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Chewett

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Everything posted by Chewett

  1. We probably want a configurable set of links, some let you vote every 24 hours, some reset a specific time, etc. BFH, any comments?
  2. Double entry is something that will ensure credits are properly sent. This will be how it will be fixed :)
  3. CTC's do not fit the pattern you have suggested.
  4. Reconsider this before you continue to suggest that they be moved :)
  5. Why?
  6. You misunderstand me here. The recruitment agent would screen the person, and decide yes/no themselves. This would be tough/easy but once they have approved them, Grido would be asked for his opinion and at this stage, its almost certainly going to be a yes, since he is just giving a final approval. If they have got through the recruitment agent they should be considered good as a LHO.
  7. Firstly, thank you Rheaggy, dst and ary for your opinions. Good friendly feedback is always useful I have been working with Grido since about Nov to resolve these LHO problems. I have been aware of them for a while and have had quite a few discussions with him as to what I think is wrong, and what we have been able to do. While initially they mainly focussed on negatives, we have been working on a number of areas that require improvement and what can be done. I have also been talking with a lot of MD'ers to try and work out what they think the issues are. Actually I have talked to some of you about this process I am going through, so some of you have known I have been working on this before. It has taken a bit of time because me and Grido have spent a lot of time planning and trying to work out what we should do. Now is a good time to bring it publicly. Communication The first area we identified is communication between Grido (as the head LHO) and others. It appeared that there were a number of times when there were communication problems at various stages of LHO applications. While not unexpected to have some communication issues, it appeared that there was some confusion for people applying and such. Transparency LHO sometimes seems to be veiled in a level of shadow and mist. Reasons why people were demoted/promoted generally are not as public as perhaps they should. While some demotions shouldn’t be too public (so as not to further publicly humiliate people) perhaps at least a posting should be made saying. In addition to this, some feel Grido is not impartial. We know that no person can be truly impartial but we can try. Adding transparency will hopefully improve the view of Grido being pretty good at impartiality. Idleness Grido is indeed more inactive than usual. This cannot be helped currently and it is likely to get worse for the next period of time. Him agreeing to other work is a personal mistake and is something not related to LHO role. He has slowed in agreeing to do things (actively said no when I asked if he wanted to do legacy work) which I feel is a good sign. Training Grido and I both agree that LHO probably needs some form of guide or training. We are looking to get someone, or a couple people, to help write this "guide" for LHO's. If prospective LHO's want to help write something like this. Replacement There has been discussion of his replacement, but as he pointed out, there isnt too many people that can replace him. Therefore the solution most discussed was having a number of people perform his role, and have him mange these people. Then he can train them and get them doing good work. If he had time, he would be one of the more qualified candidates. Actionable Work New MD Guide - Since Nov Grido and I have been planning a new LHO system to introduce them. This will include a guide, and some basic questions and answers, including a mentor system for new LHO's. http://magicduel.invisionzone.com/topic/16401-lho-improvements-new-md-guide/ Recruitment Agent - Since Grido is really busy, and to reduce the number of PM's that people have to send him, having a new recruitment agent for LHO's will be a major boost. This will be the person who handles recruitment. They will send a persons name to grido for a final "yes/no" which will almost always be yes. http://magicduel.invisionzone.com/topic/16402-lho-improvements-recruitment-agent/ Transparency - A lot of the LHO's and people I talked to discussed mentioned some uncertainty about actions that happened within the LHO's. Lets talk about how we can improve this situation. http://magicduel.invisionzone.com/topic/16403-lho-improvements-transparency/ LHO Rules - A number of people have raised concerns about rules applying to LHO's, lets dig further! - http://magicduel.invisionzone.com/topic/16400-lho-improvements-lho-rules/
  8. A lot of the LHO's and people I talked to discussed mentioned some uncertainty about actions that happened within the LHO's. Lets talk about how we can improve this situation. Are there any issues with transparency within the LHO group? What do you think needs to be clearer?
  9. Since Grido is really busy, and to reduce the number of PM's that people have to send him, having a new recruitment agent for LHO's will be a major boost. This will be the person who handles recruitment. They will send a persons name to grido for a final "yes/no" which will almost always be yes. Do you have any comments about this? Do you think you could do this job?
  10. Since Nov Grido and I have been planning a new LHO system to introduce them. This will include a guide, and some basic questions and answers, including a mentor system for new LHO's. The process would be that, when a new LHO is appointed they will be assigned a mentor. This will be the person that will look after them and someone who they can go to about everything. It would be expected they talk to their mentor weekly or so and report back many of the things they are asked and any problems. This would keep a new LHO held nicely above the water. What content do you think should be in this new guide? Do you have any other comments about the process?
  11. A number of people have raised concerns about rules applying to LHO's, lets dig further! There are a number of LHO rules meaning that they get harsher punishments for doing bad things. For any rule that people think is bad or needs changing please post it here and we can discuss it and hopefully make the system better!
  12. Ask Koshu, I think Mur and I have replied to all the questions.
  13. This is why you ask questions, through Koshu.
  14. The majority of that we have access to freely. Please ensure you have read the topic throughly, we are looking for people to document the technical aspects. E.g. instead of giving us a list of creature names and their stats (something we can get from the db in one query) we want stuff like a list of the abilities and how each ability works. How you can add more abilities/creatures into the game etc.
  15. While guesses about how the system works are amusing, they are in the end pretty futile and can end up spreading misinformation. So personally I would discourage guessing and telling people these guesses. Simply put, when the system was set up (PC - Pre-Chew) the tradelogs were stored with the items and means that on using these tradelogs are lost. There is a plan for a system which would change this, and make the tradelogs much more useful (and less likely to break) but this involves converting over a large amount of data, or writing a hack between the current systems. So its all planned out, I just havent decided when I will eventually implement it. Since there are a lot of things vying for my time I dont know when this will get done, but its all planned out and noted down. So, it works like that yes, its not that great, but thats how it is.
  16. I didnt say "they are coded differently but should be coded the same" I said specifically, "they use exactly the same mechanism so should act exactly the same". They should probably stack. But that code needs some changes since it works really oddly.
  17. Iv no clue what this means...
  18. Both of them use the same "method" to reduce the timer, so both should act similar. I think thats because when you "come back" it calculates all the stuff you should have gotten while you were away. But it doesnt remember that you had X effect.
  19. No visc changes will be made for this festival. Visc is now currently mainly a negative force on AP (it makes it lower, negative as in the number, not the feeling) and I dont see the 20 additional AP it can cause problematic. People complained last festival about it and I see no major compelling reasons to do so. Since then we have had the reduction in the max AP damage it can cause and the cartography skill to reduce AP requirements even more. Thanks to no one for pointing out the changes since last festival, for me to steal and summarize.
  20. Its also considered bad luck to post happy birthday before the offical (aka servertime) birthday! Please remember this people (unless you want to give bad luck BOO!) Happy Birthday Murry :)
  21. Sign up early, teams will be given specific instructions of a number of things to prepare in advance.
  22. Chewett Trivia is best trivia! Saturday 18th, April, 14:00 I will be hosting a trivia session, with a twist. For part of the trivia you will need to be in pairs. Find a partner! Please list your partner on this thread. If someone cant make it and want to, mention, we have the whole day so I could shift it around :) BIG PRIZES More details, including confirmation of the time will be announced nearer to the event. Consider these provisional for now.
  23. Its probably better to give it to others. Im sure he is recieving payment.
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