788313a

Screenshot_20260917_152955.jpg

Edited by Fang Archbane

On 9/17/2026 at 3:30 PM, Fang Archbane said:

I might as well jump on here myself. I was going to make my own post but this seems sort of related? My Rainbow Jar is throwing an error whenever I try and open it with or without Heat. According to the Forge, the item has two abilities. It can be filled with Heat to procc an AOE Heal for all present, and it can produce Candy that does not spoil. The wording seems to imply that the two cooldowns are separate, but that isn't up to me to decide.

Unexpected error: Uncaught Exception: TypeError: Reference ID: 9788313a

Screenshot_20260917_152955.jpg

I would like to earnestly thank whomever fixed the Heat Heal function. I regret to inform you however, that the Jar still does not produce its candy. It is supposed to be a Dual Function tool, that both Heat Heals and produces unspoilable rainbow candy.

Screenshot_20260921_125602.jpg

  • Root Admin
1 hour ago, Fang Archbane said:

I would like to earnestly thank whomever fixed the Heat Heal function. I regret to inform you however, that the Jar still does not produce its candy. It is supposed to be a Dual Function tool, that both Heat Heals and produces unspoilable rainbow candy.

That's not a thing, it's a heat jar. Only one option for all items

6 minutes ago, Chewett said:

That's not a thing, it's a heat jar. Only one option for all items

Could we please pull up the description from the forge after it was made? I know for a fact it is a dual function item, and it even says so in the description for said item.

I didn't want to publicize the full description for my candy jar, but it seems I have no choice. Below is the PM from the forge itself, and you'll find the forge description when looked up reflects the exact same.

Screenshot_20260921_143533.jpg

  • Root Admin
1 minute ago, Fang Archbane said:

Could we please pull up the description from the forge after it was made? I know for a fact it is a dual function item, and it even says so in the description for said item.

I'm just telling you how the forge works, items can only have "one" usage, and that one looks to be a heat jar.

Regardless of what the words say, it's just a heat jar.

Should items have multiple effects? Maybe, but that would be a new feature.

2 minutes ago, Fang Archbane said:

Could we please pull up the description from the forge after it was made? I know for a fact it is a dual function item, and it even says so in the description for said item.

I didn't want to publicize the full description for my candy jar, but it seems I have no choice. Below is the PM from the forge itself, and you'll find the forge description when looked up reflects the exact same.

Screenshot_20260921_143533.jpg

You will need to discuss this with Mur. He will have to intervene and will judge if this item is deserving of the complexity.

Just now, Chewett said:

AH, I must be mistaken, having read the code for his jar.

Don't spout nonsense

Funny how there was a sentence not addressed... I wonder if thats what I am talking about. Cant be though. That would be too much thinking.

5 minutes ago, Chewett said:

I'm just telling you how the forge works, items can only have "one" usage, and that one looks to be a heat jar.

Regardless of what the words say, it's just a heat jar.

Should items have multiple effects? Maybe, but that would be a new feature.

They infact can have 2 uses. I have one that clearly states it has 2 uses.

However the second use is bugged and does not work. I was meaning to post the bug myself but here is the item and forge message CLEARLY stating it is a dual use item

Screenshot_20260921_164407_Chrome.jpg

  • Root Admin
Just now, Blackshade Rider said:

However the second use is bugged and does not work. I was meaning to post the bug myself but here is the item and forge message CLEARLY stating it is a dual use item

There appears to be some confusion.

In MagicDuel items can only have one use. Any "dual use" items are actually just a special "single use" item that has two options.

The forge can't currently make items with two uses, however because it's "dumb AI" it doesn't understand that so it creates items claiming two uses.

My suggestion would be to petition Mur to allow multiple-use items or similar

3 minutes ago, Blackshade Rider said:

However the second use is bugged and does not work

The second "use" is actually a chat command, which is different.

Fang is talking about a truly "dual use", aka two ways to use the same item, item

3 minutes ago, Chewett said:

There appears to be some confusion.

In MagicDuel items can only have one use. Any "dual use" items are actually just a special "single use" item that has two options.

The forge can't currently make items with two uses, however because it's "dumb AI" it doesn't understand that so it creates items claiming two uses.

My suggestion would be to petition Mur to allow multiple-use items or similar.

In the message it clearly states the 2 differences in the 2 different uses. So clearly it has 2 uses but does not work. Still a dual use. And the second use does not work. Tried every which way to make the second use to work and it does not. I even had another player try it for me.

The first use it stats works fine

6 minutes ago, Chewett said:

Ah. I think I see what Chewetts saying now. The forge thinks it can, "does", but it literally can't. That's... Fascinating, and has massive ramifications.

... I don't like bugging Mur. His time is too little and his work is too much. I will not petition for anything, if my item only works as a massive Heal I'll live with that.

If Mur happens to decide for some other reason that dual use items can be a thing, and happens to fix mine, amazing. But this just doesn't feel like something I should be bothering him with. It isn't game breaking.

I apologize for the chaos, my complaint can be considered handled. Thank you for your time, all of you.

Edited by Fang Archbane

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