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Udgard

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  1. Like
    Udgard got a reaction from Tissy in The Mechanism of Wasp's Totem   
    The Totem that lies deep in Loreroot is built long ago to protect its denizens. As some of you have probably known, Wasp's Totem is Loreroot's Land Defense Weapon. What it actually does is still a mystery, though any would say that it is a defensive weapon, as Loreroot has been defensive since the ages of Daniel Raven.

    The Totem itself is named after Helen Wasp, which was Daniel Raven's woman. It was said that she was a strong figure, and played a vital role in assisting Daniel to defend Loreroot. Another thing was named after her, the sacrificial altar on Loreroot, Wasp's Altar, the only altar that is not associated with the name fenth.

    Methods of its activation is still unclear, but the first step is to find a power source for it. Some theories have arisen, one of which is that the two structure bearing Helen's name is built by the same person (either Helen herself, or maybe Raven), and is somehow connected. The altar is unique from other altars, in that it has some kind of glowing stone on its top, which seems to accumulate energy and glow brighter when used for sacrifice (it does glow brighterrwhen u click it, which is what u do when u want to sacrifice a creature). It might be possible that the altar is the power source required to activate the Totem. This possibility is enchanced by the fact that the Totem and the Altar face each other, and the glowing stone does seem like some kind of refracting crystal, so it is possible that the power can be transferred to the Totem via a beam of light gathered trough the crystal, or simply that the crystal gathers the power and sends it through underground mechanism (somekind of cable?). Other possibilities include the crystal being used to gather the Eternal Sun's power and focus it, or used to foucs beams of light&heat, lones of which appear when u release high amount of heats (like the one used to attract the angiens).

    This is a just theory after all, but all studies begins with research and theories. Please post here what u think about this, and any other theories u could think of. Together, we will start another journey to uncover the secrets of the Realm..
  2. Upvote
    Udgard got a reaction from Kyphis the Bard in How to get items crafted now?   
    Mine is ~1 year.
  3. Upvote
    Udgard got a reaction from Prince Marvolo in How to get items crafted now?   
    Mine is ~1 year.
  4. Upvote
    Udgard got a reaction from Chewett in How to get items crafted now?   
    Mine is ~1 year.
  5. Upvote
    Udgard got a reaction from dst in How to get items crafted now?   
    Mine is ~1 year.
  6. Upvote
    Udgard reacted to Chewett in cool down for spells   
    You dont read posts Mur, you never do, you get a jist and reply. Its sad because this is just going from one side to entirely the other side. Are you looking for a reason to leave MD? Seriously? This action is just a kneejerk one and is stupid again.
  7. Upvote
    Udgard got a reaction from John Constantine in What is life?   
    An illusion.
  8. Upvote
    Udgard got a reaction from dst in The Bad-Ass Mp3 Strikes Back!   
    [quote name='freelancer' timestamp='1282870174' post='67099']

    And lastly to those who says they are not impressed, Nad and feb are not trying to impress anyone. I doubt they even care what you vets think. The real reason they made this post is to motivate the relatively new players.
    [/quote]

    If I were going to make a post of motivation instead of bragging, I won't use some title like "bad-ass Udgard strikes again".

    *edited some wordings
  9. Upvote
    Udgard got a reaction from Sir Blut in Savelites Disbanded   
    Aside from the personal feud between Rhaegar (as the leader of a Lorerootian alliance at that time) and Firs (as the King of Loreroot), I do think he did a great job restoring the Savelites from what it had been (in case some don't know, Savelites had similar activity problems back in the old days), and I know that he's done a lot for it. As with Blackwood, I'd pass them back to Rhaegar instead of disbanding them.

    It really is a sad thing if the Savelites were to ever leave Loreroot, or be disbanded from Loreroot, seeing as it is where Savel's spirit would reside..

    I thought I'd share some forgotten pics about the connection between Savelites and the Land of Loreroot... I think Savel and the artist would want this to be known to the public.
    [spoiler]
    [img]http://i6.photobucket.com/albums/y201/Udgard/savelitechapel025.jpg[/IMG][/spoiler]

    [spoiler][IMG]http://i6.photobucket.com/albums/y201/Udgard/interior-savelite013.jpg[/IMG][/spoiler]

    Edit: fixed images
  10. Upvote
    Udgard got a reaction from lashtal in What should lands do for you/What should lands Have   
    And if implemented, should really therefore only for MB, and only once research on the land weapon and their mechanics are fully understood and lasts only as long as the activation requirements are met. Not as something available to all lands. 
  11. Upvote
    Udgard got a reaction from Ary Endleg in Chewett's discussion   
    I didn't have a chance to join the discussion, so I'll just pour mu thoughts here regarding crafting:
     
    With how me (and the other crafters) have not been very active lately, it would help expedite the item creation process if there are other avenues to which people can go to. However, from personal experience I feel it's best if these are the council members instead of a new person (especially one that gets changed the moment that person is no longer fully active).
     
    One thing that should be kept in mind regarding items is that they stand at the real reality level - they're inner magic with a form. Most item people ask? They're at the personal reality level. And most people who applied to the crafter's guild back then did so because they wanted to create those personal reality level items. This is one of the main factors why it was hard for me to recruit new crafters that could avoid the temptation of creating all those juicy fantastic items and remember that items represents facts in MD's reality. 
     
    If we're looking at a long term system, I don't find it very feasible to find a person who fulfills such criteria everytime the previous one fades into RL. I think it would be a much more sustainable system if this was sent directly to council (personally, I'm thinking of a form that appears when you buy an item making wish on the wishshop where you can put the name/description/materials and submit the request - all fully scripted). Even those who can already create items often create personal reality level item - Council, Mur, Demigod accounts, but at least they are the highest authority in MD so if anyone should judge whether a personal reality item should be created (and thus made real reality) it should be them.
  12. Upvote
    Udgard got a reaction from Sir Blut in WTB a girlfriend   
    Dst.
  13. Upvote
    Udgard reacted to lashtal in Research - Worst part of MD?   
    I really don't think Research is the worst part of MD. I don't even think it's something the majority is interested in.
    It seems to me a deeper (not better, I'm not judging here) layer in MD.
    I think it's more likely for new people to be attracted by creatures, fighting, spells and such... While research is something that comes at later stages and grows together with confidence / experience of this realm.
    So, I don't see this research "issue" a mass problem, but rather something concerning lab rats, book worms and so on.  :D
     
    As for the hush-hush attitude.. What about MD's attitude towards spoilers?
    Why should one be open regarding, let's say, principles or symbolism or shades.. when we are not even supposed to share the ritual to beat LR guards?
  14. Upvote
    Udgard reacted to Curiose in Bug abuse from fang   
    It's a rebuttal against people complaining about dst.

    Basically, if you do the above, you should have no problems.
    Unless, you do shady things, then you most likely have a reason to loathe her.

    I. E. Fang and seig
  15. Upvote
    Udgard reacted to Chewett in Short Term Retirement   
    Amazing what a couple of days and a friend can do.

    My retirement is cancelled and i have a new found passion for MD, Menhir is the one to thank for this and i cannot thank him enough.
  16. Downvote
    Udgard got a reaction from Vicious in A tiny little rant about giving overpowered creatures to noobsikins!   
    And there's the wishpoint upgrade thingy.
  17. Upvote
    Udgard got a reaction from Ackshan Bemunah in Selling Enteroaktower Stone and Teleport Oakfort Stone   
    Since this looks like a land law, I have decided to honor it, and therefore I cannot sell the enchanted stones to non-Lorerootians.

    My apologies to those who had bid as I did not have any choice on this matter; my opinions were never heard.
    I tried contacting the speaker of the forest upon request to talk, but my message was only read and never replied to. It eludes me why this happened when it was the authorities that asked to speak with me in the first place, but a decision was already made, and so I will abide by it.

    First post updated.
    Bids from non-Lorerootians are removed (my apologies).
  18. Upvote
    Udgard got a reaction from Kyphis the Bard in A tiny little rant about giving overpowered creatures to noobsikins!   
    And there's the wishpoint upgrade thingy.
  19. Upvote
    Udgard got a reaction from John Constantine in Temporary Goodbye   
    Good luck with the move!
  20. Upvote
    Udgard got a reaction from Kyphis the Bard in Temporary Goodbye   
    Good luck with the move!
  21. Upvote
    Udgard got a reaction from Kyphis the Bard in Crafters Guild Disbanded   
    Before this spirals further, please let me explain what I think happened.
     
    Council sent me an email asking if I was ok with disbanding the Crafters, at Poe's request partly because lately our guild only has two active members. I told council that I am ok if this is what they think is the best course of action, and explained the original purpose Kragel had when he formed the Crafter's guild: as the organization for those with item creation abilities.
     
    With Kragel gone, there were only me left. Later we have Yrth getting the item creation interface as well, but I never invited him (and he never asked for an invitation), and I personally thought that since Yrth was the king of Golemus, it just didn't make sense for him to join a LR guild  with the way our guild-land system is established and I mentioned this to the council in my email on why the current guild won't really get (the only) other item creation ability possessor to join. Btw: the creators/crafters were always a LR guild, the creators were a leftover guild from the old alliance system test and when it was given to us, it was already loreroot-based (and IIRC it was during the old alliance system as well - which might explain why the guild becomes lorerootian later on - it was never changed).
     
    It might be bad phrasing on my part that's causing the council to think the yrth refused to join - he was never actually requested to join in nor did he ever asked to. But to confirm I did not mean that yrth told me he didn't want to join, I only meant to say that I don't think yrth would join the crafters with the current system. (actual quote below)
     
    All in all, I don't think the announcement was an effort to throw a "blame": there's not really any fault to blame. I'm not even upset or angry at what happened; and Council also asked for my opinion before disbanding the alliance and only did so after I gave them the go-ahead-if-you-think-it's-best. I hope this doesn't turn into a blaming fest :)
     
    And to confirm, the guild itself is not really disbanded de facto. The alliance tag is removed, yes, but we are still doing our services as usual, just without the alliance badge. Our sub forum will still be there, and you can always contact us or look for updates from us there.
     
    Cheers,
     
    Ud
  22. Upvote
    Udgard got a reaction from Menhir in Quest creation partnership - try 1   
    Ah, I might have misunderstood when you mentioned "new features or features variations it will require" and thought I could go crazy with suggesting new features to support this. 
     
    Artworks and descriptions for the creatures are all ready, all that is missing is the combat ability/stats adjustment to current metagame (which I'm totally out of touch with nowadays). If you want to look at it, it's also on the forum private section on this link. 
     
    Most of the quest can be doable with current functions - new feature I mentioned are just suggestions but not really a must for it to work. One exception is probably the function to check for creature stage - I can do without the XP/wins amount but the ability to just check if the player has a certain creature would really be great. As an example the clay golem has 3 stages, and the next tier is the rock golem. Having a function to check if the player has a stage 3 clay golem before he can change it to a rock golem would be very nice (as at that point the game should identify the creature, then take it away and replace it with a rock golem - or simply change the creature type while keeping everything else the same).
  23. Upvote
    Udgard got a reaction from Menhir in Quest creation partnership - try 1   
    Wow, this is exactly what I hoped was available :D
    I've had a bit of the framework in mind since long ago, but I still need to flesh out the actual details. I do realize that I don't have as much time for MD, so I don't expect to actually get this selected for this particular batch, but I'm going to share the basic idea here.
     
    What I have in mind is a game-integrated quest as a way to hand out the Golem creature as reward, and most importantly make it available even if I am not in MD anymore. Quest would include building the golem core (can be implemented as an untradable quest item that will be switched out for the actual creature's totem - but probably works better as an untradable Lv 1 creature from the beginning, with the idea that they're similar to the eggs, a very basic form for the creature). Quest chains would include performing the rites needed to upgrade the creature to the next forms (with functions checking if the creature has enough xp/wins). 
     
    Features needed (new features in bold):
    - needs: Implementation of the creature (artwork and creature description are all ready, abilities theme as well but I'm honestly not in touch with how combat goes nowadays. I'll need expert suggestions on how to balance the creature abilities and still make it desirable.)
    - needs: Clickies, functions to check creature level/xp/wins, player's principles
    - It can use : new clickable objects
    - It can use : semi-NPC characters (wodin-ish) that automatedly appear at completion of certain objectives (this is just for flavor, can just use the clickable to achieve same result otherwise). Upon further reading, this is actually similar to the clickable that appear based on other inventory items idea you mention.
    - It can use : a quest-specific shared gathering tool. Pickable only by those doing the quest (the tool dispatch location can be made to appear only if character is in quest), returns to dispatch location in one day to prevent abuse, collects unique material for the quest only. No transfer. In the same vein, it can use a quest specific simple combiners.
  24. Upvote
    Udgard reacted to Chewett in Interesting use or combination of existing features   
    Illusions and Torch Contest - Aka the plan we have already had. People join up, become nameless soldiers with similar crits and stats, fair fights and entirely strategy based. Some could be spellcasters with spells by giving a number of illusions to choose.
  25. Upvote
    Udgard got a reaction from Dragual in Interesting use or combination of existing features   
    Progressive combiner + spells : use spells as ingredient to create an item, or even another spell.
    Illusion + pickable resource : illusion of resource
    Heat voting + progressive combiner + spells : community effort kind of spell effects (similarly can be used when you want to implement Land Weapons as usable)
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