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Rophs

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Everything posted by Rophs

  1. Poker and backgammon are very old games that have stood the test of time. Dan also created a second version of DOM with new mods and some mods changed. Now I am developing DOM 3.0 You are comparing plums and prunes.
  2. The reasons are likely somehow connected to lash's forum sig
  3. Mur had something that the killer wanted
  4. Can you draw one up? Maybe a LotE map but with more alleys and secret passages to make the map more "open". This is a discussion for a rework. The definition of rework is "make changes to something, especially in order to make it more up to date."
  5. I am currently trying to design a more balanced and fluid version of Dan's quest/adventure known as DOM, but there are a few problems with it. Things I plan on changing: You may only move one location per phase Characters start with more AGI Map is much smaller, think floating islands with portals connecting them Add a spell/item that lets you open permanent portals between islands (portal ganks :D) What should the new DOM map look like? I don't mean aesthetics, I mean how many locations, how the locations should be connected, etc. A great deal of how the game is played will heavily depend upon the map. Should there be special effects at certain locations? Perhaps one location might immolate? Link to DOM ----> http://magicduel.invisionzone.com/topic/13983-dom-first-experience/ Vanilla DOM modlist: [spoiler] Basic character: 100hp,0mp,3def,8att, 1mvt,1agi,0range when you are to choose a mod, any of the following can be choose, given that you have its lower tier. +Spring:+1mvt->Windwalk:+1mvt +1agi->Time stands still (TTS):your first action or movement happens in phrase 0 +Thick skinned:+2 def -> Iron skin:+3def -> action-reaction:you gain The bump!:unearthly strength, be able to push a character 1 scene back , and reflecting:each time a character use strike on you, you dealt to them damage=your_def - their_def +bow: you gain shoot:rg=1, use "shoot [character] at [scene]" to deal range damage to target> upgraded bow:you gain shoot:rg=2, use "shoot [character] at [scene]" to deal range damage to targe > hawkeye:+1rg your range attack ignores target's defence +precision:+3att > deadly blow:+4att >break-point:+1agi, +2att, and each strike do {effect:-1def} +poison: each hit adds poisoned{1} to your target>toxic: each hit adds poisoned{2} to your target > virus:immune{poisoned}, and each hit adds infected{5} to your target -Edited- Poisoned is stackable. Poisoned{X} means at the end of each turn, character loses X hp. -Edited- Infected{X} means that character and everyone share the same scene with him have poisoned{max(1,X/n)}, with n the total number ofcharacter in that scene. -Edited- characters will lose poisoned when they move away from the infected character. +healthy: +50hp > giant:+100hp > Gaia's blessing: IF you have been at the same scene for X turns, have: [regeneration:+X hp/turn] +pole-arme: sweep attack: deals damage divided evenly to each character in the same scene as you > upgraded pole-arm: deals (your attack) to each character in the same scene as you > Skillful pikeman: choose X characters in the same scene as you, deal (your attack) to each of them. +sneaky: your move takes priority before attacks > cunning: +2attack +1def > backstabbing: your melee attack ignores defence +skinny: +1agi,+1mvt,-50Hp +obese: +2def,+50Hp, -0.5mvt +Mup the war-ax: {effect:+6attack to melee attack} +jerk: "inexplicably, other people seem to hate you" +20hp +1def + 1 attack + 5mp +chivalry: when use guard on another character, the damage dealt to you this way is calculated by damage= (attack)-(your defence)*3 +religious: +10mp,+1mp-regeneration/turns > devoted:+15mp,+1mp-regen/turn > awaken: restrain against doing any melee action, + 20mp,+5mp-regen/turn , and have faith: any damage dealt to you is subtracted from your mp before your hp +spell: fireball: range=1, damage=5, cost=5. Use "throw fireball at [character] at [scene]" to cast +spell: trap hole: range=1, cost=5, effect= target unable to move, upkeep=1mp/turn +agile:+1agi > athletic:+1agi +20hp > champion: +1agi, +1def +throwing-net: you gain throw net: rg=1,use "throw net on [character] at [scene]" to add disable to [character], the throwing-net will belong to [scene], [character] remains disable as long as the throwing-net belongs to [scene] +creative: +5mp,+1mp-regen/turn, have build Moving-Armour:cost 5mp, Moving-Armour has: 3hp,7def,5att,mvt=1,agi=3,rg=0, and all the common actions. Each Moving-Armour's actions will cost its controller 1mp. > innovative: +5mp,+1mp-regen/turn, have build Type-A:cost 10mp, Type-A has:1hp, explode, rg=1, when die, every character in range loses 20hp. +spell: devilish pact: for 10mp, chose 1 living character, any damage you take is divided between you and him, and vice versa. +leadership: +50hp, +5mp, +3att, +3def, +1mvt, +1agi, +1rg. At the beginning of each turn, choose some characters beside yourself, those characters get inspired during that turn : +2att,+2def, +1mtv, +agi, +1rg. Killing you gives an extra mod [/spoiler] What MODs/items would you like to see added/changed?
  6. Deadline approaches. Bump
  7. When you read the Sandcastle Instructions Manual and click continue at the bottom nothing happens
  8. The killer wanted to become the new God of MD.
  9. Whoever killed Mur must have the ability to kill people (duh!), but only a limited amount of people have the ability to kill... dst has a kill weapon Eon has his contracts Chew had Wookie magic Mur can do it Who else can kill?
  10. Revenge for Mur refusing to reward their numerous attempts at making a drachorn.
  11. The killer wanted this thread to be created so that people could artificially increase their postcount. The killer wanted members of LotE to suspect eachother. The killer knew dst could guess why and wants to help grow her collection. The killer is a bugtester and is trying to help get a new revive function working. The killer killed Mur to prevent AL plans from happening.
  12. The killer had nothing better to do. The killer wanted to stop A25 from continuing development. There was no killer, this quest is a lie. The killer wanted Mur to give up the LotE throne. The killer wanted Mur to give up the LotE Mansion. The killer wanted to turn SS into a Janitor. The killer was jealous of Mur's armpits. The killer wanted to prevent the titles from being mailed.
  13. That only lists up to 48 people. This feature will remove unneeded intermediate steps and improve the game's ability to communicate simple, yet important facts to the player.
  14. Bump, iirc someone said something about trying to find a plugin to make the flowchart appear before making a new thread on bug forum. Are you still here?
  15. Rophs replied to dst's topic in New Ideas
    http://magicduel.invisionzone.com/topic/15641-logged-out-displayed-on-player-card/ Logged out displayed on player card
  16. This would remove the need to add someone as a friend ingame and then look at the color of their name in the friendslist to determine if they are online or not.
  17. What if the song was uploaded with subtitles long before this quest was announced? https://www.youtube.com/watch?v=x_guf0zLiXY
  18. The long and ongoing discussion in comments of BFH's recent forum status indicates otherwise.
  19. How should the rep system work?
  20. Would music in non-english languages be acceptable if english subtitles are provided? eg. https://www.youtube.com/watch?v=VzEUeWnV73U
  21. DOM is being worked on and will be ready "soon".
  22. I will participate.
  23. Are there any active players not in an ally with over 1k briskness?
  24. This, and if I am to receive a title then I will almost certainly frame it and put it on my wall.

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