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Everything posted by Muratus del Mur
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i am realy curious to see if someone beats me in active days untill a year has passed there is one player that is dagerously close (STF) I think Alpha 7 will have many surprises and good changes too, and for the fun of it, please read first few changelog entries, its soooo funny when i say i created the chat ....can you imagine the game without the chat?? LOL And that was alpha 3, because at 1 and 2 there was no changelog ) to bad i dont have records from aplha 1 to seee how things started. If anyone wants to see i will post some original sketches and plans of the game from 4 years ago, to see from what it started and to what it got, i am amazed. I remember when i was so happy for having 200 players..accounts i mean, and now theyre are 80k + , i dont eaven count them anymore
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The necrovion gate has 3 ways of opening, one is for adventurers, one is for gods, and one is for everyone once its open, and can be opened by a great necrovion leader throu a spell learned from the shade sentinel itself, after the sentinel aquired inner magic documents by burning principle pages from the principle book, the last ones he had i just told you a lot of clues lol
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oh and btw, wodins name was setup for the game, invented by bigc for the game, not an old allready used identity, but yes ren has a good point. that makes me more convinced that i should not promote players more than a certain level and after that level all accounts should be predefiend and act as role positions. Imagine the shade sentinel, if it wasnt a predefined role, what happend when that specific player quits reagrdless of reason....all necro forces have no reason or support for their actions? Like i said, some roles are way to important to the game, and its my fault i know. How many of you seen morpheus in action? I worked a lot on the dreams section for it to be forgotton on some account. Or how many know that wodin actualy has the ability to run a private head contest any time but he never did so..think of the role playing posibilities. Or the custom spells some characters get, just becose their role fits for them.
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you are all right. a character identity is what defines it, and without the same person behind it it will never be the same. Problem with wodin is that he is a character integrated in the game interface, unlike ren or anyother , except knaty. A good excuse to this change is that wodin is a summoned character. he was created as a new character , to pass controll for a new identity of BigC. As the story sais , wodin was summoned. Some of the rpc's have abilities that are crucial to the game. If they quit that position a lot of work is lost, both theirs and mine, and the game becomes chaos. Look at knaty missing in action, all his quests lost, all his relations confused. Of course i will try to create characters specialy for this, but some players that reach to deep in the game and get to be integrated in the game as scene characters, or have crucial abilities (like morpheus that can create dreams, a different game interface with many possible uses), should be played by active people. One way to do this is to build an alliance for a specific role, then have that alliance do the actions, but if the main rpc realy quits, like wodin, then things are different. I dont need ren character for example taken over by someone else. If ever he will leave he game and an other person will take over his attributions, then he can remain as legend in game, there is no need to have rens account as a public account. But if his avatar was integrated in the interface, such as wodin, it is a different thing. Anyway, i emailed wodin about this and i am waiting for his relply. One other thing that made me do this is that wodin completely reset his chars. If he will say he doesnt want his char public and we wont reach an agreement, then i will find an alternative way, probably renaming the character and leaving wodin as a regular account so that he keeps his identity but at the same time the interface modifications get used by someone else. In the page that gives controll over wodins account, its a full description of the situation and that "wodin" its a role to play, based on the progress on a real player that entered MD hostory by hard work. its all there, even his email I dont want to steal identities, but i strongly think there are a lot of motivated players that could play certain roles much better than their current owners. I will never kick a rpc out if he still wants his role, but if he quits without saying anything, what should i do? Right now wodin is a "feature", whoever rules Guerilla Golemicarum, gets access to wodin account (different email and pass dont worry) and can play WODINS ROLE to continue the legacy. Abusing the account of missusing it will get the player penalised or banned. please continue sharing ideeas, its helpfull for me to see what other ideeas you have on how to handle this delicate situation.
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Mb: Dies Manibus
Muratus del Mur replied to Metal Bunny's topic in Say hello, Goodbye, or something else
legends about bigc..thats a truly awsome innitiative, realy. Someone please email him this topic, maybe he will care to let us know the reasons of his departure.....mmmm maybe not the reasons, bu anyway he should see this thread, its ...touching ..lol I wonder whe he remembers me of one of the characters before him (not rpc because there were no rpc's back then) and thats Actraiser ... something make me think about him when i think at wodin, i have no clue why. Aslo i have to say that i might be an important reason why he left, because his game story ended up in a way he might not have predicted or desired, but with great people great stories are told regardless of their outcome. emailed him - chewett -
History of the inner magic docs
Muratus del Mur posted a topic in Archives on Magic and secret stuff
Hello, As i allready said , the publication of these docs is a big step from my point of view. Not so long ago i was imagining that these docs or the outer magic (special actions) will be part of the final game version, but in time i realised that it will probably never be a final version because the game will always evolve. With the publication of the docs i realised that the game passed a stage that i was thinking it will be beyond Alpha stage. A lot of you are probably confused and dont quite understand what these docs are about or what their use is... well i wont explain that here. For the time beeing just enjoy them as they are, a simple collection of "things" These docs were build before the game was conceived, they are not made up for the game, but i dare to say the whole game was made up for them. When i think of these docs i think about a part of my life that i put aside for a very long time because i got into computer/webdevelopment business and i sware one day i will stop looking at a stupid monitor and get back to the things that i realy enjoy doing. Who remebers Adi?, the genius that wrote the storyline texts ... well everyone has its own personal interests and i can not blame him he stopped beeing part of this project. He translated the texts from Romanian to English. I have to say it was a dificult translation because the original texts i wrote in ro contained several subtle parts that a normal translator usualy omits or skipps. I stayed on the poor guys head for every word he translated to keep the meaning, and i dont think anyone else except him could have translated these texts better. In same cases the english version sounds much better than the romanian, but i am afraid in some other cases the romanian still contains traces of info i could not put in clear words and i left it there for those that know where to look...oh well , sometimes you need to make small sacrifices to achieve a greater goal. The english version can be read by many more people than the romanian and thats most important. I am a bit afraid in a way. This is the second time i try to make this texts part of the game. You wonder what happend the first time? ..........well my explanation wont be very objective and you might think i am not a realistc person, and i am not. I go both on logic as well on intuition, and when it comes to the inner magic docs, its all about intuition. First time i tried to post this in a public form , computer crashed, Adis computer _burned_, my papers went mistriously lost, and on top of all the sever had a permanent failure. for one moment i realised all the work on the game was lost, but it happend that i kept them on a usb stick when transfering them to Adi when he needed them for the translation. Of course .. a coincidence ..but a great one. Oh i almost forgot to mention the nightmares and weird dreams i had....and i hope Adi wont see this anytime soon, but i fear the problems he had in that period were becasue of this too..i had to say it one day. I actualy stopped completing the texts because of all the weird problems that appeard and i focused on the pure game development hoping that one day i will be able to create the proper virtual world for these docs. One day, maybe not that far away, i will resume the work on them, untill then there are plenty docs to give to all current rpcs and future rpcs. Work on principles stopped in the same period. Btw the number of principles is not the final one, i still have to add a few more to complete the series.....one day. When writing the docs i realised they mirror my way of beeing and they can not cover all the needed areas. The docs about healing and such are way more simplistic in information and have less levels than the offensive magic docs or the misc category. I needed someone else to help me with that part of the docs and i contacted someone i know to be familiar with this but unfortunalty that person was not so exited about the ideea of making such knowledge public in any way, nor did he posses the ability to put the things he could do in a written form or to teach them to others....so i am on my own in this, except maybe one day this whole project will do its purpose and spot that person in a million that fits the profile. You know where is the best place to hide something? there were everybody can see it. A lot of people and organizations try to hide fractions of the things i have to say, but whats the point to do that if you can write them in such way that only those who should know them understand them. What do i mean? ...exactly, those confused after reading the last words are the type that have nothing to do with what i am refering at no offence, you are still the best gaming community i have ever seen. I said enough. Thank you all for playing this..game..and i will continue to provide you with state of the art gaming experience as best as i can, because games, books and movies are the main ways to send this kind of ideeas to the general public and this game covers the "book" type also in a way -
To embrace the inevitable i will open this topic so that everyone can see the current distribution of the inner magic docs. Please do not keep public records of all docs. This will be considered the same as making puzzle solutions public. I realy realy want those docs private for those that manage to get them, if you publish them on your page or on forum or anywhere else you will ruin the whole point of collecting those docs and discover their levels. RPC/PWD holding inner magic docs: .Muratus del Mur. ............. Invisibility LVL 5 .alche. ........................... Invisibility LVL 4 .Shoeps. ......................... Seduction LVL 6 .Morgana Le Fey. ............. Seduction LVL 3 .SmartAlekRJ. ................. Lightnings LVL 5 .Metal Bunny. ................. Lightnings LVL 3 .Bootes. ......................... Lightnings LVL 2 .Nelya Setesh. ................. Cures LVL 4 .phrog. ........................... Cures LVL 3 .Khalazdad. .................... Black Water LVL 4 .Jonn. ............................. Black Water LVL 3 .Braiton. ............................. Black Water LVL 2 .Renavoid. ..................... Leader Spirit LVL 3 This list will grow in time when i get to talk to each rpc and decide what spell doc it will receive. If you think this list should not be public please let me know your opinion. No level over LVL 6 will be distributed to RPC's as level 7+ are secret levels that will be found in a totaly different way and only for some, based on my _subjective_ decision. How a RPC should pick his desired spell doc. Even if most of you desire high level docs , the levels are all important. Its just a matter of how complex the information in them is. Lower level docs can be distributed more easy to players so if you have simple quest and want to give the doc many times to many players pick a low level doc. If you have a realy dificult quest and want to reward just a few players , pick up a higher level. Players will search all levels with same importance so that they complete their document collection. More interface gizmos will be available in the future to see and manage these docs. In most cases i will decide whats the spell i will give you to grant to others. I will need to know just what kind od leel you prefere and if the spell should be offensive, defensive or one of the fency misc spells. Do not ask for a full document list to pick from, that one is secret.
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Inner Magic
Muratus del Mur replied to Muratus del Mur's topic in Archives on Magic and secret stuff
yes of course, anyone regardless of level. but when it will coem to their use i will value more regular player docs collections then rpc collections because i am sure rpc will exchange docs between them. and thats ok if thats what you wish, but you shoudl at least try to give them as reward een to rpcs, afterall they are rpcs because they enjoy role playing so they should be able to get it the normal way -
Hi everybody, Inner magic docs are finaly public. I tell you a small secret, these docs are way before any game planning was made, and for me the fact that they are public means a great deal. Each rpc will be able to give any of you just one of the docs, and they will do so based on their criterias, such as quest, puzzles, special assignments, trade, or why not based only on friendship. Please do not beg for docs, some rpc could get very angry on this and never give you their part of the document. Your target is to gather all the collection of documents. What will happen when you do so ... well if you ask yourself this question you are in a great risk not to understand the whole point of these documents, so better consider them just as a collection of things and value each one of them individualy. Read more about them on the inner magic page. There are a lot of docs, but they will be realeased bit by bit as more rpc's are accepted in the game. Secret levels, lvl 7+, will not be available as simple rpc rewards, i am keeping them for a special use as they contain realy secret information that i do not want so easily available. Enjoy, and remember, if things sound too weird for the reality you know, you always have the backup in remembering its a fantasy game...or is it not?
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the checking system is very permissive. I want to spot out just those players that are realy assholes and never vote. If you act as a normal user and vote the game after you open the link normaly you should not have a problem. Also if the vote is not accepted because its same ip there is no problem because the system is only counting the fact that you voted not the result of the vote.
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can anyone confirm this is happening to tvix link pls? as for the other issue, i have no controll over the offers there, unfortunatly, some give credits only in 24 hours.
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Make up for credit abuse
Muratus del Mur replied to shadowice's topic in Join the MD Development Team
try to use a proxy to make the us offers work for you... and my advise is not to put your main email in there, you never know when your inbox gets full of spam later. I do not manage the offers, they are selected by the company that takes care of this survey system. I removed some that were _realy_ annoying. -
Improved method for viewing creature statistics.
Muratus del Mur replied to Calyx of Isis's topic in Implemented or Dismissed
next/prev creature could be usefull, but if you want to reach creature 23 and you are at creature 4 for example, and you go all the way to creatuer 23 then i prefer to get back to cr page and click the right creature. The feature you describe is saving serverload only in the situation you describe, but i dont think most player check their stats on every single creature. ps. someone please keep a list of good ideeas, like development sugestions, and update it as needed. I will take a look at it from time to time and see what i can solve from it. Thnx -
where there is no voting link, it means just opening that page is enough, the vote will be recorded automaticaly because the click comes from magicduel.com server, so dont worry about those. thnx for telling anyway.
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Make up for credit abuse
Muratus del Mur replied to shadowice's topic in Join the MD Development Team
i am not talking about those stites that have no voting link , if it has no voting link there is nothing to vote about it, just vote on the ones that ask you to vote, for the rest just enjoy the credits and powerup -
its ok to make multiple resolution layouts, especialy for higher resolutions, but now i focus my time on adding new thing to the existing layout. having more versions of layout only means more debugging and i prefere.for now.. to focus just on one. actualy in the future i plan to have selectable layouts with thematics like "loreroot layout" or wide screen layout ..and so on. the game is allready designed to support that , its just a matter of time when i will get to that point of implementing such options.
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Make up for credit abuse
Muratus del Mur replied to shadowice's topic in Join the MD Development Team
ok, lets see if it will work ...so again...credits page up -
so you say you lose and gain honor like a normal player? if not like a normal player then HOW? can you give exact numbers or describe what seems to you to be the rule of this? I cant fix anything based on rumors. also please dont copy paste a batllelog, just tell me your conclusions so i can check if they make sense. Thanks
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what seems to be the problem? thats not a bug, alliance fights are not related to the win loss count and to the honor system. you get rewarded for every won fight with loyalty , as llaince member you can attack everyone without carign about honor penalty, its separate gameplay from the rest. if you have things to settle with your honor or your ballance then do so outside alliance, if you dont enjoy alliance mode then dont play it, there are 10 seats in an alliance nobody asks you to stay there. Alliance is about beeing more relaxed about getting attacked and attacking without fear of losing honor or getting unbalanced
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i was aware of such things but not related to those guards. As long as its respecting game rules and does not use other ways to access things or trick the system its not a bug but. If players will go wild using it all the time i will stop it but so far it seems to me a too dificult thing to do by all players. You need to know exactly how to attack to achieve that, and thats not cheating.
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alliances will not be the way they were tested first. most important change in alliance mode is now that they can attack both allied and nonallied players just that with different rules and restrictions. There si a score counted for alliances vs alliance fights. Alliances will be used only in relation to adventurelog events and other PLANNED things, no more custom made alliances or alliances made just for fighting. You will see soon alliances with GUILD roles, such as alliance of story tellers, or things like that. Alliances will be shifted slowly towards something like social classes / guilds/ clans but in a very cool way, i hope. Leaders will have much more important roles than just fighting.
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yami, i sugest you keep them organized into small complete stories with a title and date and a lsit of involved characters (playernames). I am thinking to make a space for each story teller (depending on its exact role) in the MagicDuel Archives, with search so that one can search for players to see their previous involvement into the game and legends about them. Please remember that all legends you write must be based on real things that happen in the game, do not add fantasy events. There are plenty of things happening to allow you a lot of things to write. Date is also very important, and adventure log quest (like wizards quest, or shade ballance) may be added as a history reference point to know in what context the event happened (you can also reference the adventure log page number if you want to) And i will make something like Yami no Sakura public Library or something
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The Dead Tree Lives
Muratus del Mur replied to GlorDamar's topic in Archives on Magic and secret stuff
the tree does that, its not photoshop trick ..just letting you know, dont ask me more -
its a slip, i'll fix it asap, sry
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i'll look into it, i found its doing the same on one of my old laptops. it might be also because of the current serverload, please when this happens take a look on how many players are online, that info may help me figuring out whatis causing it. right click on the missing spot and refresh will display the page untill its fixed