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Everything posted by Muratus del Mur
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And so we had the shortest war in MD history. Raven, because your claim for the throne of Loreroot was not entirely foolish as i first thought, you will not suffer any consequences. I will not make public the result of the votes, but i mus say i received plenty to make a decision. A Leader must resist to people oposing him but also listen to the ones needing him. You Raven, by retreating before knowing the result, showed that you can not handle a role such as a Land leader. Such a leader needs to be brave, fearless, with good solutions to situations that might threaten his lands and most important never retreat in front of an enemy. On the other hand, you were not yet Archon when you made that decision and it stoped the war, wich is good, in a way. I am sory to name this a War lost before it started. You people forgot that a war is not only about stats and fighting, you panicked and run in all directions complaining and crying about the upcomming slaughter. In the last war many of you were much more creative than that, the actual figting as part of the war was of low importance. Some got close to activate the land weapons, important things changed and the war was actualy a war not a scarecrow threat like this one. You cut your chances for millitary advice by beeing rude to the Knator Commander and the Council even tried to demote him as a military leader! The council did not knew who its members are, your fight was internal, Golemus just made it public. Raven was not the cause of your fights, and maybe under one leadership things would have been different. But now its too late, and Raven proved he can not act as a leader during time of high pressure. I wonder what will become of Loreroot in time if things evolve like this. More info comming up on the archives.
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[warning , long post covering current situation and MD high tech news] First of all, i kind of expected this reaction, in fact i was curious to see if such an important question will pass unoticed among all the others , it seems some of you care :D NOw, let me tell you a bit how i think about a reset. You could say i have a "no-reset" policy, the game foundation depends on that, and i am not talking about players that will go angry....i am talking about the way players become legends, by roleplay or by insane stats. A reset will acomplish nothing. A truly stable game should not depend on periodic resets. I am proud that even if in alpha stage , last reset was ages ago i think in the 10.000-30.000 id range (i might be wrong on that). It seems we have sort of an ecosystem here. There is no need of a reset, those that can unbalance the "ecosystem" to much are eliminated by time. Where is wodin? actaiser? i could mention some "still alive" names here too, that still do quite a "damage" a game with periodic resets will have no place for legends that was the good part now the bad one because the engine is constantly changing and some of you were "borned" in ages that had different rules, and because of other factors too, its now very very dificult to understand if some things in the system are well balanced or not. I am talking about creature abilities, way of fighting, etc. The roleplay part also suffers a bit in a different way. When i started this project ...what was it....not so many years ago... i had just a vague image of how to create a self supporting system of such complexity. It was more of a combination of passion curiosity and total devotement to once concept. As i saw how things actualy work in a LIVING system, i understood that this has nothing to do with pre-planned game concept. The strings that controll the game are now very very delicate and are almost completely out of the programming part. With the new knowledge i accumulated on the way, i understood how i could make things different and more dynamic...but now i have to stick with the current system and add just the things that are allowed "by the system" if you read this far, you deserve a bit of a insight to MD latest tehologies i am known of writing loooong posts, some of you have no patiance to read them but those that do understand something lets imagine for a bit i was to create MD world from scratch, what i would keep and what i would change from the current MD world as you know it. [issue: storyline vs live adventure] One of the things that i would change is the story. The adventure log is to exclusivist and is not covering all the things that could be covered. The storyline as in chapters wrote by Ady is not..i am sory to say...obsolete. Its still the driving concept of the roleplaying but the abrupt end of the missing chapter 3 makes it confusing and disapointing. I initialy wanted to expand the story undefently , many chapters and branches. I then realised that this has to be done by one man and that man could have different concepts than me at some points and also that man has a limit of work he can do. Ady started to "crash" when the ideea of chapter 4 came in. ... so that way is not an efficient way to force someone to write lets say 10 chpaters... and even so that would have a limit. [solution: factions and radical change] To solve this i have to change entirely the importance of the startup story, players can not count on it as the main story if it leaves them without an end and without any clues. So it appeared MP2, as a level BEFORE the current story. The game play has to change to put the focus on waht the players do , not on a predefined story. The predefined story should be a legend, a main guide as it is NOW, but now there is no connection between the storyline and what the players do. the quest page becomes obsolete very fast and should be replaced with rpq quests and/or a interactive story written live, some as adventure log but with branches, written by many people. This in turn brings up a lot of more issues, like inconsistency. This change is in progress with the mp2/illusions/factions. [issue: fighting, creatures overpowered] suprisingly thats not somnething to be solved the usual way by changing stats. Thats part of the "MD high tech". The changes involve a dynamic system that will shift focus from fighting to roleplay and back. I allready made some big changes without you, the players, noticing it :D The fighting interface as you know it now its currently just a front face of the octopus that is spreading behind it. You fight now for stats, cool, grinding, what can i say, i dont like it but most do ..... the new system will reveal some surprises... imagine what if you get over 3000 attack your fighting interface will change into something else , or if you get regeneration over 100 (just as low) your fighting interface will change to a healer interface. This chaqnges are allready in development but i still have to observe the current evolution of the realm to understand how such changes could be presented without a to big shock. As i stated in an article on the archives, the key is order by chaos. A fluid system that will change in an unpredictable way and that does not have to be stable, in fact its stability is based on its unstability. Its far more complicated to plan such a living world than it looks like, i am actualy not planning anything i am adjusting the velature on a very big ship that is constantly moving. Its more like navigating then planning. [issue: suspans and development] Part of the game addiction is created by the constant evolution. When you decide that you had enough and know how things are going, you will allways be curious to see whats next on the newslog. Thats not a planned thing, its something that simply happend but i now start to analyze it deeper and try to learn from it. At some point, again, unstability is the stability of the entire system. [suggestions: go wild] i want to go wilder than this. But considering the entire MD realm as my personal playground is not something i should do. The very few of you that tested some of the things i am working on know how bad things can turn, and not all of you are "experimentalists". What i will do is to move ahead at a much slower rate and do the things i want to do slowly and integrated with the current system. At some point, this will cause ruptures in the fluidity of the gameplay and also conflicts of logic. This is allready happening, but its the next best thing close to stability as long as i want a constantly evolving world. Most games should say at this point "STOP, lets move it to version 1 stable, we will reset it twice a year and thats it, its final". I on the other hand i like to think of it as a "perpetual alpha". MD is an experiment, live with it, might be the best experiment you ever experienced, might be a total disapointment. [insight on "go wild"] One of the briefly described features is the player DNA. Currently it is at a basic stage where players are grouped based on similar decision patterns. That is not put to much use but its the framework of later development. One of the most interesting uses of this data is the prediction of social relations. For that to happen i still have to learn more about the time factor, the realm is relatively new and is uncertain how time affect these soubtle interactions. One of the wildest features i have in mind right now, that i will probalby start to work right away after the "alcohol" in my system fades, oops i didnt just say that..is a very advanced sensation interaction bot. The tehnical name might not be the most suited for this, but when i will move forward with this i am sure i will be able to come up with something more friendly..maybe "ANGIENS" is a good name for it : D This system will be able to understand what you are saying, but not analyse it in a structural sense. You wont be able to communicate with it as in spoken language, the complicated logic patterns for that, are of no use for me in this experiment. There are lots of speaking bots, or at least i suppose there are, not that i know any, i have a good image how to build one. This "bot" will be able to sense feelings. I know it sounds exagerated. Interaction with it will be something like you talk to "it" and you will get replies that make no sense but they DO make sense if thought in an emotional way. Right now i have a clue how to do this on a basic level, for example you put together some ideeas and "it" will be able to tell how you are feeling or to reply with a "conclusion" or "mixture" of the expressed feelings in the form of a word. The many meanings of a single word will be part of the flavor and well thougt by this system. pfff... i feel like talking to much : D For the tech geeks outhere, this won't be done by using neural networks as one can expect. The inovation comes actualy here. A learning system capable of processing information and adapting to it without using neural network programming. Neural nets require lots and lots of info, and in such case that will only lead to vague answers suited for any occasion. What i need is a system that is able to create new information, not just to retrieve it. Wow, now that sounds wild i know... but i have a little tiny secret about how to do this, and since i feel like talking so much about md high tech tonight, i will tell you. Google uses a similar tehnology as far as i can tell for image searches. they might be using neural nets afterall, anyway i didnt researched it so much actualy, i like to base my judgement on obervations and not on rumors. The image search LEARNS from the visitors and because people think about images the same way, its able to use that info for pleasing a vast majority. Google can do this either way, they have the resources needed and the information to create a neural net for this, or the ingeniousity to create a different system, i am not sure if its not both actualy. There is no coincidence that gmail actualy asks you not to delete email but to archive them. I am suspecting its using user bahaviour analysys from browsing AND logical content in the emails to improve their accuracy not only in searches but also in what people feel when using there serivices. Its one step forward than normal "friendly user interface design", some could feel like brainwashed or manipulated, but i defenetly like ... at least i am thinking i am insignigficant and i have nothing to hide *cough* *cough* so if some corporation mastermind wants to learn from my web behaviour to improve the services it is offering back to me, its fine with me. wow, sory, off topic a bit back, so i was talking about a system that will react and look like thinking but its not using neural networks and also ..this is important.. will not be a data retrieving system or preprogrammed. I am a "principles freak" you all know that. I am thinking that behind all existing things there are some governing ways, like a bigger pattern that all have to fit. It has nothing to do with religion. You can see this pattern in small things or even galaxies ..what you do not see or realise are the small patterns across the way, the ones that are complex enough to avoid your lucid judgement. The magic principles of the game as much fantasy as i am a wizard wit a big hat and a staff. But they govern a slightly different aspect, more larger one, than the principles i need to acomplish this advanced bot. disclaimer: i must say this, this is not my first experiment, i have the bad habbit of starting things then leave them to float into forgotten...well they are not forgotten , just adapting into others, but still as some may perceive them i will probably be considered at some point that i am speaking bullshit and then do nothing. My ideea of this "bot" is to make it understand some principles and react according to them. That sounds like a lot of computing you might think. But again, i will not use neural nets or some super server trying bilions of combinations to fit the right one. someone stop me before i will say this ... i will use YOUR neural networks. : D : D : D i wished i could do that in a natural way based on a swift integration with the current engine, but i cant, its far to rigid for this and untill i will make it more flexible is still some time. Thats why i will accelarate this a bit. At some point i will request some of you to submit something like a ..survey.. thats not actualy a survey, but a learning system. It will not learn from individual people , but will learn from comaparing all of you. What it will learn are not the answers... again i must underline this, this is not a data retrieval system or an adapted neural net. It will learn an abstract concept. The way to store this concept and work with it i will keep for now A BIG SECRET. I found a way that i fear to things about: it might turn out to be a total nonsene and then people will think of it as absurd once the results will not come out as expected OR second, and i like to think this is it, its a very very inovative way that some other programmer or even a bigger company will invest and research into it and i will not be able to compete with my own ideea later. Also a 3rd more subjective reason is that i feel bad disclosing such things untill i put them in practice, it ruins a certain feeling i have about the whole thing. Speaking about feelings, this entire project is made out of feelings, i am just lucky to know a bit of programming to express or to "host" them. I have a very strong feeling that this experimental advanced sensation interaction bot has at least a very strong reasearch reason if not an actual use. It might turn to be useless as in a real feature that you will be facing daily in game, but this kind of "experiments" are what keep me kicking, that and your positive feedbacks, thats the perfect recepy for any developer, and those that disagree it means they picked their profession wrong. Some of you might think at this point that i am throwing some bullshit terms and pretend like doing a great thing when in fact its nothing. I completely understand that, mainly because when i get carried away by such insights on the game mechanics things start to have a slight SF feeling. They do so because they are. I do not base my programming on pure logic, althou i have a very strong logic, usualy. If i will tell you how the bot system will handle its data and take is decisions, it will throw you in a out of the world scenery completely. And i want my players to keep their sanity : D at least partialy : D I do not believe in hard work when it comes to programming. I am doing hard work for MD, for the last years, almost daily, and its persisting and improving, but thats only "maintenance" work. The beauty and results of programming required for such "unstable" systems such as MD requires a different type of programming/programmer, a bit of a crazy mind like mine i dare to say. It reuquires that connection between "out of programming world" an code, i do not consider myself mainly a programmer, programming is just a tool, i think that tells everyhting. Even if it wont be sucessful, after i will experiment with this a bit and see what "damage" it can do, i will release a part of the basic concepts for others to study and improve, but if it works, well you might not hear about this again:D but you will also not be sure if Muratus del Mur is a bot reading your mind or just a busy programmer that pays little attention to want you say. I honestl hope to find people outthere that have then required mind and will to work on this type of experiments, but unfortunatly, even if 60% of you have great ideas, less than 0.01% have what i need for this particular experiment, so its no way i could share work with someone about this. All i can do is to tell you about it and challenge you to read endless posts like this one:) yeah i am not sober right now, but i do love you all and i can think streight , partialy at least :) and if i was sober i would never tell you about my crazy experiments at all. My first experiment of this kind was a neural net that did something very similar , it could find synonyms to ideas based on what it learned from previous inputs. It was a fun thing to do, about 3 days of hard work, but little ecitement when i realised that neural nets are far more complex and i cant reach to their full use because of server limits and of course because i know no programming language that could be used for this, and neural nets for php are more like a slow monstrosity. Also it was a disapointment because i knew all the info came from previously learned patterns. I wanted something MORE. I started to imagine computing systems that use much more than on/off bits , and have more states to flavor a complex thinking, but still no use, i have no technical way to put that in practice and i have no advance knowledge in microchips either, so it was fun thinking but futile. Then i realised i was looking the wrong way. I couldn't see the forest because of the trees. Tu much complex programming to try to mimic natural algorithms is pointless, the solution is much simpler if you look from different persective. Few of you know about my obsession to learn how to draw. I gave up drawing courses and tutorials, they are simple NOT what i want. This has very much to do with the current "bot" subject. I was looking at a picture and try to replcate it over and over, but eahc time i followed the lines it ended up as something comletely different. The moment i realised that the lines are not important and i tried to keep the big picture in mind whyle drawing by "sensation" , things started to work, better , but still i am noooob. Talent after all might not be something to be learned regardless of how much you try, i still have to prove that wrong:D So, drawin, big picture , get it? In the same way programming something in ultra detail leads nowere. You start missing the point and get lost in details that eventualy even if they are near to perfect they do not mirror what you wanted from the start. Thats why i have to try this regardless of how insane it might sound. The actual brain of this machine will not be based on programming at all. it wont be some huge colective brain or a dude locked in a room and payed to do that, lol... but i cant tell you more for now ahhh....i allready told you its not about programming, to much info , i will have to kill you after :)))) well i think if you reached reading so far you must be some kind of a hero or something. maybe if i tell you now what the golemus land weapon does you wont be realising it because you would be to well integrated in the monotony of reading all this. i think i am sometimes competing to "I am bored" for his role. But, its a looong night ahead and i have nothing better to do since i am all alone in the middle of a village without much tehnology and my internet here only allows me to see sites but without images :( so, i write... yup i am not at home i run away after the festival ended and i will be back in a week or so, but psst don't tell anyone :D Ah btw, why to split this into nice organized topic, afterall the more i write the less chances are that most of all will follow so i can start telling better things :D And also i very much enjoy to be the one to disregard my own rules and requirements in general. I must admit anyone to write such a mixture of thoughs would probably just get a tag called "boring person" and only much later people would start to see if its indeed something behind the boredom or not. In my case i have that extra bit of popularity that allows me to challenge you into reading this, so don start to destroy the forum now and turn it into a personal blog like i do here :D i was saying about ..oh yes..i found here, in the middle of nowhere, some of my plans for a great puzzle i made some time ago because i was bored and without internet (not that now i have to much) I will probably put that into play. It involves some rotating discs and plans for a encryption machine that you will have to build your own in order to descipher the code. Its possible also by programming it but for most of you will be easyer just to follow the blueprints and BUILD it. Now that sounds fun i think, to build the things you need to desciper something, instead of gathering clues and activating a web interface, at least to me sounds fun, and i wish more rpcs would do things like that. Actualy the code desciphering part is not a good example, its probable the esyest way to do a puzzle and i allready see to many such things in quests. i start to believe that after the last christmas i become addictive to my absolute abuse of power, but don't you like that? hehe oh what else...hmm, i know i wanted to say something more ..hmm ah yes .. advertising is back on, for some time actualy, recession is still hitting hard things do not look well at all , but surviving,.... i like to think that you actualy care, if not no problem. I am simply forcing you to be my copilots on stearing the big MD ship...and its not a spaceship *cough*ren*cough*, actualy when it will become a spaceship you will know i lost it :))) oh yes, confessions stage, "alcohol" starting to fade maybe... i have to say i sacrificed some of my initial concepts because of some players. In a bad way i mean. I was (and maybe stil am) thinking that there should be a villan and a factor of controversy in any system in order to keep it dynamic and avoid a steady way to collaps. Normaly i planed to do this in a different way, but, some things made me to take personal decisions and mask so that they will not be publicly admited. Damn i should shut up, but this helps me organize my thoughs, so yes..i am using you as my personal psyhiatrist lol. Some of the villans around here made me put an invisible mark on them and jusdge them and all the one surrounding them. Its not because of what happend, but that triggered it. I think that these negative factors shift the md world in an unwanted direction. I could symply erase some of the ancient accounts that cause this, and count on the fact that they will simply give up. But i can not do this, its far more interesting to see what destruction looks like and understand it then to paranoicaly avoid it and shut it down. These accounts made me "cheat" so to speak, not seriously , but i did sabotaged some silently and cut some of theire connections to limit "the spreading of the evil" ...i love when i sound like a mad inquisitor. Because i had to do this , i have the feeling the game "stability by chaos" had to suffer very much, and i started a hunt that will point nowere at the end. MP7 . MP2 , factions, are all things orientated to role-play and made so that they will "clean" the grinders of their dark desires to "beat the world". MP7 is simply canceling all current achievements, and if this sounds scary it still has some nice things to counter it. I actualy like more the game to be unballenced towards roleplay than fighting, BUT i admit i should do this differently and be fair to everybody including those that destroy the things i built. Cheating loyalty points to favoritise alliance members even if they did not knew about it, or faking some head contest scores are not things i am proud of and NO they are not part of "ruling the realm". They are just my reaction to a unstable system and to a constantly changing personal life. I guess it all started when in RL i realised that i can hate a very close friend as my biggest enemy, ..i think its then when i started to take subjective decisions and not think about a bigger plan in things. It all happend at christmas/newyear. I realse its wrong, but i dont feel like stopping it. I learned not to post on newslog when i am angry because that causes a mass reaction and everybody seems to be angry for whatever reason, i also learned not to make it public anymore because that causes a wave of paranoia, like with the traps set for cheaters. ...but i am still learning. All my life i was learning ever second of it, so i can't say there is at least one single thing that i completely know all about. I sometimes appear as having a weak point of view or coward attitude regarding some situations. Some have thought at one time things like "he is the allmighty Mur, why is he simple not canging that and that", well ..thats because inside me a still have a big conflict between judgement and feelings. Sometimes i know things should be taken care of in a certain way but i also feel they should be left like they are and observe their evolution. Its not one time that i had to change the things i said just to fit the situation. I might appear like a man with a strong word to some or manipulated puppet to others, but you have no clue whatsoever how i see things behind my skull. ..or you maybe have a bit of a clue if you read this far afterall. Japanese could call this SUI , water, a principle (not only an element) that indicates adaptation to any situation, fluidity. "Mur" is a "fire" characters, mostly. Sometimes it becomes a "wind" character when its surrounded by big crowds. When it comes to decisions LOOKS like a "earth" character, imovable mostly, but behind the scenes my decisions are actualy a mixture of "water" for flexibility and "fire" for passion i put in the moment. Althoug it sounds like a random decision logic driven just by others words and by personal mood, i somehow have something that makes it all makes sense, i dont knwo what that is myself, its not my personality, becuase i have many... Some knwo Mur, some knew Muratus del Mur, some know Knator Commander, some the Shade Sentinel, some knew King M., and some know Manu day by day. I don't know who i am myself, i might be all at once or simply lost it. Ive seen beautiful minds got lost in MD so right now i am not sure if i am a victim of my creation or the creation is a victim of myself, and you know what, i dont care, live with it and have super fun while you do. should i torture your patience some more? of course! but with one bit of info that i will not give you any more clues for now, i love tormenting you don't i "the map is bigger"
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well if its not in the list (brazil its not there?? very strange) i cant help about it, the service is provided by allopass.com there are other ways of payment, including western, moneybookers, paybycash ( i dont recomand that last one, i plan to remove it).
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you should see the situation much more impler and go over personal frustrations. its like a shop, i cant blame the shop that i dont have the money to buy that fancy laptop ad i get the old desktop. I do as much as i can for the game to run without depending on money, but the game _costs_, it costs money to server, money to advertising, money to link building/seo, money to artworks, money to everything and not to my pocket. I work other things to get money from. Chewett was right i had to add the rustgold back then to cover a huge problem when hosting wanted to close us. The items are just 1$, you calculate 51$ for the rusty because you get all the other items before it, be honest, think how much that realy is comparing to how much you spend monthly on junkfood and other expenses and how much you play md. Some can pay some cant, its natural, i can not do it fair for everybody because those that can pay actualy pay for all of you and its because of them that i can pay all the expenses so that the game runs. Yu shuld not blame those that get nice premiu creatures but thank them because of them its everything growing. The game is not about fighting, ..think of it..you get huge stats, then more then more them more, and _what_ ? Do not compare it to other games that rob your money by asking to pay for ingame expandable currency that you have to refill constantly to stay in top, i realy hope you make the difference. Its normal to be mad and evy those that get the payed stuff, but think about it and realise you are not right, and kow i am trying to keep things as ballanced as i can. I cant simply ask for 100$ donation just so, i have t give something in return for such money. The only real alternative to this is to make game payed, 5$ each player, ... do you like that better? i don't think so. Very few will pay, because who can pay 5 will pay 10 - 20 just the same, but who cant pay at all, cant pay 0.5$ or 5$ regardless. Actualy the main funds come form a few people that constantly support things even if they have over their maximum credits that they can spend in the shop. so think at this like that, those nice creatures and features are given to the people that help the game exist for ALL of you. Its a small thing to endure for getting all the other things free.
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how culd a post like this one be considered inactive? these things have no time, its not a topic that can be ever closed. Interesting opinions i might add, some actualy right. The principles do for a whole, and the current are not all of them, but that doesnt mean they are 14 like sugested above, or less , or more, or that they come in pairs ... and i wont say that because i want things to come up naturaly when their time is. Unfortunatly i focused much more on the game mechanics lately , than on its principles. one day when things will work more smooth and there will be less people obsessed with getting high stats and interpreting explots as possibe features, i will return to this and expand the very base on this ...gam..its principles and magic part. Untill then, such discussions are welcome and keep things moving in the right direction, and that direction is the onne were you all put your minds to think about what the principles are and how to use them.
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Magic is not possible or impossible, magic exists, its possible or impossible to understand it or deny it. Before asking yourself if magic its possible i suggest you ask yourself what magic is first of all.
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"Private" head contests can be setu by certain RPC characters outside the official head competition, as far as i know nobody use that ability as its full extent, i am sorry i created it. Mixing official competition with new and old winers is not good because cheating is allready a practice even if they dont wi anything, but private contests i am sure would be fun for everybody. Note, during a private contest the rules have to be a bit different because its no counting of score, but other ways to win it could be established, such as gathering a certain number or transporting them or who knows what else. So far no one complained about lack of configuraton to the custom head control and very few used it maybe just for local quests or test competitons.
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Fixed or not ... For now i will let this less secured and more permissive untill i fix it so that it wont cause any troubles. I have the feeling that you will figure out very fast how to avoid this restriction, much faster than i will be able to make it fully functional so probably i will see this on my buglist sooner or later...well report it but it not a bug its just something in work. Reasons ... there are many. A lot of cheating is done by opening multiple windows of one or more parts of the interface. The multiple window restriction will help a bit to prevent that, i am not sure yet how much, but i am sure it will do some difference, or at least when it will be fully working. THe multile window restriction is in close connection with the login delay. If you can't open more windows you will probably login and logout on each account untill the server will go crazy. There is a player limit that can stay online at one time, for each window that you keep open, an other person could have used that free place to login and play. The login limit also prevents a sort of role-play cheating (not sure how to call it) when people enter multiple accounts and act as different people at the same time. This will also help with the head contest a bit, people will think twice before logging out because they will know playing hide and seek with login/logout will take 20min. Multiple accounts are allowed, like you all know, but jumping in and out of the game constantly to avoid battles or to switch accounts is not something that i like very much. I would have done a logout delay, preventing players from logging out before staying a certain time on, but thats not possible so what i am hoping to achieve is a imilar reaction by controlling the login time a bit. My reasons are of course not something you like very much because they are suposed to be so. Nobody likes a restriction! but the same as with the story delay, i hope it will help improve the overall feeling you have when playing md. You wont believe this , but one of the worse things i've done to md was to increase its step and make it run faster, more actions, more vitality, much faster gameplay than before, "continue now" in story and so on. The loyality rate of OLD players, when it was slower, is impressive, and nothing like the loyality of new players. The faster it is the higher the risk that you will say one day you dont have time for it anymore but also the risk that you will simply start to find things to complain and argue. Its in the nature of things that if you get something too good you start to find yourself bad things to argument about it. I could say more but i am starting to go offtopic, bottomline is that the restriction stays even if half of md runs away in pannic. I am tired of complains, and i care even les about them after what happend recently with the total chaos of bug abusing and fights. If you complain o much about bad things you should think what to do yourself on improving things, ot to abuse bugs or use whatever you can or hear, but you dont, or most of you dont.
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first of all, i am NOT moved by your agitated reactions, and i am talking about some of you, you know who. You said that "you will go play something else" or something like that, well DO SO what are you waiting for?! I am trying to improve things not ruin them, and such reactions make me sick. About the issue, its still in work, probably will still be for some time, both the login delay and the multile window thing. If you still have problems loging in let me know, but provide understandable information, because i wont even look at those histerical mesages.
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If you just READ the newslog ....but you dont... it was posted there 5 seconds after the issues started to appear. p.s. fixed
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when i saw this topic i was about to stop it and say directly that is FLAT. period. ...but..reading what you wrote here, i see there is an other option that md is not spherical but also not flat. Its not about guessing here. MD started out of that box, present now in one of the banners, and homepage. Gravity is because MD is not a world in itself but a world upon an other *read that with deeper meaning or simple as paper on a desk still has gravity even if its not spherical.* So conclusion is that parts of md are indeed flat, the realms, but the ANGLE between each realm (each section of the box unfolded when the game started) make it have a irregular shape afterall, BUT NOT LIKE A PLANET. Its a map, a flat map, folded in some parts. It also has borders, and it can be all folded back together in a box, and a box is similar in shape with a cube. In nature, a lot (from my point of view _all_) details , shapes, forms, laws of physics, etc, are there because they mimic things on a larger scale. Spirals for example are an obsessive shape that you can find allover from smoke to water, fire, wild life, art,...its just a mirror of what is going on on a much larger scale, look into the cosmos. On that principle, the cubes are in md world the thing that can hold things together and play a very important role in all whats going on in md, because md started initialy as a giant cube. ..yet the cubes are hard to find, almost impossible, because md has no longer the shape of a cube, now its flat. I am not sure if i made any snse here, but some will understand it i am sure interesting topic btw
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sry to say , but a refresh or logout/retry should solve such things usualy
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I feel like rewarding wishpoints for the awsome theories i read here but i wont spoil the story yet. Some are almost right some are wrong,but none is fully right yet. I can tell you one thing, you are getting a very good ideea then you ruin it by connecting it to apearences. you think of the clues given as complete and all matching together, but its wrong, and you forget to consider some of the "new" clues. The fact that none actualy managed to get the book is also such a "new" clue you somehow missed. Look at it as a forming puzzle not like a broken shape you have to put together. Oh and and other obvious clue .. why do you think shades or anybody else that got such a cube would know how to use it???! why do you think even the shades knew some fixed rules or ritual on how to do something about it? maybe whoever got it, if any at all, would do experiments with it as you are doing now to find out what happend. You are missing the DYNAMIC in this mystery, this is not a murder investigation , its an ongoing secret that needs more info from the past to define its present. Think about it.
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(random letter that appeared recently have nothing to do wth this, they are part of an upcomming quest related to pillars of harmony and night story. guessing things based on urls to the scenes or things not visible in the game yet wont help you either, you dont think i didnt imagine you would do that do you..)
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The first cube was an experiment done by 3 wizards trying to create a golem. They forged a cube out of 4 elements but it become unstable and the result is now visible in what is known as Golemus Golemicarum Island. Rumors about a second cube emerged when Junior started a secret mission given by Knator Commander and more people started to hear about this second cube and search for it. We do not know yet much about the cube or what it can do, but closest info that we have is that Knaty was supposed to escort the Book of Principles to Golemus but what he escorted was this big stone cube, probably a shield for the book, or more. Share ideeas about possible clues that could indicate if the shades hold the second cube. Research the archives and the adventure log to see if at some point there is any evidence that could indicate any abnormality or other influnences of such power. The shades could be unaware of the cube location or they could simply don't know how to use it, there is little info comming from the shades and the Shade Sentinel is nowere to be found.
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a fix was added that will reset maximum vitality to 1500 in case it gets equal to zero. When you see this error just refresh and after a notification message everything will be fine. I still don;t know why this happens, so if you get this more than once contact me with details on what exactly you did before this happend Thanks
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The Festival Of The Moon [Old]
Muratus del Mur replied to Shadowseeker's topic in Children of the Eclipse
*looks left ..nobody..looks right ... nobody...writes a note fast and runs away.* "someone pls make me a short as possible resume of what needs to be done for this , like youtube links to music and location names plus coordinates, and i will need an alliance logo drawing to fit the name, i guess you want to gather under a name do you? ..oh yes, and alliance leader id pls." PM -
fixed, confirm pls
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might be that they type something wrong and after submiting they are back on same page to see the missing field or the error, then the mp2 mp3 selection is reset to mp2 unless they select it again.
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wow, thnx so muxh man. great.
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umm.. i am talking about emailing it or posting here or whatever ... age of tape video is long gone O.o, like youtube style, webcamera recording, that sort ,,,
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were you actualy can send me a gift you know, but no one asked . a million dollar check could work too or in case you dont have one handy, i would realy love a short movie with you saying anything related to md or me or just ..something, that would be awsome, to see you ppl from allover the world...but, i am sure you prefer to hide behind the keyboard ..... or you could ignore what i just said, afterall chrismas will soon be over and you can "miss" this
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i want to explain the above picture. me testing impersonation of several characters through the invisibility spell or newly created illusions spells, does not mean i am giving a clue or i am saying i am that character. When Muratus del Mur will play as a character, he will be named like that and not hide behind other characters. When i will play an other character I AM an other character so connecting things back to me wont actualy help you in any way. Those of you knowing me as knaty KNOW that knaty is mot Mur even if played by same human beeing. The characters i am playing are presenting you an important view of this world and you should see them as tottaly independent characters and not chace things like "who is mur today". I hope you understand what i mean. The traveler is the traveler, and when i will be done with it and pass it to the person controlling it, you wont notice the shift. So yes i am writing the traveler story right now that no secret, but Mur is not the answer to who the travele is or what his intentions are.
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you should not miss the big gifts comming up soon