I'll try to keep it to the point. This is half me thinking out loud, half me wanting to find out if anyone else has opinions on this.
Do you think any specific mechanical aspect of MD needs to be "revamped"?
One thing I notice frequently about other games is that developers keep game features "rolling", they adapt them to the player base and the way the player base works - they keep moving, forcing players to adapt. It brings novelty from the devs, but also forces novelty from the player base. MD feels very stagnant in this sense, and at least to me, it appears that a good chunk of features is out of tune with the current playerbase, and a lot of new features appear eclectic and disjointed from the old ones. Off the top of my head:
Principles - of minimal use, in conjunction with tokens. With the current environment, there is nothing to make dynamic use of principles. You max them and that's it, never touch them again.
Combat - honor, balance, etc feel clunky and cumbersome in the current environment.
Armor sets - Some are incomplete (I think?), it's a "set and forget" kind of system that I personally haven't clicked in probably 1 year.
There are probably more.
Caveats:
MD is a very conservative game in terms of mechanics, so I'm aware "revamps" might just not be a thing here.
Revamps are very likely far too much work for a single person (Chew) who already has to also do everything else.
So... Does MD have any feelings about this?