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Muratus del Mur

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  1. Like
    Muratus del Mur got a reaction from Aia del Mana in Inner Magic experimental interface   
    Lets see, the next one to get access to this experimental feature will be whoever reads this and contacts me first about it. Luck must certainly play a role in such advanced things
  2. Upvote
    Muratus del Mur got a reaction from Ailith in Inner Magic experimental interface   
    Lets see, the next one to get access to this experimental feature will be whoever reads this and contacts me first about it. Luck must certainly play a role in such advanced things
  3. Like
    Muratus del Mur got a reaction from Ailith in Inner Magic experimental interface   
    just so i remember it later, my plan for this is to allow anyone to use it, but it will depend wither on your will to learn for yourself, or on the tips&tricks/knowledge on how to use it, if you manage to create required shapes or not.

    I believe that some patters can look just impossible to do, but with needed information on how to do them, anyone could. So the quest will be to discover that information, instead of unlocking abilities, you will reveal tips about how to acquire them.

    The thing is that this is how things are in life too, at first it might seem impossible to do some things, and if someone helps you and tells you how, you can do them. Later on, as you grow older and obtain a larger skill set, you can do a lot more things that the young you never imagined, even if nobody shows you how, because now you have the tools.

    Knowing how to control this heat flow to draw certain less random shapes will be the correspondent of these tools you acquire in life. 
    The philosophy behind these particle movements, the correspondence to "life", this is just a bonus. I know i already learned stuff while playing with it. For example i realized that the way i do things in general affected my ability to create certain fine tuned shapes in this simulation. Now that i read your description, i realize that that i am absolutely horrible at telling someone things not directly in their face, my social life got destroyed because of that, and thats also why i was unable to discover the technique you described! ..this is indeed amazing, if just a simulation can teach me about myself so much.
  4. Like
    Muratus del Mur got a reaction from Ailith in Inner Magic experimental interface   
  5. Upvote
    Muratus del Mur got a reaction from Ivorak in The Cow - sacred animal   
    ten years later, but time is for mortals not for kings, so this is like yesterday
    AI drew this, you are welcome to do better

    "The Wonderous Bovine"

     

     
     
  6. Like
    Muratus del Mur got a reaction from death ray in The Cow - sacred animal   
    ten years later, but time is for mortals not for kings, so this is like yesterday
    AI drew this, you are welcome to do better

    "The Wonderous Bovine"

     

     
     
  7. Upvote
    Muratus del Mur got a reaction from lashtal in The Cow - sacred animal   
    ten years later, but time is for mortals not for kings, so this is like yesterday
    AI drew this, you are welcome to do better

    "The Wonderous Bovine"

     

     
     
  8. Like
    Muratus del Mur got a reaction from Ailith in The Cow - sacred animal   
    ten years later, but time is for mortals not for kings, so this is like yesterday
    AI drew this, you are welcome to do better

    "The Wonderous Bovine"

     

     
     
  9. Upvote
    Muratus del Mur got a reaction from Aelis in The Cow - sacred animal   
    ten years later, but time is for mortals not for kings, so this is like yesterday
    AI drew this, you are welcome to do better

    "The Wonderous Bovine"

     

     
     
  10. Thanks
    Muratus del Mur got a reaction from death ray in Build your own Drachorn   
    Please be so kind and post whatever images you have about your creation here on the forum, not on external links that expire, (or one storenow, that wont expire easily), because i will review this topic once in a while and grant awards when i will check it. Can be hours after you post or years, but when i check , i review all from the past too. Nothing gets ignored eventually.
  11. Upvote
    Muratus del Mur got a reaction from Chewett in How to build a Role - Part 1   
    who is Chew? the guy that made me read this huge post 
    Its amazing, and useful, to see the view on roleplaying of one of the most, if not the most, trusted friend in MD.  
     
    I would like to add a bit , to your already valuable content.
    Its my personal view, and i think there is no set rule for roleplaying, but multiple styles and purposes, so someone reading all this, might find useful guidance in what one or the other says, depending what fits best with his own style.
     
    I prefer working down a role from an attitude. For me a role is a state of mind, an identity, an attitude. Its part of who i am, or what i could be, and its starting from this coherent thought, that everything else is built. As I play a role, i discover who I am, what the character does is sometimes a surprise even for me. You need to discover it, not to adapt as you go.. big difference. For this, you need to be honest to your self... and thats hard.
     
    Like you say, its important to know where you start, where you stand, and what your purpose is. Attitude, personality, fears, desires, all that builds up a character, must remain constant. If they are not stable, it means you are not playing a role truly, but a mixture of roles, and thats not healthy.
    Each role you play, is a playground, a sandbox of your own mind, that allows all the other parts of you to discover and analyze the forces that put you in motion.
    In my view, a view that drives the purpose and motivation behind this project, a role is not a place where you can hide, or a mask that makes you forget about who you are...but an opportunity to discover yourself through the eyes and confirmation of the others.
    When someone asks for a role ...because it happens a lot that people actually ask for roles..i tell them they will have it when they already achieve it on their own. If they need to ask for it, they don't have it, and if they don't have it, i can't give it. Your role, is not something that someone in md can "give" you, however its something you can grow and build your own.
     
    Again, thanks Chew for reviving at least part of the roleplayer in me

     
     
     
  12. Upvote
    Muratus del Mur got a reaction from Fyrd Argentus in How to build a Role - Part 1   
    who is Chew? the guy that made me read this huge post 
    Its amazing, and useful, to see the view on roleplaying of one of the most, if not the most, trusted friend in MD.  
     
    I would like to add a bit , to your already valuable content.
    Its my personal view, and i think there is no set rule for roleplaying, but multiple styles and purposes, so someone reading all this, might find useful guidance in what one or the other says, depending what fits best with his own style.
     
    I prefer working down a role from an attitude. For me a role is a state of mind, an identity, an attitude. Its part of who i am, or what i could be, and its starting from this coherent thought, that everything else is built. As I play a role, i discover who I am, what the character does is sometimes a surprise even for me. You need to discover it, not to adapt as you go.. big difference. For this, you need to be honest to your self... and thats hard.
     
    Like you say, its important to know where you start, where you stand, and what your purpose is. Attitude, personality, fears, desires, all that builds up a character, must remain constant. If they are not stable, it means you are not playing a role truly, but a mixture of roles, and thats not healthy.
    Each role you play, is a playground, a sandbox of your own mind, that allows all the other parts of you to discover and analyze the forces that put you in motion.
    In my view, a view that drives the purpose and motivation behind this project, a role is not a place where you can hide, or a mask that makes you forget about who you are...but an opportunity to discover yourself through the eyes and confirmation of the others.
    When someone asks for a role ...because it happens a lot that people actually ask for roles..i tell them they will have it when they already achieve it on their own. If they need to ask for it, they don't have it, and if they don't have it, i can't give it. Your role, is not something that someone in md can "give" you, however its something you can grow and build your own.
     
    Again, thanks Chew for reviving at least part of the roleplayer in me

     
     
     
  13. Thanks
    Muratus del Mur reacted to Fyrd Argentus in How to build a Role - Part 1   
    A good overview of considerations.  This is a great reference for refining your MD character - or better yet creating a collection of deep characters if you're writing a novel. 
    To be really useful for a particular group, you need to decide who you are writing for.
    For an experienced role-player from other worlds, you might bring out specifically what you can and can't do in MD.
    For a newbie with no prior role-play experience, they might benefit from simpler, more concrete recipes such as model after a character they have seen elsewhere and ask "what would ____ do"?
    Once a player has followed their nose in MD for awhile, thinking about this stuff could be very valuable for establishing a higher degree of consistency in their developing character's persona.
  14. Thanks
    Muratus del Mur reacted to Chewett in How to build a Role - Part 1   
    Hi all,
    For those that don't know me, I'm Chewett. Before I start I will give a little bit about my background.
     
    Who Is Chewett?
    Now that is a question and a half! I imagine if you asked everyone you would get two to three responses per person, all different!
    My background in MagicDuel is quite a long and varied one. I originally joined the community pre-game, where only the forum existed. We planned, debated, and discussed the game that was being built. I eventually was given "beta access" and began my journey in MagicDuel (I was the 40th player ID).
    From there I built my role initially as a roleplayer, not really understanding the combat system. I participated in the Adventure Log and founded the Seekers of Enlightenment. Here I focussed on learning more about the game lore and understanding what really makes a realm. I have been in various secret (and not to secret groups), alongside running lands and communities within MagicDuel (e.g. GGG). Later I spent more time investigating the combat system and for a few years was among some of the top grinders in MD. I now understand the combat system much better and how it works but I still need to fully investigate how the new combat shard abilities work.
    I also became an official bughunter within MD (earning my mechstar) eventually transitioning to a coder, and now am Mur's Menkyo Kaiden in coding, running, and moving the game forward. However that is less relevant to this post.
     
    What are the "How to build a role" posts going to contain?
    These are a series of posts that I have been working on for a few years now. Unfortunately I haven't gotten to what I was originally thinking would be the "end" and therefore I felt that I couldn't publish them. Talking with someone more recently I realised that even the first few posts would be very valuable so I should just go ahead and post them. This is the first one and I will look to finish up and post the remainders in the coming days and weeks.
    If you have questions, comments, ideas, please post them below!
     
    Who can have a Role in MagicDuel then?
    Anyone! But it needs some work before you can truly start to have an impact.
     
    First - Get an idea of your characters motivations
    Before you can build your role, you need to have an idea of what motivates your character.
    Is your character driven by revenge? Are they money motivated? Maybe they want to be the greatest fighter ever? Maybe they are a builder want to build "stuff"? Or maybe they are the greatest sorcerer of the decade and are learning all spells they can? Something else? As your role develops these will change, but you need to have an idea of where you currently are. These ideas will form some of the basis of your character. Maybe they have a feud with a famous character in MagicDuel and they want to bring them down, crush their friends, destroy their alliance, and burn their land. It wouldn't be the first time that would be someone’s ambition!
    Having an initial idea of their motivation will give you an idea of who they are and how you should play them.
    At this point you don't really need to worry about what they look like, their age, etc, thats all fluff really.
    Summary: Work out what your character will be driven by and use this to reason why he is doing what he is doing.
     
    Second - Past history
    The character has come into their realm, but are they truly a new person? Many characters came here arriving shipwrecked, transported from out of their world, or simply appeared here one day not knowing how. Some characters will have an elaborate backstory which will form a major part of their character.
    This area is really up to you but it lets you be creative. Typically your backstory will want to have some basis in MagicDuel (e.g. basing it on MD's physics, world, or lore) but you could come from a strange world or reality where things are much more different. By having a backstory that somewhat links in with the history or lore of MagicDuel will mean you can base more of your plans on that. However having a backstory that you cannot develop in MagicDuel can also be entirely acceptable. Your character will be able to easily develop with or without one so sometimes actually the past history does not matter.
    Really here the decision is, how much should my character be affected by their past. If the answer is very little, then really you don't need much of a backstory!
    You can spend as much or as little time here as you want. Some characters have written whole novels about their deeds in the "past life". You also don't need to know all of it at the start, memories that slowly surface can allow "adding" to your history over time.
    A warning:  Having an extensive history and expecting players to A) know it and B) play along with it sometimes can put you at odds with them. Your history should be important to you but it might not be important to others! It is also easy to build a history that "did not happen" and expect to gain from it which is sometimes frustrating for people all around. Anything that happened "Before" MagicDuel is valuable and important, but you cannot expect riches and vast armies to manifest in MagicDuel just because you were a rich Tyrant. You will need to work on becoming rich in MagicDuel!
    Summary: Sometimes less is more with history. You knowing your past can be useful to keep your character grounded (for example it might explain why the character refuses to fight) but should not be used as a "cheap ticket" to fame and fortune!
     
    Third - Future Plans
    Some might consider your past to be the least important, its the thing which you cannot change. However the future is something you most definitely have control over!
    Based on your motivations your future plans might be very clear, or they might not yet have formed. Many characters take things day by day and just go with the flow. They don't necessarily have an overall plan or objective to achieve. Equally some of the most successful characters in MagicDuel have had a very specific plan as to where they want to take their role.
    By having an objective it makes it relatively easy to focus on doing things to further that so I would typically recommend it. However whether that objective is well known or kept a secret to a very small group is going to be up to you (see later).
    An objective can let you answer questions you will encounter in your day to day MagicDuel life. For example “How would my character feel about this” and “How would he react to this situation”. If your objective is to spread peace and love, then two players fighting each other would be something they might feel obliged to become involved with to solve and reach a resolution.
    However as mentioned above, you don’t need an objective or any future plans. A lot of the time people come into MagicDuel and build an objective from the people around them. Your land, alliance, and friendship affiliation can be very useful here to drive your future plans. Maybe you can to join a group and work to further their future plans?
    Summary: Having a plan is always useful to have a specific direction, but not having one doesn’t preclude you from doing great things!
     
    Fourth - So who is your character?
    Once you have gone over your motivations, past, and future plans you should start to have a view about your character. This is where you can start adding the flavour to them and this is typically what people really enjoy. It is important to have a well described character but their motivations, past, and future plans are key to a three dimensional character.
    You must remember your character is a person like you or I, with their hopes, dreams, and terrible secrets (like some people liking K-pop or drinking tea without sugar).
    This is where you typically will want to start adding a lot more descriptive elements. You will want to ask yourself questions like:
    How tall are they Do they belong to a specific nation or group Do they have any specific markings on their body What clothes do they like to wear Are they literate, do they enjoy the more intellectual arts Maybe they are creative, and enjoy painting Maybe they just fight and that’s all they know! These are the things that I have described as “fluff” but are important so as to make your character your own. Luckily with the Magic in MagicDuel you can always change these through an accident or force of will! So its not super critical if you don’t like a decision you made down the line.
    Summary: Having lofty ambitions is great but at the end of the day you may also need a hair colour and various other pieces of information about your character. At this point you should have a good idea about who “you” are.
     
    Fifth - Working out their place in MagicDuel
    So now you know who you are, but where do you fit into MagicDuel?
    MagicDuel has a number of factions, lands, cliques, cabals, tyrants, lunatics, friends, and too many creatures to name. You are just one of these people but will fit into the wider game in some way.
    This is actually a question you will keep wanting to ask yourself. As the world is shaped your character will grow, and the world itself will change. Many players have had many different roles over their time in MagicDuel so don’t feel like you have to pick a specific path.
    As I mentioned before, if you aren’t sure where you fit in probably the first step is to work that out. Talking with people can let you know more about them and how they fit into MagicDuel. By learning you may find something you really don’t want to do, or maybe something will resonate with you and you will know instantly what your plans should be.
    Similarly maybe there is a group that you want to join but it doesn’t exist? Make your own group if you don’t agree with others! Convince people, recruit them, and if you get enough you can even end up forming your own alliance!
    There isn’t really a good guide for this, you have to have a think about what you would like and go from there.
    Once you have an idea of your place in MagicDuel you can start cementing that, and if you aren’t yet there, working towards it. Creating events, quests, ceremonies, meetings, or even just writing, drawing, etc around MagicDuel can cement your role. This is where roleplaying can really help by focussing on your character.
    At this point its good to remind you that your character can and typically is a distinct person from you the player. However some players act as themselves.
    Summary: Once you have an idea of who you are you can work out where you want to go and start working towards that. You can create events, quests, and various other things which will further cement your role, and place in MagicDuel.
    Future
    I'm going to go into these topics a little deeply in the future so please let me know if there are any ideas or comments you have, or if you would like to know more about anything in particular.
    If there are typo’s or sentences that don’t make sense please say! I am hoping to publish this on the website in the future once people have read through it.
  15. Like
    Muratus del Mur got a reaction from lashtal in The /present item feature   
    How does it work?
    When you have an item capable of creating a chat choice action, you will see it marked with green in the inventory (full page and icons, not in the small sidebar)
    How you use it:
    if the item is named for example: "Ace of Spades", you type in chat this
    /present Ace of Spades
    or this:
    /present Ace of Spades for 100

    *where the number is the number of seconds to enforce that choice in the chat for everyone
     
    If the "for xx" part is missing, whoever clicks the choices first, stops the voting and makes the result show.
    If the "for xx" part is present, the vote options will stay on for xx seconds, and collect all the choices clicked and who clicked them
     
    At the end, a list of people clicking what choice is presented. A number indicates the cumulated vote power of all that clicked that option. Vote power is calculated like this:
    vote power = 1 + consecutive weeks + popularity
    consecutive weeks = consecutive days / 7
    consecutive days compensate for negative popularity, and positive popularity compensates for less consecutive active days
    votepower is minimum 1, can not go negative
    (Your vote still counts at least as a rookie vote, regardless of influences.)
     
    There is no use restriction or time restriction on such items, but do not abuse them. Do not use them to block public chat as revenge or to ruin other people events. If you do anything harmful with this feature, you will lose the item, and probably more.
     
    How do you get such items?
    On certain occasions i am giving them out freely, you just have to ask. Also, if you have a very good point in why your item should be capable of this feature, for example because its name  or description suggests it, you can ask for this enhancement. There are more people capable of editing items, for now you can ask Chew, Aia and myself. 
    You need to provide this info, mandatory:
    - item id
    - the description that should show in chat that tells something about the following choices
    - and the choices you want people to see when you activate the item
     
     
    Suggested Scenarios
    1) Trivia contests, where a list of choices is presented, and the first one that clicks an answer stops the rest from selecting one. The organizer should decide if the answer is correct and keep the score
    2) Tools, one example is that you can keep the chat blocked for x seconds, for whatever purpose you desire, but as long as it is a meaningful action and not an act of vandalism
    3) Public elections and voting. The vote power is a good indicator of how much that person's vote means compared to other people that are less active or less appreciated within the community. The organizer could use the vote power score to measure vote results, or could count the voting people, either way, this tool can be used perfectly for whatever involves voting by many people
    4) Branched stories and quest evolutions. To be honest, this is the one i love the most, and i built this tool hoping that one day i will get to use it for my own quests. It can be used to mark checkpoints of someone's story, and let the participants decide what should happen next, where to go next, what to do in certain actions, etc. Basically it can make any story interactive in an organized way, avoiding chat floods and such
    5) I could spread around a series of possible actions, in form of items, and you could collect them and perform a rp based only on the actions provided by these items. Like this, this limit will force you into a competitive mode where you will try to find other possible actions, and the result will be based 100% on the reality of the items you found and used, so in terms of real, it will be as real as it can get in md, and supported by the following actions of Kings, myself, or other authorities in md.
    6) Treasure hunts. Leave a choice selection in place, without a time limit set, and it will stay on as long as the chat exists (several hours). The first one to get there and click it wins
    7) .. its up to you to discover more possibilities. I will even support good ideas with interface changes and sponsorships.
     
     
    Availabilty
    This kind of feature should be common. Do not go wild trading such items, because i intend to add them in shared items, and common items and give a lot of custom ones too. It should be a tool in the hands of anyone that has the desire to do something nice with it.
     
     
     
  16. Upvote
    Muratus del Mur reacted to Aia del Mana in Requests to GM's for "presentable" items   
    This is enchanted as desired. Let me know if it doth not suffice.
  17. Upvote
    Muratus del Mur reacted to Chewett in Popularity Voting   
    Interesting set of ideas thanks!
    @Muratus del Mur This is quite interesting, I would reduce it to weekly at most IMO.
  18. Haha
    Muratus del Mur reacted to Lazarus in Popularity Voting   
    This has appeared at least 10+ times so far and I'm tired of disliking Ledah every time it pops up to the point that I'm actually starting to feel bad for him. Is this supposed to function like this? Just putting it out here in case this is a bug.

  19. Haha
    Muratus del Mur reacted to Aia del Mana in Popularity Voting   
    Surely this is its own answer?
  20. Like
    Muratus del Mur reacted to Mallos in Caretaking your heads v2   
    I am holding a heads contest at the start of the month February until the end of the month, highest head count wins - only valid if a player has used a location 3 days in a row. 10 gold note reward for the winner.
  21. Thanks
    Muratus del Mur got a reaction from chriselnenepr in Unable to Build Shm Fenth   
    This was affecting all items that matched the first mix option of a recipes , so if for example a combiner had this recipe:

    1)  item 1, Item2
    2) item 3, Item 4

    and you tried to used item1+item2 , first entry, you got this silent error. All other combinations worked fine
  22. Thanks
    Muratus del Mur reacted to Fyrd Argentus in Unable to Build Shm Fenth   
    TestPilotB was able to make paper in a combiner on GWI today.
  23. Like
    Muratus del Mur reacted to Chewett in 1000 Consecutive Active Days   
  24. Like
    Muratus del Mur got a reaction from Invie in Items Correlations Error   
    Its fixed now. This is a very valuable page btw, thanks for reporting it
  25. Upvote
    Muratus del Mur got a reaction from Else in Items Correlations Error   
    Its fixed now. This is a very valuable page btw, thanks for reporting it
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