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Everything posted by Chewett
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"I dream of an industry" I use this phrase a lot, its a great phrase I think no one(?) first popularized here. Lots of people ask me when we are going to have more metalworking after I created the ingots and sandy things after creating fine sand. The honest answer is, not soon. But I do have a rather nice metalworking tree already drawn out (on paper!) with ideas from Mag many months ago. Before we can add many many more resources (which we will) we need to work out what they are going to be used for. There can be no more resources added until we have a good plan of getting rid of them. There must be an end goal and part of that is consumables. So I guess the answer is, when do we get consumables? This is one of the first points I plan to address, in combination with the job titles once MD is technically up to scratch. This is really really important to me, I have spoken with MaGoHi at length after he produced a very detailed idea of how we could have a web of resources and their uses and its amazing. If you have ideas for consumables, or have opinions on this, you are welcome to give them here. This isnt me saying that it will be done soon, but know it is important.
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Here I outline a plan which has existed since the titles were changed to having two at once. The reason this hasnt been fully implemented is that I have no desire to half implement something in MD, leaving it in a limbo state. I see this title change very important, leading onto both changes in the resource economy and alliance/guild system. The premise is this, instead of randomly picking two titles which you wear upon your character you have two titles. Roleplay Titles and job titles. Currently the majority of titles fall into category 1, Roleplay titles. These relate to you as a character and who you are. An example is the tag "Bringers of Light". This would be the main tag that is shown first on your character page. These are designed to be customized to you and slowly gained from your king, or similar. The second, and new title would is called the job title. If you have no roleplay title it will be shown as your main title however those that have a roleplay title it would be shown below that. The job title is something that would have an active and passive effect in what you do day to day. Examples of job progression Amateur thing doer -> Apprentice thing doer -> experienced thing doer -> Master thing doer -> chief thing doer Here while working on "thing doing" you will slowly progress in the ranks. Each "level up" in rank will require certain tasks to be performed, and in addition they will confer certain bonuses. You may need to learn from a master, you may just need to practice hard, or you may need consensus from a secret community of thing doers. The basic idea is that with job titles you can slowly progress them to a level wherin you become the best at doing the thing. At higher levels, you will gain access to better tooling, and potentially even access to the guilds themselves attributed to those skills. This may be one of the ways we start allowing other guilds into the game. Obviously consideration would be given to those currently in the guilds, as we wouldnt want to just say "You no longer have an alliance" What jobs could I do? Any! The idea with jobs is that like tags, you would be able to change them as you wish however there would be a cost. At the higher level of tags there would require a continual effort to maintain the skill. If you didnt continue to maintain it the tag itself would degrade to a specific level (e.g. to experienced). This base level wouldn't be able to be lost, but would show that while you may have reached a higher level, you havent practised the skills recently. Depending on the decay rate, you might be able to keep two or so skills at the highest level however the others would degrade. This then means you cant have one person who is the best at everything and encourages working with others who are able to get the higher level tools/ingredients that you need. Another facet to this, is that I wouldnt want to necessarily limit a players pick of jobs. While mechanically there will only be a certain set of jobs in the game initially I would welcome any player to put forward their idea of a job if they want to play it. Within reason if it makes sense we would look at implementing that job with its own progression tree. For example a water dowser may focus on a subtree where he works with woodcrafting to repair his buckets. Skilling both woodcutting and water dowsing at the same time. However since it is a duel skill, neither would be able to reach the higher levels. -- Opinions are welcome, but first we need to fix the economy.
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Purely from a technical point of view, the death system is actually stolen from the Torch Contest system. When dead you are put into a state of being in the torch contest and this has some unfortunate consequences. Once we rework the death system and work out what we want it to mean by being "dead" we will certainly change this. However some of the big questions are death presents are: How limiting do we think death should be? Currently its actually quite a nice system in terms of allowing you to do some things, but not all. However this does need a bit of effort. I would be interested to hear opinions from others about how "far" the death system should go. Is it currently working well for those who died? I know in the past people have left from being killed, which is a great shame. By limiting the players freedom it can seem as if they are stuck. We need to ensure that this sytem cannot be abused to permanently keep someone out of MD. While this may seem as a good RP situation for some, for others it will involve them just not being in MD at all. Which is something we will want to avoid. Does this mean that killing someone is too hard, or maybe too easy? Opinions here are welcome. I know a number of you raised concern that death is only available to the elite, with a large amount of coin in purse to purchase a use of a tool, or the tool itself. Maybe a certain about of losses in a period of time would "Kill" a character temporarily? One such discussion point raised was that some people felt that potentially you should be left in your alliance when dead. The reasoning was that this would then allow people something to do during their death. This has some technical questions as while you can be a member of a land different from your alliance, I would need to check how well this works. Revival is always an interesting point of view, Either you require a friend or tool yourself, or currently I believe there is the grave wreath. There was some concern in discord that 1000 flowers is a large number to require, and certainly wouldnt be sustainable over a number of deaths. Potentially we need easier ways to revive for the loner type characters. Say after 2 months they are back? But even two months is a long period... Opinions here are welcome, this is a post discussing my and others viewpoints, I wont necessarily be solving these problems immediately.
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Progress is going well, lots more changes have been made and its looking better. I have another flash object to remove which hopefully will disappear in the next month or so. I just need to test adding it into MD. (Its coded locally but needs full MD implementation).
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As to alliances, their structure and importance in MD is being reworked on the backend. Its no secret I and many others in MD have agreed that the current setup, especially the loyalty requirements of the leader, is not very "MD". The initial idea of loyalty determining the leader was always thought to be good. However since loyalty was gained in a number of ways that are not representing actual "Loyalty" to the land, it became pretty moot. Many of those who read this will have been asked about their thoughts on alliances over the past month, by a number of people. I have asked a couple of people to talk to people and gets ideas for a better "alliance" structure. Its something that has been on the back burner for years because its never really sat well with it. Once I can summarise the opinions I will be posting it publicly and then people can give their final opinions before I finalise an idea and start planning the changes codewise.
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Thank you Miq. The recommendation is noted but Fang is not being considered for any roles while he holds his current important one and hasn't completed his task. Assuming he doesnt want to give up MP7 for the tool guardianship.
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That item is only a testing item and does nothing so it not inclined to fix it currently
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As discussed on PM's, I will support this officially once the final particulars are cleared up.
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Should be fixed now.I have just run it manually now.
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I think you missed a key point there Fang. Attempting to shut down a conversation by stating you know spent x years and talked to Y person isnt really the discourse we want. If you dont want to discuss what you know, we can therefore only judge you on what you claim. We can all decide what we think of your experiance "a year+ Dead, and quite a bit of that time was used to conduct research in Necro as well as talking to Lash/Samon". The whole attitude just aims to shut down a conversation by supposed superiority. Its wrong. Now that doesnt excuse Neno from making the comment either. Which is also wrong. But clearly they dont consider your supposed knowledge of being dead as meaning anything. Given that I have seen no actual "knowledge" I an inclined to agree here, thats a personal opinion but hopefully you can see why others might also think its just a load of hot air. I know you havent been massively active, but there was a lot of activity in Necro when The Chaos started. So its more open than you believe.
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Hi Fang, quick question, what gives you any knowledge on the current Necrovion situation? What knowledge did you gain there? Anything interesting? On the Necrovion chaos, I will make this official statement. Given the past activity of the shades, and the more recent Necrovion Rebels, it isn't entirely surprising that something has occurred to cause the chaos. Read through the most recent AL (whether you love it or hate it) and see the desperation. Something had to happen, and it did. What happens soon? well As for "Its not open", have you been in Necro recently? Looks pretty open to me. ----------------------------- For everyone: Its always nice to see pride in your knowledge in the game. Mur and I love the theories and debates we have with players. But please remember to never tell people they don't know anything, or that you know the best. Its very likely you don't know "the best" about something, Mur and I don't. There are some legitimately gifted players in MD who have managed to work out a wide range of secrets/lore that we have codified into the games and we are always happy to see more. Sometimes we get ideas that while we hadn't considered, make perfect sense in MD. Then these become "canon" and we seek to integrate more hints about this new lore into the game. This is why I said Mur and I don't know everything, like everyone else. Idling in a scene for a month, year, decade doesn't magically give you knowledge. Many land leaders in the past had no real understanding of the lore behind their land, and thats fine. Not all players care about the lore, even if they are fiercely defensive of their land. Arguments, demanding people are wrong, and this kind of general vitriol is what upsets everyone. To quote a line of my favourite poem "Avoid loud and aggressive persons; they are vexatious to the spirit.". We can be better than this, and we should be. ----------------------------- To make a comment on the tools, I wont be giving out any tools for the current time. Unless someone can show me that a certain locations tools are being abused and the item is required. You are welcome to make any and all comments here to persuade me. However, as I said above, this is my current criteria.
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System announcements appear to be stuck in stage 12
Chewett replied to Kaya's topic in Resolved Bugs
Good catch thanks! I will have a look at this tonight. I imagine this has been broken for a while... -
Hi Fang, this is the official reply to your application. After speaking with numerous people so as to ignore my own personal feelings towards your application here. It has been denied. Generally the concerned raised by the MD public, which mirror mine in some regards are: There was a general comment about whether you would be able to professionally deal with all MD'ers, based on past behaviour. There was a concern you had misunderstood the role (its wont "give me the ability to hand out the Golemian Tools as i see fit, to all who ask for aid, no prejudice, no bias") Some questioned whether the role was needed, given it has been unfulfilled for a while. Some were unsure why you would want to give up your MP7 role given "This is a MAIN role, its a full time role so to say, but will require your time just in the first few days after the items are regrouped." On balance, there were also a few people saying that you should be given the chance to try the role. This also provoked some discussion from a number of senior MD'ers and to summarise, the general consensus was that this role, in its current form, isnt needed in MD. That it may become more important in the future but for now it shouldn't be something that time is spent on managing and distributing tools for. Most agreed that it would be better to move them all to shared role based titles, so people who belonged to the land could become it as needed. Stopping "stale roles" and "role hoarding". From most of the private comments and messages, I feel it is important to say you are welcome to re-apply in a couple months, if something significantly changes in MD (to warrent tool guardians being more important) and you have shown your new professional side a little more you were telling us on discord about. Thank you for your application As a note, while it was originally made in 2016 I was leaving the application to Mur, this being his thread. After much time had passed and it was clear he was not likely to reply, I began to look into it. I wasnt sure at that time whether you should be given the role and spent some time deliberating. After that, you got killed and began explained you would be spending a year dead (I cant quite remember whether it was a year in the end) and therefore you were not applicable. Since you contacted me a couple weeks ago telling me you had found a way to never die, I re-opened your case. And here is the response. Hopefully this is satisfactory for you. In hindsight I possibly should have dealt with this sooner given Mur's elongated absence on this topic.
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Replenish the herbs (Permanent Quest) 1WP for doing
Chewett replied to Chewett's topic in Contests, Quests and Adventures
If anyone has posted, and havent recieved a WP, please reply! -
Replenish the herbs (Permanent Quest) 1WP for doing
Chewett replied to Chewett's topic in Contests, Quests and Adventures
@Assira the Black Congrats, you certainly did well, WP for you too! -
Replenish the herbs (Permanent Quest) 1WP for doing
Chewett replied to Chewett's topic in Contests, Quests and Adventures
WP FOR YOU! -
Replenish the herbs (Permanent Quest) 1WP for doing
Chewett replied to Chewett's topic in Contests, Quests and Adventures
You still did a good job, 1WP! -
Replenish the herbs (Permanent Quest) 1WP for doing
Chewett replied to Chewett's topic in Contests, Quests and Adventures
Amazing, 1 WP! Congrats -
Right, Found the issue. I was logging to a file every time a warning/notice appeared so I could fix them. Turns out page loading time quadrupled due to this... Lots of Mur errors! Iv disabled this for now also performed another performance pass. It should be much faster than before (back to standard MD speed).
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There is something weird happening tbh, Iv reverted the entire of MD back to olde MD, and I will debug this further tomorrow/wednesday. Thanks for the reports.
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Is it happening currently?
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Still a bug, please dont close it.
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Thanks for the report, I will look into it We have had a number of ddos type attacks lately which have overloaded the server, Not sure if this is still the case.