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Syrian got a reaction from Sunfire in MD Screen on big monitor
narrow setting is the best format i also wish the side elements ddnt anchor so far away like they do
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Syrian reacted to Muratus del Mur in How Do you like the new interface so far?
setting chat font size is now an option in settings, default as you see it now is 10, but i saw it look ok with values of 11 or 12, larger size if needed are also supported but not sure if they will fit so nice for long messages in chat
hope it helps
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Syrian reacted to Muratus del Mur in How Do you like the new interface so far?
I will experiment with variable font sizes, maybe they could be a bit larger, if not everywhere at least where it maters
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Syrian got a reaction from Mallos in How Do you like the new interface so far?
@Muratus del Mur
it makes sense now yeah. i'm not a huge fan of it personally. i think the biggest thing that i dislike is the online players and resources sometimes being at the side. i can see how that would be useful to some people who like to use the horizontal space more. but i think it makes more sense to have that stuff always underneath the scene, beacuse it just takes up so much more space to have it off to the side like that.
i'm a very "central" view person, i like the important things to be direct centre, so for me having the scene image off to the right is very confusing, and i think it just looks neater to have the scene in the middle. i understand that (
https://gyazo.com/92a4783428f7c17c530cc876ef8bb109 ) this info is being used on the right on wide screens, but maybe this could be shifted elsewhere? perhaps into some pop up when the scene name is hovered over if you wanted to avoid more tabs. this would allow the online list to shift back under the scene and be back in the centre.
you could place the "players in this scene" section over on the right near the mini player profile
https://gyazo.com/0409b632bf53a6af2b313a6b1c40c66a
that way when people click on a name, there is minimal eye and mouse travel and it's still tucked away. maybe that mini profile pops up over the top of the scene player list to reduce mouse and eye travel
the biggest reason for me having to zoom in so far on MD is the tiny text size, would there be a way to implemenht some system for having user options to change the chat font sizes?
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Syrian reacted to Sushi in A25 Quick Adventure Ideas
I was thinking some ideas about how to make a series of scene arts more quickly & effortlessly, so players can have a quick/one time adventure or mini quest/festival event in MD for fun, or maybe even for A25 users to train/practice their tool, skill & creativity.
This is how it works~ mainly I just need to draw EVERYTHING (included all items/doors/triggers etc) in a single sheet of paper and make them all clickable & glow separately. Then the A25 users can mix & match all the clickies freely in the frame and create their own scenes & puzzles, of coz we can add few more extra drawings for important scenes later so they'll look more special. Still, this method is very good to reduce workload & generate creative scenes for the fun adventure.
Below are some of my concept sketches & examples(eg: Escape Room theme) only, I think you can get the basic idea~
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Syrian got a reaction from No one in What repeatedly consumable items would you use?
i wouldnt mind a way to bottle VE/VP, not for me to use as such but as a way for me to use my VE/VP in a way that would allow me to store and share it
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Syrian got a reaction from Chewett in What repeatedly consumable items would you use?
i wouldnt mind a way to bottle VE/VP, not for me to use as such but as a way for me to use my VE/VP in a way that would allow me to store and share it
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Syrian got a reaction from Fang Archbane in What repeatedly consumable items would you use?
i wouldnt mind a way to bottle VE/VP, not for me to use as such but as a way for me to use my VE/VP in a way that would allow me to store and share it
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Syrian got a reaction from Aia del Mana in Principle Documents
i do like the idea of having some hidden away in the library, or perhaps you have too visit the library firs,t and find the book, then read it, to get a clue as to where the principle is, and reading the book gives them the ability to collect it at the location it's placed. it would act as a sort of mini quest
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Syrian reacted to MaGoHi in I am Hungry
I, MAG THE (self proclaimed) KNIGHT OF BACON, AM HUNGRY.
I NEED YOU TO COOK THE MOST DELICIOUS, FLAVOURFUL AND LUXURIOUS DISH MAGICDUEL HAS TO OFFER.
YOU WILL HAVE TO DESCRIBE YOUR DISH AND PROVIDE ME WITH AN IMAGE, I WANT TO KNOW WHAT I AM SERVED AFTER ALL
I AM HUNGRY BUT I KNOW THAT PERFECTION NEEDS TIME SO I WILL WAIT UNTIL END OF DECEMBER.
tldr:
cook a dish and make it MD themed describe what you made provide a picture (with name and date please) deadline end of december looking for judges and sponsors rewards to be announced -
Syrian reacted to hemicar87 in Replenish the herbs (Permanent Quest) 1WP for doing
Hello all. Since i moved to this house 3 years ago i started to grow all sorts of plants, vegetables, fruits, flowers (roses mostly) ... It started like a hoby but over the years i implemented system for watering etc. Since i have so many pictures i made a colage pictures and i hope you will enjoy it. As you will see i had a problem with the MD pest but managed to grow very very rare loreroot forest strawberry among other common stuff. ????
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Syrian reacted to Chewett in Alt Issues
Im not going to apologise for not doing this sooner because Im not sorry. I was taking a break from MD because the negativity, constant demands, and general unpleasantness was getting me down (general comment, please dont feel its aimed at you Aeo ).
It should be done now (yesterday), and resolved slightly more satisfactorily (secret).
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Syrian got a reaction from MaGoHi in How do you see taming?
@John Constantine the problem with this, while i do agree with parts of it, is that it doesnt relate to what the skill actually does. if the skill was referring to recruiting creatures, and that's how you gained it, then yes, but it's not.
as mago says, a slave doesnt defy because it's accepted it cannot, given the chance they will choose otherwise, if they are of sound mind. but also as above, the concept of slavery in any form isn't really relavent to the topic at hand.
the skill itself comes from the act of taking or collecting resources from the creature, and the name of it should reflect this action, it's a little strange that it doesn't really reflect the nature of the skill or provide any accurate hints/clues as to what you would do to actually gain it.
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Syrian reacted to MaGoHi in How do you see taming?
a slave can defy its master, just pretending to be loyal until a chance for freedom arrives
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Syrian reacted to Miq in Complaint on "One Man, Many voices" AL
1) get strong men or horses
2) pull the old man into pieces
3) stuff the pieces into all altars in sync
4) eat cake
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Syrian got a reaction from No one in Complaint on "One Man, Many voices" AL
after a brief skim through this thread, i think the main issue with this Al segment comes from just how limiting it is for the whole realm, if it was just a small change in how the game plays for others then the impact might not have been so severe, however, its affecting gameplay for those not involved, and have no way to get involved.
i'm all for elements that affect the realm as they do bring life to the game in some aspects, but this current Al is doing the opposite, its locking down one of the main things that are keeping some of the players active here. a story should enhance the game, not limit it, provide discussion, not opposition.
that being said, why cant a compromise be made? even if it's just opening up one altar somewhere, even if it's just for a brief moment every so often, just to allow both things to exist. does it fit the "lore" of the quest? i dont know, but it would make the the state of the game easier to swallow for the people who want to participate in the aspect of the game that is now locked.
new players who come to the game may want to change out their creatures or play around with these features, and cannot do so beacuse of a situation they cant participate in, i feel like a temporary solution should be reached. i'm sure there exists some solution that allows both parties to participate in the areas of the game they want to, without treading on the feet of the other.
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Syrian got a reaction from Sushi in Complaint on "One Man, Many voices" AL
after a brief skim through this thread, i think the main issue with this Al segment comes from just how limiting it is for the whole realm, if it was just a small change in how the game plays for others then the impact might not have been so severe, however, its affecting gameplay for those not involved, and have no way to get involved.
i'm all for elements that affect the realm as they do bring life to the game in some aspects, but this current Al is doing the opposite, its locking down one of the main things that are keeping some of the players active here. a story should enhance the game, not limit it, provide discussion, not opposition.
that being said, why cant a compromise be made? even if it's just opening up one altar somewhere, even if it's just for a brief moment every so often, just to allow both things to exist. does it fit the "lore" of the quest? i dont know, but it would make the the state of the game easier to swallow for the people who want to participate in the aspect of the game that is now locked.
new players who come to the game may want to change out their creatures or play around with these features, and cannot do so beacuse of a situation they cant participate in, i feel like a temporary solution should be reached. i'm sure there exists some solution that allows both parties to participate in the areas of the game they want to, without treading on the feet of the other.
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Syrian got a reaction from lashtal in Complaint on "One Man, Many voices" AL
after a brief skim through this thread, i think the main issue with this Al segment comes from just how limiting it is for the whole realm, if it was just a small change in how the game plays for others then the impact might not have been so severe, however, its affecting gameplay for those not involved, and have no way to get involved.
i'm all for elements that affect the realm as they do bring life to the game in some aspects, but this current Al is doing the opposite, its locking down one of the main things that are keeping some of the players active here. a story should enhance the game, not limit it, provide discussion, not opposition.
that being said, why cant a compromise be made? even if it's just opening up one altar somewhere, even if it's just for a brief moment every so often, just to allow both things to exist. does it fit the "lore" of the quest? i dont know, but it would make the the state of the game easier to swallow for the people who want to participate in the aspect of the game that is now locked.
new players who come to the game may want to change out their creatures or play around with these features, and cannot do so beacuse of a situation they cant participate in, i feel like a temporary solution should be reached. i'm sure there exists some solution that allows both parties to participate in the areas of the game they want to, without treading on the feet of the other.
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Syrian got a reaction from Eon in Complaint on "One Man, Many voices" AL
after a brief skim through this thread, i think the main issue with this Al segment comes from just how limiting it is for the whole realm, if it was just a small change in how the game plays for others then the impact might not have been so severe, however, its affecting gameplay for those not involved, and have no way to get involved.
i'm all for elements that affect the realm as they do bring life to the game in some aspects, but this current Al is doing the opposite, its locking down one of the main things that are keeping some of the players active here. a story should enhance the game, not limit it, provide discussion, not opposition.
that being said, why cant a compromise be made? even if it's just opening up one altar somewhere, even if it's just for a brief moment every so often, just to allow both things to exist. does it fit the "lore" of the quest? i dont know, but it would make the the state of the game easier to swallow for the people who want to participate in the aspect of the game that is now locked.
new players who come to the game may want to change out their creatures or play around with these features, and cannot do so beacuse of a situation they cant participate in, i feel like a temporary solution should be reached. i'm sure there exists some solution that allows both parties to participate in the areas of the game they want to, without treading on the feet of the other.
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Syrian got a reaction from Azull in Complaint on "One Man, Many voices" AL
after a brief skim through this thread, i think the main issue with this Al segment comes from just how limiting it is for the whole realm, if it was just a small change in how the game plays for others then the impact might not have been so severe, however, its affecting gameplay for those not involved, and have no way to get involved.
i'm all for elements that affect the realm as they do bring life to the game in some aspects, but this current Al is doing the opposite, its locking down one of the main things that are keeping some of the players active here. a story should enhance the game, not limit it, provide discussion, not opposition.
that being said, why cant a compromise be made? even if it's just opening up one altar somewhere, even if it's just for a brief moment every so often, just to allow both things to exist. does it fit the "lore" of the quest? i dont know, but it would make the the state of the game easier to swallow for the people who want to participate in the aspect of the game that is now locked.
new players who come to the game may want to change out their creatures or play around with these features, and cannot do so beacuse of a situation they cant participate in, i feel like a temporary solution should be reached. i'm sure there exists some solution that allows both parties to participate in the areas of the game they want to, without treading on the feet of the other.
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Syrian got a reaction from dst in Complaint on "One Man, Many voices" AL
after a brief skim through this thread, i think the main issue with this Al segment comes from just how limiting it is for the whole realm, if it was just a small change in how the game plays for others then the impact might not have been so severe, however, its affecting gameplay for those not involved, and have no way to get involved.
i'm all for elements that affect the realm as they do bring life to the game in some aspects, but this current Al is doing the opposite, its locking down one of the main things that are keeping some of the players active here. a story should enhance the game, not limit it, provide discussion, not opposition.
that being said, why cant a compromise be made? even if it's just opening up one altar somewhere, even if it's just for a brief moment every so often, just to allow both things to exist. does it fit the "lore" of the quest? i dont know, but it would make the the state of the game easier to swallow for the people who want to participate in the aspect of the game that is now locked.
new players who come to the game may want to change out their creatures or play around with these features, and cannot do so beacuse of a situation they cant participate in, i feel like a temporary solution should be reached. i'm sure there exists some solution that allows both parties to participate in the areas of the game they want to, without treading on the feet of the other.
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Syrian got a reaction from Lintara in Complaint on "One Man, Many voices" AL
after a brief skim through this thread, i think the main issue with this Al segment comes from just how limiting it is for the whole realm, if it was just a small change in how the game plays for others then the impact might not have been so severe, however, its affecting gameplay for those not involved, and have no way to get involved.
i'm all for elements that affect the realm as they do bring life to the game in some aspects, but this current Al is doing the opposite, its locking down one of the main things that are keeping some of the players active here. a story should enhance the game, not limit it, provide discussion, not opposition.
that being said, why cant a compromise be made? even if it's just opening up one altar somewhere, even if it's just for a brief moment every so often, just to allow both things to exist. does it fit the "lore" of the quest? i dont know, but it would make the the state of the game easier to swallow for the people who want to participate in the aspect of the game that is now locked.
new players who come to the game may want to change out their creatures or play around with these features, and cannot do so beacuse of a situation they cant participate in, i feel like a temporary solution should be reached. i'm sure there exists some solution that allows both parties to participate in the areas of the game they want to, without treading on the feet of the other.
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