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Ary Endleg

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Everything posted by Ary Endleg

  1. Item crafting! (or maybe finish volition since from the description of it, it's closely related) Bugging Chew/MDC just isn't the way to go if person wants item crafted.
  2. I personally don't think that Stage 12 is over yet. A lot was done indeed, but many of those 600 announcements are automated ones(since stage is already ongoing for year and half) and many things are happening annually like slave auction, md birthday and such which is standard. There have been many bugfixes, changes, minor tweeks and such and tons of social stuff. When we are talking about (new) major things which should be the ones that describe the stage I can't really think of any that was fully implemented or successful. For instance we got Public Council which got disbanded. We got volition which isn't fully implemented (you can gain it but you can't use it for anything), we could name few more examples. If you can consider Title docs finished, then yes, I think that's the biggest and most important thing that changed. I don't that we can conclude Stage 12 until something major is done, such as A25.
  3. There was already some talk about windy getting benefit of creatboost :P http://magicduel.invisionzone.com/topic/15734-rustgold-drachorns-reindrachs-wind-dragons-mutual-creature-boost
  4. Ary Endleg

    On viscosity

    Well if scene is 666+visc then this new averaging system would make it harder to enter it. :p It affects all scenes that have AP requirement higher than 20, such as gates and east.
  5. I was wondering the same :blush: Kyphis - 1
  6. The one and only bushie at Road of Battles as said in first post.
  7. So yeah... it's a problem.
  8. Witty - 1
  9. I don't think this is affected by targets, so far I only noticed when upgrade changes the ability but not the targeting options. I should be able to test this soonish with grasan, but I don't think anything will happen. As far as I know grasan will still be able to attack but it will change to target all.
  10. You fixed this already
  11. What exactly is bug in here? I thought that is standard thing, I even think it's documented. If you lose the fight all VE you added with slider is lost, no?
  12. Laphers doesn't mention any temporary stats :D he mentions FLAT boost added together with percentage boost. It definitely doesn't use temporary stats as base :))
  13. This is not documented ingame in ability description. I talked with Tal about this months ago, yet he said he talked with you, you checked the code and that you said it works as it should... so :)) what's going on. Honestly I think that defend is badly recoded martyr. I think it was used as template. Still regardless of if that damage should be there or not, I honestly think that even if it's there, then it shouldn't be susceptible to Defense stat, because as such it defeats the purpose of ability (which is now used at lower MP levels to easily give heat to other player rather than to boost def). If there should be this damage applied then it shouldn't be affected by defense stat, since Defend ability is power based. As far as I remember Marty does damage to itself but isn't affected by negative defense, so it only makes sense to do the same for defend, or rework scaling for that damage it does. Currently as it is, it's hard to say what it really should be doing, document sources don't mention this behavior at all.
  14. Yes that one is definitely present, as for Z's bug, as I said I noticed it not so long ago, when I thought Sy was idle and then she started talking yet the idle sign was still there.
  15. I don't think this is any bug, I think Laphers is right here, percentage bonus is added to the base absolute bonus from story mode which must exist because at MP5 there is no percentage bonus. Moreover it's a good thing, a little bit of bonus stats to help newbs "catch" up to big guys, bonus ain't much but it helps.
  16. Yes it appears, every time no matter how you open the combat-log window.
  17. http://magicduel.invisionzone.com/topic/15777-sheath-balances-are-bugged/ I noticed the related but exactly reverse behavior. In short, I found out that combat logs are lying, but everything gets counted as it should. First post in here has two speculations, and this one is correct:
  18. Happens still occasionally I guess. If you haven't been doing anything to fix it lately, then yeah it's still happens rarely, I saw it last time like a month ago (3-5 weeks ago).
  19. When waterguardian uses defend ability it increases the defense of the target creature at the cost of 1 damage to the target, that damage is affected by negative defense stat from weaken def, hence you can kill your own creature.
  20. What are you talking about? If you are referring to lashtal's lectures on fear, then that's different. He's lectures are part of NC's CoD (College of Darkness). CoD, as far as I know was never part of MDUniversity and in fact possibly even predates MDU. It's our NC thing, as far as I'm aware it's meant to stay that way and not blend into MDU in any way.
  21. Ary Endleg

    On viscosity

    When I was new, when I read about viscosity, at first for some reason I misunderstood it. I was thinking that viscosity make it harder for you to enter the scene with higher viscosity at that scene, not the scene you are at. Meaning for example that if GoE has -80 visc, BW has +40 visc. If you are at GoE it would cost you 41 AP to enter BW because it would take into consideration only the viscosity of location you want to enter. That simply was more natural and intuitive to me rather than how it actually is at the moment. You know, if you are walking the road it's harder to wander off it into the wilderness, but if you are coming from the wilderness towards civilization, that path is naturally easier. At least in my head. Maybe this misunderstanding of mine can come in handy for your ideas.
  22. :ph34r: It happens probably because there is no scarecrow in the scene :))
  23. It seems that same bushie is bugged again. Richy, what did you do? :P
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