Food for toughts about games lifecycle, players kind, way to make an free and get some revenue package
those links even if not directly aplicable to MD, they can be in part some food for toughts http://www.raphkoster.com/2006/06/16/the-lifecycles-of-a-player/ http://anemonesoft.com/files/tutorial-html/introduction_to_browser_based_online_game_design_and_development.html http://www.altergamer.com/mmorpg-lifecycle/ http://www.altergamer.com/mmorpg-lifecycle/2/ http://www.altergamer.com/mmorpg-lifecycle/3/
http://sheepthediamond.wordpress.com/2013/05/10/crutches/
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I think that many have good toughts to wanting to improve MD, its retention of new players, and money making from MUR, concil, advertising, .. and most players
But i want to point out, that looking at players kinds model and psychology would be usefull to make plan improve
Same looking at some comments others forum have talk about life cylce of games, marketing stragegy and money model
and note: MD is not first game, and other games have grow and die, maybe we can get learning from other games either mistake, or learning
and i will comment that by my xperience, i saw some greath games died .. because of imbalances
anyway posting hoping some will read that stuff and get some idea ... aplicable
and maybe if some find some interesting references , can post link or reference in this thread
or if its give some idea of strategy ...
Tom Pouce