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Everything posted by Muratus del Mur
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"yes of course" to Tzaroth747 and Fenrir
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i do think that this punishment should be limited to the jailtime and the things i said in the previous post. Thats why i said after the jailtime the crime should be forgotten. i think this subject can be closed now, no need to hit him more, both him and you all understood the situation and decision is final. btw, if i find any of your alts getting pride that you can play anyway if your main char is in jail i will ban them too. I wont "search and destroy" them, but do not tempt me..and i have many ears and eyes. If this jailtime will "kill" you or if it will strengthen you, thats a test that no one knows the answer yet.
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Ok , i get the "picture" Thank you for your excelent investigation and reaction to this This is the punishment i decided, but its possible it will do more if i find he tried to ensure his "wealth" in the realm by migrating to an other account or abusing things on the last moment. #3 month prison with the mention that once he is out his "crime" will be forgotten. This punishment however will count if he will do other mistakes later. #permanent ban from the artisans guild and denied to submit anymore artworks from now on ever. #none of his pending artworks even those that might be original, wont be used nor payed for. #an aditional penalisation will be decided after talking to glordamar about what advantages or rewards could be taken off from his previous involvement, at this moment i don't have a clear list in front of me The reason for just 3month and not permanent ban and the specified mention is that he didnt vandalised anything, he lied and cheated but with the intent to help. I know him as a good person with potential to evolve. Its not as bad as stealing creatures or trying to destroy everything you can. I hate plagiarism very VERY much, so i consider this a very mild punishment...im not sure why just that, but if he turns on the right track its allright. I also consider his actions not based on bad intend but on excitement to show off with nice artworks. THIS WILL NOT BE CONSIDERED A DEFAULT PUNISHMENT FOR SUCH SITUATIONS. IN FACT, IF THIS WILL HAPPEN AGAIN I WILL MAKE SURE THE PUNISHMENT WILL BE MUCH MUCH WORSE. After the demo account theft, some people thought thats the default punishment so they thought if they steal 5 creatures instead of 3 they will get penalised with 3 so they gain 2, what a stupid thing to think. I will allways increase punishments for same crimes, its like with bugs, those that discover them are not punished and even let to abuse them for a little while, the next one are punished mildly, but the next one are hunted down like wild chickens. I am sorry to see such things happen, but i am happy they were discovered in time and that you handeled it and i didnt had to do this myself. p.s. anybody counts? is this the 3rd trial? or 4th? not sure but it would be interesting to count
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"Flame the grinders" corner formarly Interview with a grinder
Muratus del Mur replied to dst's topic in Offtopic
Question1: are you aware that the gratest damage that you do is not what you do yourself but you influence others to do by your example? Question2: You said that the fighting part is more developed than the RP part. How do you see the RP part in a more developed way? i see the two depend on each other not separated, its just a matter of how you use them, but i would realy like to hear your opinion about how RP could be improved since you don;t consider yourself a rplayer. ... You answered several times you did some things "because you could do them". RP is about self discipline, about things you can do but you think before doing. I see RP as something beyond the tehnical limitations and what you do is to point out that tehnical part can mess things. Of course it can, MD like anything else is far from perfect tehnicaly. And metaforicaly speaking you act like a kid that breaks a delicate glass vase "just because he can". -
ok, i will put in play a RP dedicated feature, i will try to make it as non harmfull as possible, lets see what the damage will be. back to coding
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i was hoping that factions will be sort of a teaching school for new players to get integrated intoa world of roleplay, i guess we will find out when they will be on. I can't teach you how to RP, i am not a "professional roleplayer", there isnt such a thing. In fact i program more games than i play. Look at those that you learned how to respect and admire in MD, how did they do it, did they spam the chat or crushed everybody? You want to move masses to make yourself heared, you can do that by screaming (not good) or by making the others remember you and connect your name with something. If that thing its a bad thing it wont last long (bad advertising is not good advertising in md), if its a good thing it will bring you further. For example the market... i hope i wont offend anybody when i will say that i hardly knew of "Kriskah Arcanu" untill this event, yet there are "ancient" players that didnt acomplished so much in over a year of playing. There isnt a predefined way of advancing and getting better at RP. You could get better only within your group of people and slowly be remarked outside that group, thats a good place to start. I started a side role as a character that none of you know who it is. I am trying to see how dificult is to be noted for a regular player. Its quite dificult, people are rude, ignore you, you could turn the world upside down and they would still treat you as if you are nothing. The experiment is progressing well, i got some good things done allready, without abusing anything in any way, but its very hard. Most of you that write here are allready popular and have some reputation, not extraordinary but there is, and the reputation is what counts,...the number of people that know you...so i think you are doing quite well. maybe the pwr/rpc promotions are not a good thing, they make people feel as if there is something more out there that they cant yet do... but how else should i do ....
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by RP i dont mean spamming the chat with blue text or presenting all your intended actions as if you are watching a movie. I don't mean to increase the ridiculous and tottaly delusional actions some imagine they are doing..i am against that. Quality RP, at least how i see it, is when a character actualy plays his role, not just pretends to do it with fency colored text. Burns, you say you train yourself as a warrior, cool, now you have a worrior character, afterall "what else to do", right? .. like that think a lot and the quality RP slowly disapears and the BS RP comes in from character that gave up long ago to fight against the "warriors" that don't realise they slowly become grinders. I played a warrior you all know, KC was not grinding, it didn't had such a powerful army or stats as many of you do and still was a warrior but not a grinder.
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I initialy had the foolish ideea that if i give all of you lots of tools to play with and build your role you will use then creatively and for improving , changing, adapting a role. However, some of you, i wont say just dst and the celebrity grinders, showed me that this is impossible. A lot of you will abuse thse tools without even realising its an abuse, and maybe its not an abuse. from 110% speed in bringing new fancy things i droped to less than 10%, because i have a fear of such people that can destroy things realy easy and be happy about it. Character classes ? u must be joking ... so what i said so... yes its a very very cool idea, and could turn md into a much more fun place allowing peope to actualy do their role.... so what? ..what if just one of you realises that he can use this supposed new feature to cumulate spells, or to do other things i never intended to be done? It takes ONE person to abuse things and then even the hardcore roleplayers will follow and do major damage. Look at what happens in MD now, take for example alliances, the loyalty frenzy. NO no more fun stuff you (some) of you are happy to find ways to avoid rules, and never realised MD is not about such rules, then rules you will have, all of you. I wont say more for now because i don't know what the solution will be and what steps i will take, but i hope you get my point so far. and a little more.... go play WOW, thats a game tottaly dedicated to grinders, such games make money, cause addiction, keep you active a lot more. The difference is like between a work of art and a crap that just keeps you entertained.
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while reading your posts i had an ideea ...what if we call alpha stages AGES... so we could call it that we are now in age 8. that will turn it from alpha to something else and will never end. what do you think? its just a thought.
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I want to hear your objective and subjective opinions about how you see the evolution of MD, both technological and social evolution/involution. Please take a look at first Alpha 8 entry in the newslog and see what steps have been made during A8. I want you impression about declaring it as Alpha 9 and consider Alpha 8 a finished chapter of MD history. As you all know i am very strict about jumping development stages names, chaning the name is more important than it seems, it means major functionality or social evolution changes took place and they are considered final and with the new stage, new features will be developed that will shake things even more. Its not good to stay at one stage forever and its not good be hasty and declare endless version changes. So , is the game the same without changes done in A8, can they be considered final? even if unfinished? And speaking of names, means A10 = 1.0 Beta ? will there be a FINAL version ever? i don't think so, but i want to hear what you think about it. Declaring a new stage is like a new coat, it might protect from wind the same as the old coat, but it gives you a good fresh feeling and improved moral, are we ready for that, or do we need to adjust the current coat a bit more before accepting a new one.
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Central Market
Muratus del Mur replied to Kriskah Arcanu's topic in Market debate and related topics
The market was indeed a good initiative on a allready prepared background. The items and the chaotic trading needed such a thing, and i must admit the slave auction was indeed briliant. From a briliant ideea to fraud is a small way especialy when large funds are involved, i can only hope you will never need my intervention and you will be transparent and i wont hear complains about cheating people and such. I will contribute to the market fund as soon as i see a well organzied system in place that needs support. This is probably the first spark of an economy system we have in our small (in)sane society, and i am the central bank that can boost economy BUT only if there is a solid base to do that, otherwise pumping funds into an uncertain system will cause inflation, will discouradge the actual flow of the economy and will only give power to a limited number of people, eventualy causing something similar to a recession, probably manifested by a lack of trust to the market, illicit transactions, complains and massive paranoia. You just need to look at our RL to see the future. ...so bottom line is that i have to see when an "investment" will help groth and when it will just increase inflation Once again, congratulations, i consider this an important step in the evolution of the realm. I wonder what will be next... -
true . mp2 influences are new to the contest, uncalculated, probably will be prevented for next contest. but hey...thats why the contest is unfair... things can happen anytime, so don't get so worried, consider it a unexpected diversion. ..like i said..unplaned
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Stealing from the Demo Account
Muratus del Mur replied to Fenrir Greycloth's topic in Questions and Answers
just to clarify this dst.. taking something from someone (something that does not belong to you) and replacing it with something else, its still stealing. If i enter your home and i take what i like then leave something else back, don't you call that stealing? ..and i never said you were the one to take all the creatures away, i have no clue who took "the last" creature, if that matters for you so much. Btw all the taken creatures (the penalty) are on the demo acc. -
just a short note, why don't you make it also a archives doc? most of the info here is valid as a permanent resource.
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honor was ment to be something to grow if winning against players than win more than you do and drop if beating up players that are allready losing. That is honorable. What is not honorable anymore and turned into something else, is how fights are used to manipulate honor. The name honor is kept currently for "tradition" mostly, to avoid confusion renaming it everywhere. At some point won and lost fights got renamed too , since lost fights are not as bad as it sounds. I am still hoping that the "honor" system can be adjusted to work better, i defenetly don't want to remove it, but i admit is not as i wished it to be. its mainly a thing about mood..my mood unfortunatly ..when i feel like fighting and competing i do things like head contest and torch competition, when i feel otherwise i do things like items, honor adjustments and so on. Right now i am in a fighting mood so i will be working on such things .. at some point i will calm down and try to improve the honor system, the battle log, loyalty system, and take it easyer on the fancy experimental features *cough*tokens*cough*
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is it a specific orb you click? anyone else experienced this? In the combat log after this happens, what is the heat value? maybe its just not displayed properly
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The exact price of 1 silver coin
Muratus del Mur replied to Metal Bunny's topic in Market debate and related topics
Silver coins are not ment to be the base of a stable and functional economy. They are a "tool" but also a "reason" for trading. Their value is determined by their rarity and its constantly dropping because if inflation. More and more coins get in play from mdshop so "prices" defined by coins will grow because more players will have more coins. Some items can't be traded directly because that player has no use of the offered item, but they can be traded for coins as a general currency and those coins traded for the desired items, like a buffer of value. Coins, silver and GOLD (yeah, upcomming) are controlled by money and they unballance the game in favor of thoes paying. The counterballance for the coins are the items that are distributed to players regardless of their paying status. A market is a good initiative even if its hard to function as one now, in time it will be more easy and the market could act as an intermediary for item purchases and since the market itself has no interes in specific items, the coins will be ideal for that. From time to time items will be given out to random players found online to increase coin value and lower inflation and support trading. Something more, the items can be configured to have influence on the owner, very powerful influences much more than weapons but that wont happen too soon until the trading stabilizez and there will be enough items on the market to avoid encouraging players to hold on to them and not trade even more than its now. Now with the tokens, goods have a new variatey, the enhanced creatures. One big risk is that trading will be limited to paying member with little chance for regular ones to get anything, thats actualy happening to some level, but thats why distribution of items will be better controlled and most powerfull items will be given for wishpoints. I think best way to trade items or creatures is auction, annoucned in time and well organised. -
i think the age cost of transfering creatures is high enough to prevent that. And if they still do it,i think it wont be so confortable as it might look. Of course this must be tested and i agree there will be "inventive" ways to abuse or efficiently use the tokens. Note the thin line between "abuse" and "efficient". Also think how would one go about upgrading only some creatures when you have to exhaust the first bunch of tokens so you get to the others and you cant stack same token on same creature and you cantdiscard them either....as i said, its possible but not too easy. ... and even is it will be done (i am sure it will) i dont think it will cause such a major "damage", maybe it will be just a cool thing to do, i have no clue at this point how lots of stacked tokens will affect gameplay...we will notice the damage on the way i guess
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The tokens are powerful as they are. Allowing them to be slectable or to be able to target specific creatures would make things too unbalanced and too much less fun. Of course you don't like them to be like that THATS THE POINT. Some tokens use only certain principles combinations, most use several, but some just work under a few circumstances...what if you dont have them? ...or what if you get a lot of tokens on a unused creature? and so on.... the answer to all these questions is TRADING. The tokens are so made that they encouradge collection and trading in favor of grinding and aquireing impossible powerfull creatures. Getting a creature with more tokens is hard enough as it is but its almost impossible for players that have lots of extra creature slots, and it is those players that afford to buy such things, not the ones that just a few creatures. In a way is a ballance, in an other is a way to make them special and not just some powerups, to make combinations of them rare and highly regarded. The colors of the tokens change between premium and normal creatures, to suit the creature so to speak. Getting a token on any creature increases its trade and collection value. I initialy wanted to make tokens just decorations, but then they wouldnt be in the shop. There are 120 tokens in shop (per shop reset) and 21 different tokens. To stak them all on one creature is very very dificult but not impossible. Even the weakest aramor will have a much higher value if staked with tokens, if not for its power but for beauty. There is an other aspect of this randomness, a financial one. If you could buy just the most powerfull tokens and assign them to your most powerfull creatures, the shop will sell just a fraction of them and its sad enough for me that paying members have a small right to unbalance the game (remind me to adjust the rusty btw). This is the same reaction as with the depth of the shop, people are annoyed that they cant buy directly the things they want ..OF COURSE THEY ARE!! live with it. at this point i am thinking to increase the rarity of some of the tokens and not even present them so that people wont complain they never got them but will be happy when they do...maybe also limit the number of tokens in the shop. On the other hand i might make tokens much more spread by making them available without pay, i think such powerfull creature variations are a good thing to happen on a larger scale,..then those that bought will be upset... i cant realy say if now its the time to get them before some get even more rare, or to wait maybe they will get easyer to get by other means.... its a new powerfull change and i am not sure how it will go, probably nothing will be chnged for a long while anyway. Right now more important are bug fixes with the tokens and also to determine what happens in situations where the ability given by the token is allready supported natively by the creature, will it remain as a decoration token only or will it amplify the ability... but it will require time to let tokens spread and see how things move and ig they should be made more rare or more available. one thing is certain, in mdshop there wont be items with different price than 1$, lower of higher.
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Stealing from the Demo Account
Muratus del Mur replied to Fenrir Greycloth's topic in Questions and Answers
True, thats theft.... in a fun way afterall ... i mean, i never thought of it even if it was god damn obvious ... but its still theft. I could use the logs to track who did it...but i wont do it just to punish that person in a cold and un annoucned way. Its not like he/she broke the rules, this is a theft by all meanings of the word, ..i could categorise it as vandalism and that would end up in a ip ban without warning ... but for the sake of fun, lets see who that was and make it a public trial, with jury, judges, andgry mod with stones, and like that ,,, i cant wait for the smell of nicely fried human flesh muhhahaha -
2 pyramids isnt equal as 1 cube
Muratus del Mur replied to Liberty4life's topic in Questions and Answers
awiiya you have some very good ideeas there. Liberty, fully correct -
2 pyramids isnt equal as 1 cube
Muratus del Mur replied to Liberty4life's topic in Questions and Answers
you allready have many answers in your questions ..right there. i will give you just one of it more obviously so you udnerstand what i mean by answers in a question... you say the traveler might be more ballanced because it turned to that sphere .. you are missing that both entities as missing, what if you are right, put that theory together with the shade that is missing and recalculate -
Possible subtitle: "My personal selfish view of MD" I had to make it as a separate topic so that it wont be assoiated to anything else on the forum because it refers to many things. I only want to say that unlike a book that has a start and an end, MD is so much different, MD is alive and moving and hiding things in a book might be done in a way but in such a world as MD, hiding secrets could be done also not only in its pages but also in its time. For the most important secrets of the realm you will never have all clues in one place, you will get pieces of it and probably some clues you will be missing....or....maybe they were allready hidden/given to some other characters .... I tell things to some, that are crucial clues to others and i use clues that were once public info... I evolved with MD, from hiding secrets in one place i understood the mechanics of a living world and that things can be hidden in plain sight as long as you take the scope of the big picture, ...but thats not all ... there are some things that even said plainly will still puzzle your mind and force you to THINK. Why hide? good question, i always asked myself that. The reason to hide some things is that only those that shoudl understand them or find them to have access to them. Lets say for example the principles ... some of you understand them, probably for some they were a main reason to make then realise this is not just a game... but think that for others they are weird mumbojumbo texts of pure fantasy...you see what i mean...they are "hidden" from their eyes so to speak. I want my secrets to be discovered, you dont hide something in public that you dont want to be out in the first place ..but i want you to fight for it, hard, so once you will find them, you will deserve them. Why you might ask.... well the answer for you is "because its fun", the answer for me is an other one but its personal. Starting to see MD as a living community , a sinlge identity, like sort of a creapy person reading a book and forgetting parts of it as it reads, changes the variables of the equation, ..its like 3 dimensional solution to a bidimensional puzzle. I have issues keeping secrets myself, because like i said these are not secrets to be hidden but secrets to be understood and i've been pushing you clues and solutions all the time, indireclty or directly, but folks, if you want to keep up...you are doing it badly...these things are like 4 years old now,...you are not even close to ready to whats next ..afterall you figured that much that you cant think of MD as a static thing with a beginning and an end did you....more mysteries to come, old ones to be forgotten or revealed, times change, i change. Some of you managed to get realy deep with these secrets and understand them, i am proud there are some of you that acomplished that, i wont give names because my "puzzles" have no reward, not even the reputation part of me telling you did good. Once you get into them or finish them you will understand what their real reward is. I can say that about 8 people got there, and each one made me hope that the innermagic part of the game is ready to be out, but its to few .... innermagic left out in the open on the current MD world situation will end up in a frenetic fantasy bullshit with fabulations from all sides and stories that dont find their place and ideas that seem good but are on the wrong path. Not sure what to do, imagine yourself having something important to say but sitting somewere in the middle of a crowd that is allready deviating from your initial subject, what would you do, shutup or try to shout it louder? If i shutup md will start to become more 'cold' for me, that will never happen, if i shout , my hope for what i wanted this project to be will get lost, that is also never to happen. Dont get me wrong, i am ultra happy with the way md evolved, i am just bringing up the discussion about a point that you and me both ..."lost in time"
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2 pyramids isnt equal as 1 cube
Muratus del Mur replied to Liberty4life's topic in Questions and Answers
Kelle'tha pyramids build an octaeder, a reminiscence pointing to the cube because of its duality to that shape. There is a cube inside it and one outside it, the pyramids of the mountain are like the skelleton of that cube, since the cube was activated and not just lieng there. They form a cube together in that sense, they are whats left of the cube. The cube is not a box afterall, its part of a special series of shapes, dont expect to find the others in geometrical representation necessarly. The principles put together form an other shape, but then in turn if that would be all i wouldnt just give you the answers directly would i .... the cube connection to the octaedra processed through your mind, without thinking of its mathematical reason, triggers your intuition, putting two pyramids together forms a cube for most, and why, because its tehnicaly incorrect..so... i am giving you to many clues and i am sorry, it makes you lazy and me disapointed that i have to tell you secrets, it cuts off the satisfaction of finding them. So here you are, 5 shapes in this world ..only that they are not shapes anymore ..they are allready USED if i tell you more i get angry -
2 pyramids isnt equal as 1 cube
Muratus del Mur replied to Liberty4life's topic in Questions and Answers
my point was, stormrunner, that it doesnt matter you were tehnicaly close to an answer, because the answer was not of that TYPE.