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Fyrd Argentus

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Everything posted by Fyrd Argentus

  1. Sure this should be "heat scars" rather than "Heat" under requirements.... 3 items in "extra features" in shop
  2. How embarrassing. Has MDScript always been case sensitive? And does this mean we have 104 variables to work with, not 26?
  3. Now this won't even work. Have we been hacked? Has php changed the way variables are defaulted to string vs numbers?
  4. MAJOR ALARM! I've traced it to the weirdness that MDScript can't add three variables together at once!!!!!!!!!!!!!!!!!!!!!!!!!!! The first code below gives wrong answer, 10. The second gives the right answer, 21. I sure hope this is something new and temporary.
  5. Even weirder. I can make FLOOR function both work and fail, in the same code block. ?????
  6. Why am I getting this warning? I tried integer vs real values in the variables and that doesn't matter.
  7. Well, the first 3 clickies work (I just checked), and there is good info there. Even if you only get part way through, it is a nice intro to things for a brand new player. I just suggest you don't do it for a reward if you're worried it might not "finish" properly.
  8. Aia and I discussed an idea of turning the Gravitational Sound Gazebo behind MDA into a playable.... thing. Would be cool, but not connected to anything else, and we don't have the tools that I know of, so sort of a back-burner project. I'm sure ToneJs is one of very many tools we could adopt, should there be enough interest.
  9. The color blocks on the PROFILE legend are missing. These are kinda needed to understand the profile numbers at first.
  10. Each wp spent could increase weapons and armor upgrade by something like 20% of their effect (additive, not factors). Current best armor is about +85% of base, best weapon is about +35% of base. 1 wp -> 100%/42%, 2wp -> 115%/49%, and so forth. You could have weapon & armor upgrades sold separate. You might sell such upgrades in the shop, but I'd make the price per upgrade percentage point quite high, like 1% per credit.
  11. I need to bump up the priority on this one. With a quest going through multiple clickies with all different passwords, it's a total frustrating mess. If you type a password and hit return instead of the button, it chokes. If you reset a password and enter a new one without leaving the clickie, it chokes. There are probably other combinations of entering, typing, closing, etc. that choke, I'm sure I havn't found them all. By choke, I mean you get one pass through the code and then an empty password entry box. Second pass through code never happens. Also, for enchanted items, it will run once without checking for the password that shouldn't be needed, but if one is still set, it chokes later when it realizes one is still set from a previous clickie.
  12. Clouds, birds, forest. If I let my imagination roam, it could be a tsunami wave coming in, rather than clouds..... Perspective war going on as to whether I'm looking angled up or down at the the trees. The foreground white splash effect - at first I thought it was just the negative space at the bottoms of the trees. The more I look it seems a definite presence of something white, like that is surf splashing up. The tree tops look a bit like oriental pictographs, but I can't read such. Makes me wonder if the artist slipped a joke in or something.
  13. The day will come when we want to generate a wave of new players, who will form a self-reinforcing community, which grows.  LIke lighting the pilot on a furnace.  We may have but one chance.  How do we selectively reach ONLY people who communicate & by typing chat, and would be into MD?  Give it thought.  Prepare yourself mentally for the day.  Don't burn your friends out on lonely solo ventures into GWI.

    1. Mallos

      Mallos

      Reinforce player interaction mechanically... The onus is often on the players when community activity is in question, but the game itself has a huge quotient for mechanical solutions and these should be present. The further time goes on the less need you have to interact with anyone, as all the barriers of you being new are lifted you become independent. Few things require actual cooperation currently.

      I think of things like the billboard at fortunes well being a signup page for quest givers/quest takers, not quests as we know them today, but quests in typical video game style like fetch quests, simple trade interactions, an "I need this done please" style similar to treasuries as we have them, specific input and output.

      I imagine we can have stats given based on player interactions, stuff that really takes two or more parties to agree or collaborate on something and the end result is like the now hidden "testing" (or whatever it was named) stat, that these hidden stats will have positive affects towards other objects in the game such that a player will need or want to raise these stats although not consciously.

    2. ignnus

      ignnus

      sorry to rp here, also can't read that one sorry @mallos

      currently it can be thought as i'm just wandering the (necrovion?) wilds in a beast form. I don't think i'll be back soon from there outer journeys, or rather i can't quite.

  14. It would be great to be able to specify a frequency(pitch) and duration (milliseconds) of a simple sine wave. This tool would then allow you to play any simple tune. A25 soundlist exists. Love it in MD-Script if possible.
  15. This AR file was captured to preserve ideas for use of a talking head that has a random element. Please add other ideas as replies to this topic. Mur Demo Random & Movement.docx
  16. I know this got worked on, and the wrap issue fixed, but... you still can't SEE the last 3-4 characters typed on the first line of the chat box. They are covered by the TALK button. Fyrd, iMac OS X, Chrome.
  17. I used to have code that read: @vm=date(i); which ran fine 8 years ago. At some point, this started giving an error message, that while the letter i was assumed to be the text string 'i', this would no longer be supported in future versions of php. Changing it to @vm=date('i'); fixed the problem.
  18. I've suggested we get together workshops on quest making - group discussion sorts of things. Maybe the forum is the place, probably not though. Clickies with passwords stay in place indefinitely. You only need refresh "surface" ones. Hence the attempt to normalize "LOOK". Ungod & I are working on a series of big but mercifully easier quests located in LR & GG. Very much story-based, and expandable. Chewett has many projects on his list, including updates to the "permanent quest" list and the big resource sink/treasury stuff that seems to fit some of your concerns. He has told me that should the maker be gone, he/admin will honor the prizes offered therein as well. I'm pushing the GWI revamp so we get more players in. I find joy in exposing old things to new players - perhaps you will. I've created my own personal quests - Fyrd wants there to be more wreaths so gathers flowers, and also makes bushie wine - very intensive. He's also collecting RP items in character. Bongo wants to accumulate food, Ssclorp wants lots of water for his health. TestPilotB is trying to learn all about balloon handling. These are all done for the challenge rather than the prize. Perhaps we can have people set their own personal challenges and then celebrate their completion publicly. I think that the only thing that is going to draw people to stay in other lands for extended periods is the company of other people; nobody wants to self-impose exile. Develop groups with common interests (dare I say "alliances"? No need - call them "interest groups" instead) that meet regularly somewhere other than GoE. I'm trying to do that at the Cafe by the Maple. Problem now is not enough people to split into groups, so we're back to the GWI revamp followed by supercharge. Bottom line advice is try lots of things, see what works, push those on a culture level. But keep throwing them out there.
  19. Welcome. Bongo is eager to be your sparring partner/target dummy. That is his purpose in life. Give a holler...
  20. Fyrd Argentus 187066, iMac OS X Chrome, moderate priority. An oddity using clickies -- if you type a password and hit "speak words", the password remains in memory. If you type a password and hit "return", it works for one pass, but the password is NOT stored, and you must type it each time you visit. This is a big problem if the code loops back after you make an entry -- it drops out instead of continuing to execute. {I put this in typo/format at first, but I guess it really ought to be a bug in it's own right, as it compromises clickie function.}
  21. An oddity using clickies -- if you type a password and hit "speak words", the password remains in memory. If you type a password and hit "return", it works for one pass, but the password is NOT stored, and you must type it each time you visit. This is a big problem if the code loops back after you make an entry -- it drops out instead of continuing to execute.
  22. [11/07/21 17:15] :Fyrd Argentus shuffles up, head bowed, fingering his prayer beads. [11/07/21 17:15] Fyrd Argentus:A prayer in honor of Chewett's Day Off. [11/07/21 17:15] :Fyrd Argentus raises his arms above his head. [11/07/21 17:16] Fyrd Argentus:Oh great administrator, we beseech thee, hear our prayer [11/07/21 17:16] Fyrd Argentus:We know you would make the realm perfect in a single day [11/07/21 17:16] Fyrd Argentus:While answering all our inane requests at the same time [11/07/21 17:16] Fyrd Argentus:But know that we wish you would maintain your own health [11/07/21 17:16] Fyrd Argentus:Better than the realm could ever be maintained [11/07/21 17:17] Fyrd Argentus:That you will continue to care for us, your children, for all time [11/07/21 17:17] Fyrd Argentus:Do not allow the realm to crash and burn due to your absence. [11/07/21 17:17] Fyrd Argentus:Otherwise there would be a great gnashing of teeth. [11/07/21 17:17] :Fyrd Argentus displays his chattering teeth, on his open palm, while keeping his head bowed, then shuffles off. [11/07/21 21:58] Ungod:that's a real prayer
  23. I am trying to develop the Cafe by the Maple as a site for role-players and help for newbies. Chewett is working on an economy based on resource gathering and usage in each land. If we get my GWI project rolling, and eventually get a wave of newbies in, the role of training sites like MD Park and the old GGG become viable again. Ungod and I are working on a series of quests (same scope as my Lost Path/Shadow Army work) that would have people running around more. Some of my best clickie work is in the far east (pre-viscosity), and I bet a lot of people never found it due to the difficulty to go there. As leader of Legend Speakers, I strongly encourage ideas to breath life into the realm, and will help as I can...
  24. Under "shop news" in the shop: "resource stacks" - two spelling issues.
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