Images
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Screenshot_20230327_224813.jpg
Screenshot_20230327_224813.jpg
By Muratus del Mur ·
NFTs created from the new api, in md, from bestiary creatures. You can find them also on opensea.io where you can view there rarity and such.
Currently there is no way for anyone to create such nfts, but this is just because nobody showed any interest in this feature.
I will cobtinue working on in-game interfwces for this, or i will just use them for personal transfers and rewards..depends only on your feedback
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Screenshot_20230327_224828.jpg
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Screenshot_20230327_224835.jpg
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Screenshot_20230327_221129_AlphaWallet.jpg
Screenshot_20230327_221129_AlphaWallet.jpg
By Muratus del Mur ·
magicduel.com is not the official erc-20 (eth, polygon) address for md on the eth blockchain.
Magucduel.eth is also a valid ens domain name bound to the official address.
This is part of a series of experiments i do in the crypto direction
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Fyrd Stuff.jpg
Everything posted by Brulant
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A Sanctuary Spell
[quote name='awiiya' timestamp='1321239753' post='95765'] Why not have this work the opposite way? A spell that allows someone to attack in Sanctuaries? Awi [/quote] I stand by the belief that we need a spot where we can idle in safety. I just think that there are currently too many of them. While an attack-in-sanctuary spell would be interesting, it damages something that I feel is important to the game.
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Purpose of GG pass papers
I'm going to bump this. I recently talked to Mur about the fate of the Necrovion and Golemus Pass Papers, stating that it was rather silly to have Pass Papers that don't do anything, especially when Loreroot's still serve a purpose. I had forgotten that this topic existed at the time, but this seems the right place to place this. [quote]Muratus del Mur: aha i get what you mean about the papers...hmm...yes , ok, i'll make the teleport papers sort of, that should fix them[/quote] If the Necro/GG Papers are changed to serve that function, I think the Loreroot Pass Papers should as well. They may still work right now, but all three items should do the same thing I think.
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A Sanctuary Spell
Whenever a new public meeting location becomes important it inevitably becomes a Sanctuary so that people can travel there and feel safe while things are discussed/introduced/whatever. Like Eon recently posted in the Mood Panel [b][quote]Eon[/b] - [i]Why delay the inevitable? Just go ahead and make all locations a sanc[/quote][/i] I feel that Sanctuaries are becoming too common. In No Man's Land, there are five Sanctuary locations that I can think of off the top of my head. If things continue as they are, we'll have more Sanctuary scenes than regular scenes soon. And that's not fair to the people who like to fight. But, I do like that we can have a safer haven in which to hold discussions and meetings. So, I would like to propose a spell that will temporarily render a location as a Sanctuary. Maybe for 2 hours at a time. That way we can still have our safe meetings and the fighters are appeased.
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WTS Various Creatures
I want to free up some of my creature slots. I'll accept pretty much anything in any combination, but I'd prefer silver. Do not offer a 1:1 creature swap, that would be rather counterproductive. [s]Bloodpact -- [b]Manda[/b][b] 8sc[/b][/s] [s]Stored Heat 38639[/s] [s]Age 154 [/s] [s]Sharptear -- [b]Soothing Sands[/b][b] 10sc[/b][/s] [s]Stored Heat 340778[/s] [s]Age 137 [/s] [s]Joker 1 -- [b]Chengmingz 15 water[/b][/s] [s]Stored Heat 84795 [/s] [s]Age 115 [/s] [s]Joker 2 -- [b]Chengmingz 15 water[/b][/s] [s]Stored Heat 47594 [/s] [s]Age 58 [/s] [s]Imperial Aramor -- [b]ZenTao 2sc[/b][/s] [s]Stored Heat 7062[/s] [s]Age 88[/s] Auction will end in a week.
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Rooting Day Festivity
[center][center][i]~ At 7:12 on Day 316 of Year 6 ~[/i][/center][/center] [center][center][i]~ The 2000k Heat Jar was filled for the very first time ~[/i] [/center][/center] [center][center]In no particular order,[/center][/center] [center][center]Thanks go to, [/center][/center] [center][center]--------------------------------[/center][/center] [center][center][i]Awiiya[/i][/center][/center] [center][center] [/center][/center] [center][center][i]Amuse[/i] [/center][/center] [center][center][i]Nightbane Strongarm[/i] [/center][/center] [center][center][i]Ivorak[/i] [/center][/center] [center][center][i]Falronn[/i] [/center][/center] [center][center][i]ZenTao[/i][/center][/center] [center][center] [/center][/center] [center][center][i]Lord Jaguar[/i][/center][/center] [center][center] [/center][/center] [center][center][i]Soothing Sands[/i] [/center][/center] [center][center][i]Chewett[/i] [/center][/center] [center][center][i]*Burns* [/i][/center][/center] [center][center] [/center][/center] [center][center][i]*Amoran K Kol*[/i] [/center][/center] [center][center][i]JadenDew[/i] [/center][/center] [center][center][i]Milordo Zikio[/i] [/center][/center] [center][center][i]Azull[/i] [/center][/center] [center][center][i]Pipstickz[/i] [/center][/center] [center][center][i]Jolla[/i] [/center][/center] [center][center][i]Keida[/i] [/center][/center] [center][center][i]AmberRune[/i] [/center][/center] [center][center][i]Brulant[/i][/center][/center] [center][center][i]--------------------------------[/i] [/center][/center] [center][center]And a special Thank You to Amuse of the Fusioneers for providing the Heat Jar itself [/center][/center] [center][center][attachment=3314:Screen Shot 2011-11-12 at 11.14.18 PM.png] [/center][/center]
- WTS Mineral Water
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Woodcutter Tools
This is a bit off topic, but I think it would be interesting to have a clickable on a scene that would take heat and lumber and turn it into various different planks. Like a lumber mill. Lumber mills obviously don't fit in your pocket, but it would be pretty feasible to have it on a scene.... if we had a scene with a lumber mill in it, that is. I like that idea, though. Taking raw items to specific scenes that have cauldrons in clickables to have them processed.
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Is this allowed?
[quote name='Burns' timestamp='1320849963' post='95534'] Kings get penalty points for abusing king tools, which Yrth didn't. [/quote] [quote] [color=#CCCCCC][font=Georgia,]Ann. 2058 - [2011-10-22 00:25:29 - Stage 11][/font][/color] [b]Trust points for public roles[/b] Public roles such as kings , that already have such points, lho leader, tk, and any other public role figures, will have points, similar as kings.[b] Each time they do something bad[/b], they get a penalty point instead of being removed from the job. [b]penalty points will regenerate over time[/b]. The exact numbers will be discussed and announced to each one. The total count of penalty points for each public figure will be visible on their profile. [/quote] Before that announcement Kings had a static amount of penalty points that never changed. Now their penalty points regenerate which means that the punishment is not as severe because all you have to do now is lay low for six months and you get your point back. The points can also now be taken away whenever the public figure does something "bad". Yrth is 1) A public figure and 2) Said that he's involved. 3) Since he's a public figure, the public is free to critique his behavior. So, I think the penalty points can easily be applied to this situation. Pip raised the complaint, so I think it's his right to be able to suggest a punishment. That doesn't mean that his suggestion will be taken or that no one else can offer input. Could we get a statement from the other Fusioneers? Did you know that this was going on and you were okay with it? If the entire guild decided to do this, then it's a different story in my eyes.
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Elu no want to watch combat.
Elu's don't have actions or targets, so the ritual interface freaks out if you try and place them in it.
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Return to Papercabin
[quote name='Chewett' timestamp='1320767893' post='95483'] Some items are untradable at the moment, My Wookie Resurrector is "no transfer" [/quote] "No transfer" items like the Land Flags, Teapots, Herb Baskets, etc, can still be traded via ITC at an item transfer location. They just don't allow you to trade them in chat.
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Return to Papercabin
What about an item with a long recharge that all players can pick up permanently from the Paper Cabin? That'd be pretty easy to work into the tutorial too and would teach people where their inventory actually is... I'm not sure if it's possible to create a completely untradeable item with the system that we have right now, though, and trading sort of blows a big hole through that idea.
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Return to Papercabin
[quote name='DarkRaptor' timestamp='1320711608' post='95460'] Since the proposed feature is a spell why should it not work like one? and maybe have limited casts.. If it would be a feature intended to everybody then everybody got one.. (free or not) [/quote] I think the problem with that DarkRaptor is that you can target spells on others, and the teleport spells can be cast on you from anywhere. Meaning mass teleportation pranks would be a whole lot more common. The link allows people to chose exactly when [i]they [/i]want to teleport. Of course, the parameters of the spell could always be changed but as it is now it wouldn't work. I support it only being active on Tranquility Days. That should stem the worst of the problems that come with it being active constantly or weekly and still allow people who are well and truly trapped a chance to free themselves. It would also allow the Realm to congregate easier on Days of Tranquility, which I always thought was sort of the purpose of such days. I don't think it should be limited to specific mind powers. If you're going to give it to almost everyone, you may as well give it to everyone. Maybe you could have a temporary link back to the Paper Cabin for players under a week old while they orient themselves, but that's really as far as I would take it. Just my two cents.
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A Puzzle
Second clue: [attachment=3306:Stego.jpeg] [attachment=3307:nog.jpeg][attachment=3308:graph.gif][attachment=3309:y.jpeg]
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Lowering viscosity when attempting to leave a scene
I know, Shadow, that's why I used an alt who's currently up in the MDA. Interacting with clickables does indeed drop viscosity. I wonder if that's because clickables load in a separate scene. Editing PLs, sending messages, fighting, etc, doesn't drop viscosity.
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Lowering viscosity when attempting to leave a scene
I logged in from a full log out and refreshed, but the viscosity was not reduced. However, I swear I've seen the phenomenon Shadow described happen to me before.
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Lowering viscosity when attempting to leave a scene
[quote name='Chewett' timestamp='1320528023' post='95335'] the viscosity is reduced after loading the scene, so you dont see the change and need additional AP. [/quote] Viscosity only decreases when you leave a scene, Chew, not when the scene is loaded. Like Burns said.... [quote name='Burns' timestamp='1310386741' post='87595'] (Viscosity)[color=#ff0000] decreases when you leave[/color], not when you enter. It did decrease when people entered the scene before, but that didn't work perfectly for some reasons. So, idlers can't decrease viscosity now, [color=#ff0000]and it only decreases when you leave a place, not when you come.[/color] [/quote] I went and tested this in the Underground. 1) I stepped onto a scene with +40 viscosity and was left with 1AP 2) I refreshed the scene to see if viscosity was decreasing when I entered the scene. The scene still had +40 viscosity. 3) I quit and switched browsers to be extra sure. The scene still had +40 viscosity. 4) I tried to take a step and got the customary "Insufficient Action points" pop up. 5) I refreshed the page. The scene now had +36 viscosity. So, I think Guillak's right.
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heat collection
I think this makes sense. There's a pretty simple equation to finding outland heat; Viscosity + Heat Gain = Percentage of Viscosity Those multipliers, the outland x1.00 , x3.00 etc, are really percentages of the viscosity. 1.00 = 10% 3.00= 30% etc. So, to find heat gain for an outland scene with a x1.00 multiplier; Viscosity + Heat Gain = Percentage of Viscosity - 80 + Heat Gain = .1(-80) -80 + Heat Gain = -8 Heat Gain = -8 + 80 Heat Gain = 72 Here's my guess for inland Heat Gain; To find the same thing inland; Heat Gain = .1(Briskness) + Percentage of Viscosity Heat Gain = .1(437) + .1(-80) Heat Gain = 44 (I rounded) - 8 Heat Gain = 36 So, the latter doesn't quite work out. Any idea as to what it could actually be? Pip's thing is a bug, where as Azull's is normal from what I can figure.
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The Happy Elucubration
[quote name='Grido' timestamp='1320074272' post='95023'] Are people ignoring the second sentence? That they're so friendly they won't even fight? lol - why're you trying to give ability suggestions? [/quote] Are you ignoring the third sentence? They're curious beings And if there was a lot of color involved, I'm sure you could convince an Elu to do anything!
- WTS Imperial Aramor
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The breakup of Eon
If Eon logs out or avoids the time, then the event can be rescheduled and the Realm is 'safe' for the time of the event which accomplishes one of Manda's goals. Manda and co. win if Eon logs out. But, I don't think that Eon will log out just to avoid them. Because that's not a very Eon thing to do.
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The Happy Elucubration
I was thinking about that, because there are some creatures that you would want the color removed from and some that you really really don't. So it could do a wide variety of color stealing things depending on its mood, perhaps? It'd be silly if you could just take its paper, kick a few times, and end up with a gg.
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The Happy Elucubration
Ability suggestion: Because the Elus love color so, so much, happy Elu's can sometimes go a little crazy for it. If they get really happy and go berserk for color, they'll randomly steal the color away from your other creatures, be it through tokens or just the color from your shop creatures.
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accept or decline notice for teleport spells
[quote name='Passant the Weak' timestamp='1319954223' post='94879'] I think there are: every 2 weeks you get additional enchanted stones on the market. Eventually, there will be hundred of cast of each spell available in players pockets in the form of stones. [/quote] As it is right now, not many people have enough money to buy that many stones. The cost is the main thing that's stopping everyone from running around with every spell in the book. Frankly, I think it's doing a pretty good job so far. And, sure, enough stones may exist eventually, but who's going to want to spend 10sc on an acousticremains stone and then have your last cast fail when you need to take an important log? And lets just imagine that you need to cast the spell 100 times before you can cast it perfectly. You'd have to spend upwards of 22gc before you could rest easy knowing that you'd always be able to cast it when you needed to. Maybe it'd be a different story if the stone enchanters dropped their prices, but that would make spells even more available which I think is rather counterproductive if you already think that spells are too widespread. I'm not sure where I stand personally on the idea, but I do know that I've spent upwards of 3gc buying and experimenting with spells just because I'm a curious person. Part of me thinks the idea makes sense, but my checkbook will be hurting. Edit: I did some math wrong. ((100 casts/3 casts per stone) x 10sc per stone)/15sc per gc = 22gc. I don't know where I got 6 from. Heh.
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A Puzzle
First Clue: I say quasi Metal Bunny because Bun's puzzles are crazy, outside of the box, and mind bending. This one isn't. It's completely by the book.
- WTS/T 2 Sharptears