Images
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Screenshot_20230327_224813.jpg
Screenshot_20230327_224813.jpg
By Muratus del Mur ·
NFTs created from the new api, in md, from bestiary creatures. You can find them also on opensea.io where you can view there rarity and such.
Currently there is no way for anyone to create such nfts, but this is just because nobody showed any interest in this feature.
I will cobtinue working on in-game interfwces for this, or i will just use them for personal transfers and rewards..depends only on your feedback
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Screenshot_20230327_224828.jpg
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Screenshot_20230327_224835.jpg
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Screenshot_20230327_221129_AlphaWallet.jpg
Screenshot_20230327_221129_AlphaWallet.jpg
By Muratus del Mur ·
magicduel.com is not the official erc-20 (eth, polygon) address for md on the eth blockchain.
Magucduel.eth is also a valid ens domain name bound to the official address.
This is part of a series of experiments i do in the crypto direction
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Fyrd Stuff.jpg
Everything posted by Rophs
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DOM Rework Ideas/etc
Poker and backgammon are very old games that have stood the test of time. Dan also created a second version of DOM with new mods and some mods changed. Now I am developing DOM 3.0 You are comparing plums and prunes.
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Quest: the reasons behind Mur's murder
The reasons are likely somehow connected to lash's forum sig
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Quest: the reasons behind Mur's murder
Mur had something that the killer wanted
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Happy Birthday
HBD
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DOM Rework Ideas/etc
Can you draw one up? Maybe a LotE map but with more alleys and secret passages to make the map more "open". This is a discussion for a rework. The definition of rework is "make changes to something, especially in order to make it more up to date."
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DOM Rework Ideas/etc
I am currently trying to design a more balanced and fluid version of Dan's quest/adventure known as DOM, but there are a few problems with it. Things I plan on changing: You may only move one location per phase Characters start with more AGI Map is much smaller, think floating islands with portals connecting them Add a spell/item that lets you open permanent portals between islands (portal ganks :D) What should the new DOM map look like? I don't mean aesthetics, I mean how many locations, how the locations should be connected, etc. A great deal of how the game is played will heavily depend upon the map. Should there be special effects at certain locations? Perhaps one location might immolate? Link to DOM ----> http://magicduel.invisionzone.com/topic/13983-dom-first-experience/ Vanilla DOM modlist: [spoiler] Basic character: 100hp,0mp,3def,8att, 1mvt,1agi,0range when you are to choose a mod, any of the following can be choose, given that you have its lower tier. +Spring:+1mvt->Windwalk:+1mvt +1agi->Time stands still (TTS):your first action or movement happens in phrase 0 +Thick skinned:+2 def -> Iron skin:+3def -> action-reaction:you gain The bump!:unearthly strength, be able to push a character 1 scene back , and reflecting:each time a character use strike on you, you dealt to them damage=your_def - their_def +bow: you gain shoot:rg=1, use "shoot [character] at [scene]" to deal range damage to target> upgraded bow:you gain shoot:rg=2, use "shoot [character] at [scene]" to deal range damage to targe > hawkeye:+1rg your range attack ignores target's defence +precision:+3att > deadly blow:+4att >break-point:+1agi, +2att, and each strike do {effect:-1def} +poison: each hit adds poisoned{1} to your target>toxic: each hit adds poisoned{2} to your target > virus:immune{poisoned}, and each hit adds infected{5} to your target -Edited- Poisoned is stackable. Poisoned{X} means at the end of each turn, character loses X hp. -Edited- Infected{X} means that character and everyone share the same scene with him have poisoned{max(1,X/n)}, with n the total number ofcharacter in that scene. -Edited- characters will lose poisoned when they move away from the infected character. +healthy: +50hp > giant:+100hp > Gaia's blessing: IF you have been at the same scene for X turns, have: [regeneration:+X hp/turn] +pole-arme: sweep attack: deals damage divided evenly to each character in the same scene as you > upgraded pole-arm: deals (your attack) to each character in the same scene as you > Skillful pikeman: choose X characters in the same scene as you, deal (your attack) to each of them. +sneaky: your move takes priority before attacks > cunning: +2attack +1def > backstabbing: your melee attack ignores defence +skinny: +1agi,+1mvt,-50Hp +obese: +2def,+50Hp, -0.5mvt +Mup the war-ax: {effect:+6attack to melee attack} +jerk: "inexplicably, other people seem to hate you" +20hp +1def + 1 attack + 5mp +chivalry: when use guard on another character, the damage dealt to you this way is calculated by damage= (attack)-(your defence)*3 +religious: +10mp,+1mp-regeneration/turns > devoted:+15mp,+1mp-regen/turn > awaken: restrain against doing any melee action, + 20mp,+5mp-regen/turn , and have faith: any damage dealt to you is subtracted from your mp before your hp +spell: fireball: range=1, damage=5, cost=5. Use "throw fireball at [character] at [scene]" to cast +spell: trap hole: range=1, cost=5, effect= target unable to move, upkeep=1mp/turn +agile:+1agi > athletic:+1agi +20hp > champion: +1agi, +1def +throwing-net: you gain throw net: rg=1,use "throw net on [character] at [scene]" to add disable to [character], the throwing-net will belong to [scene], [character] remains disable as long as the throwing-net belongs to [scene] +creative: +5mp,+1mp-regen/turn, have build Moving-Armour:cost 5mp, Moving-Armour has: 3hp,7def,5att,mvt=1,agi=3,rg=0, and all the common actions. Each Moving-Armour's actions will cost its controller 1mp. > innovative: +5mp,+1mp-regen/turn, have build Type-A:cost 10mp, Type-A has:1hp, explode, rg=1, when die, every character in range loses 20hp. +spell: devilish pact: for 10mp, chose 1 living character, any damage you take is divided between you and him, and vice versa. +leadership: +50hp, +5mp, +3att, +3def, +1mvt, +1agi, +1rg. At the beginning of each turn, choose some characters beside yourself, those characters get inspired during that turn : +2att,+2def, +1mtv, +agi, +1rg. Killing you gives an extra mod [/spoiler] What MODs/items would you like to see added/changed?
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Rophs Crew: Diplomat
Deadline approaches. Bump
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Sandcastle Instrutions continue recursion [trivial]
When you read the Sandcastle Instructions Manual and click continue at the bottom nothing happens
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Quest: the reasons behind Mur's murder
The killer wanted to become the new God of MD.
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Reasons behind Mur's Murder discussion thread
Whoever killed Mur must have the ability to kill people (duh!), but only a limited amount of people have the ability to kill... dst has a kill weapon Eon has his contracts Chew had Wookie magic Mur can do it Who else can kill?
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Quest: the reasons behind Mur's murder
Revenge for Mur refusing to reward their numerous attempts at making a drachorn.
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Quest: the reasons behind Mur's murder
The killer wanted this thread to be created so that people could artificially increase their postcount. The killer wanted members of LotE to suspect eachother. The killer knew dst could guess why and wants to help grow her collection. The killer is a bugtester and is trying to help get a new revive function working. The killer killed Mur to prevent AL plans from happening.
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Quest: the reasons behind Mur's murder
The killer had nothing better to do. The killer wanted to stop A25 from continuing development. There was no killer, this quest is a lie. The killer wanted Mur to give up the LotE throne. The killer wanted Mur to give up the LotE Mansion. The killer wanted to turn SS into a Janitor. The killer was jealous of Mur's armpits. The killer wanted to prevent the titles from being mailed.
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Logged Out displayed on player card
That only lists up to 48 people. This feature will remove unneeded intermediate steps and improve the game's ability to communicate simple, yet important facts to the player.
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Extended Process to post a New Topic in the "Bug Report" forum
Bump, iirc someone said something about trying to find a plugin to make the flowchart appear before making a new thread on bug forum. Are you still here?
- New ideas
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Logged Out displayed on player card
This would remove the need to add someone as a friend ingame and then look at the color of their name in the friendslist to determine if they are online or not.
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Transposition in rhythm and sound
What if the song was uploaded with subtitles long before this quest was announced? https://www.youtube.com/watch?v=x_guf0zLiXY
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How "should" the rep system work?
The long and ongoing discussion in comments of BFH's recent forum status indicates otherwise.
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How "should" the rep system work?
How should the rep system work?
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Transposition in rhythm and sound
Would music in non-english languages be acceptable if english subtitles are provided? eg. https://www.youtube.com/watch?v=VzEUeWnV73U
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List of unhosted yet easily repeatable quests
DOM is being worked on and will be ready "soon".
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Transposition in rhythm and sound
I will participate.
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Current Status of the Fusioneers
Are there any active players not in an ally with over 1k briskness?
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MD Titles budget
This, and if I am to receive a title then I will almost certainly frame it and put it on my wall.